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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.24 17:52:00 -
[361]
Originally by: Captin Biltmore
Originally by: Patch86 Sorry if this has already been said, but: Faction ships ARE NOT T2. They don't require T2 minerals to make, and came out before T2 was invented.
None of the ships should have bonuses for HAC, Command Ship, etc., skill per level, as its not in keeping with EVE convention of faction ships being T1.
Theme wise, though, I mostly aggree.
It helps when you post ballance changes about a particular ship (or ship class) that you have flown the ship. Since you obviously don't know what Khandid ships are...you obviously haven't flown them...so......
BTW:
Vengence (Khandid amarr assult frig) Sacralidge (Khandid amarr hac) Malediction (Khandid amarr interceptor)
You are quite right, I've never flown Khanid.
I see, I've always been under the impression that Khanid were faction, not Amarr T2. Clearly showing my own stupidity there.
Apologies for general ass-hattery  -----------------------------------------------
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.25 17:01:00 -
[362]
This may be a daft suggestion but they could get a bonus to thermal missile damage instead of EM...
Zarch AlDain
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.25 21:13:00 -
[363]
Bump.
It's great being Amarr, aint it? |

Tareen Kashaar
eXin Alliance
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Posted - 2006.10.26 18:18:00 -
[364]
Yarr it is. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Kinsy
Celestial Apocalypse Insurgency
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Posted - 2007.01.23 12:13:00 -
[365]
There is one problem with this - and its obvious.
The price of the bloody launchers. Its got to be tied somehow to supply; when all 4 races (perhaps not so much Gallente) use launchers on their ships and there's the same amount of bpo's in circulation for each T2 weapon type, your going to have an imbalance.
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LC Sulla
BGG
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Posted - 2007.01.23 12:28:00 -
[366]
/signed to the OP.
Khanid really needs a re-work. Right now it's like 1/2 + 1/2 < 1.
The Curse is about the only decent ship from Khanid atm. The Sac is hopelessly outclassed by the Zealot.
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Helen of'Soy
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Posted - 2007.01.23 12:47:00 -
[367]
You are seriously mistaken if you think you are going to get a better missile ship than Caldari. Keep on dreaming.
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Wizzkidy
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Posted - 2007.01.23 13:01:00 -
[368]
Originally by: Helen of'Soy You are seriously mistaken if you think you are going to get a better missile ship than Caldari. Keep on dreaming.
Why not? Ok maybe not as "better" but a missile boat would be good, and I don't even have any SP in missiles but I would train it if I was given a decent missile boat.
On the other hand the curse and pilgrim are not ammar byt design there Gallente and I think that is poor work by the Devs and content department.
I really think it's about time we see some love for ammar its been a long time now since we really where able to stand up in the battle field like other races.
Tux where is that blog please on the ammar problems, you must of re-written is by now or at least tried to ammend the bits you wasn't happy with as you specificly said you wasn't happy you have had another good few weeks (I know your busy but this is quite important)
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Wulfgard
Minmatar Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.01.23 13:12:00 -
[369]
An armor tanking, missile spamming ship? Beside the useless Nightmare, we don't even have one atm... O please listen to Sarmaul, a bit of diversity is what is needed these days :)
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shakaZ XIV
Caldari True Salvation
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Posted - 2007.01.23 13:19:00 -
[370]
/me <3 Sarmaul's Khanid suggestions. These suggested changes would actually make khanid ships unique and worth using.
Originally by: Kinsy There is one problem with this - and its obvious.
The price of the bloody launchers. Its got to be tied somehow to supply; when all 4 races (perhaps not so much Gallente) use launchers on their ships and there's the same amount of bpo's in circulation for each T2 weapon type, your going to have an imbalance.
Which can easily be fixed by releasing more launcher bpo's (or *gasp* actually making invention worth it ).
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Gamae
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Posted - 2007.01.26 07:56:00 -
[371]
What a wonderful post.
I have regained faith in CCP (ah, the amazing power of a few tuxford sentences) and will wait patiently for Sarmaul's will to be done.
Indeed, in Sarmaul's absense, perhaps a cult honoring him should be enstated. 

~Gamae
----
"salus populi suprema lex" -- some dead guy "all law legislates morality" -- anonymous
"Be not simply good, be good for something." --Thoreau (paraphrased for length) |

Kel Dario
Amarr Vortex. Maelstrom Alliance
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Posted - 2007.01.26 10:17:00 -
[372]
Ah I tought this thread was locked and forgotten. I am pleased to see that was not the case. Hovewer, its been over a half year now since it was posted. Anyone dare guess when/if CCP will do a change to the craptastic Sacrilege?
My guess is summer 2008!
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Wizzkidy
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Posted - 2007.01.26 10:46:00 -
[373]
Originally by: Kel Dario Ah I tought this thread was locked and forgotten. I am pleased to see that was not the case. Hovewer, its been over a half year now since it was posted. Anyone dare guess when/if CCP will do a change to the craptastic Sacrilege?
My guess is summer 2008!
My guess is that some changes may take place in Kali 2 (tux we love u really)
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.01.26 11:08:00 -
[374]
In the meanwhile my 100% amarr character said fck Khanids and RP and trained Sabre. Yay for waiting over a year for making Heretic useful... now i can kill 2 heretics at once with my new toy...
If you want to hold your breath for any change - better train other races tbh :S. Sacri? Just get Myrmidon - better damage, better tackle, faster, better tank... Heretic? Get a sabre. Vengeance? get jag/wolf. Oh and Damnation... i think every other CBC is better than damnation...
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tehnomage
Amarr Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.01.26 11:15:00 -
[375]
Edited by: tehnomage on 26/01/2007 11:12:49 Edited by: tehnomage on 26/01/2007 11:11:41
Originally by: Kel Dario Ah I tought this thread was locked and forgotten. I am pleased to see that was not the case. Hovewer, its been over a half year now since it was posted. Anyone dare guess when/if CCP will do a change to the craptastic Sacrilege?
My guess is summer 2008!
You sir should be more optimistic and trust that CCP is doing their best in order for us to have at least a bit of fun. I am sure that Tux does a very good job at balancing the races, and the Amarr boost will occur very very soon, right after the other 3 races get 2-3 more boosts, so after we get our the things will be pretty much the same if not worse. But hey, we'll get our boost, and we have to thank Tux for that 
Anyone wants to sponsorship a raiding gang into Iceland constelation ? I promise any t3 gear I find after podding Tux will be given to the sponsor :)) --
Someone once said about the "best pvp alliance in game", and I quote "DBP, if you can't beat them on the battlefield, beat them on the forums". |

EnglishBob
0utbreak
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Posted - 2007.01.26 11:17:00 -
[376]
Free Sarmaul! ------------------

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Arnold Duncan
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Posted - 2007.01.26 11:20:00 -
[377]
Originally by: Gamae What a wonderful post.
I have regained faith in CCP (ah, the amazing power of a few tuxford sentences) and will wait patiently for Sarmaul's will to be done.
Indeed, in Sarmaul's absense, perhaps a cult honoring him should be enstated. 

~Gamae
Personally i've regained faith in eve commmunity 6 months ago when this post came out.
Probably the first constructive post about amarr ships.
Faith in ccp is something it don't deserve anymore imho. Khanid are broken since A LOT of time not only 6 months and they are still as useless as they were before (the little changes on sac didn't work out)
PS: i know it's an hard work etc. but if you have a community supporting you and suggesting interesting ideas on how to solve problems, it's not that hard. Therefore it does not requires YEARS to be solved.
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Nir
The Doldrums
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Posted - 2007.01.28 23:03:00 -
[378]
So I came across this by accident, totally forgot about it and reread the whole post.
C'mon Tux, blow away the cobwebs and fix our ships! Khanid need loving too! 
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welsh wizard
0utbreak
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Posted - 2007.01.28 23:18:00 -
[379]
It's about time Amarr had some love! I don't fly them at all but I'd definitely train for armour tanking and Amarr ships were this to go ahead.
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Kldraina
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Posted - 2007.01.29 09:56:00 -
[380]
Edited by: Kldraina on 29/01/2007 09:55:08 I have successfully assembled a passive shield tanked laser boat. I have a Harbinger that can tank 384 dps on it's lowest resists with a passive shield tank. It also has 7 FMPs and 1 medium nos. The nos keeps the guns fed. While I know this isn't a great ship setup, it sure doesn't seem too bad to me. It's not a solo pvp ship, needs someone else to tackle, and probably some help in the damage department too (I only get about 230 dps with drones but my gunnery skills are admittedly lacking).
So, in conclusion, shield tanked laser boats are not impossible, or entirely impractical. Just mostly impractical. |
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.01.29 10:04:00 -
[381]
TBH this thread should be stickied as a constant reminder!
This seems to me a well thought through idea, and a good fix to the current situation.
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RossP Zoyka
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Posted - 2007.01.29 22:00:00 -
[382]
Just to be the devil's advocate, I would like to say that I fly a vengeance...and it kicks a ton of ass. It's cap is great, its tank is swell, it's slow and has weak damage but overall it tackles better then Ray Lewis.
So please, in all honesty, someone tell me why they hate the vengeance and why it sucks and needs these changes? This question should be an excellent means for promoting your views against the Khanid, so please make the most of it by replying intelligently.
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.01.30 08:22:00 -
[383]
Edited by: Chi Prime on 30/01/2007 08:19:01
Originally by: RossP Zoyka please, in all honesty, someone tell me why they hate the vengeance and why it sucks and needs these changes?
I believe the main focus of this thread is not how to change specific ships (although possible changes are proposed), but rather to motivate CCP to set clear guidelines for the Khanid ships as armor tanking missile ships. 
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Gamae
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Posted - 2007.01.30 08:29:00 -
[384]
Originally by: RossP Zoyka Just to be the devil's advocate, I would like to say that I fly a vengeance...and it kicks a ton of ass. It's cap is great, its tank is swell, it's slow and has weak damage but overall it tackles better then Ray Lewis.
So please, in all honesty, someone tell me why they hate the vengeance and why it sucks and needs these changes? This question should be an excellent means for promoting your views against the Khanid, so please make the most of it by replying intelligently.
To be blunt: have you flown any other AFs?
Both the Venge (and the Sac) recently were "improved" a bit (more grid, better cap, more armor), but it honestly was not enough. Yes, the Khanid are now actually *good* at something (tanking), but they aren't amazing, and it honestly isn't enough, they are just lackluster compared to t2 ships from other races.
Both ships have gone from 'zomgn00bgoflysomethingelse' to 'meh, there are better options out there.'
--this sig is having technical difficulties. |

Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2007.01.30 09:29:00 -
[385]
Compare the Damnation (Khanid, ~300dps) to the Eos (Gallente, ~600dps) and you know either something is wrong, or someone is biased.
Take your pick.
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Gamae
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Posted - 2007.01.30 20:59:00 -
[386]
Yes, we must take the Khanid cause to the devs!
Post in this thread, even if you aren't a Khanid Zealot (heh, a little bit of irony there...)
Go on, put it in your top ten. 
--this sig is having technical difficulties. |

Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.01.31 11:21:00 -
[387]
A little harmless bump to keep this thread from being forgotten :)
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RossP Zoyka
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Posted - 2007.01.31 16:11:00 -
[388]
Do missle turrets do more damage then laser turrets? I had always thought that laser turrets did more.
The only thing that amarr needs is for that 10% cap bonus for lasers to be replaced by a real bonus. Helping all amarr including Khanid.
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Gamae
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Posted - 2007.02.01 23:38:00 -
[389]
Edited by: Gamae on 01/02/2007 23:38:03
Originally by: RossP Zoyka Do missle turrets do more damage then laser turrets? *snip*
It is difficult to compare weapons systems, but I will do a quick attribute listing for you, basically just to highlight that there is no easy answer to your question, perhaps you should be asking a different one.
Missiles -- 8 types of bays and 7 types of missiles (ranging from rockets to citadel torps), slow firing rate (two exceptions: rockets and heavy assaults), decent range, delayed damage as missile moves to target, decent (but hard to modify) damage amount, no tracking issues (but target speed and sig radius matter), damage types change at will, cap use is zero, uses missiles as ammo.
Lasers -- 2 types (beams and pulses, they both exist at each of the four sizes), fast to decent firing rate, range is complicated (by switching crystals you can increase range and decrease damage, or vice versa), damage amount is good (and variable with range), tracking is good to great (beams have good tracking, pulses have great tracking), damage types are set in stone (em/therm, loses therm at farthest ranges, gains more therm at short ranges), Cap use is off the charts, uses frequency crystals as ammo (no need to reload, unless you want to tweak dmg/range).
Phew, congrats if you read through that. 
I'll respond again and link some informational threads. Yarr. 
Oh, and if you just want an opinion, mine is that lasers have much more damage potential, but are incredibly difficult to use well, whereas missiles are relatively 'noob-friendly,' providing a low SP, low hassle way to deal damage, particularly in PvE.
Edited for a couple error fixes. Yarr.
--this sig is having technical difficulties. |

Gamae
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Posted - 2007.02.01 23:50:00 -
[390]
Turret tracking. Yarr.
Missile info. Yarr.
I do so love playing fetch. 
--this sig is having technical difficulties. |
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