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Lothros Andastar
The Minutemen The Bastion
102
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Posted - 2014.06.16 13:07:00 -
[1] - Quote
It would be nice if the game just automatically paused, jumped, then restarted the skill in training when you select to jump to a jump clone.
Keep the manual eject though, to prevent the inevitable accidental jump. :) |
FireFrenzy
Satan's Unicorns
15
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Posted - 2014.06.16 14:00:00 -
[2] - Quote
I for one would love this to be a thing, i jump clone ALOT and while this isnt a BIG problem it is what i would define as "a little thing that makes eve more convenient/fun/etc"
I dont see how it would hurt anything since i think everyone makes the additional 4 button pushes automatically anyways and automating them doesn't seem like it would be exploitable, dumb, broken, or other "unfavorable adjective". I vote for this to be a thing immediately |
Antillie Sa'Kan
Forging Industries Silent Infinity
467
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Posted - 2014.06.16 15:40:00 -
[3] - Quote
+1 |
Ralph King-Griffin
Var Foundation inc.
2030
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Posted - 2014.06.16 18:51:00 -
[4] - Quote
Good idea+1 Gé¼20 says they can't because it would break the sov code. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Xe'Cara'eos
A Big Enough Lever
202
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Posted - 2014.06.16 19:40:00 -
[5] - Quote
QoL improvement - would love it - bet it doesn't happen
For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
Daoden
The Scope Gallente Federation
63
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Posted - 2014.06.16 19:45:00 -
[6] - Quote
They already brought up this when they changed it so you can plug in implants without pausing. I think part of the issues is having different implant sets when switching which changes the training time which is why for the moment you have to pause. Definitely for this though +1 |
Lothros Andastar
The Minutemen The Bastion
107
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Posted - 2014.06.17 09:22:00 -
[7] - Quote
Daoden wrote:They already brought up this when they changed it so you can plug in implants without pausing. I think part of the issues is having different implant sets when switching which changes the training time which is why for the moment you have to pause. Definitely for this though +1 Thats the thing. I'm saying instead of making us manually have to click the button, just pause it automatically then restart it. |
Anthar Thebess
507
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Posted - 2014.06.17 11:11:00 -
[8] - Quote
+1 Yes annoying. Support Needed : Jump Fuel Consumption |
Laura Agathon
Black Thorne Corporation Black Thorne Alliance
0
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Posted - 2014.06.17 11:24:00 -
[9] - Quote
+1 |
Auduin Samson
Do not disturb Sanctuary Pact
232
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Posted - 2014.06.17 13:31:00 -
[10] - Quote
Everything about this idea is great, which means it will be at least a year and a half before it gets any attention. You just lost your ship The tears will fuel my spaceship Go quit Eve again
-Bane Nucleus-á |
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
230
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Posted - 2014.06.17 13:50:00 -
[11] - Quote
It already happens for plugging in implants. So, yeah, who would be hurt by this change?
If no, then some way to pause the queue with less clicks like a pause queue button to the right of jump. |
De'Veldrin
Black Serpent Technologies The Unthinkables
2203
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Posted - 2014.06.17 15:49:00 -
[12] - Quote
I posted this Karkur's little things thread, and I'll back it here.
THere's no reason I can see why this shouldn't be done - it's just annoying to have to go to a screen, click a button, so I can go to another screen and click the button I really wanted to click in the first place.
Oh and then I have to go back to the first screen and click yet ANOTHER damned button to finish the process.
FFS CCP, this change should take all of 10 minutes to code - just add two function calls to the Jump button to call the pause and apply buttons.
So instead of
function cloneJump(){ Stuff is done here! }
you get function cloneJump(){ pauseSkillQueue(); Do clone jump crap; resumeSkillQueue() }
JUST DO IT FFS!!!!!!!!!! GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
Elusive Panda
Gendry's Leech Eternal Pretorian Alliance
36
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Posted - 2014.06.17 16:17:00 -
[13] - Quote
I can't believe this is still a thing, such a simple fix for an extremely irritating problem.
DO IT.
+1 |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
810
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Posted - 2014.06.17 18:21:00 -
[14] - Quote
No downside to this suggestion, it is simply sorting out a poor mechanic. Conclusion:- do it Now or sooner! There is one EvE. Many people. Many lifestyles. WE are EvE |
Carniflex
StarHunt Mordus Angels
233
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Posted - 2014.06.18 12:58:00 -
[15] - Quote
That is a good idea. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Saisin
State War Academy Caldari State
68
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Posted - 2014.06.19 03:02:00 -
[16] - Quote
+1 "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Dig Mangeiri
3
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Posted - 2014.06.19 03:47:00 -
[17] - Quote
I agree, this is a common sense thing that pretty much everyone else will agree to as well.
I do, however, wonder why you have to pause for so many things.
Try adding bonus skill points, you will have to not only pause but remove the skill from your queue. Putting in implants also require pausing.
With all of this in consideration I am guessing it has to do with the way it is coded in the game and they time it would take to alleviate the issue as compared to the annoyance is causes the players is not beneficial enough to the company.
I mean, hell, who really knows the real reason.
If it can be done easily I would say please do this. |
Lothros Andastar
The Minutemen The Bastion
119
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Posted - 2014.06.19 12:54:00 -
[18] - Quote
Dig Mangeiri wrote:I agree, this is a common sense thing that pretty much everyone else will agree to as well.
I do, however, wonder why you have to pause for so many things.
Try adding bonus skill points, you will have to not only pause but remove the skill from your queue. Putting in implants also require pausing.
With all of this in consideration I am guessing it has to do with the way it is coded in the game and they time it would take to alleviate the issue as compared to the annoyance is causes the players is not beneficial enough to the company.
I mean, hell, who really knows the real reason.
If it can be done easily I would say please do this. Implants don't need pausing anymore. |
Tipa Riot
Federal Navy Academy Gallente Federation
18
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Posted - 2014.06.29 07:05:00 -
[19] - Quote
Bump and +999
I lost 4h of training yesterday because I missed to restart the queue (though I was sure I have pressed the apply button ...). I'm my own NPC alt. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
158
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Posted - 2014.06.30 19:38:00 -
[20] - Quote
+1 Since injecting implants no longer requires players to pause/unpause their skill queue, I see no reason not to do this too with jump clones. Well, perhaps technical reasons, but I'm pretty sure the code is similar to that of implants, so it shouldn't be much difficult. |
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