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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Scipio Artelius
The Vendunari End of Life
2475
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Posted - 2014.08.04 20:48:00 -
[3091] - Quote
Mr Epeen wrote:So who's paying the ISD to look the other way? Nothing but page after page of personal attacks. They're usually more on top of things than this. Mr Epeen One thread left open is better than 20 new ones each day. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
Ima Wreckyou
The Conference Elite CODE.
85
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Posted - 2014.08.04 21:42:00 -
[3092] - Quote
Christina Project wrote: You need alts.
Most of you can only really gank in the group, which reduces you to button-pushers, just like the carebears in nullsec.
There's a really high chance that a good part of you is exactly that, too! :D
Without the group, you'd be NOTHING! :D
And without the group behind you on the forums, you probably wouldn't even dare to speak up! :D
Yes I indeed use an alt to bump or scout for targets. But he is in the same alliance and subject to the wardecs we sometimes face.
You are free to filter my killboard for solo kills if you really think I can only gank in groups. I don't use the Catalyst reimbursement program James offers for my solo gank activity because I try to optimize ISK efficiency wherever I can, it's part of the fun of the game for me. I even make a decent amount of ISK from the solo ganks (by solo I mean with the scout alt). That may be completely different for other gankers, but that is their business and I don't really care.
If loyal kicks me out of the corp tomorrow or the New Order runs out of cash I would just continue with my business, it would probably not have a big impact for me.
I would however miss the gank fleets, because it is just a lot of fun to fly in the group because they are all awesome people to just talk or listen too while waiting for the next gank. I agree that it may be less challenging for the pilot who only presses F1 and has no scout or bumper to support the ganks in the fleet, but the organization of that fleet is not the most trivial thing ever.
The fact that we hit even empty targets may be one of the secrets why this works so well. The constant stream of targets keeps the people in fleet and at their keyboards. If you only go for the ships with valuable freight and have huge breaks people will just quit or walk away. After all this is a game and unlike in the real world fun has to be a part of the war strategy to get people into the fleet.
It's also a bit silly to whine about group formation in an MMO that encourages this kind of thing. If you can't socialize with others in this game then that is your loss. To be able to shoot pixel spaceships together with such a diverse group of people from all over the globe is probably a unique experience you wont find in another game. the Code ALWAYS wins |
Alavaria Fera
GoonWaffe
6354
|
Posted - 2014.08.05 02:19:00 -
[3093] - Quote
Ima Wreckyou wrote:It's also a bit silly to whine about group formation in an MMO that encourages this kind of thing. If you can't socialize with others in this game then that is your loss. To be able to shoot pixel spaceships together with such a diverse group of people from all over the globe is probably a unique experience you wont find in another game. Doing it in TiDi, when your 3s cycle module takes 10 minutes to shoot means you really get to enjoy the gameplay ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Herr Wilkus
Aggressive Salvage Services LLC
1017
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Posted - 2014.08.06 07:16:00 -
[3094] - Quote
Paranoid Loyd wrote:Grim Hood wrote:500 freighters should be destroyed in response to this threads creation and longevity.
I've been wondering how you achieved a sex change?
Oh dear. Now is he going to insist on playing on the female basketball team and pretend he got gay-married in texas?
What is EVE coming to? |
Anal Canal
The Conference Elite CODE.
12
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Posted - 2014.08.06 08:43:00 -
[3095] - Quote
No. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3309
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Posted - 2014.08.07 03:45:00 -
[3096] - Quote
Removed a troll post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Derrick Miles
EVENumbers
757
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Posted - 2014.08.07 04:28:00 -
[3097] - Quote
malcovas Henderson wrote:The blame for Ganking falls squarely at the feet of the "victim". Period. Crying about your loss with tears of "I did not consent to PVP" is untrue. That little button called "Undock" is all the consent needed
No ship ever should be Immune to exploding in high Sec. If a group of guys wants to explode an empty Freighter. That is entirely their business. In a PVP orientated sandboxed MMO game, you should be aware that some will help you , some will screw you, and most will never meet you.
Todays gamer is a self entitled entity. Demanding their stuff remain "safe" while they do as little as possible to protect themselves. I detest these types of gamers. They are a toxin to every game they involve themselves in. I'm sorry, I didn't realize the sandbox was all about your style of gameplay. Do go on about how other gamers are self-entitled. |
Kaarous Aldurald
ROC Deep Space The ROC
8534
|
Posted - 2014.08.07 04:35:00 -
[3098] - Quote
Derrick Miles wrote:malcovas Henderson wrote:The blame for Ganking falls squarely at the feet of the "victim". Period. Crying about your loss with tears of "I did not consent to PVP" is untrue. That little button called "Undock" is all the consent needed
No ship ever should be Immune to exploding in high Sec. If a group of guys wants to explode an empty Freighter. That is entirely their business. In a PVP orientated sandboxed MMO game, you should be aware that some will help you , some will screw you, and most will never meet you.
Todays gamer is a self entitled entity. Demanding their stuff remain "safe" while they do as little as possible to protect themselves. I detest these types of gamers. They are a toxin to every game they involve themselves in. I'm sorry, I didn't realize the sandbox was all about your style of gameplay. Do go on about how other gamers are self-entitled.
Failing to defend yourself is not a gameplay style. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Derrick Miles
EVENumbers
757
|
Posted - 2014.08.07 04:42:00 -
[3099] - Quote
Kaarous Aldurald wrote:Derrick Miles wrote:malcovas Henderson wrote:The blame for Ganking falls squarely at the feet of the "victim". Period. Crying about your loss with tears of "I did not consent to PVP" is untrue. That little button called "Undock" is all the consent needed
No ship ever should be Immune to exploding in high Sec. If a group of guys wants to explode an empty Freighter. That is entirely their business. In a PVP orientated sandboxed MMO game, you should be aware that some will help you , some will screw you, and most will never meet you.
Todays gamer is a self entitled entity. Demanding their stuff remain "safe" while they do as little as possible to protect themselves. I detest these types of gamers. They are a toxin to every game they involve themselves in. I'm sorry, I didn't realize the sandbox was all about your style of gameplay. Do go on about how other gamers are self-entitled. Failing to defend yourself is not a gameplay style. Freighters failing to defend themselves. What? |
Jonah Gravenstein
Machiavellian Space Bastards
19989
|
Posted - 2014.08.07 04:42:00 -
[3100] - Quote
Kaarous Aldurald wrote:Failing to defend yourself is not a gameplay style. Heh joy of the sandbox, you can play at being a victim, and others can make it so. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
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Kaarous Aldurald
ROC Deep Space The ROC
8534
|
Posted - 2014.08.07 04:43:00 -
[3101] - Quote
Derrick Miles wrote: Freighters failing to defend themselves. What?
Don't be obtuse. Self defense does not always involve guns. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Sibyyl
Gallente Federation
5399
|
Posted - 2014.08.07 04:52:00 -
[3102] - Quote
Derrick Miles wrote:Freighters failing to defend themselves. What? Freighters can:
1. tank 2. be webbed 3. logi'd 4. pre-scouted 5. be agile 6. be cloaky 7. be re-routed (the map has statistics, you know?) 8. be escorted 9. be contracted
How many options did you want?
Edit: grammar, I forsake you! The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |
Derrick Miles
EVENumbers
757
|
Posted - 2014.08.07 04:54:00 -
[3103] - Quote
Kaarous Aldurald wrote:Derrick Miles wrote: Freighters failing to defend themselves. What?
Don't be obtuse. Self defense does not always involve guns. A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. |
Athryn Bellee
Concordiat Spaceship Samurai
3
|
Posted - 2014.08.07 04:55:00 -
[3104] - Quote
Sibyyl wrote:Derrick Miles wrote:Freighters failing to defend themselves. What? Freighters can: 1. tank 2. be webbed 3. logi'd 4. pre-scouted 5. be agile 6. be cloaky 7. be re-routed (the map has statistics, you know?) 8. be escorted 9. be contracted How many options did you want? Edit: grammar, I forsake you!
How can a freighter be cloaked? They don't have the highslot to fit the cloaking device. Everything else makes sense, I'm just stuck on that point. |
Janice en Marland
Cross Saber Holdings
9
|
Posted - 2014.08.07 04:57:00 -
[3105] - Quote
Sibyyl wrote:Derrick Miles wrote:Freighters failing to defend themselves. What? Freighters can: 1. tank 2. be webbed 3. logi'd 4. pre-scouted 5. be agile 6. be cloaky 7. be re-routed (the map has statistics, you know?) 8. be escorted 9. be contracted How many options did you want? Edit: grammar, I forsake you! 30 high slots with the ability to fit smartbombs, neuts, or small weapons. |
Kaarous Aldurald
ROC Deep Space The ROC
8534
|
Posted - 2014.08.07 04:57:00 -
[3106] - Quote
Derrick Miles wrote:Kaarous Aldurald wrote:Derrick Miles wrote: Freighters failing to defend themselves. What?
Don't be obtuse. Self defense does not always involve guns. A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****.
Of course it can prevent a gank.
Oh, wait, I get it. You're one of those people who think that prevention only starts when the gankers land on grid, aren't you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Sibyyl
Gallente Federation
5399
|
Posted - 2014.08.07 04:58:00 -
[3107] - Quote
Athryn Bellee wrote:How can a freighter be cloaked? They don't have the highslot to fit the cloaking device. Everything else makes sense, I'm just stuck on that point. You can choose to fly a blockade runner instead of a freighter.
The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |
Derrick Miles
EVENumbers
757
|
Posted - 2014.08.07 05:00:00 -
[3108] - Quote
Kaarous Aldurald wrote:Derrick Miles wrote:Kaarous Aldurald wrote:Derrick Miles wrote: Freighters failing to defend themselves. What?
Don't be obtuse. Self defense does not always involve guns. A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. Of course it can prevent a gank. Oh, wait, I get it. You're one of those people who think that prevention only starts when the gankers land on grid, aren't you? While your baseless assumption is entertaining it's also wrong and I'm not really interested in arguing what is essentially semantics, like half of the arguments in this thread. My original comment was addressed at something else entirely and you took that out of context as well. |
Kaarous Aldurald
ROC Deep Space The ROC
8535
|
Posted - 2014.08.07 05:03:00 -
[3109] - Quote
Derrick Miles wrote: My original comment was addressed at something else entirely and you took that out of context as well.
You just said "a freighter can't prevent a gank from determined gankers".
And that is completely wrong.
Before, you were trying to use the tired old whine about how, because EVE is a PvP game, that everyone wants to force you to play it their way, and not the playstyle you want.
Well, failing to defend yourself is not a playstyle. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Sibyyl
Gallente Federation
5401
|
Posted - 2014.08.07 05:11:00 -
[3110] - Quote
Derrick Miles wrote:A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. You are absolutely correct. This is also true for any lock that protects valuable property, or policemen who defend neighborhoods.
Against a determined criminal, no deterrent is 100%.
The question is, why are you looking for a defense that is a 100%? Do you think that EVE owes a freighter pilot a 100% effective defense? The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |
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Kaarous Aldurald
ROC Deep Space The ROC
8538
|
Posted - 2014.08.07 05:18:00 -
[3111] - Quote
Sibyyl wrote:Derrick Miles wrote:A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. You are absolutely correct. This is also true for any lock that protects valuable property, or policemen who defend neighborhoods. Against a determined criminal, no deterrent is 100%. The question is, why are you looking for a defense that is a 100%? Do you think that EVE owes a freighter pilot a 100% effective defense?
Sibyyl, you're mistaking "prevent" for "defend". Not, you cannot defend against determined gankers.
You can definitely prevent them, however. Not for 100% certain, of course, but measures can be taken against pretty much any normal gank, and they are not really that hard.
Not flying through Uedama or Niarja during peak time is a good example. Don't be where the gankers are, it's not like we're in every system, all day long. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Sibyyl
Gallente Federation
5401
|
Posted - 2014.08.07 05:24:00 -
[3112] - Quote
Good point. Prevention is a 100%. The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |
Kaarous Aldurald
ROC Deep Space The ROC
8538
|
Posted - 2014.08.07 05:25:00 -
[3113] - Quote
Sibyyl wrote:Good point. Prevention is a 100%.
In all honesty, a 99%.
Even if you take the right steps, it *can* happen. But it basically requires people to be trying to kill specifically you, which is not all that common of a circumstance. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Super spikinator
Hegemonous Conscripts
326
|
Posted - 2014.08.07 05:31:00 -
[3114] - Quote
Derrick Miles wrote:Kaarous Aldurald wrote:Derrick Miles wrote:malcovas Henderson wrote:The blame for Ganking falls squarely at the feet of the "victim". Period. Crying about your loss with tears of "I did not consent to PVP" is untrue. That little button called "Undock" is all the consent needed
No ship ever should be Immune to exploding in high Sec. If a group of guys wants to explode an empty Freighter. That is entirely their business. In a PVP orientated sandboxed MMO game, you should be aware that some will help you , some will screw you, and most will never meet you.
Todays gamer is a self entitled entity. Demanding their stuff remain "safe" while they do as little as possible to protect themselves. I detest these types of gamers. They are a toxin to every game they involve themselves in. I'm sorry, I didn't realize the sandbox was all about your style of gameplay. Do go on about how other gamers are self-entitled. Failing to defend yourself is not a gameplay style. Freighters failing to defend themselves. What?
Not anti-tanking your ship. When planning a route look to see if there is any systems with large numbers of deaths/pods and possibly route away from them or in the case of large, valuable holds you can either fly them off peak or just fly another day, leave a few ships along a trade route so that if you can't get your primary cargo through you can haul other, smaller cargos or do other things like mining, shooting red crosses, exploring, etc. Bring friends. Bring logi. Bring ewar. Bring combat ships. Don't use autopilot on trade routes Shop around for a channel that has intel, or, make one. Split your load and use smaller ships. Don't AFK, especially while using autopilot. If you are truly worried about your cargo, and it isn't leaving High sec any time soon, use red frog to ship it. Always insure your hull so that even if you get ganked, you get paid out. Pay attention to third party sites like minerbumping and themittani. Put an alt in CODEdot. At the very least create a negative standings list with known CODEdot affliates and agents as even if there are non CODEdot members in their fleets there are usually a few familiar faces in the crowd to alert you that there may be a gang around. Pay for a permit and follow the rules. Use wormhole space to move cargo. Move out of high sec or move to less populous areas of high sec and route accordingly.
The most important thing to stress is never fly without intel. Sites like minerbumping will advertise in advance where they will be heavy in their operational scope. The in-game star map can tell you where the large deaths are occurring, being CONCORDOKKEN'D shows up as well so if you are seeing things like 10 deaths and 1 pod death then probably freighter or exhumer ganking. An intel channel will keep you up to date with any sightings so you know whether to bring big loads through or dock up and try again later and do something else.
Flying with logi and ewar and combat ships will ruin their day. This is an MMO, they are flying with friends so the correct counter is to also fly with friends. Honestly with the early warnings you get you should be able to pay for merc corps to have an all you can eat buffet of pvp action on advertised weekends, most of code is -5 or below so they don't even need to dec them and even if they aren't there are enough kill rights floating about that you could just nab them up and go to town on them non-consensually.
There are plenty of ways to defend freighters, or prevent cargo related decompression syndrome. You can even turn the tables on them but nobody is interested because freighters and their ilk are a bunch of solo divas who baulk at either having friendlies fly with them (seriously, grab some third party voice chat, fly A to B and talk, share pictures, play music, whatever) or paying someone to clear out the route ahead or haul their cargo for them or merc for them. Yet at the same time when they get caught with their skirts all a flutter in the wind they cry and cry about how unfair it is.
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Derrick Miles
EVENumbers
757
|
Posted - 2014.08.07 05:35:00 -
[3115] - Quote
Sibyyl wrote:Derrick Miles wrote:A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. You are absolutely correct. This is also true for any lock that protects valuable property, or policemen who defend neighborhoods. Against a determined criminal, no deterrent is 100%. The question is, why are you looking for a defense that is a 100%? Do you think that EVE owes a freighter pilot a 100% effective defense? I don't particularly care if they have defenses at all, that's something you attributed to me. And I was saying they have preventative measures, not defenses.
It's like you and your friends were at a bar and some of you leave early.
Then later you meet up and one of your friends says, "Hey, after you left someone at the bar came up to me and tried to start a fight!"
"Really!? What did you do?"
"I totally defended myself!"
"No way! How?"
"I turned around and ran away as fast as I could!"
... |
Sibyyl
Gallente Federation
5403
|
Posted - 2014.08.07 05:38:00 -
[3116] - Quote
Derrick Miles wrote:I don't particularly care if they have defenses at all, that's something you attributed to me. And I was saying they have preventative measures, not defenses.
It's like you and your friends were at a bar and some of you leave early.
Then later you meet up and one of your friends says, "Hey, after you left someone at the bar came up to me and tried to start a fight!"
"Really!? What did you do?"
"I totally defended myself!"
"No way! How?"
"I turned around and ran away as fast as I could!"
... Excellent example. Do you know why one shouldn't walk home alone from a bar at night? The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |
Kaarous Aldurald
ROC Deep Space The ROC
8540
|
Posted - 2014.08.07 05:39:00 -
[3117] - Quote
Derrick Miles wrote: It's like you and your friends were at a bar and some of you leave early.
No, it's more like you run one of those armored cars that carries bank deposits.
Why would you go through a bad neighborhood? Heck, why would you fail to even know where the bad neighborhoods are? That's just negligence. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Super spikinator
Hegemonous Conscripts
327
|
Posted - 2014.08.07 05:46:00 -
[3118] - Quote
Derrick Miles wrote:Sibyyl wrote:Derrick Miles wrote:A freighter can't prevent a gank from determined gankers. It's not supposed to, it's a frieghter, it hauls ****. You are absolutely correct. This is also true for any lock that protects valuable property, or policemen who defend neighborhoods. Against a determined criminal, no deterrent is 100%. The question is, why are you looking for a defense that is a 100%? Do you think that EVE owes a freighter pilot a 100% effective defense? I don't particularly care if they have defenses at all, that's something you attributed to me. And I was saying they have preventative measures, not defenses. It's like you and your friends were at a bar and some of you leave early. Then later you meet up and one of your friends says, "Hey, after you left someone at the bar came up to me and tried to start a fight!" "Really!? What did you do?" "I totally defended myself!" "No way! How?" "I turned around and ran away as fast as I could!" ...
Who ditches their friends at the bar? That is the lowest of the low. Also, you don't have to say the "I totally defended myself" bit, you just say you straight up ran, that dude was like huge/had friends/other lies or truths. You can have a defensive action without having to add a caveat. |
Captain Soju
Caldari Provisions Caldari State
12
|
Posted - 2014.08.07 08:21:00 -
[3119] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:The problem with this assumed realism is that we don't have much real life frame of reference for what police response time would be like given the technological advances and apparent disparity between capsuleers and concord.
But we totally have a frame of reference for how space societies treat nigh immortal, infinitely wealthy demigods fighting among one another, right?
I'll provide you with a frame of reference. 17th - 20th Century colonization period in the Americas. Imo, its the closest it can get to eve. And even then, if a known criminal whose actions resulted in loss of life (or clone for that matter) or property, showed up in a busy town he wouldn't be left alone to roam around until he killed another person. In Eve, CONCORD acts like the janitor who cleans up the mess, not a crime prevention unit. DED however is an entirely different animal...
Quote:DED (Directive Enforcement Department) is the police enforcement arm of CONCORD. DED has the responsibility of tracking down known criminals and attacking criminal facilities. They frequently operate outside empire space, wanting criminals to understand that they are nowhere safe from the long arm of the law.
An eternal newbie's guide to the world of Eve Online - http://captainsoju.blogspot.co.uk/ |
Iain Cariaba
Veritas Theory
200
|
Posted - 2014.08.07 18:13:00 -
[3120] - Quote
Captain Soju wrote:I'll provide you with a frame of reference. 17th - 20th Century colonization period in the Americas. Imo, its the closest it can get to eve. And even then, if a known criminal whose actions resulted in loss of life (or clone for that matter) or property, showed up in a busy town he wouldn't be left alone to roam around until he killed another person. Quite often the known criminal was simply watched/avoided by the townspeople cause no one, not even law enforcement, wanted to be the next victim. When the known criminal did commit another crime, that's when the townspeople went crying to law enforcement and the criminal was either shot or left town and another crime was added to their wanted poster.
(Above paragraph rewritten to be EvE relevant) Quite often the ganker is simply ignored by the carebears cause they're AFK. When the ganker commits another gank, that's when the carebear starts crying on forums, the ganker is concorded, and another petition is filed cause the carebear didn't want to be shot. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
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