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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Kaarous Aldurald
ROC Deep Space The ROC
8017
|
Posted - 2014.07.18 21:06:00 -
[2851] - Quote
Alavaria Fera wrote:Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person. Because ganking freighters is apparently "unrealistic"
Well, of course, the root of all of their arguments is their desire to see PvP stop being possible in highsec.
They will use any argument to justify this, that's what intellectually dishonest people do. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Organic Lager
Devils Diciples League of Infamy
74
|
Posted - 2014.07.18 21:57:00 -
[2852] - Quote
Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person.
I think you're nit picking, not saying I agree with him or think they should remove bumping.
The issue isn't with realism obviously it's a video game and there are tons of things that don't make sense or jive with actual physics but we let them go because they make sense in the game. However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage. |
Kaarous Aldurald
ROC Deep Space The ROC
8018
|
Posted - 2014.07.18 22:05:00 -
[2853] - Quote
Organic Lager wrote: I think you're nit picking
Isn't the entire discussion about "realism" nit picking?
Quote: The issue isn't with realism obviously it's a video game and there are tons of things that don't make sense or jive with actual physics but we let them go because they make sense in the game. However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage.
The game has fluidic space. It really is that simple. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
admiral root
Red Galaxy
1431
|
Posted - 2014.07.18 22:05:00 -
[2854] - Quote
Organic Lager wrote:However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage.
Add collison damage and a group of us will exploit (as in take full advantage of) it. Jita 4/4 undock I'm looking at you. No, your rights end in optimal+2*falloff |
baltec1
Bat Country Goonswarm Federation
12402
|
Posted - 2014.07.18 22:10:00 -
[2855] - Quote
Organic Lager wrote:Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person. I think you're nit picking, not saying I agree with him or think they should remove bumping. The issue isn't with realism obviously it's a video game and there are tons of things that don't make sense or jive with actual physics but we let them go because they make sense in the game. However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage.
Jita 4-4 undock would be a graveyard as countless ships ram into eachother. And we WILL build a wall of freighters on that undock. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jonah Gravenstein
Machiavellian Space Bastards
19654
|
Posted - 2014.07.18 22:17:00 -
[2856] - Quote
Proselytos wrote:Ramming another vessel should cause damage depending on the speed, and count as act of aggression. Arriving and departing from stations and gates could have a invuln timer to enable the pilot to maneuver and stop.
This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism. Be careful what you wish for...
Nil mortifi sine lucre |
Unsuccessful At Everything
The Troll Bridge
15455
|
Posted - 2014.07.18 23:18:00 -
[2857] - Quote
baltec1 wrote:Jita 4-4 undock would be a graveyard as countless ships ram into eachother. And we WILL build a wall of freighters on that undock.
If everyone jumped off the Empire State Building, after a while the fall wouldnt really be that bad....
Jonah Gravenstein wrote:Proselytos wrote:Ramming another vessel should cause damage depending on the speed, and count as act of aggression. Arriving and departing from stations and gates could have a invuln timer to enable the pilot to maneuver and stop.
This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism. Be careful what you wish for...
INB4 UaE causes mass carebear CONCORDOKKEN on Jita undock with a Velator parked in the undock zone... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Liam Inkuras
Top Belt Heroes
1165
|
Posted - 2014.07.18 23:18:00 -
[2858] - Quote
107 pages Jesus...... I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Unsuccessful At Everything
The Troll Bridge
15455
|
Posted - 2014.07.18 23:18:00 -
[2859] - Quote
Liam Inkuras wrote:107 pages Jesus......
Lets not get this thread locked for religious reasons..mmkay? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
233
|
Posted - 2014.07.18 23:43:00 -
[2860] - Quote
The ship impact thing is a lovely idea. CCP should implement it for one day, record and post it. Just lemme know ahead of time so I can hang out and watch... will bring a 50 gal bucket of popcorn. |
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Unsuccessful At Everything
The Troll Bridge
15458
|
Posted - 2014.07.19 00:00:00 -
[2861] - Quote
Omar Alharazaad wrote:The ship impact thing is a lovely idea. CCP should implement it for one day, record and post it. Just lemme know ahead of time so I can hang out and watch... will bring a 50 gal bucket of popcorn.
You may want to fit a couple Popcorn Expander IIs to your ship, because if it happens, 50 gallons wont be enough. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1108
|
Posted - 2014.07.19 06:09:00 -
[2862] - Quote
Trosh Aumer wrote:While I agree that suicide ganking is lame, I don't really see this as a way to fix it.. You can buy sec tags to increase your sec status fairly easily.. I've just moved most of my time spent in-game out of High-Sec, and hopefully more players will do the same. In low, null or WH you absolutley KNOW if someone is trying to murder you (everyone is) so it's easier to be aware, as opposed to high-sec, where you just have to avoid 3 people out of a local list of like 150.
So I've been using my CAS starter corp alt to mine with and boost for younger players over the last week.
First of all, by being in fleet, we turn half of local purple which vastly improves the likelihood I can identify a ganker, so I regularly check sec and corp of entrants.
Second of all, fleet members that have been ganked before, have ganking characters on contacts, and identify logons of repeat attackers. I translated those warnings into setting -10s on them, on the CODE alliance, and as I found out by losing my pblrd hauler miasmos alt to a wartarget, I also needed to leave my alt in a safe, and set -10s on pblrd wartargets so I can see wartargets from either account.
Once I did that, I typically had 3 or 4 pilots not 20 in local to review, and today I was mining in my skiff, in the same belt as a fleet mate in a retriever, I identified the destroyer on scan, 30 seconds before it arrived in belt, gave the retriever pilot a heads-up of incoming and I locked and charged it to close drone range with the skiff the moment it showed up. It did not aggress the aligning retriever when faced with an aggressive skiff, the retriever pilot was smart enough to not worry about getting all its drones in which prevented the stand off being prolonged.
ie the "escort miner" as envisaged by CCP works just fine, I could literally have followed the ganker from belt to belt if need be.
Come the 22nd, my obelisk will be no longer required to haul ore further than to the compressor, and I'll be offering contract based compression so people in the area also won't need to use freighters for hauling and can use blockade runners.
ie to my mind the toolset is very complete. early warning local, close-range d-scan, escort miners, improved transport safety via utilizing infrastructure - its all there and it all works, and by being in newbie corp fleets, we are training new players to use these tools instead of trying to break the game.
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Cancel Align NOW
Imperial Shipment Amarr Empire
45
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Posted - 2014.07.19 07:32:00 -
[2863] - Quote
Lady Areola Fappington wrote:Proselytos wrote:Ramming another vessel should cause damage depending on the speed, and count as act of aggression. Arriving and departing from stations and gates could have a invuln timer to enable the pilot to maneuver and stop.
This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism. I totally agree, and the more realistic the damage, the better. Really put those gankers in their place. I mean, it's not like there are weapon systems based on flinging small, dense projectiles at high speed towards (comparatively) larger objects, right? The equation to figure kinetic force, BTW: Kinetic energy = 0.5 * mass * velocity * velocity spits out some....fun numbers, when you input the stats for a newb ship traveling at MWD speed. So much energy on impact!
Sigh....
Imagine a group of players undocking 20 Freighters and then reducing speed to zero right on undock radius in Jita.
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Grog Aftermath
Need more grog
14
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Posted - 2014.07.19 07:48:00 -
[2864] - Quote
baltec1 wrote:Organic Lager wrote:Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person. I think you're nit picking, not saying I agree with him or think they should remove bumping. The issue isn't with realism obviously it's a video game and there are tons of things that don't make sense or jive with actual physics but we let them go because they make sense in the game. However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage. Jita 4-4 undock would be a graveyard as countless ships ram into eachother. And we WILL build a wall of freighters on that undock.
Wouldn't work anyway, if there was collision damage you would have CONCORD turn up and destroy the aggressor even if it was an accident. CONCORD would probably build that wall quicker than you. |
admiral root
Red Galaxy
1431
|
Posted - 2014.07.19 09:21:00 -
[2865] - Quote
Grog Aftermath wrote:Wouldn't work anyway, if there was collision damage you would have CONCORD turn up and destroy the aggressor even if it was an accident. CONCORD would probably build that wall quicker than you.
That's the wall he's talking about. No, your rights end in optimal+2*falloff |
Yanada
Hexavalent Chromium Industries Infinite Diversity in Infinite Combinations
0
|
Posted - 2014.07.19 13:32:00 -
[2866] - Quote
I've always rationalized the lack of collision damage as being a function of the ships shielding systems. When ships collide they are not actually hitting each others structures but 'bouncing' off each others shields. Think magnets repelling each other. Hey, it works for me :-) |
Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 14:10:00 -
[2867] - Quote
Kaarous Aldurald wrote:Unsuccessful At Everything wrote:Proselytos wrote: This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism.
Yes, the lack of realism in a fictional fluid universe space submarine game is the problem. People who cry about "realism" in a video game in which players are immortal because cloning + sci fi magic are a special kind of person.
Have you noticed how they never cry for "realistic" tax rates (I hear that when governments are at war then taxes can rise quite high!) or "realistic" response by the faction navies during those wars (Oh wow a Gallente in a fully armed battlecruiser in Caldari space, ATTACK!) or "realistic" law enforcement response (they turn up 15-60 minutes after you ask for help, if they come at all, then arrest the nearest Minmatar and go back to the donut bar) or "realistic" insurance (you don't pay a one-time premium of 25% of the payour which never rises now matter how many times you claim) or "realistic" PvE (bad guys often shoot back, also if CONCORD are so awesome, how come there are any rats in hi-sec at all?) and so on.
"Realistic" is a code word meaning "I want an unfair gameplay advantage". |
Remiel Pollard
The Vigilance Institute
3968
|
Posted - 2014.07.19 14:12:00 -
[2868] - Quote
Yanada wrote:I've always rationalized the lack of collision damage as being a function of the ships shielding systems. When ships collide they are not actually hitting each others structures but 'bouncing' off each others shields. Think magnets repelling each other. Hey, it works for me :-)
What are you talking about? You don't even know how magnets work. Nobody does. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
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Yanada
Hexavalent Chromium Industries Infinite Diversity in Infinite Combinations
0
|
Posted - 2014.07.19 14:15:00 -
[2869] - Quote
Remiel Pollard wrote:[quote=Yanada]
What are you talking about? You don't even know how magnets work. Nobody does.
I didn't say I knew how they worked. I said think about what they do :-P
Kinda like saying, "think star trek transporter" ... you know what it does, but who the hell knows how that works either. :-)
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
469
|
Posted - 2014.07.19 15:24:00 -
[2870] - Quote
Pheusia wrote: or "realistic" law enforcement response (they turn up 15-60 minutes after you ask for help, if they come at all, then arrest the nearest Minmatar and go back to the donut bar)
Not gonna lie, this made me lol for real.
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Pheusia
Vanishing Point. The Initiative.
87
|
Posted - 2014.07.19 15:43:00 -
[2871] - Quote
Gallowmere Rorschach wrote:Pheusia wrote: or "realistic" law enforcement response (they turn up 15-60 minutes after you ask for help, if they come at all, then arrest the nearest Minmatar and go back to the donut bar)
Not gonna lie, this made me lol for real.
The old jokes are still good |
Nalelmir Ahashion
Omegon 42nd Core
524
|
Posted - 2014.07.19 15:57:00 -
[2872] - Quote
Problem: Indy players get ganked in T3 BC. Solution: Indy players STOPS manufacturing T3 BC. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
Iain Cariaba
Veritas Theory
159
|
Posted - 2014.07.19 16:13:00 -
[2873] - Quote
Tauranon wrote:So I've been using my CAS starter corp alt to mine with and boost for younger players over the last week.
First of all, by being in fleet, we turn half of local purple which vastly improves the likelihood I can identify a ganker, so I regularly check sec and corp of entrants.
Second of all, fleet members that have been ganked before, have ganking characters on contacts, and identify logons of repeat attackers. I translated those warnings into setting -10s on them, on the CODE alliance, and as I found out by losing my pblrd hauler miasmos alt to a wartarget, I also needed to leave my alt in a safe, and set -10s on pblrd wartargets so I can see wartargets from either account.
Once I did that, I typically had 3 or 4 pilots not 20 in local to review, and today I was mining in my skiff, in the same belt as a fleet mate in a retriever, I identified the destroyer on scan, 30 seconds before it arrived in belt, gave the retriever pilot a heads-up of incoming and I locked and charged it to close drone range with the skiff the moment it showed up. It did not aggress the aligning retriever when faced with an aggressive skiff, the retriever pilot was smart enough to not worry about getting all its drones in which prevented the stand off being prolonged.
ie the "escort miner" as envisaged by CCP works just fine, I could literally have followed the ganker from belt to belt if need be.
Come the 22nd, my obelisk will be no longer required to haul ore further than to the compressor, and I'll be offering contract based compression so people in the area also won't need to use freighters for hauling and can use blockade runners.
ie to my mind the toolset is very complete. early warning local, close-range d-scan, escort miners, improved transport safety via utilizing infrastructure - its all there and it all works, and by being in newbie corp fleets, we are training new players to use these tools instead of trying to break the game.
Everyone look!!! A miner who does all the little things he's supposed to do to keep himself from getting ganked rather than whine on forums trying to nerf ganking again!!!
:waits for universe to implode: Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Ilovetomine
Sebiestor Tribe Minmatar Republic
24
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Posted - 2014.07.19 17:11:00 -
[2874] - Quote
I can't even move around space without someone following me with the intention of ganking me. Whether it be in a pve ship/mining ship, or freighter/hauler. There isnt even really any point in playing if you can't enjoy the game. I have been sitting in a station for months just training skills...
And before being called carebear, most of my pvp experience has been logistics, or small fleet stuff. It's different when you go out in a pvp ship, you expect to blow up.... Rather than being in a mission site and being probed out for the sake of hassling you..
What's the point of eve these days anyways. |
admiral root
Red Galaxy
1431
|
Posted - 2014.07.19 17:18:00 -
[2875] - Quote
Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me.
I can't see a single highsec loss for you on zkillboard so they can't be very good would-be gankers. No, your rights end in optimal+2*falloff |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
471
|
Posted - 2014.07.19 17:20:00 -
[2876] - Quote
admiral root wrote:Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me. I can't see a single highsec loss for you on zkillboard so they can't be very good would-be gankers. I'm not sure if his post was a joke, or he's just smoking some really strong **** that causes BAD paranoia. |
baltec1
Bat Country Goonswarm Federation
12406
|
Posted - 2014.07.19 17:22:00 -
[2877] - Quote
Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me. Whether it be in a pve ship/mining ship, or freighter/hauler. There isnt even really any point in playing if you can't enjoy the game. I have been sitting in a station for months just training skills...
And before being called carebear, most of my pvp experience has been logistics, or small fleet stuff. It's different when you go out in a pvp ship, you expect to blow up.... Rather than being in a mission site and being probed out for the sake of hassling you..
What's the point of eve these days anyways.
You dont get followed all the time, hell you likely haven even seen a gank given the odds are less than 0.5%.
What you have is just run of the mill paranoia, everyone gets that. Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
12406
|
Posted - 2014.07.19 17:27:00 -
[2878] - Quote
Grog Aftermath wrote:baltec1 wrote:
Jita 4-4 undock would be a graveyard as countless ships ram into eachother. And we WILL build a wall of freighters on that undock.
Wouldn't work anyway, if there was collision damage you would have CONCORD turn up and destroy the aggressor even if it was an accident. CONCORD would probably build that wall quicker than you.
You would be crashing into my wall, you are the agressor. Concord would be doing my ganking for me. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Jonah Gravenstein
Machiavellian Space Bastards
19656
|
Posted - 2014.07.19 17:28:00 -
[2879] - Quote
Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me. Whether it be in a pve ship/mining ship, or freighter/hauler. There isnt even really any point in playing if you can't enjoy the game. I have been sitting in a station for months just training skills... Your loss, half the fun is in outwitting those who are out to kill you.
Quote:And before being called carebear, most of my pvp experience has been logistics, or small fleet stuff. It's different when you go out in a pvp ship, you expect to blow up.... Rather than being in a mission site and being probed out for the sake of hassling you..
What's the point of eve these days anyways. Carebear is an attitude, not a playstyle. You're playing a primarily PvP game, the moment you undock you should consider yourself a potential target and play accordingly, even when doing PvE. Ships are disposable tools, treat them as such.
Nil mortifi sine lucre |
DrysonBennington
Aliastra Gallente Federation
151
|
Posted - 2014.07.19 17:58:00 -
[2880] - Quote
I wonder how many cancel their subscription.
Perhaps the real reasoning isn't that CODE thinks they are they savior of High Sector or that they are allowed to gank based upon the environment mechanics.
What if the real reasoning is to make subscribers cancel their subscription so that CCP and EvE will be put under the ether and sunk to the bottom of the Gallente Sea?
Ever since I have playing EvE Online with my first character from 2007 EvE Online has been DDOS several times by the hacker group Anonymous and Lulzsec.
Why though? EvE Online is not part of some baby seal woxing corporation nor does it involve itself with child labor from China...well there was the one time when....But what CCP is being attacked over is it's partnership with Sony that Anonymous hates because of some BS regarding high music CD prices. Basically Anonymous wants stuff for free.
CODE as you know doesn't mine nor run missions. CODE is given ISK from other sources to gank as well as stealing loot from the ganks in order to support itself. Just like Anonymous that doesn't like paying for commodities and then hacks and sells the information to other parties so too does CODE who ganks and steals to make their living.
If CODE continues to gank and loot in High Sector subscribers will cancel their subs because they will have to spend more and more real money replacing the lost in game items of value. Once subscribers begin to leave CCP loses revenue that will cause employees to be laid off because of the lack of funds coming in from subs. Once the employee base of CCP begins to fade so to will the revenue that goes into the communities that CCP is present in thus taking away from the lively hood of real world based communities.
CODE's ganking may be part of the game mechanics but with it being persistent where only a handful of Capsuleer's trying to do anything about it by attacking them at their gank locations with DPS ships, Smartbombing their Cats and Pod's while being awarded a negative security status and using armor and shield remote rep ships on the target CODE will eventually cause the collapse of EvE Online.
CODE target systems - Uedama and Aufay. Contact Tamoyo Hoshi or Gorila Vengaza for more information.
.....I smell a Troll within the CODE Alliance...could it be he.....
Quote:Carebear is an attitude, not a playstyle. You're playing a primarily PvP game, the moment you undock you should consider yourself a potential target and play accordingly, even when doing PvE. Ships are disposable tools, treat them as such.
You should really stop breathing....it's really not that necessary for your existence. |
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