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Remaran Aurgnet
Dexter Mineral Corporation
0
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Posted - 2014.06.19 12:25:00 -
[1] - Quote
So i'm looking at prices for ammunition, and I notice something. Small antimatter charge costs 25 isk each, whereas a light missile costs around ten. Missiles do way more damage per shot, so you would need a ton of antimatter charges to do the same damage. Why are they so much more expensive? |
Dartiot Geherrat
Native Freshfood Minmatar Republic
0
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Posted - 2014.06.19 12:29:00 -
[2] - Quote
I don't know the specifics about these products, but the basis for calculating price is production cost plus supply/demand, rather than actual effect. |
Elyan Mishi
Vertical.
6
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Posted - 2014.06.19 12:52:00 -
[3] - Quote
Batch of Antimatter S (100 units) requires. assuming perfect skills: 1 Nocxium 17 Pyerite 202 Tritanium
Batch of Scourge Light Missile (100 units) requires, assuming perfect skills: 2 Mexallon 43 Pyerite 68 Tritanium
Antimatter S has higher production costs, thus higher price. You can check the material requirements from the blueprint of the item. Market -> blueprints. You can also research the blueprints to get smaller wastage factor and faster manufacturing. |
Jonah Gravenstein
Machiavellian Space Bastards
19018
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Posted - 2014.06.19 14:33:00 -
[4] - Quote
You also find that Antimatter S is used in blasters and railguns which have higher rate of fire, thus inflicting more damage in a given time than light missiles.
Nil mortifi sine lucre |
Khaleb Raven
Anam Matar
0
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Posted - 2014.06.19 14:36:00 -
[5] - Quote
All of the above are right.
Just to add don't underestimate player supply/demand and location.
Time and Space are very important in EvE Markets. |
SurrenderMonkey
Space Llama Industries
996
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Posted - 2014.06.19 14:49:00 -
[6] - Quote
While the above responses are all technically correct, I would add that both are so cheap as to be practically free, so you shouldn't worry about it.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
Vol Arm'OOO
Imperial Academy Amarr Empire
254
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Posted - 2014.06.19 15:21:00 -
[7] - Quote
Remaran Aurgnet wrote:So i'm looking at prices for ammunition, and I notice something. Small antimatter charge costs 25 isk each, whereas a light missile costs around ten. Missiles do way more damage per shot, so you would need a ton of antimatter charges to do the same damage. Why are they so much more expensive?
Just to add to the above, what you need to understand is just because something does more damage per shot doesnt mean it is necessarily better. The measure of damage that people in eve (and most mmo's) use to compare weapons systems is dps or damage per second. In general, missiles shoot slower that then other systems and also have a delay in their damage application. Many ships also have special bonuses for one weapons system or another. So all in all, you cant really compare the ammo's on price to make judgments about which weapons system is better. I don't play, I just fourm warrior. |
Bastion Arzi
Ministry of War Amarr Empire
107
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Posted - 2014.06.19 15:40:00 -
[8] - Quote
ur forgetting high alpha, sometimes more dps is better,sometimes its a toss up between the two but other times you need higher alpha rather than high dps.
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Vol Arm'OOO
Imperial Academy Amarr Empire
254
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Posted - 2014.06.19 16:35:00 -
[9] - Quote
Bastion Arzi wrote:ur forgetting high alpha, sometimes more dps is better,sometimes its a toss up between the two but other times you need higher alpha rather than high dps.
True. For the op - basically the reason why you pick a particular ammo is situational - depends on what you are doing and the ship types and skills you have available. I don't play, I just fourm warrior. |
Tau Cabalander
Retirement Retreat Working Stiffs
3761
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Posted - 2014.06.19 17:23:00 -
[10] - Quote
I never really pay much attention to the price. When you need ammo, you need ammo.
Push button. Receive bacon ammo. |
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Nikolai Lachance
Happy Wheels Logistics
84
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Posted - 2014.06.19 21:53:00 -
[11] - Quote
Keep in mind that turrets have damage modifiers which alter the damage per shot, so the damage listed on the ammo isn't the whole story. On top of that, each weapon has a different rate of fire which affects overall damage application, and each weapon type has different capabilities as far as applying damage to different kinds of targets. |
Nariya Kentaya
Phoenix funds
1360
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Posted - 2014.06.19 22:51:00 -
[12] - Quote
Vol Arm'OOO wrote:Remaran Aurgnet wrote:So i'm looking at prices for ammunition, and I notice something. Small antimatter charge costs 25 isk each, whereas a light missile costs around ten. Missiles do way more damage per shot, so you would need a ton of antimatter charges to do the same damage. Why are they so much more expensive? Just to add to the above, what you need to understand is just because something does more damage per shot doesnt mean it is necessarily better. The measure of damage that people in eve (and most mmo's) use to compare weapons systems is dps or damage per second. In general, missiles shoot slower that then other systems and also have a delay in their damage application. Many ships also have special bonuses for one weapons system or another. So all in all, you cant really compare the ammo's on price to make judgments about which weapons system is better. Even DPS though fails to measure the usefullness of a weapon. Application is far more important. If your weapon has high DPS but cant apply it reliably, it may be useless compared to a weapon that does low DPS but reliable application. |
Rankan
State War Academy Caldari State
11
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Posted - 2014.06.20 01:26:00 -
[13] - Quote
The anti matter ammo producers include a hidden tax to offset the losses by them and their miner bros to all those hisec Catalyst ganks. |
J'Poll
CDG Playgrounds
4036
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Posted - 2014.06.21 18:47:00 -
[14] - Quote
Remaran Aurgnet wrote:So i'm looking at prices for ammunition, and I notice something. Small antimatter charge costs 25 isk each, whereas a light missile costs around ten. Missiles do way more damage per shot, so you would need a ton of antimatter charges to do the same damage. Why are they so much more expensive?
Okay, 2 things that you should take into account.
1. Market:
99,9% of EVE's market is player driven. This means that stuff is sold by players and bought by players, this creates the supply&demand mechanics.
If supply is higher then demand > prices will drop. If demand is higher then supply > prices will rise.
Also keep in mind that EVE uses regional markets, thus the 25:10 ratio you see on the market is for the region you are currently in and this does not mean that it will be like that for all the other regions.
2. Damage:
Do not take factual attributes too strict.
Other then the listed damage amounts there are tons of other parameters that are used to calculate the actual damage you do.
For guns you have to take into account transversal velocity, optimal and falloff range, damage type of the ammo vs resists For missiles it's plain velocity, signature radius and damage type of the missile vs resists.
This all contributes that some ammo might have a higher base damage but still does less actual damage in the field. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
J'Poll
CDG Playgrounds
4036
|
Posted - 2014.06.21 18:48:00 -
[15] - Quote
Tau Cabalander wrote:I never really pay much attention to the price. When you need ammo, you need ammo.
Push button. Receive bacon ammo.
CCP should add a bacon dispenser to CQ Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
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