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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP karkur
C C P C C P Alliance
3513
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Posted - 2014.06.20 17:29:00 -
[1] - Quote
Hey all,
We have made some changes to the in-space bracket list and would love to get your thoughts on it.
from my post wrote:For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very messy and hard to read without the background. Please see these screenshots to see where we are at right now. This is still work in progress and we are iterating on it, and we would really like your help with it. We are hoping to put it onto a test server as soon as possible (hopefully next week) , and I hope you will log in then, give the brackets a try and tell us what you think. We are open to and asking for feedback, but please keep it constructive and to the point. Here are some of the changes that have been made in the new version: - The picking of the brackets has been improved
- As you can see from the screenshot, full entity names are always visible
- The lists are now "stickied", and stay until some other bracket is moused over or the mouse is clicked.
- The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list).
- One of the reasons for the background in the box was to make it easier to read the bracket names against bright nebula/sun, but in order to remove the black background, we have now developed shadow for the text that will make it easier to read the text in those situation.
Please test it out on Sisi, tell us what you think, what you like, what you don't like and don't forget to explain why, it's way easier to fix stuff if you know what is the problem CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Tikitina
Imperial Academy Amarr Empire
134
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Posted - 2014.06.20 17:52:00 -
[2] - Quote
When will we get a bracket system using the icons in ISIS?
Using those brackets with customization of colors could be interesting, especially if we could have an optional tactical overlay that removes the models but leave the brackets.
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Penny Ibramovic
Wormhole Engineers Greater Realms
159
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Posted - 2014.06.20 18:13:00 -
[3] - Quote
CCP karkur wrote:The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list).
How is this determined?
Sometimes you need to pick out the POCO around a planet with 20+ moons, or a specific moon on the same planet, and if the bracket list doesn't show it as a top-15 pick it becomes a frustrating experience of not being able to go where you want to as you mouse off and mouse over repeatedly in the hopes of prompting a different list.
I've experienced this frustrating both in space and in the system map on numerous occasions. |
Tek Handle
Vanishing Point. The Initiative.
55
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Posted - 2014.06.20 19:31:00 -
[4] - Quote
Would be neat to have it still scrollable withe the mousewheel (when hovered over the brackets in the list) without showing a scrollbar or anything. Maybe something like numbers on top and below to display how many brackets are hidden to the top/bottom. When you scroll, don't make it fluid more like.. display/hide one more bracket for each "scroll tick". |
Darkblad
Hilfe is like Free Entertainment
272
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Posted - 2014.06.20 20:25:00 -
[5] - Quote
Calling for CCP Ytterbium to do the dirty work sticky this thread.
Also: With blobs of brackets like in the screenshots, what mechanics influence the choice of brackets in the list? I guess it's the 14 brackets closest to the one hovered while the list ist triggered? EVE Infolinks -+-áOld and new-áPortraits |
Alexis Nightwish
State War Academy Caldari State
16
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Posted - 2014.06.20 22:21:00 -
[6] - Quote
CCP karkur wrote:The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list). Can you just make this a user modifiable variable with a range between 1 and 65536 instead of setting it to a static arbitrary number like 15? |
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CCP karkur
C C P C C P Alliance
3517
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Posted - 2014.06.20 22:24:00 -
[7] - Quote
Alexis Nightwish wrote:CCP karkur wrote:The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list). Can you just make this a user modifiable variable with a range between 1 and 65536 instead of setting it to a static arbitrary number like 15? well, it can't be crazy long because of screen size (it's placed above the moused over bracket if there is space for the whole list there, otherwise below). CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
3581
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Posted - 2014.06.21 02:16:00 -
[8] - Quote
If 15 is going to be the limitation there HAS to be scrolling.
There are many occasions where there's more than 15 entries to look at. Otherwise I love the new look, WAY easier to read in both format and from the background. The Drake is a Lie |
Mister Ripley
0
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Posted - 2014.06.21 08:00:00 -
[9] - Quote
In-space bracket list tooltip stays after jump The in-space bracket list tooltip is still shown after jumping through a stargate. You have to click something to make it disappear.
Reproduction Steps - Hover over stargate, press D for "jump" and click on stargate in the tooltip. - Ship jumps - Tooltp is still shown after jumping in the new system
Bug report send.
Overall it's a good change. Keep it up. |
Masao Kurata
Z List
54
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Posted - 2014.06.21 11:47:00 -
[10] - Quote
Unlike bittervets, I really found the scrolling to be an immense quality of life improvement and the black background made reading the labels against the sun or nebulae much easier. I really hope you restore the scrolling, and although it's hard to judge from the screenshots the text shadow seems to be an improvement over nothing but I don't think it's pronounced enough to read against the sun.
EDIT: About scrolling, how about putting the scroll bar on the left now that there's no box? I know it's not standard placement but it makes sense as the list is left anchored and has no frame. |
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Jinn Aideron
41
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Posted - 2014.06.22 12:13:00 -
[11] - Quote
Firstly, I trust you guys know best, and are in a better position to consider all play-styles than I am.
Secondly: Not a fan of truncated, fixed sorting-order lists. (It's boxing yourself in, certain things you'll never get to see.)
I liked the dark background: There are already lots of blinding/contrast issues in certain environments. Desire for "space-shades" pops up every so often; still wishing for that brightness slider once or twice alluded to. /feedback
Have a nice day!
Stealth deletes are bad. |
Marian Devers
Rage and Terror Against ALL Authorities
42
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Posted - 2014.06.22 16:56:00 -
[12] - Quote
Here's some free advice CCP, because god only know when the CSM logged in the last time and actually pvp'ed, and you'll never get any viable suggestions from them.
1) Add a setting, so that the list will display "a7-2" instead of "asteroid belt 7 - moon 2", this will cut down on clutter. Give us the ability to customize the information that pops up.
2) Once you allow for these shorthand names, you can make the notification be a 2-column one GÇô 15 in each column, so 30 objects in one window.
3) Don't even try to balance this UI interface over anomaly rats. It's impossible. Nothing will replace the overview for that, focus on a new way to provide adequate bracket information for static objects - belts, moons, planets, etc.
4) I can already see which way the wind is blowing: step 1 - provide information via popups, step 2 - remove the overview. It's not going to work, will never work, just give up.
5) Focus on fixing the last UI changes you did. Why is that when I jump into a system, scan the anomalies, sort by distance, warp to one of them, and then have to guess which one I should warp to next, because the distance still hasn't updated to my new location? Why? |
ISquishWorms
243
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Posted - 2014.06.23 11:12:00 -
[13] - Quote
Marian Devers wrote:Here's some free advice CCP, because god only know when the CSM logged in the last time and actually pvp'ed, and you'll never get any viable suggestions from them.
1) Add a setting, so that the list will display "a7-2" instead of "asteroid belt 7 - moon 2", this will cut down on clutter. Give us the ability to customize the information that pops up.
2) Once you allow for these shorthand names, you can make the notification be a 2-column one GÇô 15 in each column, so 30 objects in one window.
3) Don't even try to balance this UI interface over anomaly rats. It's impossible. Nothing will replace the overview for that, focus on a new way to provide adequate bracket information for static objects - belts, moons, planets, etc.
4) I can already see which way the wind is blowing: step 1 - provide information via popups, step 2 - remove the overview. It's not going to work, will never work, just give up.
5) Focus on fixing the last UI changes you did. Why is that when I jump into a system, scan the anomalies, sort by distance, warp to one of them, and then have to guess which one I should warp to next, because the distance still hasn't updated to my new location? Why?
^ All of this.
Agree do not remove the overview if that is where this is going. I still prefer what we had originally prior to these changes.
Picking up on point 5 of above. Why is it when I jump into systems the sites and anomalies still do not always get populated in the scanner window. I often still find that I am getting 'No results found' when infact if i close and reopen the scanner window the sites will show. How about fixing these kind of bugs? GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ. |
Beaver Retriever
Reality Sequence
230
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Posted - 2014.06.23 12:51:00 -
[14] - Quote
It's less annoying now, but still somewhat intrusive and covering the middle of the screen with information I already have in the overview - where I actually want it.
I don't really have any good suggestions for how to make this better except stop trying to replicate the overview as a floating popup in the middle of the screen. |
elitatwo
Congregatio
242
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Posted - 2014.06.23 15:27:00 -
[15] - Quote
Dear CCP Karkur,
I love what you are doing! That said, there is a tiny flaw in the concept.
The best example would be to point to a cluttered ca area on SiSi, which can be full of shipwrecks and drones until one of our lovely helpers wave their magic wands and make it disappear.
Now if you want to use one of the wrecks as a strategic warp-to point, your own ship gets in the way, at least until the column pops up, where you can slide down in a list of items to select from.
I hate to say this, but your own boat should not be on that list, unless you feel really bad about yourself and want your boat to target and shoot itself signature |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3582
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Posted - 2014.06.23 16:04:00 -
[16] - Quote
Marian Devers wrote:
1) Add a setting, so that the list will display "a7-2" instead of "asteroid belt 7 - moon 2", this will cut down on clutter. Give us the ability to customize the information that pops up.
At this point I'd advocate the removal of all the Roman numerals on celestials. While they do provide some some distinction between the moon and the planet they cause quick readability issues.
Sure, most of us understand how to read them, but we'd rather not. There's a lot of room for confusion between the 3 planets of VI, VII, and VIII. That being said, if you want to go forward with a compressed version that just uses abbreviation such as P5 - A4 then I think some extra effort should be made to:
A) Make it toggleable to "Planet 5 - Asteroid Belt 4", probably an option under Msc on the overview settings B) Provide some sort of indication to new players what these abbreviations mean. Perhaps default to having abbreviations turned off but allow for older players to use them since they now P is planet, M is moon, A is asteroid belt, and S is station. The Drake is a Lie |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3582
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Posted - 2014.06.23 16:08:00 -
[17] - Quote
Beaver Retriever wrote:It's less annoying now, but still somewhat intrusive and covering the middle of the screen with information I already have in the overview - where I actually want it.
I don't really have any good suggestions for how to make this better except stop trying to replicate the overview as a floating popup in the middle of the screen.
Ya know there's a separate option on TQ already for bracket group popups delay that you could just set to max delay.
But, ya know, good luck ever picking a specific moon to warp to without having your overview ****** by the all celestial option. The Drake is a Lie |
Jaxley
The Tuskers
33
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Posted - 2014.06.23 16:15:00 -
[18] - Quote
Pretty niche use case, but the list used to stay open when you hit the D-Scan button. Can you reintroduce this behavior?
Was pretty useful for warping by clusters and scanning them. Faster warping ships now make it tough to eye-ball some "drive-by scans".
Otherwise I prefer the current iteration on Sisi over what there's on TQ right now. . |
Karash Amerius
Sutoka
180
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Posted - 2014.06.23 18:20:00 -
[19] - Quote
Were moons ever put back in to be able to be bracketed? Karash Amerius Operative, Sutoka |
Alexis Nightwish
State War Academy Caldari State
16
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Posted - 2014.06.23 18:24:00 -
[20] - Quote
CCP karkur wrote:Alexis Nightwish wrote:CCP karkur wrote:The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list). Can you just make this a user modifiable variable with a range between 1 and 65536 instead of setting it to a static arbitrary number like 15? well, it can't be crazy long because of screen size (it's placed above the moused over bracket if there is space for the whole list there, otherwise below). I want a crazy long list that covers my screen from top to bottom. I generally only have it up for a few seconds to find the object I'm looking for so I don't care if it covers everything at the time. |
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Marian Devers
Rage and Terror Against ALL Authorities
44
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Posted - 2014.06.24 16:31:00 -
[21] - Quote
Karash Amerius wrote:Were moons ever put back in to be able to be bracketed?
Yes. You can add them either via creating an overview setting, and using it as a bracket, or toggle moons on/off in any tab via ctrl+alt+shift+x or something like that.
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
723
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Posted - 2014.06.24 19:46:00 -
[22] - Quote
Did some testing over the weekend. New lists work great. Dark bg is a winner. But having it limited to 15 items could be problematic when there are a lot of brackets. But personally, if there are that many items, I usually go to my overview. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |
bassie12bf1
Militaris Industries Northern Coalition.
47
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Posted - 2014.06.24 21:41:00 -
[23] - Quote
CCP karkur wrote:Alexis Nightwish wrote:CCP karkur wrote:The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list). Can you just make this a user modifiable variable with a range between 1 and 65536 instead of setting it to a static arbitrary number like 15? well, it can't be crazy long because of screen size (it's placed above the moused over bracket if there is space for the whole list there, otherwise below). Customizable option where 15 is default? (still plenty of space in the general options tab in the esc screen.) |
Josie solo
Singular Motives
26
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Posted - 2014.06.25 19:40:00 -
[24] - Quote
Thank you for the changes to the bracket list. Its much more manageable and less intrusive now.
The only issue now is tool-tips. The single delay that affects all tool-tips is just too broad of an option.
I've seen a few people asking to split tool-tips into at least 2 categories, with a slider to set the delay on each. For example:
1) dynamic information - the tool-tips that appear when you mouse over modules in the fitting window or the hud, also information like capacitor level, warp speed etc..
2) static information - the tool-tips that appear and tell you which shortcut key activates that particular action, like warp to, dock, or open items etc..
If you could implement something like this it'd solve a lot of issues people have in one swoop. |
Keith Planck
Sebiestor Tribe Minmatar Republic
809
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Posted - 2014.07.02 08:13:00 -
[25] - Quote
can we get the ability to add statistics other then distance to the in game brackets please :D like angular velocity ect.. Hold on to your butts. |
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