Xartha Vane
Human Sacrifice for Dummies
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Posted - 2014.06.23 09:30:00 -
[1] - Quote
Is pricing on jobs starting currently as intended, or a known not completely included feature? If it's the second, ignore most of the rest...
Current pricing for building t3s (system is Urlen):
Hull Reverse Engineering (Single run, with 2 labs, giving a 3% bonus, System cost index at maximum) Type ------- startup cost -------- material cost --------- product worth ------------ bpc worth ------- (startup cost) / (bpc worth) in % Legion ------ 1.193.795 ---------- 1.916.001 --------- unavailable (bpc) ------- 51.854.586 ----------------------- 2,3 Loki ---------- 1.406.230 ---------- 1.883.716 -------- unavailable (bpc) ------- 50.543.140 ----------------------- 2,8
bpc worth = 20 (runs) x hull price x 0.02 (bp modifier)
Component Production (Single Run, 3 arrays, giving a 1.5% bonus, system cost at minimum) Type -------------------------- startup cost ---------- material cost * ----------- product worth --- (startup cost) / (prod. worth) in % Em. Neuro. Interface ------ 16.719 ---------------- 12.217.593 ---------------- 14.682.855 ------------------------ 0.1 Full. Power Cond. -------------- 923 -------------------- 566.815 --------------------- 916.911 ------------------------ 0.1 * Component Assembly Array gives a -25% Materiel Consumption Modifier (Description says 2%, attributes says Build Cost Multiplier -0.5 x). This seems not to be as intended. (Reported as bug) Others also in the 0.1% range.
Hull Construction (Single run, with 2 array, giving no bonus at all **, System cost index at minimum) Type ---------- startup cost ---------- material cost ----------- product worth ---------------- (startup cost) / (prod. worth) in % Legion ------ 127.334.784 ---------- 119.178.700 -------------129.636.467 ---------------------------------- 98.2 Loki ---------- 149.993.954 ---------- 119.178.700 -------------126.357.852 --------------------------------- 118.7 ** Seems wrong, should report it as a bug as well.
Hull Construction Multi Run (Legion, with 2 array, giving no bonus at all , System cost index at minimum) 1 run : 127.334.784 2 runs : 202.084.986 - > run costs only 74.750.202 (58.7%) 19 runs : 307.552.503 20 runs : 307.557.327 - > run costs only 824 (0.000647%)
If I am under wrong assumptions somewhere, please correct me.
Afaik the cost is scaled by the products worth (or material cost, which doesn't change much) and uses the information shown in the UI (for material costs, product worth). I'd say Reverse Engineering Costs are okay with about 2-3% of the bps worth. Component costs seem a bit low with merely 0.1%. But on TQ those get manipulated quite a bit so this might be a good thing. Hull construction costs a whooping 98-119%? This seems to be very much not intended. Multiple runs seem to still need a cap. Also the second run already costing less than 60% seems a bit low. |