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Vas Eldryn
71
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Posted - 2014.06.26 01:37:00 -
[31] - Quote
Maybe a module like the marauders bastion module, redesigned to increase ? scanning, stealth, speed, agility ? something BLOPS specific.
seems fair to give both t2 BS's a module? does it not? |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
500
|
Posted - 2014.06.26 01:38:00 -
[32] - Quote
Vas Eldryn wrote:Maybe a module like the marauders bastion module, redesigned to increase ? scanning, stealth, speed, agility ? something BLOPS specific.
seems fair to give both t2 BS's a module? does it not? That's basically the driving idea behind this- giving them something absolutely unique that no other ship has. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Catherine Laartii
Providence Guard Templis CALSF
219
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Posted - 2014.06.26 01:55:00 -
[33] - Quote
Uriel Paradisi Anteovnuecci wrote:Just a quick idea I thought of- sorry if it's insubstantial. Black Ops get Covert Ops cloak Black Ops get the ability to fit a clone vat bay with a limited number of clones (10 at most) Black Ops get a small Fleet Hangar Black Ops get a Ship Maintenance Bay (say 2 cruisers) only able to accommodate 'stealth ships' (Stealth Bombers, Covert Ops, Expedition Frigates, Astero, Stratios, et cetera)This would make Black Ops into stealthy and mobile fleet ships, with the ability to bring in reinforcements effectively and quickly. Tell me your thoughts, or your own idea! Yes to covops, no to everything else. |
Galphii
Caldari Provisions Caldari State
235
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Posted - 2014.06.26 02:24:00 -
[34] - Quote
Blops aren't far off being nicely balanced IMO. What I would like to see is a variant which is a capital ship killer. As one of the devs (I think it was soundwave) suggested, having a BS with a covert ops cloak and citadel torpedoes, a scaled-up version of a stealth bomber. There's too many frickin' capitals in eve and they need to explode more often. X |
Joe Boirele
Lords 0f Justice Lords Of Stars
59
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Posted - 2014.06.26 02:38:00 -
[35] - Quote
Galphii wrote:Blops aren't far off being nicely balanced IMO. What I would like to see is a variant which is a capital ship killer. As one of the devs (I think it was soundwave) suggested, having a BS with a covert ops cloak and citadel torpedoes, a scaled-up version of a stealth bomber. There's too many frickin' capitals in eve and they need to explode more often.
This would be a good idea, although I believe a lot of people really aren't happy with the application of citadel torpedoes (or cruise missiles). Enemies are just friends who stab you in the front.
"We will not go quietly into the night! We will not vanish without a fight!" |
Vas Eldryn
71
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Posted - 2014.06.26 06:57:00 -
[36] - Quote
honestly BLOPS are lethal when used as intended, however they are a t2 BS with a pricetag, it would be nice if they had the attention marauder's have received. |
ChromeStriker
0ne Percent. Odin's Call
736
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Posted - 2014.06.26 07:28:00 -
[37] - Quote
Split Blop's ships....
One ewar/bridge/cyno ship with cov-ops cloak
Second repurposed dps ship with massivly reduced mass, low hitpoints, high resists, basic cloak....
Job done
No Worries |
Sabriz Adoudel
Mission BLITZ
3168
|
Posted - 2014.06.26 07:36:00 -
[38] - Quote
I like the present BLOPs role, the ships just need higher stats so that they are effective combat ships.
Make them somewhere around the strength of the better T1 battleships or slightly better as combat ships (weaker by far than Marauders) and they will see some use. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Galphii
Caldari Provisions Caldari State
235
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Posted - 2014.06.26 07:37:00 -
[39] - Quote
Joe Boirele wrote:Galphii wrote:Blops aren't far off being nicely balanced IMO. What I would like to see is a variant which is a capital ship killer. As one of the devs (I think it was soundwave) suggested, having a BS with a covert ops cloak and citadel torpedoes, a scaled-up version of a stealth bomber. There's too many frickin' capitals in eve and they need to explode more often. This would be a good idea, although I believe a lot of people really aren't happy with the application of citadel torpedoes (or cruise missiles). The stealth bombers get a bonus to torpedoes, capital killing blops would get something similar X |
Carniflex
StarHunt Mordus Angels
241
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Posted - 2014.06.26 10:56:00 -
[40] - Quote
I personally use them just for hauling my pod around a bit cheaper than carrier and/or bridging stuff. So my suggestions are following:
(1) Ability to bridge/jump into target system without blops cyno - random location in system, however, the bridging in location is broadcasted in system similar to a cyno beacon and there is 15 to 30 sec delay before jump/bridge happens (so that if someone is present they can get there in a fast ship to greet you). Say 15 sec for "normal" system and 30 sec if the target is cyno jammed.
(2) Something to extend the bridge/jump range. Be it then a rig or low slot module (to allow fitting on JF's)
(3) Larger fuel bay would be nice. Blockade runners / recons are heavy you know.
Other than that I'm not really caring all that much if their main role remains ganking - i.e., high damage but kinda glass cannons or their role is re-purposed into something else. Perhaps a jump/bridge capable command ship might be interesting but it can already be achieved by a T3 (and mobile depot for refitting if you want to) so not that essential. Perhaps a bit more convenient than T3. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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Raw Matters
NORDIC COMPANY Northern Associates.
41
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Posted - 2014.06.26 14:15:00 -
[41] - Quote
I also think that the Blops needs a rebalance, but the main problem currently does not lie with the ship itself, but with the ability of warping in enemies unnoticed and unstoppable, kill a target and then warp out again before anyone can react. Just to give you an idea of things that can happen with Blops: we recently lost a Golem to a Blops gang. They had a neut sitting in our system for a while already, he opened a cyno while the Golem was busy doing a site, dropped a Redeemer and a Sin on it, bursted it away with high DPS + cap drain within less than 30 seconds and vanished back to where they came from before the first defense ships came out of warp about 2 minutes after the cyno was detected.
The problem here is not that the Blops is too strong, in fact I consider the effectiveness vs price rating on that ship to be way too low, but the ability to insta-gank anyone within jump range AND jump back out before anyone can react is what needs to be addressed and nerfed first or any boost to the Blops is going to become a huge problem. A few things I'd like to see to improve both the Blops and the hot-drop-issue:
- Lower the construction price of the Black Ops significantly. After all it is a pure PvP ship, which is weaker than any BS out there but costs 5 times as much.
- Give Black Ops the ability to covert-jump to any gate in range, so this becomes a ship that can be used outside gangs as well. Maybe with a delay high enough that this isn't that useful as a PvP escape method.
- Add a delay between decloaking (of any ship) until a cyno can be opened (I feel about 10 seconds should be fine). This is supposed to give the target at least a chance to escape or kill the cyno pilot in time. No more throw-away cyno alts that you can't do **** about please.
Other than that, some minor performance tweaks of those Blops should do it. I don't think they are overly out of line, just too expensive. |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
8
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Posted - 2014.06.26 15:05:00 -
[42] - Quote
OP has obviously never flown a black ops battleship or not used one extensively.
Black Ops already do something unique, Its called covert-jump bridge and jump-drive Black Ops are fine... maybe some fitting tweaks. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
500
|
Posted - 2014.06.26 16:19:00 -
[43] - Quote
rsantos wrote:OP has obviously never flown a black ops battleship or not used one extensively.
Black Ops already do something unique, Its called covert-jump bridge and jump-drive Black Ops are fine... maybe some fitting tweaks. Yeah, I haven't I just wanted to trigger a discussion- I mean, look at what they did to marauders- if they do something along the lines of that for blops, then that'd be sweet( I mean, people used marauders before they changed-, and now they've been made really awesome and special). If not, making them better is always a good thing. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
Alyssa Haginen
State War Academy Caldari State
35
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Posted - 2014.06.26 18:41:00 -
[44] - Quote
Black ops function fairly well but some areas could use some work. The coolest thing CCP could do is give them a slight upgrade in the hull design. Add like a portal generation arc section to each hull that sparks to generate the portal. Its hard to explain, think of a normal model of a car with no visual features. Now think of the same car upgraded with a spoiler and rims. Do something like this for blops.
Mechanics
Current features that work well.
-Cloaking setup with normal cloak -Jump drive range
Things that could use some work.
-Needs T2 resists -Price Maybe lower to the 700mil-800mil range. -Balance pass for adding small changes. IMO The panther/sin need help in range and damage for the widow. Do not give the sin the overpowered sentry bonus. Instead give light, medium, and heavy drones a velocity, tracking, and falloff bonus. Redeemer could use a slight drone bay upgrade say 50m3. -Major fuel capacity and cargo bay upgrades. Titans don't need fuel trucks and neither should blops. It would be nice to be able to store 50k-60k isos and have a 1200m3 cargo bay. |
Carniflex
StarHunt Mordus Angels
241
|
Posted - 2014.06.27 10:21:00 -
[45] - Quote
Uriel Paradisi Anteovnuecci wrote:rsantos wrote:OP has obviously never flown a black ops battleship or not used one extensively.
Black Ops already do something unique, Its called covert-jump bridge and jump-drive Black Ops are fine... maybe some fitting tweaks. Yeah, I haven't I just wanted to trigger a discussion- I mean, look at what they did to marauders- if they do something along the lines of that for blops, then that'd be sweet( I mean, people used marauders before they changed-, and now they've been made really awesome and special). If not, making them better is always a good thing.
In my opinion Marauder changes are rather meh. I have yet to see a rat you can tank to death. So at best the marauders are the same as they were before changes (Golem) or a bit worse off. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
8
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Posted - 2014.06.27 13:42:00 -
[46] - Quote
Uriel Paradisi Anteovnuecci wrote:rsantos wrote:OP has obviously never flown a black ops battleship or not used one extensively.
Black Ops already do something unique, Its called covert-jump bridge and jump-drive Black Ops are fine... maybe some fitting tweaks. Yeah, I haven't I just wanted to trigger a discussion- I mean, look at what they did to marauders- if they do something along the lines of that for blops, then that'd be sweet( I mean, people used marauders before they changed-, and now they've been made really awesome and special). If not, making them better is always a good thing.
Marauders had nothing unique to them and game-play for them overlapped too much with other hulls. That is not the case with black-ops. |
Vas Eldryn
74
|
Posted - 2014.06.27 23:56:00 -
[47] - Quote
just a quote from ccp rise recently;
CCP Rise wrote:I think very next thing for me is going back to Battleships and HACs for polish passes now that they've been out in the wild awhile and there's some room for improvements.
Black ops and Recons are both on the short list after that but I'm not sure exactly what the schedule will be (Summer is crazy in Europe, they let you just not go to work).
Black ops may see some attention soon. |
Jasen Harper
Hancock Development Corp
11
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Posted - 2014.06.28 02:53:00 -
[48] - Quote
I would like to have a real reason to train BLOPS V for the Sin/Panther. It is just about mandatory for the Widow and pretty nice for the Redeemer but not mandatory.
If CCP can't come up with something just fix the Sin/Panther BLOPS bonus to something more useful until a better idea comes along.
Add some more CPU/PG across the board and things will definitely be looking better for the class. The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor. |
vikari
Association of Commonwealth Enterprises Nulli Secunda
80
|
Posted - 2014.06.28 03:21:00 -
[49] - Quote
Aliventi wrote: Something-something-something (not important).
I would love to see the bridging module actually be "build into" the BlOps BS hull instead of it being a separate module. No super need for it to be.
So you're telling me there isn't a "Jump Portal Generator I" in the game meant to be fitted to titans? Holy crap CCP has screwed me over. |
Aliventi
Southern Cross Empire Flying Dangerous
754
|
Posted - 2014.06.28 05:48:00 -
[50] - Quote
vikari wrote:Aliventi wrote: Something-something-something (not important).
I would love to see the bridging module actually be "build into" the BlOps BS hull instead of it being a separate module. No super need for it to be.
So you're telling me there isn't a " Jump Portal Generator I" in the game meant to be fitted to titans? Holy crap CCP has screwed me over. I was talking about having the Covert Jump Portal Generator I be built into the BlOps BS. idk what that has to do with Titans. When CCP gets to Titans they could build the JPG I in too. Just add it to the material needed to build the ship. No more need to have an extra module fit. Join [FIGL] Flying Dangerous Today! |
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A4443 Suicide Gank
Center for Advanced Studies Gallente Federation
15
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Posted - 2014.06.29 08:14:00 -
[51] - Quote
Yay, I also think, that Black ops need some love:
- remove turret bonuses and make these ships to Ewar ships (like the widow) - Widow as a ECM ship - Sin as a sensor damping ship - Redeemer as a tracking distruptor ship (for neuts we have the bhaalgorn) - Panther as a target painting ship - increase Hp - reduce mass - remove algin time and speed bonus from the sin and panter and replace it to something useful - give them full T2 resists - Allow to fit covert ops cloaks and remove the worthless 125% bonus to cloaked speed
Theyr Combat capabillity could be replaced to a new line of T2 battleships, as a CCP character said back in 2012. (for example my proposed assault battleships) |
Krops Vont
Hard Knocks Inc.
23
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Posted - 2014.06.29 09:48:00 -
[52] - Quote
Bohneik Itohn wrote:The only thing Black Ops need is a use in WH space. Solve that puzzle and you get a cookie.
Oh! oh! I got this. Allow black ops to have one role bonus/blops bonus similar to recon ships. Now you can has fancy redeemer webber/neuter. Its like a BIGGER PILGRIM |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
8
|
Posted - 2014.06.30 09:30:00 -
[53] - Quote
A4443 Suicide Gank wrote:Yay, I also think, that Black ops need some love:
- remove turret bonuses and make these ships to Ewar ships (like the widow) - Widow as a ECM ship - Sin as a sensor damping ship - Redeemer as a tracking distruptor ship (for neuts we have the bhaalgorn) - Panther as a target painting ship - increase Hp - reduce mass - remove algin time and speed bonus from the sin and panter and replace it to something useful - give them full T2 resists - Allow to fit covert ops cloaks and remove the worthless 125% bonus to cloaked speed
Theyr Combat capabillity could be replaced to a new line of T2 battleships, as a CCP character said back in 2012. (for example my proposed assault battleships)
Don't mess with my panthers please ...
Covert cloaks on battleships ... simply NO! No covert cloak makes "algin time and speed bonus" usefull ... Ewar bonus would be nice... not the ones you picked! :P
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Velicitia
Arma Artificer
2395
|
Posted - 2014.06.30 09:54:00 -
[54] - Quote
Raw Matters wrote:...but the ability to insta-gank anyone within jump range AND jump back out before anyone can react is ...
exactly what "Black Ops" entails. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Velicitia
Arma Artificer
2395
|
Posted - 2014.06.30 09:58:00 -
[55] - Quote
Aliventi wrote:vikari wrote:Aliventi wrote: Something-something-something (not important).
I would love to see the bridging module actually be "build into" the BlOps BS hull instead of it being a separate module. No super need for it to be.
So you're telling me there isn't a " Jump Portal Generator I" in the game meant to be fitted to titans? Holy crap CCP has screwed me over. I was talking about having the Covert Jump Portal Generator I be built into the BlOps BS. idk what that has to do with Titans. When CCP gets to Titans they could build the JPG I in too. Just add it to the material needed to build the ship. No more need to have an extra module fit.
and then CCP will nerf CPU/PG and call it balanced (there's nothing wrong with needing the module -- either I'm fitting really poorly (most likely), or those of you saying there aren't enough resources have crap skills) One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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