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Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.29 19:17:00 -
[1] - Quote
High Sec (missions/incursions) 1. 2. 3. 4. 5.
Low/Nullsec (FW/anom running) 1. 2. 3. 4. 5.
I have wondered, since the Kronos patch with the different boosts, buffs, nerfs what people felt were the top dps pve ships in EVE's current iteration.
To be fair, I guess there should 2 different categories, high sec for missioners/incursions and a category for low/null for fw/anom runners.
I'd love to see what the forum population thoughts were. |
Johnny M'gambo
Minmatar Republic
3
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Posted - 2014.06.29 19:21:00 -
[2] - Quote
Missions: Mach, Nightmare, Vargur, Paladin, Golem Incusions: Mach, Nightmare, Vindicator, Scimitar, Basilisk FW Missions: Appropriate racial dmg bomber Anoms: Carrier |
Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.29 19:23:00 -
[3] - Quote
I like how you broke it down more specifically. +1
edit: well the anoms i liked your pre-edit choices also, as not everyone has carrier :) but is good to know too. |
Johnny M'gambo
Minmatar Republic
3
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Posted - 2014.06.29 19:31:00 -
[4] - Quote
Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions. |
Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.29 19:33:00 -
[5] - Quote
Johnny M'gambo wrote:Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions. Nope, you are right. Top 5 dps. So anoms according to your previous list would be carrier > ishtar > tengu > golem if I recall you original.
I guess the way you blanketed anoms to carriers post edit means they have just a stupid high advantage or something? |
Johnny M'gambo
Minmatar Republic
3
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Posted - 2014.06.29 19:38:00 -
[6] - Quote
Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom. |
elitatwo
Congregatio
253
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Posted - 2014.06.29 19:57:00 -
[7] - Quote
Throne of Games wrote: I have wondered, since the Kronos patch - hold on, wait a minute-
How? You weren't even here when Kronos came, weeks ago signature |
Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.29 20:04:00 -
[8] - Quote
Johnny M'gambo wrote:Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.
Thank you for that clarification
elitatwo wrote:Throne of Games wrote: I have wondered, since the Kronos patch - hold on, wait a minute-
How? You weren't even here when Kronos came, weeks ago
Not sure what the character being posted with has anything to do with the topic of the post. |
Xequecal
GoonWaffe Goonswarm Federation
228
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Posted - 2014.06.29 20:08:00 -
[9] - Quote
Johnny M'gambo wrote:Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.
Biggest problem with fighters is you can't put them on aggressive and it takes a ridiculously long time for a carrier to lock the rats. |
Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.29 20:33:00 -
[10] - Quote
Would not a command ship or fitting a sensor booster for scan res not remedy slow lock times a significant amount?
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Battle BV Master
Executor BV Sovereign Infinity
44
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Posted - 2014.06.29 22:58:00 -
[11] - Quote
Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem
Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...
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Inir Ishtori
Perkone Caldari State
54
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Posted - 2014.06.29 23:37:00 -
[12] - Quote
Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...
How does the damage projection and application of your Rattle compare to the other ships, hm? |
Hakaari Inkuran
State War Academy Caldari State
88
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Posted - 2014.06.29 23:47:00 -
[13] - Quote
Inir Ishtori wrote:Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those... How does the damage projection and application of your Rattle compare to the other ships, hm? We've been over this. Application is quite good, actually. |
Gefen Orion
Orion Star Ltd.
17
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Posted - 2014.06.30 00:19:00 -
[14] - Quote
Inir Ishtori wrote:Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those... How does the damage projection and application of your Rattle compare to the other ships, hm?
You put your sentries (3 dda 2) on anything smaller than a battleship, then you put your 5 launchers (3 caldari ballistic controls) solely on BS or BC. Application of the RS is better than anything on the field now due to the sheer amount of damage it can bring on a single hull. You dont have range or tracking problems and the best part of it, you dont consume the amount of ammo like any of the marauders or navy ships used for PVE.
Using a gecko also works well with rats below the 20km range. IMO, the gecko and RS goes very well with each other. |
Slick Rick Gutierez
State War Academy Caldari State
0
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Posted - 2014.06.30 00:26:00 -
[15] - Quote
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. |
0rch1d
Aggressive Salvage Services LLC
19
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Posted - 2014.06.30 00:49:00 -
[16] - Quote
Missions:
1. CNR 2. Golem 3. TFI 4. ?? 5. ?? |
Battle BV Master
Executor BV Sovereign Infinity
44
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Posted - 2014.06.30 01:28:00 -
[17] - Quote
Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.
So cute, this from a ship with half the DPS, dont count whatever DPS you read in EFT. Falloff all the way. Mach is lucky to actually hit with 1k DPS. Very lucky...
Dont get me wrong I'm bonckers about the ship for PVP, its great. Not a Mach hater here...
And there has been a day the Mach was best and I used it in PVE. But you gotta respect the games changes. Can't just go Mach is best forever or you'll start sounding like those guys that will forever say the Tengu is best for everything... |
Hakaari Inkuran
State War Academy Caldari State
88
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Posted - 2014.06.30 01:53:00 -
[18] - Quote
Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much. |
Ireland VonVicious
Vicious Trading Company
319
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Posted - 2014.06.30 03:03:00 -
[19] - Quote
[quote=Slick Rick Gutierez]EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.[/quote
Except that my RS has MWD too and laughs at your Mach as it changes parts while I'm already omni tanked and off to the next one.
No time is wasted to apply DPS in a well run RS. Applied DPS should stay well above 1500. |
elitatwo
Congregatio
254
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Posted - 2014.06.30 03:43:00 -
[20] - Quote
High Sec (missions/incursions) 1. Vindicator 2. Megathron Navy Issue 3. Hyperion 4. Dominix Navy Issue 5. Rattlesnake
Low/Nullsec (FW/anom running) 1. Aeon 2. Nyx 3. Aeon 4. Nyx 5. Aeon or Nxy
I am still wondering how you can ask questions like this after 5 days?
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Throne of Games
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.30 03:55:00 -
[21] - Quote
elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything. |
Slick Rick Gutierez
State War Academy Caldari State
0
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Posted - 2014.06.30 03:57:00 -
[22] - Quote
Hakaari Inkuran wrote:Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much.
Valid, but most missions are and travel time is also a massive component dominated by a warp-speed rigged mach. No question the rattlesnake does more dps, but if paper dps was all that mattered tengus and machs would never have become popular.
@Battle BV, it's still the king. The RS buff brings more parity to the dedicated shield/missile crowd with drone skills, but at the end of the day three warp speed rigs on a faster, more agile, ship cuts more time from mission blitzing than the additional dps of the snake.
@Ireland, Your tireless crusade for the Rattlesnake and it's Gurista kin is valiant. I give you that much, but your MWD fit snake isn't nearly as fast as my mach, and that's not even accounting for the agility and warp speed disparity since you must fit rigors or the fact that you'll be parked to drop sentries if you don't operate with the gecko all the time (I can think of a few missions where leaving the gecko out for triggers would be unwise).
TL;DR: Yes, the rattlesnake is good, has fantastic paper dps, even applies much of it, but the "I sit here and melt stuff," niche isn't what you want to optomize your shekels per hour. I'm happy for you if you like your insect model and missiles/drones, but the mach isn't old news, it's still the best comgination of speed and gank you can get for security mission whoring. |
Carniflex
StarHunt Mordus Angels
247
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Posted - 2014.06.30 11:21:00 -
[23] - Quote
Missions: Mach (the increased warp speed is actually pretty important if you do them fast enough), Nightmare, Fleet typhoon, Rattlesnake, Vindicator
I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.
There is no single "best" ofc - it depends a lot on how you like to run. For example for me fleet typhoon and Rattlesnake are more or less equivalent but Fleet typhoon style suits me a little better. Some of these are good against only some rats.
There is more to it than just EFT dps numbers. What matters at the end of day is how many minutes has passed since you undocked with your accepted mission until you are back in dock to turn it in.
For max efficiency if you are caring a lot about it I would suggest picking a right tool for the job. Some missions are best done in interceptor, some in Nightmare, some in Vindicator, etc. Then you would just have to figure out the optimal hardwires set or use one for the ship you fly most often. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Danny John-Peter
Snuff Box
439
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Posted - 2014.06.30 12:09:00 -
[24] - Quote
Throne of Games wrote:
Low/Nullsec (FW/anom running) 1. Nyx 2. Nyx 3. Nyx 4. Nyx 5. Nyx
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Daniel Plain
Science and Trade Institute Caldari State
2035
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Posted - 2014.06.30 12:58:00 -
[25] - Quote
Slick Rick Gutierez wrote:[...]I'm happy for you if you like your insect model [...] scorpions are not insects. they are an own order of animal, related to arachnids.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Slick Rick Gutierez
State War Academy Caldari State
0
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Posted - 2014.06.30 14:00:00 -
[26] - Quote
Daniel Plain wrote:Slick Rick Gutierez wrote:[...]I'm happy for you if you like your insect model [...] scorpions are not insects. they are an own order of animal, related to arachnids.
Sorry for the academic fopa. "Arthropod." |
Val'Dore
PlanetCorp InterStellar
638
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Posted - 2014.06.30 17:46:00 -
[27] - Quote
When properly skilled the Rattlesnake's 5 launchers are almost equal to the Golem's 4. 7.5 vs 8. Until GalBS V, the drones are the most damaging of the two systems.
And all this DPS without losing any tank. My Golem is forever alone at this rate, haven't decided to sell it yet though.
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elitatwo
Congregatio
254
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Posted - 2014.06.30 17:53:00 -
[28] - Quote
Throne of Games wrote:elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything.
And what has your 5 days old character to do with dps on ships? What is your point of your inquery? Why do you need to hide behind another entity?
How can you have any opinion after 5 days? Have you done your tutorials yet? signature |
Throne of Games
School of Applied Knowledge Caldari State
1
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Posted - 2014.06.30 18:54:00 -
[29] - Quote
elitatwo wrote:Throne of Games wrote:elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything. And what has your 5 days old character to do with dps on ships? What is your point of your inquery? Why do you need to hide behind another entity? How can you have any opinion after 5 days? Have you done your tutorials yet?
What an amazing feature. All my years of posting on the general forums, and you get to be the first one I ever make use of it on. This must be quite the feat for you. Sadly, I will never know, as I will never see your posts again.
To everyone else, thanks for taking the time to make your posts and confirm thought's I'd had. |
Xenien 0r181247
Kalakalang Pinoy
9
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Posted - 2014.07.01 13:32:00 -
[30] - Quote
Carniflex wrote: I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.
It takes more than a minute to kill spawns anyway so I don't see how the 1 minute timer on bastion mode will affect you in the long run as long as you are paying attention to the timer. I have run lvl 4s both with the RNI and the Golem and I find that the ammo conservation of the Golem has it leading over the RNI in terms of the better mission runner. |
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