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Sh'baz Melkan
Brutor Tribe Minmatar Republic
1
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Posted - 2014.07.02 05:32:00 -
[1] - Quote
I have a question that I haven't been able to find an answer to in any articles or wikis..
In regards to "anchoring" (I think thats the term) a POS in high sec.. if there is already an NPC Station at the moon can you still use that moon? For example if there is a station at InsertStationName IV - Moon II but its about 5000km away from a warp in at 50km from the moon.. can a POS still be established?
I hope my question is clear. Excuse the noobousity. |
Lady Naween
Immortalis Inc. Shadow Cartel
519
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Posted - 2014.07.02 07:41:00 -
[2] - Quote
you can anchor a pos there. |
Velicitia
Arma Artificer
2397
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Posted - 2014.07.02 09:42:00 -
[3] - Quote
well, OP can't because he's a NPC corp forum alt
However, given that OP likely has his main in a player-corp, there are currently additional caveats
1. Anchoring can only be done in 0.7 on down. <-- Crius: all hisec is open, IIRC 2. Your (player) corporation MUST have standings of 10 x [system sec] to anchor in hisec (0.5 - 0.7) <-- Crius: no more standings 3. Only one POS can be anchored at a moon (if there is a stick, or abandoned modules, you must get rid of it/them first) 4. POS in hisec require faction charters.
Corp standings is calculated by averaging the BASE standing between every pilot in the corp who has been there for seven (7) days* AND who have non-null faction standings. Between all pilots who meed these two criteria, standings changes are applied immediately every DT.
What I mean by "base" standing is that if for example you have "Caldari State = 5.00 ( Connections raises from 4.65)" you are only providing 4.65 standings into your corporate average. Unless you ALSO have someone in the corp with 5.35 (or better) standings, you will not be able to anchor a hisec POS (4.65 + 5.35 = 10.00 / 2 = 5.00 ... so you're able to anchor in 0.5 systems then)
*Note, as this is calculated at DT, it might take 8 days before things change. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Sh'baz Melkan
Brutor Tribe Minmatar Republic
1
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Posted - 2014.07.02 14:41:00 -
[4] - Quote
Thank you for your help. I know it is a long way off for me personally, but I was told with the changes (Is that Crius that you mention?) that are supposed to be coming in a month that I won't need standing anymore, and that I can anchor one in high security space if I wanted to. I was talking to a couple of other newer players who are considering setting up a corporation to do this, so I asked.
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Daniel Plain
Science and Trade Institute Caldari State
2044
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Posted - 2014.07.02 15:12:00 -
[5] - Quote
Sh'baz Melkan wrote:Thank you for your help. I know it is a long way off for me personally, but I was told with the changes (Is that Crius that you mention?) that are supposed to be coming in a month that I won't need standing anymore, and that I can anchor one in high security space if I wanted to. I was talking to a couple of other newer players who are considering setting up a corporation to do this, so I asked.
consider that a pos will consume upwards of 100m/month in fuel. i cannot imagine many ways for a new player to make sufficient use of a pos to offset that investment.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Sh'baz Melkan
Brutor Tribe Minmatar Republic
1
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Posted - 2014.07.02 15:16:00 -
[6] - Quote
I will defer to your experience here, of course, but we were hoping that with unlimited slots for manufacturing that we would be able to get a group together big enough to share the burden of fuel, but small enough to not raise manufacturing costs.
As I said, I am newer than the others I was talking to, but the question of location came up and this was a question I had in that regard. |
J'Poll
CDG Playgrounds
4087
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Posted - 2014.07.02 16:57:00 -
[7] - Quote
Too bad it is NOT unlimited slots.
You are quite limited on what a small tower can hold in terms of PG and CPU. And the small towers cost about 100mil/month in fuel.
Go bigger and you can anchor more to a POS but the fuel is also way more expensive.
Not to mention you will need to defend it, specially after the change as now almost anybody will want a moon for a tower. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Sh'baz Melkan
Brutor Tribe Minmatar Republic
1
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Posted - 2014.07.02 17:22:00 -
[8] - Quote
J'Poll wrote:Too bad it is NOT unlimited slots.
Isn't that what this next update is all about, removing the manufacturing slots from each station or array?
A small tower may be limited on PG and CPU, but if it can fit an array that we all can use for manufacturing, then we can all use it for whatever amount of manufacturing lines we have skilled for, right?
So, if there are 10 of us all using this POS, we each have to contribute 10m a month toward it's fuel and we are guaranteed an array to use for all of our manufacturing at any time. Sure we cant have all the arrays, but if we agree on which to use it will work that way, right?
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Tau Cabalander
Retirement Retreat Working Stiffs
3799
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Posted - 2014.07.02 17:32:00 -
[9] - Quote
Sh'baz Melkan wrote:I have a question that I haven't been able to find an answer to in any articles or wikis..
In regards to "anchoring" (I think thats the term) a POS in high sec.. if there is already an NPC Station at the moon can you still use that moon? For example if there is a station at InsertStationName IV - Moon II but its about 5000km away from a warp in at 50km from the moon.. can a POS still be established?
I hope my question is clear. Excuse the noobousity. You can't be on-grid with the station when anchoring. The tower will snap to it's natural position though when anchored.
Search for posts by me when you have POS questions, or post in the Science & Industry forum, or EVE-mail me. |
Elena Thiesant
Sun Micro Systems
1382
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Posted - 2014.07.02 17:54:00 -
[10] - Quote
J'Poll wrote:Too bad it is NOT unlimited slots.
In Crius (22 July), POS arrays and labs, like stations, have unlimited slots for manufacture/research.
No, you can't anchor an unlimited number of structures, but a single structure of each type is all that's needed. Extra structures of the same type just reduce job installation costs
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Tau Cabalander
Retirement Retreat Working Stiffs
3799
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Posted - 2014.07.02 18:23:00 -
[11] - Quote
Elena Thiesant wrote:J'Poll wrote:Too bad it is NOT unlimited slots. In Crius (22 July), POS arrays and labs, like stations, have unlimited slots for manufacture/research. No, you can't anchor an unlimited number of structures, but a single structure of each type is all that's needed. Extra structures of the same type just reduce job installation costs For what it is worth:
My Large Caldari currently has 9 Research Laboratories and 5 Design Laboratories = 1.5% * 14 = 21% job cost reduction (max is 22.5%).
Starbase changes for Crius |
Marsan
230
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Posted - 2014.07.03 08:04:00 -
[12] - Quote
Note that in the up comming Crius release the standard NPC station will have unlimited slots. So there really isn't a need to invest in a POS to build things in high security space. If you want to build things I'd advise finding a spot well off the beaten path as mfg costs scale with the number of mfg jobs in the system.
PS- Note that as a newbie building things really is not worthwhile in general. It require considerable time in terms of skills, BPOs, and standings to be competitive in the market. For example without perfect refining (skills and standing), good industrial skills, and well researched blue prints you are better selling mined ore and buying manufactured goods. This of course assumes you don't derive more enjoyment out of build things yourself. Former forum cheerleader CCP, now just a grumpy small portion of the community. |
Sabriz Adoudel
Mission BLITZ
3199
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Posted - 2014.07.03 08:12:00 -
[13] - Quote
Marsan wrote:
PS- Note that as a newbie building things really is not worthwhile in general. It require considerable time in terms of skills, BPOs, and standings to be competitive in the market. For example without perfect refining (skills and standing), good industrial skills, and well researched blue prints you are better selling mined ore and buying manufactured goods. This of course assumes you don't derive more enjoyment out of build things yourself.
This isn't true, a rookie can build tech 2 modules (at least those ones under a couple million) very profitably.
Tech 1 modules do require all the things you mentioned, tech 2 do not.
As for a POS - if your operation is large enough to warrant owning a freighter, it is definitely worth using a POS, probably a large one. If you are running a smaller operation, you will get less from a POS, especially with the Crius changes to blueprints which will make highsec copy/research slots much more competitive with POS research. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
J'Poll
CDG Playgrounds
4089
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Posted - 2014.07.04 01:31:00 -
[14] - Quote
Sh'baz Melkan wrote:J'Poll wrote:Too bad it is NOT unlimited slots. Isn't that what this next update is all about, removing the manufacturing slots from each station or array? A small tower may be limited on PG and CPU, but if it can fit an array that we all can use for manufacturing, then we can all use it for whatever amount of manufacturing lines we have skilled for, right? So, if there are 10 of us all using this POS, we each have to contribute 10m a month toward it's fuel and we are guaranteed an array to use for all of our manufacturing at any time. Sure we cant have all the arrays, but if we agree on which to use it will work that way, right?
Read dev-blogs...please.
Theya re NOT removing the slots.
Though post patch it will pay off to do move production to a POS, specially with a bigger group running it. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3588
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Posted - 2014.07.04 02:00:00 -
[15] - Quote
Annnnnd the OP biomassed his forum alt.... The Drake is a Lie |
J'Poll
CDG Playgrounds
4089
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Posted - 2014.07.04 02:20:00 -
[16] - Quote
Xercodo wrote:Annnnnd the OP biomassed his forum alt....
It didn't even surprise me. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Elena Thiesant
Sun Micro Systems
1383
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Posted - 2014.07.04 06:38:00 -
[17] - Quote
J'Poll wrote:Sh'baz Melkan wrote:J'Poll wrote:Too bad it is NOT unlimited slots. Isn't that what this next update is all about, removing the manufacturing slots from each station or array? A small tower may be limited on PG and CPU, but if it can fit an array that we all can use for manufacturing, then we can all use it for whatever amount of manufacturing lines we have skilled for, right? So, if there are 10 of us all using this POS, we each have to contribute 10m a month toward it's fuel and we are guaranteed an array to use for all of our manufacturing at any time. Sure we cant have all the arrays, but if we agree on which to use it will work that way, right? Read dev-blogs...please. Theya re NOT removing the slots.
Are you maybe referring the the max jobs a single character can simultaneously run (11 manufacturing, 11 research at max skills) there?
Because removing the slots in stations/POS is exactly what they are doing in Crius, replacing the limited number of slots in a POS/station with a scaling cost.
http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/
Quote:Removal of slots for stations and starbases, to be replaced with tax scaling
As explained in GÇ£ the Price of ChangeGÇ¥, manufacturing and science slots are going away, to be replaced with a cost scaling system. While Starbases will be subject to the same global formula, use of them won't suffer taxation as NPC stations do.
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Ekaterina 'Ghetto' Thurn
Department 10
165
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Posted - 2014.07.04 08:50:00 -
[18] - Quote
Sh'baz Melkan wrote:J'Poll wrote:Too bad it is NOT unlimited slots. Isn't that what this next update is all about, removing the manufacturing slots from each station or array? A small tower may be limited on PG and CPU, but if it can fit an array that we all can use for manufacturing, then we can all use it for whatever amount of manufacturing lines we have skilled for, right? So, if there are 10 of us all using this POS, we each have to contribute 10m a month toward it's fuel and we are guaranteed an array to use for all of our manufacturing at any time. Sure we cant have all the arrays, but if we agree on which to use it will work that way, right?
If there is a lot of jobs happening at one array in your small POS post-Crius the 'workers' there will be rushed off their feet and you will be charged hefty taxes. Something to think about. |
J'Poll
CDG Playgrounds
4089
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Posted - 2014.07.04 23:11:00 -
[19] - Quote
Elena Thiesant wrote:J'Poll wrote:Sh'baz Melkan wrote:J'Poll wrote:Too bad it is NOT unlimited slots. Isn't that what this next update is all about, removing the manufacturing slots from each station or array? A small tower may be limited on PG and CPU, but if it can fit an array that we all can use for manufacturing, then we can all use it for whatever amount of manufacturing lines we have skilled for, right? So, if there are 10 of us all using this POS, we each have to contribute 10m a month toward it's fuel and we are guaranteed an array to use for all of our manufacturing at any time. Sure we cant have all the arrays, but if we agree on which to use it will work that way, right? Read dev-blogs...please. Theya re NOT removing the slots. Are you maybe referring the the max jobs a single character can simultaneously run (11 manufacturing, 11 research at max skills) there? Because removing the slots in stations/POS is exactly what they are doing in Crius, replacing the limited number of slots in a POS/station with a scaling cost. http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/Quote:Removal of slots for stations and starbases, to be replaced with tax scaling
As explained in GÇ£ the Price of ChangeGÇ¥, manufacturing and science slots are going away, to be replaced with a cost scaling system. While Starbases will be subject to the same global formula, use of them won't suffer taxation as NPC stations do.
You will still be able to do anything in a station if you want.
Underlying mechanic is just different. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Vincenzo Arbosa
Locust Assets
49
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Posted - 2014.07.05 21:08:00 -
[20] - Quote
Is it a language barrier here? They are removing the limit of slots in stations and POS arrays. I don't understand what you are arguing? The mechanics are different, yes, but you keep telling everyone to read the dev blogs and I am pretty sure they are removing the limit kf slots available in stations and in arrays. "Leave the gun. Take the cannoli."-á |
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