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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
corbexx
eXceed Inc. No Holes Barred
409
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Posted - 2014.07.02 06:40:00 -
[1] - Quote
I'd like to start a little things thread for w-space stuff.
So please post away on what you think could be little improvements. Please try to give a reason why it should be done and explain the reasoning.
eg.
Could we get more dynamics. This could help us in a couple ways giving us access to more wormholes for pew pew or making logistics easier.
Several things.
Please be constructive. Try to keep it on topic, I appreciate this is the wh section and thats alot to ask. For the love of bob and all that is holy "POS's" are not a bob damn, mother ******* "LITTLE THING"
Corbexx for CSM 9 - Wormholes deserve better |
corbexx
eXceed Inc. No Holes Barred
409
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Posted - 2014.07.02 06:41:00 -
[2] - Quote
Reserved.
Pos's (already put this down as I know one of you clowns will post it some where in the thread even though its not a little thing) Corbexx for CSM 9 - Wormholes deserve better |
Amak Boma
Dragon Factory
4
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Posted - 2014.07.02 07:02:00 -
[3] - Quote
i agree we should have more dynamic connections both from wormhole to another wormhole but would be great if more connections from k-space to wormhole and vice versa.
oh the pos is not little thing except small towers loving to use those for staging or draining wormhole off sites then move out and occupy another to take all anoms/sigs well dont see anything wrong with pos in wh except the new pos modules that gonna be added , one of them is allowed in nullsec only, why not allow it to be anchored and used i wormhole.
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
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Axloth Okiah
Future Corps Sleeper Social Club
438
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Posted - 2014.07.02 07:04:00 -
[4] - Quote
imho the way forward is to boost number and frequency of wh connections and make isolation more difficult, so: - crank up the number of random WH connections in general - dual static C4s - autospawn new holes in lets say 5-10 minutes to prevent leaving the static closed - K162 signatures show up on overlay with delay (5-10 minutes again?) - but NOT when using probes
- absolutely great would be some change/mechanic to make crashing of unwanted holes more risky. It is currently way too safe to suddenly crash a connection even with hostiles inside and thus isolate yourself from all danger. Maybe add a warp-in deviation that gradually increases with ships mass (slowboating caps, yay)? Or some deployable to mess with holes mass to make it less predictable.
also: - make black holes less ****
crazy idea, not thought through: - it would be hilarious if there was a mechanic to increase a chance of getting visitors when farming, like a chance of escalations to spawn an on-grid WH (no idea about distance, 100-200km?) leading to somebody else Sun? Maybe with some msg in local? Or add a structure to attract these escalation holes - Sleeper Reinforcements Beacon?
W-Space Realtor |
corbexx
eXceed Inc. No Holes Barred
410
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Posted - 2014.07.02 07:06:00 -
[5] - Quote
Amak Boma wrote:i agree we should have more dynamic connections both from wormhole to another wormhole but would be great if more connections from k-space to wormhole and vice versa.
The dynamics was just as example.
Amak Boma wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that Corbexx for CSM 9 - Wormholes deserve better |
Angsty Teenager
Broski North Black Legion.
487
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Posted - 2014.07.02 07:13:00 -
[6] - Quote
It would be nice if we could exempt wormhole effects from the shader settings.
Currently the shader setting has to be on high (or maybe it was at least medium) to actually show specific colors on the actual wormhole indicating what sort of system it goes to. You can still show info to get this info, but it's annoying. I also think it doesn't show the effects related to lifetime left either.
If you turn the shader settings to low you can't see these things. I like to use low settings for everything on most of my alts just for performance reasons, and it's sort of annoying to have to manually set shaders back up to high when I'm scanning.
Edit: Maybe I will try to upload to some screenshots later to show what I'm talking about if it's not clear. |
Bleedingthrough
Raptor Navy
49
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Posted - 2014.07.02 07:17:00 -
[7] - Quote
Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity.
Could we get in game information about WH-effects/class? Siggy etc. provide that information. Should be available for everyone and instantly.
Can we get ore sites that have to be probed down? Mining in w-space ... would increase the amount of targets. :-) |
Hatshepsut IV
Cascading Failure Un.Bound
119
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Posted - 2014.07.02 07:30:00 -
[8] - Quote
[quote=Bleedingthrough]Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]
No. just no.
On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Jezza McWaffle
Pandora Sphere Disavowed.
128
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Posted - 2014.07.02 07:40:00 -
[9] - Quote
Increase the number of random spawning connections between people in the same constellation as you. I think this could be interesting as then actually choosing what constellation to live in matters and it could help any new people to wormholes in choosing a low inhabited area to live. For those of us already settled it could obviously bring more PvP but the chances of connecting to the same people again can provide some fun tactics, ie seed 3 dreads into someone system while rolling for their hole to find them, and suddenly during PvP, 3 more dreads! C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Ahost Gceo
Probe Patrol Ixtab.
157
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Posted - 2014.07.02 07:41:00 -
[10] - Quote
Hatshepsut IV wrote:[quote=Bleedingthrough]Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]
No. just no.
On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again. I'm a friggin' banana. |
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Jezza McWaffle
Pandora Sphere Disavowed.
128
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Posted - 2014.07.02 07:43:00 -
[11] - Quote
Ahost Gceo wrote:Hatshepsut IV wrote:[quote=Bleedingthrough]Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]
No. just no.
On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.
I can't actually figure out a reason why this idea sounds good but give me 10 mins C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
82
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Posted - 2014.07.02 07:48:00 -
[12] - Quote
Will edit and elaborate further when I get home.
Return Ore sites to red anomalies. The WH itself moves over DT by anywhere up to a couple of km. Update BM location option: Right Click BM, Update to current co-ords or UPdate to current selected object's co-ords. Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. I don't know if this is fixed or I just haven't seen it in a while. New environment backgrounds. Make the C1 and C2 backgrounds more unique from one another. Green C1's ftw. Security Status reset. Over time sec status slowly resets back to 0.0 while you're in WH space. Standings (maybe just negative) as well. Epithal and Warp Core Stabilisers. Noctis and Mobile Tractor Unit. |
Hatshepsut IV
Cascading Failure Un.Bound
120
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Posted - 2014.07.02 07:51:00 -
[13] - Quote
Ahost Gceo wrote:Hatshepsut IV wrote:[quote=Bleedingthrough]Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]
No. just no.
On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again.
Fine.
Because seeing which sigs are new vs from downtime is a very usefull way to judge activity and sort likely WH canidates from systems with 20+ sigs.
If you jump into a system 16 hours into a day with only two new sigs its a good bet that the new sigs are potentially k162s. It makes chasing down activity to shoot at easier. Like following breadcrumbs. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Jezza McWaffle
Pandora Sphere Disavowed.
128
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Posted - 2014.07.02 07:57:00 -
[14] - Quote
Hatshepsut IV wrote:Ahost Gceo wrote:Hatshepsut IV wrote:[quote=Bleedingthrough]Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity. quote]
No. just no.
On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?
How about you support why you would say no to that? Its an idea I think will not greatly change things for good or bad, and quite honestly I've found myself sighing in the morning while staring at the siggy list knowing I'll have to scan everything down again. Fine. Because seeing which sigs are new vs from downtime is a very usefull way to judge activity and sort likely WH canidates from systems with 20+ sigs. If you jump into a system 16 hours into a day with only two new sigs its a good bet that the new sigs are potentially k162s. It makes chasing down activity to shoot at easier. Like following breadcrumbs.
This wouldn't change that, hes advocating that sigs already their before DT remain the same ID's, so any new sig gets a new ID, like it is now. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Dominus Alterai
Explorer Corps
97
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Posted - 2014.07.02 08:09:00 -
[15] - Quote
Beating a dead horse here, but for the love of raptor space jesus:
ALLIANCE BOOKMARKS.
Hopefully this might make it in when CCP revamps alliance/corp mechanics. Reducing your holes to a quivering mess since 2009. |
Viscis Breeze
No Vacancies
30
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Posted - 2014.07.02 08:11:00 -
[16] - Quote
Alliance bookmarks.
Simple fix: 10 corp divisions instead of 6? Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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corbexx
eXceed Inc. No Holes Barred
411
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Posted - 2014.07.02 08:12:00 -
[17] - Quote
Dominus Alterai wrote:Beating a dead horse here, but for the love of raptor space jesus:
ALLIANCE BOOKMARKS.
Hopefully this might make it in when CCP revamps alliance/corp mechanics.
Thats not a small thing and ccp know about that so don't worry Corbexx for CSM 9 - Wormholes deserve better |
corbexx
eXceed Inc. No Holes Barred
412
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Posted - 2014.07.02 08:18:00 -
[18] - Quote
Viscis Breeze wrote:Alliance bookmarks.
Simple fix: 10 corp divisions instead of 6?
sorry you have totally lost me apart from the fact there is 7 corp divisions, how is that going to sort allaince bookmarks. Corbexx for CSM 9 - Wormholes deserve better |
Elmonky
Titans of The Short Bus Universal Consortium
70
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Posted - 2014.07.02 08:32:00 -
[19] - Quote
I realise as I type this idea that it's not a little thing.
However I would love to be able to artificailly extend a WH lifetime via a deployable. Not by days.. but 12/24 hours would be enough. i don't know how ingrained to existing mechanics this currently is.
A way of ''owning'' a wormhole would be nice.
Wormhole Sov if you will.
An in game WH mapping tool/skill/probes - see how far the Rabbit hole goes
The ability to send scanning probes through a active wh to scan the other side. |
stup idity
51
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Posted - 2014.07.02 08:37:00 -
[20] - Quote
some things:
- revisit c1 and c2 site loot and salvage. seems too low for the effort and risk involved and c2 sites often pay less than those in c1. - personally, i'd prefer less connections to k-space and more to w-space (dual static c5 or c6 would also be ok, if c4s are rather left as they are). - create any real incentive to do industry in wh-space, start with "fixing" mining anomalies, maybe continue with changing black holes to some idustry bonus (or even giving them guaranteed/higher frequency of ore sites).
I am the Herald of all beings that are me. |
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Keith Planck
Sebiestor Tribe Minmatar Republic
809
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Posted - 2014.07.02 08:40:00 -
[21] - Quote
Making spotting wormholes based on the sig easier so it's faster to chain-out. ******* gas and data sites clogging up mah beautiful scans T.T Hold on to your butts. |
corbexx
eXceed Inc. No Holes Barred
412
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Posted - 2014.07.02 08:47:00 -
[22] - Quote
stup idity wrote:some things:
- revisit c1 and c2 site loot and salvage. seems too low for the effort and risk involved and c2 sites often pay less than those in c1.
I'm already on this I'm attually testing all the pve in wh space on sisi itsjust taking a while. Corbexx for CSM 9 - Wormholes deserve better |
Lloyd Roses
Artificial Memories Vertical.
648
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Posted - 2014.07.02 08:47:00 -
[23] - Quote
Amak Boma wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that[/quote]
It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all. So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.
So please, what does it even do!? "I honestly thought I was in lowsec"
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corbexx
eXceed Inc. No Holes Barred
412
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Posted - 2014.07.02 08:48:00 -
[24] - Quote
Keith Planck wrote:Making spotting wormholes based on the sig easier so it's faster to chain-out. ******* gas and data sites clogging up mah beautiful scans T.T
Are you using sig sizes to help scan? Corbexx for CSM 9 - Wormholes deserve better |
Lloyd Roses
Artificial Memories Vertical.
648
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Posted - 2014.07.02 08:50:00 -
[25] - Quote
Hatshepsut IV wrote:Bleedingthrough wrote:
Could we get fixed signature IDs? Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity.
No. just no.
This issue is only known to people that play around dt. Most US-players don't even know sigs do that. "I honestly thought I was in lowsec"
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corbexx
eXceed Inc. No Holes Barred
412
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Posted - 2014.07.02 08:52:00 -
[26] - Quote
Lloyd Roses wrote:Amak Boma wrote:well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.
It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that
It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all. So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.
So please, what does it even do!?[/quote]
I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.
Corbexx for CSM 9 - Wormholes deserve better |
Zara Arran
Aperture Harmonics No Holes Barred
75
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Posted - 2014.07.02 09:12:00 -
[27] - Quote
Non-WH specific things:
Overview: Setting up the overview correctly is a pain.. This should be made easier, less tideous. And if you say "all ships" would be great that when CCP release a new ship, its automatically included in that overview ;) It's great that you can tweak something to the amount of detail that is now possible.
If CCP are not convinced this is needed, ask them to once set-up an overview for when flying logistics (on a character that also has contacts with standings).
Fleet Broadcast settings: The ability to save your broad cast settings, maybe even tie them to a ship type or even integrate it with the overview. Even if you just had a right click dropdown menu to select 'armor logi' or 'shield logi' or 'dps' etc would help: set-up once, save, and you got your custom pre-set broadcast settings.
chat channels: The way the interface is set up now, if you get too many (corp, alliance, local, your intel channel, a logi channel, some public channels, than maybe you have some social channels etc), you can't read the tabs no more, or they are just hidden.. or, it blocks your entire screen. Also chat channels seem to change positions every time you log in.. "local" sometimes is not the first channel, and alliance/corp is somewhere in the middle.. I would like to be able to adjust the position as well.
Possible solution: Would be great if you could group some chats in one tab (public channels of other corporations), group a tab for private convo's, have the tabs not horizontally next to one another, but vertically (so you can read more than jsut 2 letters).
Email: Would be great to have a search function in your email. And I personally (but maybe I am the only one), would like to be able to not just tag an email with a label, but to just drag them to a folder. Also, would be great to improve mailing list moderation. |
Elmonky
Titans of The Short Bus Universal Consortium
70
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Posted - 2014.07.02 09:15:00 -
[28] - Quote
Zara Arran wrote:Non-WH specific things: Overview:Setting up the overview correctly is a pain.. This should be made easier, less tideous. And if you say "all ships" would be great that when CCP release a new ship, its automatically included in that overview ;) It's great that you can tweak something to the amount of detail that is now possible. If CCP are not convinced this is needed, ask them to once set-up an overview for when flying logistics (on a character that also has contacts with standings). Fleet Broadcast settings:The ability to save your broad cast settings, maybe even tie them to a ship type or even integrate it with the overview. Even if you just had a right click dropdown menu to select 'armor logi' or 'shield logi' or 'dps' etc would help: set-up once, save, and you got your custom pre-set broadcast settings.chat channels:The way the interface is set up now, if you get too many (corp, alliance, local, your intel channel, a logi channel, some public channels, than maybe you have some social channels etc), you can't read the tabs no more, or they are just hidden.. or, it blocks your entire screen. Also chat channels seem to change positions every time you log in.. "local" sometimes is not the first channel, and alliance/corp is somewhere in the middle.. I would like to be able to adjust the position as well. Possible solution: Would be great if you could group some chats in one tab (public channels of other corporations), group a tab for private convo's, have the tabs not horizontally next to one another, but vertically (so you can read more than jsut 2 letters). Email:Would be great to have a search function in your email. And I personally (but maybe I am the only one), would like to be able to not just tag an email with a label, but to just drag them to a folder. Also, would be great to improve mailing list moderation.
If I could like this more than once i would. Needs more likes
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thetwilitehour
GoonWaffe
261
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Posted - 2014.07.02 09:35:00 -
[29] - Quote
corbexx wrote:
I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.
Here is how it should work: It generates a static wormhole, just like any w-space system.
Or if that is too strong, maybe the level of it determines how long it takes for a new one to spawn after the old one collapses due to mass/time.
There should also be a disposable deployable that does the same thing, and works in k-space and w-space, which could require fuel possible (LO or heavy water or stront or who cares)
CCP should give up the ghost on the whole ice thing, and add some random ice anoms to W-space
A structure only anchorable in w-space that reduces the build cost of T3s only, similar to the build cost reductions offered by the new pos structures in Crius.
Actually rebalance T3s, make them what they are supposed to be, modular ships: what this means is you never need a depot to refit, you can refit on the fly, even while in warp.
Also probably nerf T3s stats somewhat in terms of raw dps and ehp, but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)
Allow people who anchor a TCU to "name" their system. I know you pubbies love to name your holes weird things.
A depoyable that is disposable, that extends the time or mass of a wormhole.
A rig or low slot item that reduces the mass of a ship (hopefully enough that battleships could enter into C2s)
A new high slot item for titans that allows them to "anchor" a wormhole, and instead of the mass of the wormhole being used up the titans fuel is used up as ships pass through the hole (only would work from k-space -> space obviously)
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Elmonky
Titans of The Short Bus Universal Consortium
70
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Posted - 2014.07.02 09:38:00 -
[30] - Quote
thetwilitehour wrote:[quote=corbexx]
CCP should give up the ghost on the whole ice thing, and add some random ice anoms to W-space
Actually rebalance T3s, make them what they are supposed to be, modular ships: what this means is you never need a depot to refit, you can refit on the fly, even while in warp.
Also probably nerf T3s stats somewhat in terms of raw dps and ehp, but add some new subsystems, a logistic subsystem, and a mass reduction subsystem (probably a navigation one) then use this as a blueprint for adding new T3s, i.e. frigate and battleship (a t3 frigate that could be a command ship for frigate roams would be particularly nice to have)
Allow people who anchor a TCU to "name" their system. I know you pubbies love to name your holes weird things.
A depoyable that is disposable, that extends the time or mass of a wormhole.
agreed on above points |
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