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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Winthorp
2611
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Posted - 2014.08.23 02:34:00 -
[421] - Quote
Paikis wrote:I know this isn't going to be a popular suggestion, but it needs to be made.
It really wouldn't be popular at all and not something i think even benefits us at all. How would this change even make WH space better, can you elaborate on design goals and subsequent adaptions and outcomes? Also why does it need to be made? |
Winthorp
2611
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Posted - 2014.08.23 02:36:00 -
[422] - Quote
Hatshepsut IV wrote:Ability to tell if a module or drone is damaged at a glance from CHA/PHA
Hmm interesting idea, maybe a damaged module could appear fractured or splintered on your HUD. |
Hatshepsut IV
Cascading Failure Un.Bound
232
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Posted - 2014.08.23 02:41:00 -
[423] - Quote
Winthorp wrote:Hatshepsut IV wrote:Ability to tell if a module or drone is damaged at a glance from CHA/PHA Hmm interesting idea, maybe a damaged module could appear fractured or splintered on your HUD.
That or a red bar/dot something to indicate something's not a 100 percent mod. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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Architeuthis Rex
Sefem Velox Swift Angels Alliance
17
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Posted - 2014.08.26 11:28:00 -
[424] - Quote
More on the Scanning Interface, not so much wormholes per say, but I'd like to have the arrows around the probes made 3D, so that that you don't get to the point where you are scanning and have to click a 1px thick arrow to move the probes (or you could just rotate the screen), small little thing but it would be a nice little tweak. |
Elyas Crux
Sefem Velox Swift Angels Alliance
1
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Posted - 2014.08.27 07:20:00 -
[425] - Quote
Can W-Rs give a bonus to rocket damage because they currently affect all small turrets and light missiles (including RLML but there is a UI bug that stops it being displayed). I understand why small drones are not included but rockets being left out seems more like an oversight than a decision. |
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CCP Fozzie
C C P C C P Alliance
11178
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Posted - 2014.08.27 11:11:00 -
[426] - Quote
Elyas Crux wrote:Can W-Rs give a bonus to rocket damage because they currently affect all small turrets and light missiles (including RLML but there is a UI bug that stops it being displayed). I understand why small drones are not included but rockets being left out seems more like an oversight than a decision.
The W-R effect does apply to Rockets (although they suffer the same display issue as light missiles). If you find a system where that bonus is not working please file a bug report and we'll look into it. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Moloney
Mass Effect Enterprises
75
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Posted - 2014.08.27 16:33:00 -
[427] - Quote
1. Remove mass based Jumps 2. Remove Frigate sized WHs or make them collapsible 3. Revert all WH mechanics apart from Blackholes 4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.
Edit: Forgot one. Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again. |
Arya Regnar
Darwins Right Hand
551
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Posted - 2014.08.28 00:41:00 -
[428] - Quote
Moloney wrote:1. Remove mass based Jumps 2. Remove Frigate sized WHs or make them collapsible 3. Revert all WH mechanics apart from Blackholes 4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.
Edit: Forgot one. Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again. I second this. I always told people he was a monster and they laughed. Nobody is laughing now.
EvE-Mail me if you need anything. |
ROSSLINDEN0
Origin. Black Legion.
268
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Posted - 2014.08.29 00:32:00 -
[429] - Quote
Moloney wrote:1. Remove mass based Jumps 2. Remove Frigate sized WHs or make them collapsible 3. Revert all WH mechanics apart from Blackholes 4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.
Edit: Forgot one. Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again.
I like this guy, add on Rise to your list and ill have your babes |
TomyLobo
U2EZ
136
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Posted - 2014.08.29 06:13:00 -
[430] - Quote
Seems like wh space is even more connected that highsec atm. Every system has at least 5 to 7 whs. |
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Kynric
Sky Fighters
158
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Posted - 2014.08.31 19:37:00 -
[431] - Quote
It would be nice if the frigate sized wormholes had a different appearance than other wormholes. Perhaps they could have an oval/eyeball/squeezed down circle shape rather than the usual round shape to set them apart visually. Currently there is no way to tell from the k162 side if you will be able to jump through or not prior to approaching it and trying it out. |
Sinwalker
Anomalous Existence Low-Class
13
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Posted - 2014.08.31 19:57:00 -
[432] - Quote
Kynric wrote:It would be nice if the frigate sized wormholes had a different appearance than other wormholes. Perhaps they could have an oval/eyeball/squeezed down circle shape rather than the usual round shape to set them apart visually. Currently there is no way to tell from the k162 side if you will be able to jump through or not prior to approaching it and trying it out.
Naw, it's cool my proteus is just decloaked on this wormhole like an idiot trying to jump thru it. Even putting it in the show info would be great. So doge! Much wow!
And yes, now my home system has 7 connecting wormholes and it's just tumbleweeds. Scanned 28 wormholes just this morning, the maps are getting a bit ridiculous. |
Kynric
Sky Fighters
158
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Posted - 2014.08.31 21:11:00 -
[433] - Quote
Sinwalker wrote: And yes, now my home system has 7 connecting wormholes and it's just tumbleweeds. Scanned 28 wormholes just this morning, the maps are getting a bit ridiculous.
To me the problem is not the number of connections, rather that almost all of them are empty. It is an important distinction as the solutions might be very different depending on how the problem is defined. |
Aquila Sagitta
Blue-Fire
446
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Posted - 2014.08.31 22:27:00 -
[434] - Quote
Obviously ccp just needs to reduce the number of wh systems by 50% or more Blue-Fire Best Fire |
Kirasten
No Vacancies
64
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Posted - 2014.08.31 22:39:00 -
[435] - Quote
The problem with this patch is that people are leaving in mass. Wormholes are more ghost towns than they were before.
One could go on and on about how frigate sized holes are useless to w-space, and a regenerating cruiser sized hole would have at least allowed us to fly meaningful boats. Or about how the jump mass changes occasionally bring content to a screeching halt.
Most of the other changes I think people would adapt around. With the increased risk and tedium (whether real or imagined), the real problem has and always will be, less people living in wormholes because of these changes. |
MaxDEL
Quantum Explosion E X P L O S I O N
106
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Posted - 2014.09.01 04:52:00 -
[436] - Quote
Return API Statistics back. This will facilitate the move in W-Space and more pvp. And burn Fozzie ))) He's just a talker, who does not know this game. |
epicurus ataraxia
Lazerhawks
1183
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Posted - 2014.09.01 15:19:00 -
[437] - Quote
Jez Amatin wrote:just a thought, why not make it so you can probe wrecks down?
Because it has always been recognised as a really bad idea.
Coupled with the fact that, there would be no point in there being low signature ships, no need to scan signatures down, no need to scan ships down when the site is no longer a sig but someone is coming to salvage/loot
Infinite free kills until there is no one left to kill.
So in short an even worse change than they have just done, we probably should expect to see it implemented next week, as bad ideas seem to rise to the top of the pile. There is one EvE. Many people. Many lifestyles. WE are EvE |
Trinkets friend
Sudden Buggery
1602
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Posted - 2014.09.02 00:24:00 -
[438] - Quote
How's about....
- When you are doubletapped, no splash screen comes up that you have to manually close? I suspect this has NEVER been mentioned before, so I'm just going out on a limb here.
- my suggestion is Aura says in her sexy cosmopolitan voice "You are polarised." Mmmm, I can imagine sitting there spanking the jump button (as i call it) having a distant-sounding female berate me for being polarised.
- Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.
J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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Hatshepsut IV
Cascading Failure Un.Bound
254
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Posted - 2014.09.06 16:23:00 -
[439] - Quote
Trinkets friend wrote:How's about....
- Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.
I might be remembering wrong but I believe Fozzie mentioned this during the last WH townhall and he said they would like too but its a little complex.
You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
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scorchlikeshiswhiskey
interstellar initiative Incorporated
247
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Posted - 2014.09.06 18:03:00 -
[440] - Quote
Hatshepsut IV wrote:Trinkets friend wrote:How's about....
- Timers for your polarisation, similar to aggro. The icon should be of two hands coming in from left and right and gripping a circle, representing that you cannot jump through the hole. It should be red, of course, and flash a lot.
I might be remembering wrong but I believe Fozzie mentioned this during the last WH townhall and he said they would like too but its a little complex. The server already keeps track of your timers, it's just behind the scenes to keep the lines of code down. Or so I would imagine. However, why not add a bit of code so that the players can enable a visible timer for the system they are in, and have that particular portion run client-side so the player can choose that option if their particular rig can handle the load? Is it a small, niche thing? Yes. But this is a thread for little things....
On a somewhat related note, it strikes me that if CCP would release some details about their code, just the basics, any coders/programmers that play Eve could write and submit code like this to CCP for review and implementation. The idea being that I write a code for visible timers to be displayed from client-side, I submit it to CCP and they review it for safety/compliance stuff and input their proprietary lines of code and release it. Basically like an app, but CCP is the only entity doing the releasing. So instead of having threads for "little things" that we would like CCP to do, we could code them ourselves and forward them to CCP, thus decreasing their total workload and hopefully increasing the number of little things that get implemented. To reduce the spam load, CCP could pick and choose the little things that they are willing to accept code for as well. Just a thought, and I know it will probably never happen.
More coffee..... |
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Aquila Sagitta
Blue-Fire
467
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Posted - 2014.09.06 18:20:00 -
[441] - Quote
Detach Map view zoom from in space view zoom. As I'm scanning I constantly switch between map view and inspace view to visually inspect wh's I scan. This means I'm constanly zooming in when coming out of map view and zooming out when I go back to scanning.
Could you please make the map view remember what zoom level you were at. Blue-Fire Best Fire |
Asayanami Dei
Adhocracy Incorporated Adhocracy
751
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Posted - 2014.09.12 11:24:00 -
[442] - Quote
We are working on consolidating the list, should have something soon to show you guys soon(tm). I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
388
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Posted - 2014.09.12 13:02:00 -
[443] - Quote
I remember making a list last time that was completely ignored (minus changing black holes).
It's a trap. |
Maduin Shi
Perkone Caldari State
101
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Posted - 2014.09.13 06:40:00 -
[444] - Quote
Noxisia Arkana wrote:I remember making a list last time that was completely ignored (minus changing black holes).
It's a trap.
This list will have CSM backing and hopefully will be brought to the devs at the CSM summit. A good chunk of it could make it into a dev cycle. |
Ktersida Nyn'Amanyn
Querschlaeger
5
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Posted - 2014.09.13 09:11:00 -
[445] - Quote
Asayanami Dei wrote:We are working on consolidating the list, should have something soon to show you guys... soon(tm).
I hope you added something to your list, that WH space get something that k-space demands in addition to T3s. Anything else is more or less unimportant to improve the situation WH space. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
759
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Posted - 2014.09.13 09:24:00 -
[446] - Quote
Ktersida Nyn'Amanyn wrote:Asayanami Dei wrote:We are working on consolidating the list, should have something soon to show you guys... soon(tm). I hope you added something to your list, that WH space get something that k-space demands in addition to T3s. Anything else is more or less unimportant to improve the situation WH space. "More industry things based on W-space resources" is on the list if that's what you mean? I'm a leaf on the wind, watch how I-- THE CAPACITOR IS EMPTY Youtube: http://www.youtube.com/user/asayanami Twitter: https://twitter.com/Asayanami Twitch: http://www.twitch.tv/Asayanami
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Maduin Shi
Perkone Caldari State
102
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Posted - 2014.09.13 09:55:00 -
[447] - Quote
Asayanami Dei wrote:Ktersida Nyn'Amanyn wrote:Asayanami Dei wrote:We are working on consolidating the list, should have something soon to show you guys... soon(tm). I hope you added something to your list, that WH space get something that k-space demands in addition to T3s. "More industry things based on W-space resources" is on the list if that's what you mean?
YES, if possible more salvage consumption by T3 industry besides MNR's. Also, lowsec got a specialty POS array for building capitals. There should be some competitive advantage for building sleeper technology in w-space. Ideally, the whole T3 production chain including hulls and subsystems should be the most cost-effective to produce in w-space and not have any involvement with highsec. Maybe like a large increase in salvage consumption and then add a partially offsetting ME bonus to the POS arrays involved in T3 production (but only specific to T3 subsystems and hulls) if they are anchored in a J-system.
tl;dr anything to get more active towers into w-space and make sites more worthwhile to run without creating an isk faucet. |
Ktersida Nyn'Amanyn
Querschlaeger
5
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Posted - 2014.09.13 11:12:00 -
[448] - Quote
Asayanami Dei wrote:Ktersida Nyn'Amanyn wrote:Asayanami Dei wrote:We are working on consolidating the list, should have something soon to show you guys... soon(tm). I hope you added something to your list, that WH space get something that k-space demands in addition to T3s. Anything else is more or less unimportant to improve the situation WH space. "More industry things based on W-space resources" is on the list if that's what you mean?
Exactly, wh space should provide resources that k-space needs like we in wh space need pos fuel, ore for Caps and moongoo for T2 prod and so on. That will really increase the value of low and high class wh space. At the moment there is nothing that the k-space inhabitants need from w-space except T3s and the demand for them isn't high enough to make a good economic base for 2500 w-space solar systems.
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Lax Aivo
State War Academy Caldari State
3
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Posted - 2014.09.14 11:39:00 -
[449] - Quote
Finding the changes to wormspace very hard to tolerate at the moment.
Spent the weekend collapsing unwanted wormholes to secure the corps system, log off for a few hours only to find more wormholes have spawned.
The frequency of spawn rate I find completely ridiculous. What's more is the Q003 small ship wormholes usually leading to nullsec we cannot collapse without having to ram countless frigates through it which is such a time waste. I don't understand the point of the Q003, nullseccers can only bring frigs through from their side which is then a drastically unfair pvp playing field for them as the wormhole pilots have the ability to use any ship type. Therefore I have yet to see anyone using the Q003 from the nullsec side. We can't get rid of it, so whats the point?
Also noticed that despite the risk factor going up the spawn rates of anomalies seems to have worsened. Few of my corp have now stopped subscribing to Eve. Is CCP trying to kill this MMO off on purpose?
Wormspace needs further tweaks to ensure balance. I read that these changes were to entice more people to wormspace. Those who I have spoken to from other corps are ready to move back to K-space or quit Eve completely. Nice job. |
Lax Aivo
State War Academy Caldari State
3
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Posted - 2014.09.14 11:41:00 -
[450] - Quote
Moloney wrote:1. Remove mass based Jumps 2. Remove Frigate sized WHs or make them collapsible 3. Revert all WH mechanics apart from Blackholes 4. Get a Dev to play in WHs for 6 months to a year before going anywhere near the WH code base ever again.
Edit: Forgot one. Fire Fozzie for a complete lack communication skills. Or give his sick leave until he can read again.
Just spotted this post, well said.
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