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Astrid Vaille
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.07.02 15:43:00 -
[1] - Quote
I was mining in one of the tutorial missions when a "Serpentis Harvester" showed up. My drones blew it up and the wreck was yellow. Show Info showed that the wreck belonged to another player in the system. If I took the ore from the wreck would that other player have the right to blow up my ship? Wouldeveryone have the right to blow up my ship? For how long? |
Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
79
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Posted - 2014.07.02 15:45:00 -
[2] - Quote
If you turned suspect, you'd be available for everyone to shoot for 15min. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2063
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Posted - 2014.07.02 15:50:00 -
[3] - Quote
If you killed that rat wreck should be white. And if you have your safety switch set to green it would prevent you from looting yellow wreck and gaining suspect flag anyway so you were "safe". I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Ethikos
SniggWaffe WAFFLES.
41
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Posted - 2014.07.02 16:01:00 -
[4] - Quote
If your doing one of the tutorial missions I am going to assume you were in one of the starter systems. Was the security status of the system above .5? If so, engaging another player who didnt engage you first would result in you being attacked (and destroyed) by CONCORD. There are a couple of exceptions to that such as war declarations, but lets leave that off for now. With all that being said, are you double sure it was not a NPC?
In answer to your direct question, lets assume you were in low sec and engaged in PvP (outside of one of the boundary cases like war declaration). You basically get a couple of timers.
- Weapons Timer: The first and fastest is a weapons timer. After you last shot / hostile module is deactivated your weapons timer count down starts. It lasts for 60 seconds. During that 60 seconds you can not dock or use a star gate.
- Limited Engagement Timer: If someone attacks you (or you attack someone), a limited engagement timer is generated. It allows the person being attacked to return fire without being penalized regardless of the security status of the system they are. In other words, attack someone in high sec and they can fight back without worries about CONCORD.
- Suspect Timer: If you engage another pilot's ship, you generate a 15 minute timer. During that 15 minute timer any other pilot can attack you freely.
- Criminal Timer: If you engage another pilot's pod (usually if you engage you kill it), you generate a 15 minute timer. During that 15 minute timer any other pilot can attack you freely and if you jump into high sec (above .5 security) CONCORD will kill you. https://forums.eveonline.com/default.aspx?g=posts&t=266074 - Sniggwaffe (Waffles)
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Daniel Plain
Science and Trade Institute Caldari State
2044
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Posted - 2014.07.02 16:23:00 -
[5] - Quote
Astrid Vaille wrote:I was mining in one of the tutorial missions when a "Serpentis Harvester" showed up. My drones blew it up and the wreck was yellow. Show Info showed that the wreck belonged to another player in the system. If I took the ore from the wreck would that other player have the right to blow up my ship? Wouldeveryone have the right to blow up my ship? For how long? yes, everyone would have the right to blow up your ship for 15 minutes. looting yellow wrecks or containers is considered stealing and will make you go suspect. more on this: https://wiki.eveonline.com/en/wiki/Crimewatch#Suspect_Timer
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Vincenzo Arbosa
Locust Assets
48
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Posted - 2014.07.02 16:58:00 -
[6] - Quote
Regarding the crimewatch mechanics at that link, it states and I understand that "assisting a player with a Criminal flag" will net you your own Criminal flag and result in a visit from Concord for both players.
A fight between players A->B where A is flagged a criminal, has the potential to flag player C as a criminal if he aids A during this gank.
My understanding is that "assistance" in this statement refers to either an outright joining-in into the combat (so Player C intervenes and shoots at player B, or points/scrams him as well), or targeted logi help like shield reps on the criminal or what have you. Is that right?
Does this definition of assistance also include more passive means of assistance, like shield harmonizing links? "Leave the gun. Take the cannoli."-á |
J'Poll
CDG Playgrounds
4087
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Posted - 2014.07.02 17:00:00 -
[7] - Quote
I just wonder why people ask this question AFTER setting their own safety system to yellow or red.
Is it just me that if I turn down/off a safety system I first read up on what can / will happen. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
J'Poll
CDG Playgrounds
4087
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Posted - 2014.07.02 17:02:00 -
[8] - Quote
Ethikos wrote:If your doing one of the tutorial missions I am going to assume you were in one of the starter systems. Was the security status of the system above .5? If so, engaging another player who didnt engage you first would result in you being attacked (and destroyed) by CONCORD. There are a couple of exceptions to that such as war declarations, but lets leave that off for now. With all that being said, are you double sure it was not a NPC?
In answer to your direct question, lets assume you were in low sec and engaged in PvP (outside of one of the boundary cases like war declaration). You basically get a couple of timers.
- Weapons Timer: The first and fastest is a weapons timer. After you last shot / hostile module is deactivated your weapons timer count down starts. It lasts for 60 seconds. During that 60 seconds you can not dock or use a star gate.
- Limited Engagement Timer: If someone attacks you (or you attack someone), a limited engagement timer is generated. It allows the person being attacked to return fire without being penalized regardless of the security status of the system they are. In other words, attack someone in high sec and they can fight back without worries about CONCORD.
- Suspect Timer: If you engage another pilot's ship, you generate a 15 minute timer. During that 15 minute timer any other pilot can attack you freely.
- Criminal Timer: If you engage another pilot's pod (usually if you engage you kill it), you generate a 15 minute timer. During that 15 minute timer any other pilot can attack you freely and if you jump into high sec (above .5 security) CONCORD will kill you.
For null sec, none of the above apply except for the weapons timer.
For high sec, engaging another players ship generates a Criminal Timer not a Suspect Timer (almost certainly resulting in CONCORD death for the aggressor) unless its one of the boundary conditions (war declarations etc).
Ethikos, 2nd time I catch you on not READING the OP.
Clearly states in the OP a NPC warped in, so why ask the question.
Serpentis Harvester = NPC rat belonging to...guess what the Serpentis.
Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2063
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Posted - 2014.07.02 17:03:00 -
[9] - Quote
It's just you J'Poll you weirdo! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Tau Cabalander
Retirement Retreat Working Stiffs
3799
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Posted - 2014.07.02 17:52:00 -
[10] - Quote
For reference:
Flowchart - Consequences of PvP in EVE Online
Crimewatch Quick References: * Flags * Consequences
Dev Blog - CCP Masterplan - Introducing the new and improved Crimewatch |
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voetius
BITB Support Services
238
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Posted - 2014.07.02 17:54:00 -
[11] - Quote
Astrid Vaille wrote:I was mining in one of the tutorial missions when a "Serpentis Harvester" showed up. My drones blew it up and the wreck was yellow. Show Info showed that the wreck belonged to another player in the system. If I took the ore from the wreck would that other player have the right to blow up my ship? Wouldeveryone have the right to blow up my ship? For how long?
I'm not disputing the accuracy of what you have said but there are a couple of things that seem odd about it and perhaps there are some details you have omitted?
The Harvester is a type of "hauler rat" and I always understood that they only appeared in asteroid belts, i.e. the fixed system belts, as opposed to mission deadspace.
Secondly, yellow wrecks in a mission deadspace are typically if you are not the "owner" for want of a better word of the mission deadspace. E.g. I once accepted a mission on one of my alts that the alt couldn't do because of lack of skills, so I got a bookmark and contracted it to this character, then did the mission for my alt. All the wrecks are yellow and show info says they "belong" to my alt. So it iasn't the person getting the "final blow" that owns the wreck, if you are in a mission deadspace that "belongs" to someone else. I've confirmed this behaviour on different occasions.
Another way to lose ownership of a wreck when you get the final blow is to be in a fleet with someone who owns the mission deadspace and they leave the solar system and come back. Any final blow when they are out of system will mean that the wreck is yellow. You can get around this by asking them to come back and set the wreck to blue.
My best guess from what you've said is that you accepted a fleet invite from someone so you could mine in a mission deadspace that belonged to the other player and they dropped out of fleet once you were there and / or left the solar system and came back. If you do that in a normal mission and they hand the mission in then the mission deadspace and all gates, asteroids etc should disappear. |
Astrid Vaille
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.07.02 18:05:00 -
[12] - Quote
Thanks for the replies everyone. There is a lot of helpful information here.
To clarify, I was in one of the tutorial missions, where you have to go through a gate. I was mining in there when 2 NPC's appeared. They didn't seem to be connected to any mission objective, they just showed up. The wreck was definitely tagged as belonging to another player, who was in the system at the time. Maybe he shot at it in one of the asteroid belts?
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Ethikos
Sniggwaffe WAFFLES.
41
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Posted - 2014.07.02 18:23:00 -
[13] - Quote
J'Poll wrote:
Ethikos, 2nd time I catch you on not READING the OP.
Clearly states in the OP a NPC warped in, so why ask the question.
Serpentis Harvester = NPC rat belonging to...guess what the Serpentis.
Op was in a tutorial mission (always highsec) and shooting a NPC.
Ergo, only 2 timers applies: log off timer because he/she engaged a NPC, weapon timer of 60 seconds on last shot of drones.
If true that wreck was yellow and looted from, it would add the 15 min suspect timer during which you are a free target for anybody.
First, the OP specifically stated after they blew up the wreck they checked and it was tagged as another player wreck. Yes its clear it was an NPC, my question was geared to clarifying what the OP meant.
Second, this is the second time I have caught you trying to call out people who are only trying to help new players. Perhaps you should focus your efforts on that as well. https://forums.eveonline.com/default.aspx?g=posts&t=266074 - Sniggwaffe (Waffles)
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2073
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Posted - 2014.07.02 20:05:00 -
[14] - Quote
Astrid Vaille wrote:To clarify, I was in one of the tutorial missions, where you have to go through a gate. I was mining in there when 2 NPC's appeared. They didn't seem to be connected to any mission objective, they just showed up. The wreck was definitely tagged as belonging to another player, who was in the system at the time. Maybe he shot at it in one of the asteroid belts?
If he would killed rat at belt wreck would be at belt not in your mission. And since your mission had gate it couldn't be one of those missions when you just have to bring ore from wherever. Unless you meant gate as stargate between systems but in this case I'm not sure if tutorial sends you outside of rookie system, I did only a few of newbie missions almost 3 years ago.
Either way, if you have your safety switch set to green you won't be able to get into any trouble by accidentally doing something that would get you suspect or criminal flag.
Btw: safety set to yellow prevents you from doing things that would get you flagged as criminal but you will be able to get suspect flag. So until you will understand how it all works my advice would be to fly with green setting.
Or set it to red and boost your learning speed by factor of 500 :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Oraac Ensor
School of Applied Knowledge Caldari State
544
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Posted - 2014.07.03 00:32:00 -
[15] - Quote
Ethikos wrote:J'Poll wrote:
Ethikos, 2nd time I catch you on not READING the OP.
Clearly states in the OP a NPC warped in, so why ask the question.
Serpentis Harvester = NPC rat belonging to...guess what the Serpentis.
Op was in a tutorial mission (always highsec) and shooting a NPC.
Ergo, only 2 timers applies: log off timer because he/she engaged a NPC, weapon timer of 60 seconds on last shot of drones.
If true that wreck was yellow and looted from, it would add the 15 min suspect timer during which you are a free target for anybody.
First, the OP specifically stated after they blew up the wreck they checked and it was tagged as another player wreck. Yes its clear it was an NPC, my question was geared to clarifying what the OP meant. As for the timer answer itself, it gave the OP the majority of timers that can be generated and the differences between those timers based on the security status system they are in. Second, this is the second time I have caught you trying to call out people who are only trying to help new players. Perhaps you should focus your efforts on providing helpful posts as well. This is the second time I have caught you disputing the fact that you have not answered the OP's questions but instead answered questions that the OP didn't ask.
OP asked 3 very simple questions about the consequences of taking from a yellow wreck but all your information was in regard to engaging in combat with another player.
To the OP: when asking a question, please be as specific as you can - that way we can offer more accurate advice. Don't just say "a mission" - tell us which mission. My guess here is that you were doing Mission 2 in Making Mountains of Molehills and had to jump into another system because all the belts in the tutorial system were mined out. |
Ethikos
Sniggwaffe WAFFLES.
41
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Posted - 2014.07.03 00:39:00 -
[16] - Quote
Guess not ... in that case. More tears please. https://forums.eveonline.com/default.aspx?g=posts&t=266074 - Sniggwaffe (Waffles)
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Major Trant
CTRL-Q Iron Oxide.
850
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Posted - 2014.07.03 13:36:00 -
[17] - Quote
You do not get a weapons timer for shooting an NPC and can freely jump / dock right after.
If the NPC wreak was yellow you cannot loot it without getting a suspect flag and becoming shootable. If your drones killed it, it would have appeared white, if it didn't that was a bug, possibly just a UI bug and you could have looted it without getting the suspect flag, but I wouldn't risk it.
However, it is possible that another player was shooting at the same NPC and got the killing blow. It is the killing blow that decides ownership. Although being in corp or fleet with him, results in shared ownership. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
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