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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Dhaq
Anonymous Posters
27
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Posted - 2014.07.21 00:17:00 -
[931] - Quote
Skia Aumer wrote: EVE is more than a game. Why do you think people like The Mittani play it? Not to shoot red crosses for sure, so why? Cause in EVE we have a huge social experiment and it's amazingly interesting to watch it evolves. And guess what? In merely several years we've managed to repeat the history of the mankind from the Age of Discovery to the present. Dont you see the analogy between the current real life political map and EVE sov map? The forum dosnt allow for RL political discussion, so I'm not going into details. But seriously, the two worlds have very much in common. And the thing is - if we keep this frightfully accurate model (which is EVE) running for some time more, we have a chance to look into the future if our RL world.
Call me a madman, but if there's a 1% chance this time machine will work, then it's worth trying. But if they change the rules, for the sake of "fun" or whatever, the precious model can get broken, and EVE turns into a mere game.
This is unfortunately accurate. Part of me doesn't want anything to change just so we can see how things would play out. It like looking into a little snow globe where one EVE year is equal 200 RL years. It is pretty awesome to see it unfold.
Mankind's future hangs in the balance on what happens within the next year in New Eden. The future is written in the systems of EVE. |
Alavaria Fera
GoonWaffe
6237
|
Posted - 2014.07.21 00:52:00 -
[932] - Quote
I don't think progodlegend will approve of any unity government with us dirty blobbers ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Carniflex
StarHunt Mordus Angels
259
|
Posted - 2014.07.21 06:33:00 -
[933] - Quote
Alavaria Fera wrote: This is a pretty great solution: garbage space and collecting a ton of it then renting it out
Would it be better with tons of good space and then renting it out? In my opinion - no. The quality of space in itself is of secondary concern although it contributes to the current situation in that regard that no one but some n00b renters does not want to live in there. Established players can get better or more convinient income by farming FW or Incursions. Other than the few that are farming anoms in their smart-bombing motherships in select few systems.
A note about NPC null sec. With all the boosts to empire low sec it is slowly turning into the "low sec without boosts but with bubbles and bombs". Same boosts that have been applied to regular low sec should be applied there as well. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Anthar Thebess
597
|
Posted - 2014.07.21 06:55:00 -
[934] - Quote
Manfred Sideous wrote:Sup bros and broettes.
So you all know CCP is actually working on all this right now. They are just giving it to us in small digestible pieces. The industry changes they are making is feeding in to a much larger picture. This as well as all the anchorable units like Mobile Tractor beams and etc. 2015 will be the year just believe with me just believe. This conversation ITT however is important we are helping them see new options , poke holes in existing theories and ideas. We all have to understand I am sure CCP developers have alot they would like to say on this subject. However I am sure they understand its better to let this conversation happen organically versus wading in and injecting bias. They are watching bros so lets keep this going.
Manfred , i was very enthusiastic about eve , for a very long time. I was trying to get some stuff fixed, some stuff changed , and what more important , keep my friends in this game , and pull new players.
Now i cannot honestly say this is still true. I'm a bit angry , well more than a bit , about current situation. What you say : " 2015 will be the year just believe with me just believe " sounds good at first glance. Unless you take into consideration few things : - THIS IS A GAME - we have now 07/ 2014 - we are not talking about upcoming changes , we are talking about things that CCP PROBABLY will do in 2015. - This will not be January of 2015 , but probably DECEMBER - even if this will be DECEMBER 2015 we have no idea what will be changed, to what degree , and if those will be things that we want ( we are talking about CCP, they are "masters" of planing after all , and no unexpected things happen , no rework, re balance , re everything else than people want ... is ever done. Right?)
Now very simple question. When you take into consideration that THIS IS A GAME , we have now 07/2014 , and CCP will PROBABLY do some changes in DECEMBER 2015 , those changes will be again not the stuff people need / ask , just some things that needs to be rebalanced few times in order to be even named by CCP "WORKING AS INTENDED(TM)". Tell me WHY for the next 17 months PEOPLE SHOULD PLAY EVE. This is serious question - because i have no argument to all my friends that are leaving this game. After this weekend , more of my friends stopped to play eve - and all those people are pulling more people from this game. I simply cannot find argument to hold them in this game.
Your post actually made the situation even worst , because many people read it , and what should i say to them. WAIT, DON'T GO - in the next 17 months something will change CCP way.
Those people want fun, and they want fun now. Something that EVE is not able to provide any more. If not you can someone from CCP can provide me this reason , as right now im trying to persuade still few guys , to not "GO AWAY".
You just took all my arguments.
Support Needed : Jump Fuel Consumption |
Zappity
Stay Frosty. A Band Apart.
1229
|
Posted - 2014.07.21 07:09:00 -
[935] - Quote
Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it. Zappity's Adventures for a taste of lowsec. |
Anthar Thebess
598
|
Posted - 2014.07.21 07:13:00 -
[936] - Quote
But can you provide me something that will help me keep my friends in game. Now they just saying - why do you even play , for next 1 and a half year NOTHING WILL CHANGE - and even then this will be again changes made by CCP , not players. This will be again bugged ...
Just a reason why ... Support Needed : Jump Fuel Consumption |
Corraidhin Farsaidh
Hello-There
621
|
Posted - 2014.07.21 07:40:00 -
[937] - Quote
I posted a simple idea in another thread along these lines. How about simply removing sov structures and making system control actually come from controlling the system with players and ships? Perhaps gate control system plexes similar to FW plexes could be used to provide a corp governance over a gate. Control all gates and you control the system. Make it a plex like a deaspace plex and aggressors then need to fight their way through defenses (and can in turn defend their rearguard) to gain control. In addition some kind of structure or module would be required to prevent forces bridging into a system. Make them fight their way in with beachheads at gates etc. Spread the combat across multiple fleets hitting several gates to spread TiDi. Just a few ideas... |
Anthar Thebess
598
|
Posted - 2014.07.21 07:53:00 -
[938] - Quote
Corraidhin Farsaidh wrote:I posted a simple idea in another thread along these lines. How about simply removing sov structures and making system control actually come from controlling the system with players and ships? Perhaps gate control system plexes similar to FW plexes could be used to provide a corp governance over a gate. Control all gates and you control the system. Make it a plex like a deaspace plex and aggressors then need to fight their way through defenses (and can in turn defend their rearguard) to gain control. In addition some kind of structure or module would be required to prevent forces bridging into a system. Make them fight their way in with beachheads at gates etc. Spread the combat across multiple fleets hitting several gates to spread TiDi. Just a few ideas...
Sorry nothing will change for next 17 months. CCP Please tell me if i'm wrong. Support Needed : Jump Fuel Consumption |
Manfred Sideous
North Eastern Swat Pandemic Legion
774
|
Posted - 2014.07.21 07:58:00 -
[939] - Quote
Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it.
Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov. @EveManny
https://twitter.com/EveManny |
Arknos III
School of Applied Knowledge Caldari State
0
|
Posted - 2014.07.21 07:58:00 -
[940] - Quote
Anthar Thebess wrote:Corraidhin Farsaidh wrote:I posted a simple idea in another thread along these lines. How about simply removing sov structures and making system control actually come from controlling the system with players and ships? Perhaps gate control system plexes similar to FW plexes could be used to provide a corp governance over a gate. Control all gates and you control the system. Make it a plex like a deaspace plex and aggressors then need to fight their way through defenses (and can in turn defend their rearguard) to gain control. In addition some kind of structure or module would be required to prevent forces bridging into a system. Make them fight their way in with beachheads at gates etc. Spread the combat across multiple fleets hitting several gates to spread TiDi. Just a few ideas... Sorry nothing will change for next 17 months. CCP Please tell me if i'm wrong. It's unfortunate but we have to accept that. There are a lot of issues in the game as important as SOV that need addressing. For instance the anti-social culture in highsec likely causes more boredom and subscription losses than the annoying SOV mechanics. |
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Rivr Luzade
Coreli Corporation Ineluctable.
635
|
Posted - 2014.07.21 08:15:00 -
[941] - Quote
Arknos III wrote:Anthar Thebess wrote:Corraidhin Farsaidh wrote:I posted a simple idea in another thread along these lines. How about simply removing sov structures and making system control actually come from controlling the system with players and ships? Perhaps gate control system plexes similar to FW plexes could be used to provide a corp governance over a gate. Control all gates and you control the system. Make it a plex like a deaspace plex and aggressors then need to fight their way through defenses (and can in turn defend their rearguard) to gain control. In addition some kind of structure or module would be required to prevent forces bridging into a system. Make them fight their way in with beachheads at gates etc. Spread the combat across multiple fleets hitting several gates to spread TiDi. Just a few ideas... Sorry nothing will change for next 17 months. CCP Please tell me if i'm wrong. It's unfortunate but we have to accept that. There are a lot of issues in the game as important as SOV that need addressing. For instance the anti-social culture in highsec likely causes more boredom and subscription losses than the annoying SOV mechanics.
And how do you suggest, CCP should resolve the "anti-social culture" in High sec? It's not like they are doing anything to improve that with Crius; in fact, they make it worse. And to be quite frank: Everything that forces encourages people into more cooperation without any benefits and only increased risk (or in my case even if there were more benefits), is only going to drive people away instead of making them engage in more cooperation. There is already a great deal of cooperation possible, if players desire to do that; forcing encouraging then to cooperate more against their will is a poor approach. |
Corraidhin Farsaidh
Hello-There
621
|
Posted - 2014.07.21 08:22:00 -
[942] - Quote
Arknos III wrote:Anthar Thebess wrote:Corraidhin Farsaidh wrote:I posted a simple idea in another thread along these lines. How about simply removing sov structures and making system control actually come from controlling the system with players and ships? Perhaps gate control system plexes similar to FW plexes could be used to provide a corp governance over a gate. Control all gates and you control the system. Make it a plex like a deaspace plex and aggressors then need to fight their way through defenses (and can in turn defend their rearguard) to gain control. In addition some kind of structure or module would be required to prevent forces bridging into a system. Make them fight their way in with beachheads at gates etc. Spread the combat across multiple fleets hitting several gates to spread TiDi. Just a few ideas... Sorry nothing will change for next 17 months. CCP Please tell me if i'm wrong. It's unfortunate but we have to accept that. There are a lot of issues in the game as important as SOV that need addressing. For instance the anti-social culture in highsec likely causes more boredom and subscription losses than the annoying SOV mechanics.
I have to say that I don't find hisec to be anti-social. I often end up chatting with those I'm competing with for sites etc. I find the idea of being one of the major sov holders renter ***** far more anti-social (unless anybody believes that extortion and absolute control are pleasant behaviour?). I also thought that it was an 80/20 split between hisec/losec/WH folks and nullsec. I would think that statistic shows much more where people currently prefer to be... |
Zappity
Stay Frosty. A Band Apart.
1229
|
Posted - 2014.07.21 08:40:00 -
[943] - Quote
Manfred Sideous wrote:Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it. Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov. Yes, I agree. Crius is released tomorrow and invention will be dealt with subsequently. If power projection and sov is next it is surely time to start talking about it. Zappity's Adventures for a taste of lowsec. |
Anthar Thebess
598
|
Posted - 2014.07.21 08:44:00 -
[944] - Quote
Manfred Sideous wrote:Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it. Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov.
Sorry , but this is not a reason why people should keep play eve , for next 17 or more months. People are asking for : - fixing sov - power projection - bridging
I ask simple question : " WHY people should keep playing until current issues are fixed ?"
I'm just saying CCP give us reason. People are angry , people are leaving. You cannot say "we will try to fix those issues within 2 years" 2 years is a lot of time.
Half of a year is a lot of time. CCP needs to find a way to fix at least some issues , without this it will just bleed more and more players. Support Needed : Jump Fuel Consumption |
Zappity
Stay Frosty. A Band Apart.
1229
|
Posted - 2014.07.21 08:48:00 -
[945] - Quote
Anthar Thebess wrote:Manfred Sideous wrote:Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it. Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov. Sorry , but this is not a reason why people should keep play eve , for next 17 or more months. People are asking for : - fixing sov - power projection - bridging I ask simple question : " WHY people should keep playing until current issues are fixed ?" I'm just saying CCP give us reason. People are angry , people are leaving. You cannot say "we will try to fix those issues within 2 years" 2 years is a lot of time. Half of a year is a lot of time. CCP needs to find a way to fix at least some issues , without this it will just bleed more and more players. I think that CCP engaging seriously about upcoming changes WILL stop a lot of people leaving. Seeing the 'light at the end of the tunnel' will help. Zappity's Adventures for a taste of lowsec. |
Davader
Space Cleaners The Gorgon Empire
55
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Posted - 2014.07.21 09:04:00 -
[946] - Quote
Absolutely support ideas of first two posts. |
Anthar Thebess
598
|
Posted - 2014.07.21 09:15:00 -
[947] - Quote
Zappity wrote: I think that CCP engaging seriously about upcoming changes WILL stop a lot of people leaving. Seeing the 'light at the end of the tunnel' will help.
We are talking about commitment from CCP side. Something that we will not get. Or a time line where we have what will be changed/fixed. Something again we will not get.
We have a lot of ideas, some of those ideas are not changing for years. Some of hem are pointing and addressing the same issues. But we are talking about YEARS of waiting , for issues addressed to CCP for YEARS. For YEARS people hoped that something change , and for YEARS people didn't get what they asked for. Now from Manfred- not from CCP , but from person in PL - we hear, that something can change within 17 months. We can assume that this is info leaked from CSM.
This is NOT a proper way to do any communication to a customers. Right now this information is a "silver bullet" for EVE.
What people are getting is : " You need to just wait 2 more years , to see if something will really change "
Now ask yourself - will people pay for next two years for a HOPE that something will finally change? Support Needed : Jump Fuel Consumption |
Okropniak
Zabijaki i Pijaki YARRR and CO
0
|
Posted - 2014.07.21 13:12:00 -
[948] - Quote
Anthar Thebess wrote:Zappity wrote: I think that CCP engaging seriously about upcoming changes WILL stop a lot of people leaving. Seeing the 'light at the end of the tunnel' will help.
What people are getting is : " You need to just wait 2 more years , to see if something will really change " Now ask yourself - will people pay for next two years for a HOPE that something will finally change?
For me answer is quite simple - I wont pay, just waiting for sub end. Hope CCP fix what's broken, or some other game worth to pay for it appear and we'll meet there :) o7 |
Tchulen
Trumpets and Bookmarks The Volition Cult
818
|
Posted - 2014.07.21 14:07:00 -
[949] - Quote
Anthar Thebess wrote:We are talking about commitment from CCP side. ...snipped... Now ask yourself - will people pay for next two years for a HOPE that something will finally change? Considering these changes mostly affect nullsec so one can imagine most if not all of your suggested account cancellations would come from that set and taking the assumption that nullsec is (almost) split in two it would seem likely that less than 10% (half of nullsec) would unsub. I suspect it would be significantly less than that but even at 10% CCP could weather that. If they change the system to make it more fun they'd get a lot more people resubbing and also joining the game.
So, whilst the wait might look bleak and you might want the changes sooner I don't think it'll actually be as much of an impact on the company or game as you think it will be.
I for one am having plenty of fights and fun in null so I'm happy to wait so they can get it right. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3277
|
Posted - 2014.07.21 19:32:00 -
[950] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Madbuster73
V0LTA Triumvirate.
109
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Posted - 2014.07.21 19:50:00 -
[951] - Quote
Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1145
|
Posted - 2014.07.21 20:17:00 -
[952] - Quote
Manfred Sideous wrote:Zappity wrote:Anthar Thebess wrote:Manfred Sideous wrote:Zappity wrote:Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it. Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov. Sorry , but this is not a reason why people should keep play eve , for next 17 or more months. People are asking for : - fixing sov - power projection - bridging I ask simple question : " WHY people should keep playing until current issues are fixed ?" I'm just saying CCP give us reason. People are angry , people are leaving. You cannot say "we will try to fix those issues within 2 years" 2 years is a lot of time. Half of a year is a lot of time. CCP needs to find a way to fix at least some issues , without this it will just bleed more and more players. I think that CCP engaging seriously about upcoming changes WILL stop a lot of people leaving. Seeing the 'light at the end of the tunnel' will help. I love this game and the community. There is no other game that can deliver what Eve Online can deliver. With that said yea the current state is stale as 5 day old bread. CCP saving grace is there is no other game that can deliver what Eve does. To quote a friend "Phalanx III: F-+r th-¦se br-ûef 2-3 hours every 6 months.... There -ûs no b-¦tter game."
But are those 2-3 hours every 6 month worth ~90$ in entertainment or is your ROI better if you burn that 90$ elsewhere? |
MeBiatch
GRR GOONS
1898
|
Posted - 2014.07.21 23:04:00 -
[953] - Quote
got to give my support... the best time i had in EVE was back in FREGE days escorting freighters up the pipe and getting past burn eden gate camps in l4x... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Skia Aumer
Atlas Research Group
77
|
Posted - 2014.07.22 05:03:00 -
[954] - Quote
Anthar Thebess wrote:But can you provide me something that will help me keep my friends in game. If there were 5-10 more of your friends, they could have killed a titan. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
168
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Posted - 2014.07.22 05:22:00 -
[955] - Quote
If you want to create chaos in the system:
Make the cyno unable to open at less thant 15km from structures...
Create a new mobile structure able to hack jump bridges and make ships that use them to jump on it instead on the Jump Bridge itself... Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all. |
Rivr Luzade
Coreli Corporation Ineluctable.
637
|
Posted - 2014.07.22 06:45:00 -
[956] - Quote
Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs.
You mean the farming in T1 ships with stabs?
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Anthar Thebess
600
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Posted - 2014.07.22 07:06:00 -
[957] - Quote
Rivr Luzade wrote:Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs. You mean the farming in T1 ships with stabs?
In nullsec stabs , don't help to much, or 2 years waiting for change.
Support Needed : Jump Fuel Consumption |
Rivr Luzade
Coreli Corporation Ineluctable.
637
|
Posted - 2014.07.22 08:26:00 -
[958] - Quote
Anthar Thebess wrote:Rivr Luzade wrote:Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs. You mean the farming in T1 ships with stabs? In nullsec stabs , don't help to much, or 2 years waiting for change.
I was rather referring to the general practice of mindless farming practices that FW really is. |
Anthar Thebess
600
|
Posted - 2014.07.22 08:48:00 -
[959] - Quote
In case of farming , well currently people are farming anomalies. You can rename them to complexes. If you don't kill enough complexes in the system - index drops , and eventually you can loose your system, because of lack of activity.
Link this activity only to alliance members, so activity of other alliances , will have no effect on your sov. Add few gated locations connected to sov holding alliance - that have to be defended , or enemy can degrade your SOV faster.
If you are in your systems - sov will be healthy , you leave it empty , it will root , very fast.
Support Needed : Jump Fuel Consumption |
Madbuster73
V0LTA Triumvirate.
111
|
Posted - 2014.07.22 09:21:00 -
[960] - Quote
Rivr Luzade wrote:Madbuster73 wrote:Everybody is looking for a better SOV system, while there is already one right under their nose. Use the Faction Warfare SOV mechanics, but only bigger... Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.
Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space. That is exactly what 0.0 needs. You mean the farming in T1 ships with stabs?
You go ahead and try to farm a Medium plex in a stabbed frigate after the recent changes :)
And as I mentioned above the complexes should be harder to take, starting from Mediums. And the X-Large Complexes would have Capital NPC wich would require a lot of dps to kill.
Its just an idea, there is a lot of room for iteration. Ofcourse it shouldnt be as easy as in FW. But it has proven to be a system that will give a lot of traffic in space and it will also make smaller forces more significant. |
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