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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Anthar Thebess
643
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Posted - 2014.08.08 05:57:00 -
[1141] - Quote
First of all reddit is not eve forum. I like most of the people never go there , unless someone put some link on local Support Needed : Jump Fuel Consumption |
J A Aloysiusz
Precision Strike Brigade Easily Excited
41
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Posted - 2014.08.08 08:20:00 -
[1142] - Quote
My issue with sov (and eve in general) is that there is no reliance whatsoever on local industry. Goonswarm doesn't really need any indy corps. Sure, they need someone, somewhere to manufacture crap, but it doesn't matter who it is or where they are. Why? Because they have enough money to buy them, and moving things in eve is as easy as... well, pick your favorite cliche.
The kronos release made some changes that move in the right direction as far as local industry, but the issue is not the industry, it's the hauling. I think the addition of the jump freighter was the worst thing ever to happen in eve. (yes, I know, before JFs there were the carrier jumping exploits). The jump freighter is basically: "Pay the cost of jump fuel, and Press F1 to import things."
I think the simplest, most beneficial change would be the removal of the ability to cyno into docking range. JFs might need a tweak, so it's not a crap shoot, of course. But suddenly, you have to actually protect the caravan moving your crap; it doesn't just arrive at your doorstep (thus also giving incentive to local production - prevention of the risk entailed in moving things around). Suddenly, your carrier fleet moving across the universe to reinforce friendlies can be intercepted at midpoints.
It would change the game significantly, but when the rage dies down, I think it would make for a much more dynamic environment. |
Anthar Thebess
644
|
Posted - 2014.08.08 08:44:00 -
[1143] - Quote
J A Aloysiusz wrote:My issue with sov (and eve in general) is that there is no reliance whatsoever on local industry. Goonswarm doesn't really need any indy corps. Sure, they need someone, somewhere to manufacture crap, but it doesn't matter who it is or where they are. Why? Because they have enough money to buy them, and moving things in eve is as easy as... well, pick your favorite cliche.
The kronos release made some changes that move in the right direction as far as local industry, but the issue is not the industry, it's the hauling. I think the addition of the jump freighter was the worst thing ever to happen in eve. (yes, I know, before JFs there were the carrier jumping exploits). The jump freighter is basically: "Pay the cost of jump fuel, and Press F1 to import things."
I think the simplest, most beneficial change would be the removal of the ability to cyno into docking range. JFs might need a tweak, so it's not a crap shoot, of course. But suddenly, you have to actually protect the caravan moving your crap; it doesn't just arrive at your doorstep (thus also giving incentive to local production - prevention of the risk entailed in moving things around). Suddenly, your carrier fleet moving across the universe to reinforce friendlies can be intercepted at midpoints.
It would change the game significantly, but when the rage dies down, I think it would make for a much more dynamic environment.
Why not remove cyno at all? I know that ccp is unwilling to do it , as they have multiple accounts thanks to this mechanic. But lets assume that you jump not to the cyno, but to a system in range , and your cyno ... is the sun ?
If CCP want to keep cyno's , and all the income from account running them , why not redesign it that cyno only marks the system you are going to jump in, and you will still be somewhere near the sun.
The same for Titan bridges, and jump bridges. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
cpt Niki
Pwn 'N Play Nulli Secunda
0
|
Posted - 2014.08.08 10:04:00 -
[1144] - Quote
I would love to see the standings been removed.
no more blue, light blue and all those colors.
You can set 5 standings for free and you can buy some daily standings for some billions.
so there will be no more those big standing lists and if you want someone to be your ally then both of you need to pay to a third party (CCP) some isk
you have 5 standing tickets that you can spend among your best allies / enemies.
after that it is based on the operation you go out there and wand the alliance "A" to be blue set "A" blue and pop up a window to pay 2b for that, also inform mordus that someone wants to make you blue so they pay the tax from their side also. if you want a corp that will scale down if you wand a second alliance to be blue scale up.
with this one you can have a battlefield with no standings a fu$%ed up overview you have to pay attention not to shoot your allies (without standing).
generally I believe a short blue list and only temporary standings (daily only) will be a good think and an isk sink for CCP |
cpt Niki
Pwn 'N Play Nulli Secunda
0
|
Posted - 2014.08.08 10:08:00 -
[1145] - Quote
Quote: Why not remove cyno at all? I know that ccp is unwilling to do it , as they have multiple accounts thanks to this mechanic. But lets assume that you jump not to the cyno, but to a system in range , and your cyno ... is the sun ?
If CCP want to keep cyno's , and all the income from account running them , why not redesign it that cyno only marks the system you are going to jump in, and you will still be somewhere near the sun.
The same for Titan bridges, and jump bridges.
have you ever jumped on a cyno at the sun?
https://www.youtube.com/watch?v=cfCRReyxwvg |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
374
|
Posted - 2014.08.08 10:14:00 -
[1146] - Quote
Tritis Mentari wrote:CCP Fozzie wrote:I am watching this thread with great interest and am very happy to see the discussion it's spawning.
It's very interesting to compare the ideas being discussed here with concepts we're discussing internally. You've read 55 pages without giving players any feedback whatsoever (other than a single post antagonizing a player for rightfully thinking you weren't paying attention). Some people have put a lot of thought into how do deal with nullsec and CCP hasn't lifted a finger to respond, either to say "This idea is in line with our thinking" or "That idea is nothing close to what we want.". ...
Most forum threads from CCP in F&I seem to be 'seed for discussion then harvest for ideas' without any sort of curating or guidance in any particular direction. I can think of some good reasons for doing so- not wanting to show undue favouritism, not wanting to suppress wilder, more creative ideas and giving alternative suggestions a chance to flourish, or just the ideas all being crap and being tactful in not coming out and calling everyone a bunch of idiots.
On the whole, most ideas in F&I seem to fall on deaf ears. It's not that CCP aren't reading it, it's that they already have their own idea of what they need to do overall and when they need to measure how well a feature they've done work on resonates with the community and look for minor tweaks or gotchas they might have glossed over, they come to us with that. Adopting a suggested feature from scratch is never as simple as 'that sounds good let's do that'- as CCP Greyscale once noted, all ideas have to be fully considered from as many angles as possible and worked out in detail with real numbers and figures, which is rarely done in a sufficient manner by even the more invested players. Also, CCP will have a their own sense of priority too- many ideas disappear into the depths of the forum just because they're suggested at the wrong time (I don't know how good CCP's designers are at keeping notes of ideas about features they may not touch for years).
One final consideration- there's a vested interest in not being overly open or involving in their process as doing so would compete with their job... if they turn around to their boss and go 'I just read the forums and all their ideas were better than mine' I'm not sure how long they'd last, so even if you have a good idea you'd need to wait on it being 'stolen' (and I mean that in the nicest way- Holly Lisle wrote a lovely article on (legally and ethically) stealing ideas- http://hollylisle.com/how-to-legally-and-ethically-steal-ideas/). |
Speedkermit Damo
Demonic Retribution
296
|
Posted - 2014.08.08 11:02:00 -
[1147] - Quote
thetwilitehour wrote:Tritis Mentari wrote:[quote=CCP Fozzie] Does CCP even know what the goals they are striving for? Or what specific parameters you even want? So yeah, do you have an actual vision for null sec and sovereignty? Because if not, get one pretty quick, tia.
I second this. Time is not on your side CCP.
Don't Panic.
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cpt Niki
Pwn 'N Play Nulli Secunda
1
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Posted - 2014.08.08 12:19:00 -
[1148] - Quote
I just read 6 pages, I'll try to read it all as it has a good lore of the eve back then :)
what about all jump capable ships can jump in the region but you have to take the big regional gates to move to the other, add some more connection to those regions and you will have some spots that you can hunt the capital fleet or make the capital fleet vulnerable.
I don't know if it works but as the one jump bridge per system is the "same way" you jump everywhere in the region to defend/attack but if you want to go next door you have to jump through the gate.
you have to watch your regional gates all the time if you don't want to get invaded and with this way you make some bottlenecks to hunt down jump capable fleets.
what do you think of it?
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ImYourMom
Republic University Minmatar Republic
49
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Posted - 2014.08.08 13:23:00 -
[1149] - Quote
limited number of systems an alliance can take sov in (the whole taking space for rental has become a joke) ie Northern Associates make those systems in one region only alliances can only take 51% of sov in the region limit the number of standings a corp/alliance can have
Motherships should be just that, mothers, they should be vast ship/people moving carrier type ships that move somewhere slowly, they should not be the pvp ship they are used for now. you should be able to move 100s of ships and pilots in these. Offer support to ships, ships should be able to dock in them and repair etc
If you want to use fighers then a pilot needs to dock and 'become' a figher pilot, rather than they have them as extra.
Carriers should be just the same but smaller versions
we should not be seeing fleets of 300 motherships that's silly....
force projection, im not going into specifics but it should take you a LONG time to move across the universe not 5 minutes! so how you do this well up to you, limit range, add cooldown etc etc...
add lots more space and I mean lots - but make this NPC null sec move NPC nullsec well away from sov nullsec. seriously alliances that take whole regions don't live in them, and take up the whole of a good npc region is a joke. Move it away perhaps jammed between low sec so it make more conflict with low sec. I should be able to get lost in space
if alliances want to move there and keep sov, then fine, but the force project nerf stops them getting back quickly...my only issue is jump clones, you can all have one in your home system and just jump back quickly and instantly...
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Phox Jorkarzul
Deep Void Merc Syndicate
101
|
Posted - 2014.08.08 15:15:00 -
[1150] - Quote
I am writing a blog post about this, but I think that something that could be looked at is the creation of T2 Captial ships, and I have an Idea of turning Super Caps into Faction Ships, while removing the the BPC and BPC of the current SC. Hopefully creating an atmosphere where fielding SCs becomes 300bil isk over the current 25bil. Blasters for life
https://neverpheedthetroll.blogspot.com |
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
0
|
Posted - 2014.08.08 16:27:00 -
[1151] - Quote
Make EVE bigger.
EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil) This will make it hard to conquer all of eve or keep control over it.
Increase the average distance between systems. This will hit capitals realy hard, especially supercaps as they are short on jumprange. Powerprojection is the keyword Also it will increase the need for a player alliance to build a economy that is capable to produce ships fitting and ammo on its own because it is not in 5min jumprange to a empire tradehub
Add npc races that will defend their space in a strategic way and with a flexible response. Will be fun to see how players deal with a 250npc supercap fleet
No npc beyond todays borders of EVE will get bounty by concord. This will create a need for trade between empire and this new nullsec.
It might need some new mechanics for stargate construction , gategun construction, new stations and other stuff. More industrial ships to keep up with the huge demand for low end minerals. More loot from wrecks and a mechanic to give npc factions bounty.
For all you PVPers out there this would result in more space to roam, less intel that keeps you from killing and more juicy industrial targets. If you believe EVE is to empty, Intel tells you otherwise even with only 25% of all players reporting all mayor coalitions can see the movement of all hostiles in there space.
Maybe some of the alliances of today will break apart because players venture into this new space, maybe some will decide to go there as an entire alliance, either way it will shake the foundations of EVE. It also will give small groups the chance to venture 5000ly or 300jumps away from empire and do what ever they want . |
Aina Loral
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.09 03:22:00 -
[1152] - Quote
Kira Hizu wrote:I seen people use ESS around wormhole space, and it would say person enter system.
Wait... what? An ESS announced whenever someone enters the system? Even in WH Space?
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Alavaria Fera
GoonWaffe
6359
|
Posted - 2014.08.09 03:55:00 -
[1153] - Quote
Lu Ziffer wrote:Make EVE bigger.
EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil) This will make it hard to conquer all of eve or keep control over it.
Increase the average distance between systems. This will hit capitals realy hard, especially supercaps as they are short on jumprange. Powerprojection is the keyword Also it will increase the need for a player alliance to build a economy that is capable to produce ships fitting and ammo on its own because it is not in 5min jumprange to a empire tradehub
Add npc races that will defend their space in a strategic way and with a flexible response. Will be fun to see how players deal with a 250npc supercap fleet
No npc beyond todays borders of EVE will get bounty by concord. This will create a need for trade between empire and this new nullsec.
It might need some new mechanics for stargate construction , gategun construction, new stations and other stuff. More industrial ships to keep up with the huge demand for low end minerals. More loot from wrecks and a mechanic to give npc factions bounty.
For all you PVPers out there this would result in more space to roam, less intel that keeps you from killing and more juicy industrial targets. If you believe EVE is to empty, Intel tells you otherwise even with only 25% of all players reporting all mayor coalitions can see the movement of all hostiles in there space.
Maybe some of the alliances of today will break apart because players venture into this new space, maybe some will decide to go there as an entire alliance, either way it will shake the foundations of EVE. It also will give small groups the chance to venture 5000ly or 300jumps away from empire and do what ever they want . More space for the Greater Western Co-Prosperity Sphere Northern Associates. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Jur Tissant
Unreal Darkness
155
|
Posted - 2014.08.09 04:13:00 -
[1154] - Quote
Lu Ziffer wrote:Make EVE bigger.
EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil) This will make it hard to conquer all of eve or keep control over it.
You can't just toss in 1 million systems. EVE runs on real-world hardware not magic. Adding a reasonable number of new systems wouldn't fix nullsec dominance, it would just give the coalitions more space to dominate.
To fix null you need qualitative changes which affect coalitions' ability to defend their sovereignty claims, not just more systems to claim. |
Anthar Thebess
648
|
Posted - 2014.08.09 05:13:00 -
[1155] - Quote
Adding new sov systems will not change nothing. 2 current blocks have enough isk , and nothing to do in their current space, so they will easily take this new space also. Even if it will be out of range for capitals.
If this will be NPC space on the other hand - i don't have any objections. The more NPC space the better. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Anthar Thebess
648
|
Posted - 2014.08.09 05:16:00 -
[1156] - Quote
Aina Loral wrote:Kira Hizu wrote:I seen people use ESS around wormhole space, and it would say person enter system. Wait... what? An ESS announced whenever someone enters the system? Even in WH Space? Putting ESS on WH? Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
0
|
Posted - 2014.08.09 12:01:00 -
[1157] - Quote
Adding Systems will change the game if you add enough and make them harder to conquer then anything we have now.
I know how fat alliance wallets are and how difficult it is because I was a director in a top 5 alliance.
If you make carrier jump 10ly that is about 7mil isk make him jump 10.000 and it will be 7bil isk. This will break even the biggest alliance.There logistics would have to bring 700000m-¦ of fuel just for one carrier. There is no power projection beyond 10000ly.
Adding 1mil systems means 90% will not be loaded in 24h, so not really an issue in terms of hardware.
In my idea most of the systems would have no stargates, it would be expensive to build them and they will be destructible. With the price increasing with the number of stargates in system and the range of the stargate. A system with a region gate (50ly) and 9 more gates should cost 10^15 isk.
And that would just be the beginning of the difficulties in this space. |
Mario Putzo
Welping and Dunking.
951
|
Posted - 2014.08.09 14:06:00 -
[1158] - Quote
Lu Ziffer wrote:Adding Systems will change the game if you add enough and make them harder to conquer then anything we have now.
I know how fat alliance wallets are and how difficult it is because I was a director in a top 5 alliance.
If you make carrier jump 10ly that is about 7mil isk make him jump 10.000 and it will be 7bil isk. This will break even the biggest alliance.There logistics would have to bring 700000m-¦ of fuel just for one carrier. There is no power projection beyond 10000ly.
Adding 1mil systems means 90% will not be loaded in 24h, so not really an issue in terms of hardware.
In my idea most of the systems would have no stargates, it would be expensive to build them and they will be destructible. With the price increasing with the number of stargates in system and the range of the stargate. A system with a region gate (50ly) and 9 more gates should cost 10^15 isk.
And that would just be the beginning of the difficulties in this space.
People don't even use the space that exists in the game now, why should we add more space that goes unused.
Make sov require people using space in order to maximize control. Use it, or lose it. |
Asyrdin Harate
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.08.09 15:13:00 -
[1159] - Quote
hmm i read the ops post, rest of the 56 pages was a bit TL'DR
My suggestion to reduce force projection would not be into massively reducing jumprange or increasing the universe size but much more something like this (basic ideas not a deep case study into the exact details and effects).
Jumpy stuff:
jump bridges - can't cross constellation borders and only be used if one alliance controls all systems in a constellation, only one set of bridges can be active with a constellation. Tietan bridge - can't cross constellation borders and are limited to say 3 bridges per hour or per day so that you can't endlessly bridge back and forth using the same Tietan. capitals - can use their maximum jump range within the same region unlimited, but are limited to only 2 inter region jumps per day
The Doorman principle:
When you decrease mobility by a large margin parts of 00 become very hard to get to from empire side. Generally whoever controls the entrance region controls whatever is behind it. I would suggest simply connecting a lot more regions to empire so that a lot more alliances could be independent sov owners in 00.
Variable sec status:
Not something particularly connected to the above, but a bit of a silly idea that i like... Without changing the total balance of sec status currently in the game, sec status of a system would be dependent on the average number of people present in the system on a daily basis. More people would mean the sec status gradually increases, less lowers sec status. Not sure if you would really want to go as far as flipping the sec status high/low/00 (actually i probably would go that far) but i would find it amusing if the best ratting and mining spots are constantly changing. Also would mean that with limited mobility alliances can't sit in the exact same spot for years on end because it would ruin their space or at least the area close to their home system.
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Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 16:12:00 -
[1160] - Quote
certainly removing bounty from rats is something that makes sense and would force more mining for income..
thus miners would make the isk and the pvpers would protect them and get paid in return
it would certainly force 0.0 into using miners and encourage proper industry and would result in more fights
reducing moon income would help and make them raid-able resources .. where the raider gets say 60% of the resource and the rest is just discarded and the resource collection is stopped until it gets repaired .. maybe a set timer .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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baltec1
Bat Country Goonswarm Federation
12648
|
Posted - 2014.08.09 16:27:00 -
[1161] - Quote
Niko Lorenzio wrote:
Attack Battleships with Capital Guns [
[/list]
I have an idea for this. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Angeal MacNova
LankTech Masters of Flying Objects
147
|
Posted - 2014.08.09 17:10:00 -
[1162] - Quote
Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income...
Where is the money suppose to come from to buy the stuff built by industry?
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
1
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Posted - 2014.08.09 17:23:00 -
[1163] - Quote
Angeal MacNova wrote: Where is the money suppose to come from to buy the stuff built by industry?
I said Lu Ziffer wrote:No npc beyond todays borders of EVE will get bounty by concord. I never said that there will be no option to put bounty on them. It would be unreasonable to have concord pay bounty in a space that is so far away that they do not care about it. And if there is better loot in the wrecks then you can sell it to make money. |
Angeal MacNova
LankTech Masters of Flying Objects
147
|
Posted - 2014.08.09 17:39:00 -
[1164] - Quote
Lu Ziffer wrote:Angeal MacNova wrote: Where is the money suppose to come from to buy the stuff built by industry?
I said Lu Ziffer wrote:No npc beyond todays borders of EVE will get bounty by concord. I never said that there will be no option to put bounty on them. It would be unreasonable to have concord pay bounty in a space that is so far away that they do not care about it. And if there is better loot in the wrecks then you can sell it to make money.
So instead of CONCORD putting up the bounties, players do? Again, where is the isk coming from to do this? Loot to sell to make money? Where is the isk suppose to come from for people to create those buy orders? |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
1
|
Posted - 2014.08.09 18:09:00 -
[1165] - Quote
Angeal MacNova wrote: So instead of CONCORD putting up the bounties, players do? Again, where is the isk coming from to do this? Loot to sell to make money? Where is the isk suppose to come from for people to create those buy orders?
Where does the isk come from in WH or in the past in the drone regions?
From traders and industrialist seeking for profit. |
Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 18:12:00 -
[1166] - Quote
Angeal MacNova wrote:Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income... Where is the money suppose to come from to buy the stuff built by industry?
sources of income - moons - loot from rats/players - mining - steal/siphon stuff Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Angeal MacNova
LankTech Masters of Flying Objects
147
|
Posted - 2014.08.09 18:32:00 -
[1167] - Quote
Harvey James wrote:Angeal MacNova wrote:Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income... Where is the money suppose to come from to buy the stuff built by industry? sources of income - moons - loot from rats/players - mining - steal/siphon stuff
Ok so you mine moon material. You can either sell it or you can make something of it and then sell that something. Either way, you will be exchanging items for isk with another player.
Loot from rats/players. You can sell them or reprocess them. You can make something of the reprocess material or you can simply sell it. Any way you look at it, you will have to exchange with another player.
Mining. Again, you are making something with it or you are selling the material. Either way, you will be exchanging items for isk.
Steal/siphon stuff. What do you plan to do with that stuff to fatten your wallet with isk? That's right, exchange with another player. Item for isk.
At which point non of these is a trade off for CONCORD placed bounties which generates new isk into the economy. Since none of those example generates new isk.
Moon goo, asteroids, ice, salvage from spawned NPC wrecks, etc. These introduce new materials into the game. If the game maintains this inflow of material but loses a big portion of it's inflow of new isk (which removing CONCORD bounties would do), then the value of the materials will drop and along with everything made from them.
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Anthar Thebess
652
|
Posted - 2014.08.09 18:40:00 -
[1168] - Quote
Phox Jorkarzul wrote:I am writing a blog post about this, but I think that something that could be looked at is the creation of T2 Captial ships, and I have an Idea of turning Super Caps into Faction Ships, while removing the the BPC and BPC of the current SC. Hopefully creating an atmosphere where fielding SCs becomes 300bil isk over the current 25bil.
But supers are currently issue. CCP could make them cheaper (if ccp wants more super fights), Think what you are saying. We have 2 blocks having hundreds of super carriers each. Now third block would have to obtain as much in order to count. But after this change without having sov, moons ... it would have to pay around 11 times more . Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.09 19:54:00 -
[1169] - Quote
Angeal MacNova wrote:Harvey James wrote:Angeal MacNova wrote:Harvey James wrote:certainly removing bounty from rats is something that makes sense and would force more mining for income... Where is the money suppose to come from to buy the stuff built by industry? sources of income - moons - loot from rats/players - mining - steal/siphon stuff Ok so you mine moon material. You can either sell it or you can make something of it and then sell that something. Either way, you will be exchanging items for isk with another player. Loot from rats/players. You can sell them or reprocess them. You can make something of the reprocess material or you can simply sell it. Any way you look at it, you will have to exchange with another player. Mining. Again, you are making something with it or you are selling the material. Either way, you will be exchanging items for isk. Steal/siphon stuff. What do you plan to do with that stuff to fatten your wallet with isk? That's right, exchange with another player. Item for isk. At which point non of these is a trade off for CONCORD placed bounties which generates new isk into the economy. Since none of those example generates new isk. Moon goo, asteroids, ice, salvage from spawned NPC wrecks, etc. These introduce new materials into the game. If the game maintains this inflow of material but loses a big portion of it's inflow of new isk (which removing CONCORD bounties would do), then the value of the materials will drop and along with everything made from them.
well theres always alts and HS/LS too trade and make isk etc... what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
baltec1
Bat Country Goonswarm Federation
12649
|
Posted - 2014.08.09 20:16:00 -
[1170] - Quote
Harvey James wrote:
well theres always alts and HS/LS too trade and make isk etc... what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..
So how is this a good thing for your average line member given that a planet would be alliance level income?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
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