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Thread Statistics | Show CCP posts - 1 post(s) |
Fer'isam K'ahn
None Of One
181
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Posted - 2014.07.02 21:45:00 -
[31] - Quote
No, reasons Are you sure your issues aren't elsewhere ?! |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
445
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Posted - 2014.07.02 21:52:00 -
[32] - Quote
Even the CSM's are slapping this down, I don't have to say anything. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Iain Cariaba
In Over Our Heads
93
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Posted - 2014.07.02 22:05:00 -
[33] - Quote
Vincent Athena wrote:A tremendous part of the game is already done AFK, and much of it is not made faster by being at the keyboard. Why not travel? AFK travel is already there, you just can't warp to zero. Warp to zero is the incentive for actively piloting your ship. If you clould warp to zero on autopilot, when would you ever actively pilot your ship? You're already all but admitting you'd never do so by asking for this feature. If I agreed with you, we'd both be wrong. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
927
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Posted - 2014.07.02 22:08:00 -
[34] - Quote
Or... just ditch warp to zero for anyone!
And introduce... warp to wtf?
You click warp to zero, but actually you land anywhere in a random 20km sphere.
And think 'wtf?'. |
Sobaan Tali
Caldari Quick Reaction Force
308
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Posted - 2014.07.02 22:09:00 -
[35] - Quote
I've never seen so many people want to add a "feature" that allows them play a game by not having to play a game at all. There's already enough ways to AFK in Eve; we don't need more ways, we need fewer if anything.
0/10 |
Ptraci
The Irukandji Ineluctable.
1809
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Posted - 2014.07.03 00:11:00 -
[36] - Quote
Vincent Athena wrote:Marlona Sky wrote:You could, wait for it...
actually be at the keyboard and play the game. But I know, crazy talk right? Yes, it is. I can set buy and sell orders, and they are automatic and fill even if I am AFK. I can set industry jobs and they complete even if I am AFK, and will not complete faster if I am at the keyboard. I can set a contract and it will be accepted even if I am AFK, and will not fill faster if I am at the keyboard. I can set up PI and it will work automatically, even if I am AFK, and will not fill go faster if I am at the keyboard. (Well, OK, I can set short cycles. But I still can be AFK most of the time.) I can set up a moon miner or POS reaction and it will work automatically even if I am AFK, and will not go faster if I am at the keyboard. I can set a skill and it will train automatically even if I am AFK, and will not train faster if I am at the keyboard. I can set a mobile tractor unit and salvage drones and clear a mission space even if I am AFK.
And you can get ganked while AFK. Just set your autopilot and go AFK. What seems to be the problem? |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
445
|
Posted - 2014.07.03 00:25:00 -
[37] - Quote
How do you not stay busy in the game while making long trips anyways? Literally the only thing you can't do while manually piloting is keep the ISIS window open. Everything else leaves your overview and/or route unobstructed.
Check the market. Check your assets. Check your email in the browser. Check reddit in the browser. Check your pron feed in the browser. Watch local and wave to people you know as you pass through, starting up a conversation that you allow to end abruptly because you don't bother to announce you're jumping to the next system. Gather an exhaustive list of everyone you see gate camping in obvious gank ships for your contacts so that you immediately know what's going on when you jump into a system. Check the map to see if there's some silly high sec war going on nearby so that you can possibly bring a load of POCO materials back with you to sell in the region at a premium......
So many things to do while piloting.... I regularly make runs of 80 jumps or more gathering all of my assets together. I've never been bored. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Dilligafmofo
Sandman Plc
238
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Posted - 2014.07.03 09:38:00 -
[38] - Quote
Vincent Athena wrote:Marlona Sky wrote:You could, wait for it...
actually be at the keyboard and play the game. But I know, crazy talk right? Yes, it is. I can set buy and sell orders, and they are automatic and fill even if I am AFK. I can set industry jobs and they complete even if I am AFK, and will not complete faster if I am at the keyboard. I can set a contract and it will be accepted even if I am AFK, and will not fill faster if I am at the keyboard. I can set up PI and it will work automatically, even if I am AFK, and will not fill go faster if I am at the keyboard. (Well, OK, I can set short cycles. But I still can be AFK most of the time.) I can set up a moon miner or POS reaction and it will work automatically even if I am AFK, and will not go faster if I am at the keyboard. I can set a skill and it will train automatically even if I am AFK, and will not train faster if I am at the keyboard. I can set a mobile tractor unit and salvage drones and clear a mission space even if I am AFK. A tremendous part of the game is already done AFK, and much of it is not made faster by being at the keyboard. Why not travel? Now, a bit of history: It use to be that all warps to a stargate or station would end up 15 km away. The goal was to make fights on gates feasible. But us clever players started making bookmarks at every gate and station, allowing warp to zero. The sever started straining under the load of hundreds of thousands of BMs, being created, copied, and used. So CCP made warp to zero part of the game, the compromise being "not on autopilot". But that was years ago. Are we still stuck in the past on this one? After all, a freighter on autopilot is still a sitting duck when on the departure gate, this would not stop ganking. Also, sitting at a keyboard, pressing a button once every 3 minutes is hardly "playing a game". It's machine work, let a machine do it. On the other extreme, the 15 km warp-to distance could be brought back for everyone by placing a 15 km warp disruption field around every gate. Would you all like that one?
Everything you stated that runs whilst AFK do not require you to be in space. If you're in space and AFK, you should run the risk of being attacked. Period.
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Samillian
Angry Mustellid Overload Everything
573
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Posted - 2014.07.03 09:42:00 -
[39] - Quote
Not supported.
NBSI shall be the whole of the Law |
Jint Hikaru
OffWorld Exploration Inc
1226
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Posted - 2014.07.03 11:45:00 -
[40] - Quote
Mike Azariah wrote:No.
The 15km is what identifies the people who are too lazy to sit and play. Darwinism handles the rest.
m
Exactly this.....
All warp to zero on Auto pilot does is encourage Lazy and Stupid gameplay.
why should someone AFK be able to play the game as well as someone who is at the computer.
OP and his idea are terribad.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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Jacob Holland
Weyland-Vulcan Industries
289
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Posted - 2014.07.03 12:43:00 -
[41] - Quote
It is apparently hard to understand that the trade-off of time for attention which Autopilot's distance limitation represents is intentional...
The only way I could conceive of agreeing with the idea is if AP to Station were removed - so that a W20 AP ship might arrive in its destination system earlier but it sits in space for longer. With the current door-to-door system the effect of W20 AP would only increase laziness - at least if that freighter was sitting off the Perimeter gate in Jita for a few hours at the end of its trip there would be some sensible level of risk... |
Pearl Canopus
20
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Posted - 2014.07.03 12:55:00 -
[42] - Quote
-1
I'm a lazy carebear myself. But I have no interest to reward afk-gameplay or botting. So, of course I say NO. There's no need to give more feedback to this repeatedly provided topic.
I confirm with the existence of this feature in general and I'm agree with the higher risk while running ships afk. And this is the only reason for running autopiloted. |
w3ak3stl1nk
Hedion University
72
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Posted - 2014.07.03 12:56:00 -
[43] - Quote
I think it should be 30 km instead of 15 km. The current number is already generous. Is that my two cents or yours? |
Fer'isam K'ahn
None Of One
182
|
Posted - 2014.07.03 13:06:00 -
[44] - Quote
Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually?
If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. Are you sure your issues aren't elsewhere ?! |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2439
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Posted - 2014.07.03 13:12:00 -
[45] - Quote
Fer'isam K'ahn wrote:Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually? If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. I endorse this product and/or service. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
Iain Cariaba
In Over Our Heads
94
|
Posted - 2014.07.03 15:50:00 -
[46] - Quote
Fer'isam K'ahn wrote:Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually? If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. I'll volunteer for this job and cover another 2 hours every day. If I agreed with you, we'd both be wrong. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
115
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Posted - 2014.07.03 19:13:00 -
[47] - Quote
Vincent Athena wrote:Yes, it is. I can set buy and sell orders, and they are automatic and fill even if I am AFK. I can set industry jobs and they complete even if I am AFK, and will not complete faster if I am at the keyboard. I can set a contract and it will be accepted even if I am AFK, and will not fill faster if I am at the keyboard. I can set up PI and it will work automatically, even if I am AFK, and will not fill go faster if I am at the keyboard. (Well, OK, I can set short cycles. But I still can be AFK most of the time.) I can set up a moon miner or POS reaction and it will work automatically even if I am AFK, and will not go faster if I am at the keyboard. I can set a skill and it will train automatically even if I am AFK, and will not train faster if I am at the keyboard. I can set a mobile tractor unit and salvage drones and clear a mission space even if I am AFK.
A tremendous part of the game is already done AFK, and much of it is not made faster by being at the keyboard. Why not travel?
Every single one of those either has you perfectly safe in a station (which is great for AFK activity), or in space and vulnerable to being attacked (which is how being AFK in space should be).
As you so eloquently put it, why not travel? Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
CloudyHi Crush
Skunk Works Development
2
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Posted - 2014.07.03 23:24:00 -
[48] - Quote
I propose we increase the distance to 25km off the gate. That would drastically fix autopilot because then it would be a huge risk of using it. Problem sovled due to the autopilot now not being a benefit. |
Victus Menethil
Odyssey Corporation The Gallows Alliance
2
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Posted - 2014.07.04 13:39:00 -
[49] - Quote
"Flawless, perfect, gate to gate piloting. No errors. No mistakes. That's what you are suggesting."
That's how an efficient auto-pilot program works. Maximum profit with minimum effort is what everyone wants. |
Fer'isam K'ahn
None Of One
182
|
Posted - 2014.07.04 13:48:00 -
[50] - Quote
Victus Menethil wrote:"Flawless, perfect, gate to gate piloting. No errors. No mistakes. That's what you are suggesting."
That's how an efficient auto-pilot program works. Maximum profit with minimum effort is what everyone wants.
Lol, warp to x and 'jump' ist the autopilot, I don't see you or anyone else making warp calculations, triangulating enter and exit point, scanning the system for deviation influences and possible 'deadly' obstacles. And neither do you make any adjustments to align with the jumpgate, maneuvering into position, preparing the ship for the jump and after following all the instructions of the gate crew giving some prayers to the gods of hyperspace to let you savely arrive and not disappear in a cloud of subatomic particles.
The ingame AP button is the "I give a ******** about everyone else" button of Lazyness. Are you sure your issues aren't elsewhere ?! |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1137
|
Posted - 2014.07.04 13:58:00 -
[51] - Quote
Tippia wrote: The only thing on the list that doesn't is skill training, and that's because it's not actual gameplay.
Hey there, I'm without any actual good internet connection because I am in the middle of a move so I only get to update a skill queue but you will not go around saying I am not playing EVE dammit!!! |
Velicitia
Arma Artificer
2399
|
Posted - 2014.07.04 14:05:00 -
[52] - Quote
Iain Cariaba wrote:Fer'isam K'ahn wrote:Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually? If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. I'll volunteer for this job and cover another 2 hours every day.
Any preferences for which chokepoint? will set up contracts for tackle boats there One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Iain Cariaba
Veritas Theory
99
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Posted - 2014.07.04 15:20:00 -
[53] - Quote
Velicitia wrote:Iain Cariaba wrote:Fer'isam K'ahn wrote:Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually? If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. I'll volunteer for this job and cover another 2 hours every day. Any preferences for which chokepoint? will set up contracts for tackle boats there WAIT! Stop, slow down.... We're on the verge of :gasp: generating content here. Let's all stop before we offend OP by actually playing the game. If I agreed with you, we'd both be wrong.Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Lady Rift
What Shall We Call It
24
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Posted - 2014.07.04 16:32:00 -
[54] - Quote
Iain Cariaba wrote:Velicitia wrote:Iain Cariaba wrote:Fer'isam K'ahn wrote:Since this stupid idea is still up... Does a Disruptor cancle the autopilot once the target is warp disrupted once ? Meaning does the AP activate itself again after the disrupt fails or does it have to be done manually? If it has to be done manually and ever should get implemented, then I officially volunteer herebey for suicide disrupting at the 0.5 chokepoints 2 hours every day. Then we would have all the afk APs drifting in space ready to be picked up by gankers. I'll volunteer for this job and cover another 2 hours every day. Any preferences for which chokepoint? will set up contracts for tackle boats there WAIT! Stop, slow down.... We're on the verge of :gasp: generating content here. Let's all stop before we offend OP by actually playing the game.
ap to zero doesn't change what you are planning to do at all. ap to zero isn't needed the way things are is fine. Just don't go back to where all warps would land 10-15km from gate and needing bm to be able to warp to zero for everygate |
Saisin
State War Academy Caldari State
88
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Posted - 2014.07.04 17:51:00 -
[55] - Quote
To the point of the OP post: implementing his suggestion would be fairer to ALL players in Eve.
There is no reason whatsoever why those that are skilled with tools like autohotkey should be the only ones benefiting from out of game autopilots warping to 0
On top of that CCP made this kind of out of game automation even easier to do by automatically putting into the select window the next destination after each gate jump.
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Iain Cariaba
Veritas Theory
99
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Posted - 2014.07.04 19:29:00 -
[56] - Quote
Saisin wrote:To the point of the OP post: implementing his suggestion would be fairer to ALL players in Eve. There is no reason whatsoever why those that are skilled with tools like autohotkey should be the only ones benefiting from out of game autopilots warping to 0 On top of that CCP made this kind of out of game automation even easier to do by automatically putting into the select window the next destination after each gate jump. The current system is already fair to all players in eve simply because those using the auto hotkeys are violating the EULA and therefore cheating.
The fairness to all is as follows: All people using autopilot end up ~15km from gate. All people flying manually land at selected warp to distance.
Where's the unfairness, cause that looks pretty fair to me. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Tyrone Alyeh
Dark Matter Specialists Reckoning Star Alliance
1
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Posted - 2014.07.04 20:17:00 -
[57] - Quote
I disagree on almost every point. I think you're just lazy. However...
Gryphon Infinite wrote:it almost will slightly increase gank potential.
Are you a liar, too?
How could this possibly increase gank potential?
Oh, I see, you said "almost slightly" -- so by that you meant "not at all?"
Where are these ganks coming in? Why would there be more potential to gank someone warping to 0 instead of warping to 12?
Oh, you mean people will actually begin autopiloting, which makes them slightly more vulnerable than if they were at their keyboard?
Why? That only seems even kinda-true if they have active tank mods.
What'd be the penalty to autopiloting, then? Do you think autopilot shouldn't have a penalty?
The autopilot penalty is OBVIOUSLY intentional, so if you're petitioning for it to be removed, why don't you just say "I suggest removing the autopilot penalty!" instead of dressing it up like it's a brand new idea with all these great side-effects? |
Tyrone Alyeh
Dark Matter Specialists Reckoning Star Alliance
1
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Posted - 2014.07.04 20:24:00 -
[58] - Quote
Bohneik Itohn wrote:How do you not stay busy in the game while making long trips anyways? Literally the only thing you can't do while manually piloting is keep the ISIS window open. Everything else leaves your overview and/or route unobstructed.
Check the market. Check your assets. Check your email in the browser. Check reddit in the browser. Check your pron feed in the browser. Watch local and wave to people you know as you pass through, starting up a conversation that you allow to end abruptly because you don't bother to announce you're jumping to the next system. Gather an exhaustive list of everyone you see gate camping in obvious gank ships for your contacts so that you immediately know what's going on when you jump into a system. Check the map to see if there's some silly high sec war going on nearby so that you can possibly bring a load of POCO materials back with you to sell in the region at a premium......
So many things to do while piloting.... I regularly make runs of 80 jumps or more gathering all of my assets together. I've never been bored.
You can keep the ISIS window open. In fact, I often brush up on ships as I manually pilot long distances. You just have to click the overview to warp (your route itself is hidden). |
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