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Tweak Caltenco
Dem Durrty Boyz General Tso's Alliance
0
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Posted - 2014.07.05 18:31:00 -
[1] - Quote
Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there? Do it like your ancestors did at one point, just for the hell of it? The rush of being vulnerable, subject to the same dangers as your crew.
I personally enjoy the faces of each and every crew member, their faces of disbeleif, as a I make my way to the bridge just enjoy the sights and views of the interior of my Daredevil. |
Jade Blackwind
Alexylva Paradox Low-Class
104
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Posted - 2014.07.05 18:52:00 -
[2] - Quote
I think lots of people do that. Just leave the ship on autopilot and go have a stroll, or a tea, or some other drink, or do whatever activity amuses them. And then complain loudly when someone ganks their helpless vessel. |
Diana Kim
State Protectorate Caldari State
1155
|
Posted - 2014.07.05 19:19:00 -
[3] - Quote
As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.
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Mizhir
Euphoria Released Triumvirate.
64502
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Posted - 2014.07.05 19:39:00 -
[4] - Quote
Why would you limit yourself like that? There is a reason why capsuleer ships outperform non-capsuleer ships of the same class.
If you want to feel a rush don't make yourself weaker. Fight stronger enemies. Take your Daredevil and throw it at large groups of capsuleer frigates and you will feel a rush. One Man Crew - Collective solo pvp |
Tweak Caltenco
Dem Durrty Boyz General Tso's Alliance
0
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Posted - 2014.07.05 19:46:00 -
[5] - Quote
Mizhir wrote:Why would you limit yourself like that? There is a reason why capsuleer ships outperform non-capsuleer ships of the same class.
If you want to feel a rush don't make yourself weaker. Fight stronger enemies. Take your Daredevil and throw it at large groups of capsuleer frigates and you will feel a rush. I understand your point, but where is the risk, you simply plop back into whatever clone station you last registered at. Why not fight evenly in a match of honor, where the danger is real and present. Instead of knowing well that even though your match is an uneven and difficult one, you're still sheltered within your capsule with no real "danger". |
Jinari Otsito
Otsito Mining and Manufacture
653
|
Posted - 2014.07.05 20:01:00 -
[6] - Quote
Because danger for danger's sake is really bloody stupid? Besides, performing like crap compared to what you could in the pod also endangers your crew to an unacceptable degree. Frankly, beyond a pleasure cruise in an empty system, going podless is an insult to your crew and really really stupid. Prime Node. Ask me about augmentation.
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Valerie Valate
Church of The Crimson Saviour
574
|
Posted - 2014.07.05 20:57:00 -
[7] - Quote
If you really want to wander around the crew spaces, you should purchase a remote-controlled humanoid body. Control it from your capsule.
Best of both worlds, really.
Well, apart from remote-controlled humanoid bodies having a tendency towards glassy stares and eerie facial expressions. |
Erica Dusette
Nighthawk Exploration Anoikis Ronin
11635
|
Posted - 2014.07.05 21:09:00 -
[8] - Quote
Tweak Caltenco wrote:Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there? No sir, I have not.
Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear.
G˙á Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |
Anabella Rella
Gradient
1723
|
Posted - 2014.07.05 21:24:00 -
[9] - Quote
Jinari Otsito wrote:Because danger for danger's sake is really bloody stupid? Besides, performing like crap compared to what you could in the pod also endangers your crew to an unacceptable degree. Frankly, beyond a pleasure cruise in an empty system, going podless is an insult to your crew and really really stupid.
^ This.
To answer your question, no. I don't endanger myself or my crew in such a reckless manner. When the world is running down, you make the best of what's still around. |
Mizhir
Euphoria Released Triumvirate.
64517
|
Posted - 2014.07.05 21:27:00 -
[10] - Quote
Tweak Caltenco wrote:Mizhir wrote:Why would you limit yourself like that? There is a reason why capsuleer ships outperform non-capsuleer ships of the same class.
If you want to feel a rush don't make yourself weaker. Fight stronger enemies. Take your Daredevil and throw it at large groups of capsuleer frigates and you will feel a rush. I understand your point, but where is the risk, you simply plop back into whatever clone station you last registered at. Why not fight evenly in a match of honor, where the danger is real and present. Instead of knowing well that even though your match is an uneven and difficult one, you're still sheltered within your capsule with no real "danger".
Well then. I know some guys in lowsec who can set you up to a fighting pit. Whether it's with guns, knives or your bare hands.
To me it sounds like you have lost your purpose with life. Like you are actively seeking death. One Man Crew - Collective solo pvp |
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Ibrahim Tash-Murkon
Inter Vivos Trust Service
67
|
Posted - 2014.07.05 22:04:00 -
[11] - Quote
While I agree with the sentiment of connecting with the traditional, I do not quite believe that such action is prudent or, at least in vessels of my experience, technically possible without after-market modifications to the control systems of a Capsuleer vessel. I have been aboard ships, my own and others, which are meant for baseliner piloting but the instruments of the bridge are beyond my understanding. I can pilot from a Capsule, but the interface of hands to controls is not something in which I am educated.
If you want to exercise a link to your ancestry perhaps try a seagoing vessel? No pointless endangering of yourself or a crew, while still being exciting, and a much more satisfying sense of heritage. In my youth I enjoyed sailing vessels, I realize now that they are probably exactly the craft to fulfill your desires in the wisest way possible. "I give you the destiny of Faith, and you will bring its message to every planet of every star in the heavens: Go forth, conquer in my Name, and reclaim that which I have given."-á- Book of Reclaiming 22:13 |
Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
137
|
Posted - 2014.07.05 22:53:00 -
[12] - Quote
Every once in a while, when the cloak is engaged and we're preforming routine observation assignments or plan to hold position for a long while. It is nice to step out of the pod.
But never in an area where there's clear and present combat potential. |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
2220
|
Posted - 2014.07.06 00:17:00 -
[13] - Quote
Tweak Caltenco wrote:Mizhir wrote:Why would you limit yourself like that? There is a reason why capsuleer ships outperform non-capsuleer ships of the same class.
If you want to feel a rush don't make yourself weaker. Fight stronger enemies. Take your Daredevil and throw it at large groups of capsuleer frigates and you will feel a rush. I understand your point, but where is the risk, you simply plop back into whatever clone station you last registered at. Why not fight evenly in a match of honor, where the danger is real and present. Instead of knowing well that even though your match is an uneven and difficult one, you're still sheltered within your capsule with no real "danger".
You don't do that if you die while not in your pod.
Say, where are you? |
Leopold Caine
Stillwater Corporation
436
|
Posted - 2014.07.06 01:16:00 -
[14] - Quote
No.
Insert a line about discussion topics of the IGS becoming almost banal in the last few months here. - Leopold Caine, Domination Malakim ___________________________ Angels are never far... Stillwater Corporation Recruitment Open - Angel Cartel Bloc |
Claudia Osyn
Mythic Security Service
512
|
Posted - 2014.07.06 03:16:00 -
[15] - Quote
Diana Kim wrote:As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.
I know this is breaking some unspoken, unwritten rule of these fourms, and will likely disgust Kimmy..... But I agree with her here. It seems like a blatant disregard of your crews life and trust. They signed on to a capsuleer vessel because we have that edge. The lack of money is the root of all evil. |
Velarra
309
|
Posted - 2014.07.06 06:21:00 -
[16] - Quote
You may wish to reconsider your current booster suppliers and opt for more reputable sources. |
Herzog Wolfhammer
Sigma Special Tactics Group
5093
|
Posted - 2014.07.06 06:54:00 -
[17] - Quote
Valerie Valate wrote:If you really want to wander around the crew spaces, you should purchase a remote-controlled humanoid body. Control it from your capsule.
Best of both worlds, really.
Well, apart from remote-controlled humanoid bodies having a tendency towards glassy stares and eerie facial expressions.
I would prefer a little floating balloon with a smiley face on it that lets me fly about the ship and shoot beans at the crew.
Gotta make them laugh sometimes. They already think we are nuts. Bring back DEEEEP Space! |
Karynn Denton
Clan Katanga Caravan
214
|
Posted - 2014.07.06 09:14:00 -
[18] - Quote
Velarra wrote:You may wish to reconsider your current booster suppliers and opt for more reputable sources.
Reputable source checking in.
Karynn Denton Caravan Master
Thukking about! In Rifters! On drugs! \o/ |
Arnulf Ogunkoya
Re-Awakened Technologies Inc The 11th Hour Alliance
59
|
Posted - 2014.07.06 10:11:00 -
[19] - Quote
Does anyone know how much it costs to get a ship modified so you can exit the pod in flight? I know that isn't a standard option and am reasonably sure it isn't feasible for anything smaller than a battlecruiser.
I can see that might be useful if docked at a starbase or in a few other circumstances, but in combat it would be exceptionally stupid. Regards, Arnulf Ogunkoya. |
Da Dom
Wii R
83
|
Posted - 2014.07.06 11:17:00 -
[20] - Quote
I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components :)(: |
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Diana Kim
State Protectorate Caldari State
1159
|
Posted - 2014.07.06 12:45:00 -
[21] - Quote
Da Dom wrote:I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components "Let me out! Let me out! " Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
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Esna Pitoojee
Wolfsbrigade Lost Obsession
421
|
Posted - 2014.07.06 15:39:00 -
[22] - Quote
Arnulf Ogunkoya wrote:Does anyone know how much it costs to get a ship modified so you can exit the pod in flight? I know that isn't a standard option and am reasonably sure it isn't feasible for anything smaller than a battlecruiser.
I can see that might be useful if docked at a starbase or in a few other circumstances, but in combat it would be exceptionally stupid.
Hrmm. I'll have to dig through my old RFP logs and see what the quotes were for this work; I've not had a ship modified for cross-capsule use since I lived out in null.
In response to the original question: While I have on occasion had 'joyrides' in a vessel using an old-style command couch, this was done under controlled circumstances with a proper preparations beforehand, including a secured route to ensure I would not be unexpectedly engaged in combat. Not only would the technical capabilities be inferior to attempting it while under capsule control, but I am not ashamed to admit that my skills using manual controls are probably inferior to a properly-trained and experienced pilot due to simple drilling and experience doing so. |
Osiris Cothica
Chaotic Mercs
9
|
Posted - 2014.07.06 19:42:00 -
[23] - Quote
I rarely leave me capsule myself. The last time I had to, it was to yell at my crew for taking their sweet time unloading ice from the cargo hold. I mean, seriously, we were supposed be in and out in thirty seconds!
Then some Caldari shrieked at me to get decent. Like they expect me to wear clothes while in my capsule.
Erica Dusette wrote:No sir, I have not.
Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear.
This, except sans the underwear like I said above. Do you know how hard it is to clean that stuff out?
Herzog Wolfhammer wrote:I would prefer a little floating balloon with a smiley face on it that lets me fly about the ship and shoot beans at the crew.
Gotta make them laugh sometimes. They already think we are nuts.
And with some of us, they are entirely correct. By the way, I am totally stealing your idea.
Diana Kim wrote:"Let me out! Let me out! " Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
So you do have a sense of humor! I was starting to wonder, considering what else you've written around here. We gazed up to the stars and decided that they should belong to us, so we rose up and claimed-áthem. We gazed upon immortality and decided that it should belong to us...so we reached out...and took-áit. |
Morgan Wulver
State Protectorate Caldari State
25
|
Posted - 2014.07.07 00:31:00 -
[24] - Quote
Jinari Otsito wrote:Because danger for danger's sake is really bloody stupid? Besides, performing like crap compared to what you could in the pod also endangers your crew to an unacceptable degree. Frankly, beyond a pleasure cruise in an empty system, going podless is an insult to your crew and really really stupid. Correction, it is an insult to your enemy. Though I understand the stupidity in rendering your craft inoperable, one can imagine the audacity of sitting idle by on your bridge making conversation with your crew while you are getting the proverbial **** shot out of your shields. Even greater still is the act of completely ignoring an enemy who can't break your tank even with only your passive models activated.
Would I recommend it? No. But it is worth it every now and again to let the Guristas know just how insignificant they are. Kirjuun! Uakan!-áTeknikiara!-áKanpai kameitsamuu!-áRa ra ra!-á
DUST Account: Galm Fae-á
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Vulxanis Viceroy
Offworld Trading Company
112
|
Posted - 2014.07.07 01:11:00 -
[25] - Quote
Actually slipping out of your pod and commanding your ship severely damages the enhancements caused by your skills as a capsuleer. If you were to do that, you have made yourself just as vulnerable as a baseliner ship. Why do you think Capsuleers are able to take on fleets of 20-30 ships by themselves or only with a few comrades? Their skill enhancement plugging into the ship from their pod.
Now, I can understand your wish to do so, and often wished that myself. A good compromise would be to have an image of yourself projected onto the chair where the ship's captain would be sitting, and have enough sensors installed that you can perceive what is happening on the bridge as if you are there.
However, actually disconnecting from your pod while in space is extremely dangerous. Unless you are in a wormhole forcefield, you leave yourself extremely vulnerable. This is why ships actually explode when their capsuleer disconnects when close to structure failure. The enhancements become removed, and the ship cannot handle the deficits, resulting in violent protest that results in the explosion. Fide et honore.
(OOC/ IC note: Vulxanis only responds to "Lord Draconis".) |
Da Dom
Wii R
83
|
Posted - 2014.07.07 17:57:00 -
[26] - Quote
Diana Kim wrote:Da Dom wrote:I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components "Let me out! Let me out! " Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
It would be simple enough to jettison trouble makers into space. I just don't understand why every ship I buy comes with crew, or what would compel them to needlessly risk their lives to serve on an immortal's ship in the first place. :)(: |
Tweak Caltenco
Dem Durrty Boyz General Tso's Alliance
0
|
Posted - 2014.07.07 19:23:00 -
[27] - Quote
Well, in this case; to each their own I say. |
Diana Kim
State Protectorate Caldari State
1163
|
Posted - 2014.07.07 19:44:00 -
[28] - Quote
Da Dom wrote:Diana Kim wrote:Da Dom wrote:I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components "Let me out! Let me out! " Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!" It would be simple enough to jettison trouble makers into space. I just don't understand why every ship I buy comes with crew, or what would compel them to needlessly risk their lives to serve on an immortal's ship in the first place. Please don't jettison me into space, I won't try to open capsule door again
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Ava Starfire
Gradient
1582
|
Posted - 2014.07.08 11:26:00 -
[29] - Quote
I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.
I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though. "There is no strength in numbers; have no such misconception."
-Jayka Vofur, "Warfare in the North" |
Diana Kim
State Protectorate Caldari State
1164
|
Posted - 2014.07.08 15:55:00 -
[30] - Quote
Ava Starfire wrote:I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.
I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though. While it can be fun flying manually, for example, a dragonfly, but for even just a frigate you will need to double if not triple crew numbers and reconstruct some subsystems so they could run without capsule support. Usually crew is not happy about such changes... |
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Claudia Osyn
Mythic Security Service
512
|
Posted - 2014.07.08 19:45:00 -
[31] - Quote
Diana Kim wrote:Ava Starfire wrote:I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.
I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though. While it can be fun flying manually, for example, a dragonfly, but for even just a frigate you will need to double if not triple crew numbers and reconstruct some subsystems so they could run without capsule support. Usually crew is not happy about such changes... All that extra hardware does cut into the recreational space. Getting rid of the onboard pleasure hub isn't an option eather..... The lack of money is the root of all evil. |
Diana Kim
State Protectorate Caldari State
1166
|
Posted - 2014.07.09 03:05:00 -
[32] - Quote
And this is why the Federation must be destroyed. |
Elmund Egivand
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2014.07.09 03:37:00 -
[33] - Quote
Ava Starfire wrote:I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.
I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though.
Have to convince the gunner to fire ze weapons and the sensor operator to tell you where all the boogies are and engineering to keep shields and propulsion working after all.
Advantages of the capsule: We can skip all of these and handle piloting, sensor, shields, nanite operation, propulsion, gunnery and etc by ourselves. |
Claudia Osyn
Mythic Security Service
514
|
Posted - 2014.07.09 04:34:00 -
[34] - Quote
Elmund Egivand wrote:
Have to convince the gunner to fire ze weapons
Shoot or we all die. Gunner convinced.
Although most gunners I know have to be convinced not to shoot. The lack of money is the root of all evil. |
Osiris Cothica
Chaotic Mercs
10
|
Posted - 2014.07.09 05:53:00 -
[35] - Quote
Claudia Osyn wrote:Elmund Egivand wrote:
Have to convince the gunner to fire ze weapons
Shoot or we all die. Gunner convinced. Although most gunners I know have to be convinced not to shoot. True that. Very true that. Back before I became a capsuleer, I met many of these trigger-happy folk. I've made note not to hire any of them. I don't need weapons firing on the inside of my ship because someone's pet insect escaped its confinement. We gazed up to the stars and decided that they should belong to us, so we rose up and claimed-áthem. We gazed upon immortality and decided that it should belong to us...so we reached out...and took-áit. |
Elisa Coreli
Coreli Corporation Ineluctable.
48
|
Posted - 2014.07.09 12:00:00 -
[36] - Quote
Diana Kim wrote:As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.
That and tech 2 ships rarely have functional bridges to begin with since they're designed to only be used by capsuleers. Words |
Christina Project
Deeper Feelings Inc.
226
|
Posted - 2014.07.09 12:34:00 -
[37] - Quote
Erica Dusette wrote:Tweak Caltenco wrote:Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there? No sir, I have not. Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear. And what's wrong with that? XD Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - Teaching highsec outlaw survival, combat and ... FASHION! :D sigh... can't even make a proper sig. :/
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Christina Project
Deeper Feelings Inc.
226
|
Posted - 2014.07.09 12:37:00 -
[38] - Quote
Claudia Osyn wrote:Elmund Egivand wrote:
Have to convince the gunner to fire ze weapons
Shoot or we all die. Gunner convinced. Although most gunners I know have to be convinced not to shoot. Hail Claudia!! Deeper Feelings Inc. - Selling reality ... as fiction. ;) http://residentoutlaw.tumblr.com - Teaching highsec outlaw survival, combat and ... FASHION! :D sigh... can't even make a proper sig. :/
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Diana Kim
State Protectorate Caldari State
1166
|
Posted - 2014.07.09 13:29:00 -
[39] - Quote
Christina Project wrote:Erica Dusette wrote:Tweak Caltenco wrote:Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there? No sir, I have not. Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear. And what's wrong with that? XD This isn't a problem, if you have a shower and a dresser with uniform near pod gantry, like in stations. Im thinking about installing these two facilities in a carrier. But really, I don't think I ever had a need to leave capsule inside my ship. When I need to decant, I just dock and do it at station. |
Diana Kim
State Protectorate Caldari State
1166
|
Posted - 2014.07.09 13:32:00 -
[40] - Quote
Elisa Coreli wrote:Diana Kim wrote:As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.
That and tech 2 ships rarely have functional bridges to begin with since they're designed to only be used by capsuleers. Even tech 2 frigates are HUGE and can hold quite a lot of crew, and have definitely some room for more computers. Installing a small bridge manually won't be a problem, except... time and cost. And, of course, hiring extra crew (who would agree and have competence to serve on such ship), and performing way beyond efficiency. For example, some modules might even not activate, because your powergrid and computers would be run inefficiently, and couldn't support extra upgrades.
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Sibyyl
Gallente Federation
2284
|
Posted - 2014.07.09 14:21:00 -
[41] - Quote
I think it was Onsooh where we were. My ship was an old mining vessel named Quadrillion. He was built in the shipyards in Fricoure and still had ORE's previous generation pentatoroidal relays and manual laser coherence calibrators. I, too, enjoy the roughly synthesized atmosphere on crew level decks and sometimes I prefer it to my Pod.
Unbeknownst to the crews on my ship, their controls are always totally nonfunctional and vestigial and all ship controls are reengineered for control directly from my Pod. This adds roughly 4 to 4.5 million signals to my neurointerfacer and if I must step out of Pod, a spiderwork of wires must follow me, all attached by special surgically grafted neodymium-gold plugs on either side of my spine. The crew believes that they contribute to the operation of the ship, but in truth my paranoia would never allow this illusion to be truth.
I enjoy walking amongst them, my crew.. my cattle.. as they watch me stroll through passageways and control rooms completely covered, except for my eyes, in a cobalt blue magnetooptical interface suit with long wires that trail back to my Pod. Many of them look twice as I pass them. Some even kneel. Whenever I'm not inside my Pod, with its perfectly measured seventy parts per million gin, twenty two parts per million nicotine, forty five parts per million caffeine, in a electrolytic saline base, I feel out of place and light-headed and sometimes the thirst can kick in.
I've always found the nebulas at the edges of Onsooh to be mesmerizing, perhaps even familiar to me from another life which I have long forgotten. The crew that day were especially gracious. As I'd wandered to inspect a sinusoidal power droop in Quadrillion's reactor, they'd brought me purple bean cakes from Amamake, a chilled cup of strawberry wine, and a chocolate twirl with vanilla sprinkles. My left eye was bloodshot, the result of a slight calibration error in Pod Goo density during our last warp cycle, my fault of course. As I sipped the sweet wine, I could feel it slip down past my tongue and drip over the ledge of my throat. It was warm, and though I was fully covered I felt a chill that longed for more of it. Another sip. I blinked and I could see the blood vessels drifting in view of my left iris.
And then it happened.
It must have been a hex torque displacement spanner. I'd picked it up and slammed it into someone's chest, I think an engineer from fourteenth deck. His ribs caved in, like spider legs smashed with a newspaper. Blood covered his white jumpsuit. Wires and hair followed me as I swung again. This time into a face. That time into an arm put up defensively against the displacement spanner, to no avail. The control room erupted in screams and almost suddenly went quiet when I'd finished. Only the sound of Quadrillion's star engine and the faint squish of blood exiting and dripping down onto the metal floor could be heard.
I closed my eyes feeling every inch of my ship. Every thruster, every servo, every circuit breaker was still available to me at a moment's thought. Good.
I wandered upward to the next deck. .. when everything else is gone .. |
Elmund Egivand
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2014.07.09 14:25:00 -
[42] - Quote
Diana Kim wrote:Elisa Coreli wrote:Diana Kim wrote:As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.
That and tech 2 ships rarely have functional bridges to begin with since they're designed to only be used by capsuleers. Even tech 2 frigates are HUGE and can hold quite a lot of crew, and have definitely some room for more computers. Installing a small bridge manually won't be a problem, except... time and cost. And, of course, hiring extra crew (who would agree and have competence to serve on such ship), and performing way beyond efficiency. For example, some modules might even not activate, because your powergrid and computers would be run inefficiently, and couldn't support extra upgrades.
Issues with modules not activating due to inefficient power grid and computers are unheard of in this time and age. Either you are using some really outdated hardware or your starship architect is incompetent.
Hiring extra crew isn't going to help matters for a capsuleer ships, especially ships specially designed for capsuleer use such as the tech 2 vessels. Most systems are now automatic, and the machinery that makes this possible is what's taking the majority of the space. Supercomputers and servers for data-sorting and firing solution, rail or maglev or vacuum tube cargo transportation systems, cargo auto-sorters, ammunition auto-loaders, ammunition storage and containment systems, sensor electronics, damage control, capacitor booster canister loaders, nanite tanks, shield emission arrays and supporting ICS, capacitors, reactors, heat sinks and radiators, power conduits, backup machinery in event of failure, nanite tanks, et cetera et cetera.
In a tech 2 frigate, what available space you have for crew is only enough to house about five or so crew members (because again, all these machines are taking most of the space), and they are there for on-the-spot calibrations, maintenance and repairs (or data analysis if the sensor systems and the supercomputers aren't up to snuff, or manual cargo moving for larger ships). Even then it's still a very tight fit. Any more crew members and you drive down efficiency instead of up since you are increasing the risk of workplace accidents. |
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