Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
eipebpeax
Friends of Honor
0
|
Posted - 2014.07.06 08:45:00 -
[1] - Quote
The time for invention of a damn module will be in next patch 4 H, prepare your ISK for feeting your ships.
"Good job" CCP you want more isk sink = more cash in your pockets.
GG |
Elena Thiesant
Sun Micro Systems
1384
|
Posted - 2014.07.06 12:06:00 -
[2] - Quote
Yup, but copy times should have gone down since you no longer need max run copies (invention job will remove 1 run from the copy you use) |
eipebpeax
Friends of Honor
0
|
Posted - 2014.07.06 13:12:00 -
[3] - Quote
This 4 h are in empire without team, even with team the time will drop maybe around 3 h, all tech 2 manufactor know that the margin of products is thin so you have to build with more than 6 chracters.
1 day, 12 h for 10 runs. Do the math it will be pain to supply all chars to get decent profit. 20 copies 1 run took without "team" 3 h,
Anyway the price will be payed by buyers ^_^
|
Victoria Sin
Center for Advanced Studies Gallente Federation
658
|
Posted - 2014.07.06 13:27:00 -
[4] - Quote
eipebpeax wrote:This 4 h are in empire without team, even with team the time will drop maybe around 3 h, all tech 2 manufactor know that the margin of products is thin so you have to build with more than 6 chracters.
1 day, 12 h for 10 runs. Do the math it will be pain to supply all chars to get decent profit. 20 copies 1 run took without "team" 3 h,
Anyway the price will be payed by buyers ^_^
You're making a logical error here. It's not unusual, people do it all of the time. The economy will change when the new patch hits. So don't judge your profit based on invention time given today's prices. Consider this: If people can't invent as quickly supply will drop and therefore prices will rise, so your profit will be maintained overall.
That's just one possible permutation. I'm not going to predict the market as it's a mug's game. Just stick around and see how it turns out. |
Qmamoto Kansuke
Killing with pink power
5
|
Posted - 2014.07.06 14:15:00 -
[5] - Quote
With teams+decryptors you're looking at almost the same time +-1hour depending on decryptor. |
Electrified Circuits
Fault Line Industries Greater Western Co-Prosperity Sphere
17
|
Posted - 2014.07.06 18:23:00 -
[6] - Quote
Train your copy alts to invention now before the patch hits and que up more invention jobs easy. The worst bit about invention is the short time and all the clicking involved. I bought a mouse with side buttons on just to navigate all the clicks and enter in the current screen , this will be gone too in crius it should just generally be a more pleasent experience.
Also they have stated that invention and reverse engineering are next on the list of loving |
Selaria Unbertable
POS Mortem Renegades Of Silence
38
|
Posted - 2014.07.06 19:51:00 -
[7] - Quote
eipebpeax wrote:The time for invention of a damn module will be in next patch 4 H, prepare your ISK for feeting your ships.
"Good job" CCP you want more isk sink = more cash in your pockets.
GG
Some modules have an invention time of over 14h, but on the other hand, the manufacturing time for some T2 modules has also decreased, due to the no longer negative ME numbers. Having looked at some T1 and T2 blueprints on SiSi, the manufacturing time of an T2 item seems to depend on that of its T1 version. For example, a Drone Damage Amplifier II went down from 2h 20min to 39 minutes, which is a huge decrease. While it's true that the total number of inventions you can do per day will be less than now after the Crius release, you will also use up those invented BPCs much faster. Currently I need about a month to use up all the invented BPCs of a single week, with 3 characters building those modules almost 24/7. Which is actually quite relaxing, as I only have to login once per day for a week, and haul everything at once to sell it.
Only weird thing I see so far is the difference between invented and converted T2 BPCs on SiSi. Those I invented last week have +2% / +4% ME/PE, those that were converted have +8% / +14%. Might be a bug, might not.
Overall, I think I will go with the suggestion in the post above me, as a bunch of max run copies will last a very long time after Crius for invention. Less copying, more inventing/manufacturing. Add the reduced clickfest with the new UI, and I'm more or less satisfied with the coming changes. |
eipebpeax
Friends of Honor
0
|
Posted - 2014.07.08 06:58:00 -
[8] - Quote
Selaria Unbertable wrote:eipebpeax wrote:The time for invention of a damn module will be in next patch 4 H, prepare your ISK for feeting your ships.
"Good job" CCP you want more isk sink = more cash in your pockets.
GG Some modules have an invention time of over 14h, but on the other hand, the manufacturing time for some T2 modules has also decreased, due to the no longer negative ME numbers. Having looked at some T1 and T2 blueprints on SiSi, the manufacturing time of an T2 item seems to depend on that of its T1 version. For example, a Drone Damage Amplifier II went down from 2h 20min to 39 minutes, which is a huge decrease. While it's true that the total number of inventions you can do per day will be less than now after the Crius release, you will also use up those invented BPCs much faster. Currently I need about a month to use up all the invented BPCs of a single week, with 3 characters building those modules almost 24/7. Which is actually quite relaxing, as I only have to login once per day for a week, and haul everything at once to sell it. Only weird thing I see so far is the difference between invented and converted T2 BPCs on SiSi. Those I invented last week have +2% / +4% ME/PE, those that were converted have +8% / +14%. Might be a bug, might not. Overall, I think I will go with the suggestion in the post above me, as a bunch of max run copies will last a very long time after Crius for invention. Less copying, more inventing/manufacturing. Add the reduced clickfest with the new UI, and I'm more or less satisfied with the coming changes.
Yes the click fest it will be finaly over and that it is a good thing. Now we need to train more chars for invention :) The cost of datacore will increase do to high demand. This changes in industry is like a soup reheated. CCP brings nothing new just changes in time manufactor.. nothing intresting.
|
Vyktor Abyss
The Abyss Corporation Abyss Alliance
523
|
Posted - 2014.07.08 12:08:00 -
[9] - Quote
I've always found the bottleneck in production is NEVER how fast you can build stuff but how fast you can sell stuff.
There will no doubt be issues with the new industry; personally I'm more worried that T2 BPOs will become even more dominant, but we will see.
One thing I can say with certainty is don't be too quick to judge changes that haven't even been put on TQ yet. As a whole I'm confident there will be other mitigating factors that make invention time less of an issue. |
Selaria Unbertable
POS Mortem Renegades Of Silence
38
|
Posted - 2014.07.08 13:08:00 -
[10] - Quote
eipebpeax wrote: Yes the click fest it will be finaly over and that it is a good thing. Now we need to train more chars for invention :) The cost of datacore will increase do to high demand. This changes in industry is like a soup reheated. CCP brings nothing new just changes in time manufactor.. nothing intresting.
Datacore prices might increase, yes, but I also suppose that ore prices may rise, due to the new compression mechanics, esp. for those 5/10% ores. And I also think that CCP doesn't have to change the core of industry, it's working quite well. Only the UI desperately needed some love.
Vyktor Abyss wrote:I've always found the bottleneck in production is NEVER how fast you can build stuff but how fast you can sell stuff.
There will no doubt be issues with the new industry; personally I'm more worried that T2 BPOs will become even more dominant, but we will see.
One thing I can say with certainty is don't be too quick to judge changes that haven't even been put on TQ yet. As a whole I'm confident there will be other mitigating factors that make invention time less of an issue.
As I said, the manufacturing times are also adjusted, so you will longer be piling up BPCs before you use them up, at least not as much as you do now. And has there ever been an absolutely flawless release without any bugs/issues at all? ;) |
|
sci0gon
Kaira Innovations Superior Eve Engineering
25
|
Posted - 2014.07.08 13:47:00 -
[11] - Quote
Vyktor Abyss wrote:There will no doubt be issues with the new industry; personally I'm more worried that T2 BPOs will become even more dominant, but we will see.
considering those bpos will not be in excess of ME10 now I don't think they will considering invented bpcs can get as good as ME5 and on top of that with the nerf to them with regards to pos production the #'s produced will be less since they'll have to do station production unless they want to be brave and use them in pos's to get nuked.
|
Vyktor Abyss
The Abyss Corporation Abyss Alliance
523
|
Posted - 2014.07.08 16:02:00 -
[12] - Quote
sci0gon wrote:Vyktor Abyss wrote:There will no doubt be issues with the new industry; personally I'm more worried that T2 BPOs will become even more dominant, but we will see. considering those bpos will not be in excess of ME10 now I don't think they will considering invented bpcs can get as good as ME5 and on top of that with the nerf to them with regards to pos production the #'s produced will be less since they'll have to do station production unless they want to be brave and use them in pos's to get nuked.
I get the no negative ME level from invention thing, and I like that...
But... I remind you, Dr. EggNogg told us a while back that 1/3 of all T2 ships produced by volume are built from T2 BPOs.
It might be that after the changes the gap between BPO and BPC reduces in terms of added build cost from invention, but the baseline cost will still be set by BPOs. With changes to copy times and invention times it could also make the BPOs even more superior in terms of possible output - I honestly dont know yet as I've only cursory glanced at the info so far because I'm not a big speculator. I trust CCP to not make the situation worse (rightly or wrongly who can say as yet...).
Either way if that volume built from BPOs goes up from these changes that is a problem for me at least. I don't like a limited supply of T2 BPOs in the hands of only a few players holding a dominating grip on a massive share of a key market like T2 ships. Cheers. |
Ginger Barbarella
1948
|
Posted - 2014.07.08 16:03:00 -
[13] - Quote
eipebpeax wrote:The time for invention of a damn module will be in next patch 4 H, prepare your ISK for feeting your ships.
"Good job" CCP you want more isk sink = more cash in your pockets.
GG
Get as much invention done now as you can. I keep 20 lines (10 lines stacked) running almost constantly. "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1948
|
Posted - 2014.07.08 16:11:00 -
[14] - Quote
eipebpeax wrote:The time for invention of a damn module will be in next patch 4 H, prepare your ISK for feeting your ships.
"Good job" CCP you want more isk sink = more cash in your pockets.
GG
On a side note, this game is ALL ABOUT waiting (ie, paying to sit on your arse waiting): waiting for undock, waiting for jump, waiting for alignment, waiting for travel, waiting for production, wait for cycles to complete... waiting, waiting, waiting. Swapping one wait cycle (blueprint copy time) for another (blueprint invention time) really isn't worth getting excited over.
Say it with me: "Balance." "Blow it all on Quafe and strippers." --- Sorlac |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |