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Xocomo
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.08 06:16:00 -
[1] - Quote
Ganking is the easiest form of game-play it is literally analogous to mining in difficultly. primarily due to the unbalance of a particular ship class(t3 bcs as well though they mandate an entirely new post though we can't nerf CCP rises love child)
After the recent changes to freighters it come to my attention you can kill a freighter now (Cagro fit mind you) with 19 destroyers. 19~ destroy equal roughly 150m for the entire fleet. Now freighter prices aren't constant; however, they normally hold around 1b for the hull. So essentially if you haul more than a SINGLE tech II cruiser it is theoretically profitable to gank you. Not only that but cause significant economic damage with no ability to retaliate at essentially no risk to aggressor. Lets crunch some numbers pertaining to the destoryer.
An "expensive" gank catalyst will run you maybe 10m, and with max skills puts out 449dps. Lets sample a few other ships to see how this fits in.
Cheap vexors seem to be popular in the current meta so lets examine this ship. Relative good tank and dps for it price with a respectable dps of 610 with a thermal stack of drones; however, this ship will run you around 45m full fit. Only slightly more than the catalyst note.
A staple battle-cruiser the hurricane with a shield dps fit does will run about 70m and put out 630 dps; however, the increase in tank compensates for price increase yet constant dps.
We can follow this tend further up the classes to highlight how unbalanced the DPS of a destroyer compared to the price though I don't think that will be necessary to prove my point, which is that destroyers are laughably unbalanced. I challenge any pilot to provide me with a ship that yields even 80% of the dps of a catalyst for a similar price (hint only other destroyers will work, because they are all overpowered.) Where is the risk vs reward CCP? Where is the difficultly? The recent hp nerf to freighters has allowed these ships to cause even more disproportionate damage compared to their price. I firmly believe you should not be safe in high sec though I adamantly oppose making this easy. The solution would be to reduce the damage output of all destroyers or increase their price significantly. Otherwise ganking shall remain easy, and vastly profitable at no risk besides an 8m ship.
Fits used:
[Catalyst] [empty low slot] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Upgraded 1MN Microwarpdrive I [empty med slot]
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty rig slot] [empty rig slot] [empty rig slot]
[Vexor] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Stasis Webifier II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x1 Hammerhead II x1 Hobgoblin II x1 Ogre II x1 Ogre II x1
[Hurricane] Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II
Large Shield Extender II Experimental 10MN Microwarpdrive I Warp Scrambler II Adaptive Invulnerability Field II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Medium Energy Neutralizer II
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x1 Warrior II x1 Warrior II x1 Warrior II x1 Warrior II x1 |
Kaarous Aldurald
ROC Deep Space The ROC
7661
|
Posted - 2014.07.08 06:34:00 -
[2] - Quote
Destroyers are fully, 100% intended to be a large source of dps within easy reach of a low skillpoint player.
To suggest that it should be otherwise is to literally suggest that new players be handcuffed in comparison to older players. Which is, to be frank, flatly unacceptable.
So I counter your suggestion with my own suggestion, that NPC corp players be banned from posting in F&I so their obnoxious, shortsighted, selfish bleats to nerf things stop happening. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kaarous Aldurald
ROC Deep Space The ROC
7665
|
Posted - 2014.07.08 06:36:00 -
[3] - Quote
Oh, and at least spell "Destroyers" correctly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Mag's
the united
17653
|
Posted - 2014.07.08 06:41:00 -
[4] - Quote
Kaarous Aldurald wrote:Destroyers are fully, 100% intended to be a large source of dps within easy reach of a low skillpoint player.
To suggest that it should be otherwise is to literally suggest that new players be handcuffed in comparison to older players. Which is, to be frank, flatly unacceptable.
So I counter your suggestion with my own suggestion, that NPC corp players be banned from posting in F&I so their obnoxious, shortsighted, selfish bleats to nerf things stop happening. This.
The OP is yet another clueless request for a nerf.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Vic Jefferson
Life. Universe. Everything. Clockwork Pineapple
21
|
Posted - 2014.07.08 06:56:00 -
[5] - Quote
Xocomo wrote: An "expensive" gank catalyst will run you maybe 10m, and with max skills puts out 449dps. Lets sample a few other ships to see how this fits in.
Naw, properly done and with heat, the catalyst will give you 550-650 dps with void. Most things worth throwing catalysts at are going to be big enough that void is best, and it has a neat tracking bonus.
The only thing that makes it 'easy' are the other players not looking after their ships. The biggest possible nerf to ganking would be an educated and aware hisec player base.
|
Deerin
Federal Navy Special Forces
260
|
Posted - 2014.07.08 07:07:00 -
[6] - Quote
So 20 max skill players coordinating their efforts to do a highsec gank, waiting for a considerable time for the correct target and risk ganking it at cost of criminal flags, killrights, sec status loss and ship loss is "profitable" even if you carry a hac in your cargo...
No it is not. Let me help you:
Assume those 20 max skilled players trying to achieve ISK by other means instead of waiting for your precious freighter. Calculate total ISK they would make and also calculate the tags for sec they would need to achieve their lost sec status back. Add those together and you'll find the amount of loot cost they would need to break even. Loot fairy is usually %25 generous. So multiply that value by 4.
There you have a threshold, over which it makes sense to gank you. Make sure you have some friends with griffins when you are going to be carrying cargo over that threshold, as a griffin with overheated ECM's is most likely to shut down a few catalyst.
In fact just haul stuff with your friends all the time. You might enjoy social aspects of the game, while avoiding getting ganked. |
Luwc
Biohazard. WINMATAR.
162
|
Posted - 2014.07.08 07:19:00 -
[7] - Quote
Lets talk about Bears Lets talk about you and me Lets talk about all the good ganks. All the bad ganks that might be Lets taaalk about beeeaaars
"Ganking is the easiest form of game-play"
wrong... mining is the easiest form of gameplay.
I do industry myself (inb4 OMG YOU ARE JUST ANOTHER MEAN ANTI INDUSTRY PIRATE BAD PERSON)
but what you are saying is bull to the shieeeet.
Learn to fit your stuff properly.
http://hugelolcdn.com/i/267520.gif |
Duchess Starbuckington
Starbuckington Manor
282
|
Posted - 2014.07.08 07:38:00 -
[8] - Quote
Quote:Ganking is the easiest form of game-play it is literally analogous to mining in difficultly Wow. The very first line of your post is hilariously stupid and provably wrong. I bet the rest will be an absolute fountain of wisdom.
Quote:After the recent changes to freighters it come to my attention you can kill a freighter now (Cagro fit mind you) with 19 destroyers. 19~ destroy equal roughly 150m for the entire fleet. Now freighter prices aren't constant; however, they normally hold around 1b for the hull And a T1 frigate can kill 300m worth of stupid battleship pilot. Your point? Cost has never been a balancing factor and indeed the fact swarms of cheap ships are a threat to bigger ones is a source of appeal to newbies and crucial to PVP balance.
Quote:no ability to retaliate at essentially no risk to aggressor. Lets crunch some numbers pertaining to the destoryer. Wrong, but defending yourself requires putting in actual effort and using your brain. But oh no that's too difficult, why not just scream for nerfs on the forums instead?
Sorry can't be bothered to read the rest of your post. If this is the low level of reasoning and understanding of game mechanics so far, then the rest will probably be about as inane and meaningless. |
Sara Tosa
School of Applied Knowledge Caldari State
11
|
Posted - 2014.07.08 08:23:00 -
[9] - Quote
Vic Jefferson wrote:Xocomo wrote: An "expensive" gank catalyst will run you maybe 10m, and with max skills puts out 449dps. Lets sample a few other ships to see how this fits in.
Naw, properly done and with heat, the catalyst will give you 550-650 dps with void. Most things worth throwing catalysts at are going to be big enough that void is best, and it has a neat tracking bonus. The only thing that makes it 'easy' are the other players not looking after their ships. The biggest possible nerf to ganking would be an educated and aware hisec player base. while I dont endorse OP, I still need just a little infos: how exactly would you defend from a bumping, non aggressing mach? even dobuled webbed time to align for a freigh its not low enough to initiate warp before next bump so, "be aware" wont help you. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1054
|
Posted - 2014.07.08 08:31:00 -
[10] - Quote
Combat ships should never be balanced based on highsec mechanics.
It's the other way around, actually.
In this case, CONCORD response times should be tweaked instead. And by tweak I mean increase. Too many incompetent solo afk freighter pilots are still missing out on the free education that organized philanthropists are trying to provide. |
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1056
|
Posted - 2014.07.08 08:45:00 -
[11] - Quote
Sara Tosa wrote:Vic Jefferson wrote:Xocomo wrote: An "expensive" gank catalyst will run you maybe 10m, and with max skills puts out 449dps. Lets sample a few other ships to see how this fits in.
Naw, properly done and with heat, the catalyst will give you 550-650 dps with void. Most things worth throwing catalysts at are going to be big enough that void is best, and it has a neat tracking bonus. The only thing that makes it 'easy' are the other players not looking after their ships. The biggest possible nerf to ganking would be an educated and aware hisec player base. while I dont endorse OP, I still need just a little infos: how exactly would you defend from a bumping, non aggressing mach? even dobule webbed time to align for a freigh its not low enough to initiate warp before next bump so, "be aware" wont help you. I'm not a freighter pilot so I'll just throw an idea: scram+web the mach with a disposable noob ship. |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
277
|
Posted - 2014.07.08 08:48:00 -
[12] - Quote
This is strangely similar to the margin trading scam.
Even if I concede that suicide ganking with destroyers and the margin trading scams are exploits (they aren't), there are still legitimate uses of the ships and skill that would be needlessly affected in a ridiculously heavy handed attempt to shield those who are too lazy, greedy, careless, uneducated or not sufficiently at the keyboard to respond to their situation as is warranted.
Most of the freighters that are ganked in high sec are worth vastly more than 150 mil in cargo, so even if you did nerf destroyers they would simply need more to gank you successfully and it would STILL be worth it. In the meantime anyone using the ship to fight in PvP (yes there are some) is now gimped in order to not save your freighter.
Your suggestion is incredibly short sighted and selfish and is therefore, DENIED.
EDIT: Attack Battlecruisers have already been nerfed some time ago, so CCP Rise's baby or not they are not immune from the nerf bat. Reality has an almost infinite capacity to resist oversimplification. |
Mag's
the united
17660
|
Posted - 2014.07.08 08:51:00 -
[13] - Quote
Gully Alex Foyle wrote:Sara Tosa wrote:Vic Jefferson wrote:Xocomo wrote: An "expensive" gank catalyst will run you maybe 10m, and with max skills puts out 449dps. Lets sample a few other ships to see how this fits in.
Naw, properly done and with heat, the catalyst will give you 550-650 dps with void. Most things worth throwing catalysts at are going to be big enough that void is best, and it has a neat tracking bonus. The only thing that makes it 'easy' are the other players not looking after their ships. The biggest possible nerf to ganking would be an educated and aware hisec player base. while I dont endorse OP, I still need just a little infos: how exactly would you defend from a bumping, non aggressing mach? even dobule webbed time to align for a freigh its not low enough to initiate warp before next bump so, "be aware" wont help you. I'm not a freighter pilot so I'll just throw an idea: scram+web the mach with a disposable noob ship. Not only this, but a well organised group can web a freighter with near immunity, through high sec.
I say near, because even then nothing should be 100% risk free.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Arya Regnar
Darwins Right Hand
473
|
Posted - 2014.07.08 09:00:00 -
[14] - Quote
Wow after a gazillion buffs to tanking of absolutely EVERYTHING and continuous nerfing to gankers over a decade you still dare to cry?
THIS is why ganking stepped up.
Gankers aren't a group of people you can push around, every form of attack will be countered by a more brutal and more graphic counter attack.
Cry some more and I will personally come out to pop your untanked hulk.
Fly skiffs you badass.
EvE-Mail me if you need anything.
|
Arla Sarain
32
|
Posted - 2014.07.08 09:09:00 -
[15] - Quote
Out of curiosity
What would destroyers get as a compensation for the loss of their DPS?
And I mean all destroyers, cos you conveniently mentioned destroyers in general, as per your thread title, but only address the catalyst as a threat. Which is odd. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2117
|
Posted - 2014.07.08 09:42:00 -
[16] - Quote
I use 14mil thrasher to gank 0.3mil ventures so I guess my dessie will be excluded from that nerf, right? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Elsa Hayes
Science and Trade Institute Caldari State
0
|
Posted - 2014.07.08 09:44:00 -
[17] - Quote
Op your calculations are a little off:
Gank Catalyst
3x Mag Stab II
1x 1 MN Limited MWD
8x Light Neutron Blaster II Void s
Small Hybrid Burst Aerator Small Ancillary Current Router I
None overheat, no implants : 580 dps, overheated 667 dps
ditch MWD and add a collision accelerator rig and you get 596 none over heat dps or 686 overheated
Toss in some implants for the lulz and you can break 700 dps |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1412
|
Posted - 2014.07.08 10:20:00 -
[18] - Quote
Destroyers indeed are the main problem balancing ganking. Gankers are a valid activity, but they have the easiest tiem finding targets of any type of combat. yet their cost for doing the activity is among the lowest possible.
As of now, destroyers make MUCH more, in fact several times more efficient to suicide gank than to war dec someone to kill his ships. How is that balanced? How is that good for the game? The only cullprint are the destroyers. This problem did not exist before they removed the ROF penalty.
Destroyers simply have too much firepower for their cost. They have more dps than ships that are several times more expensive. The fact that they have few HP is IRRELEVANT, because they are not going to be fired upon by anything but concord.
I don't know how, but destroyers need some changes to balance this. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1412
|
Posted - 2014.07.08 10:22:00 -
[19] - Quote
Arla Sarain wrote:Out of curiosity
What would destroyers get as a compensation for the loss of their DPS?
And I mean all destroyers, cos you conveniently mentioned destroyers in general, as per your thread title, but only address the catalyst as a threat. Which is odd.
Because the catalysis is the worst offender.. just that.
Destroyers could get for example a reduced ROF as they used to have, and increased range. Matters a lot in the intended role, and reduces their massive power on this unintended role. Other minor bonuses might be added if needed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1412
|
Posted - 2014.07.08 10:25:00 -
[20] - Quote
Arya Regnar wrote:Wow after a gazillion buffs to tanking of absolutely EVERYTHING and continuous nerfing to gankers over a decade you still dare to cry?
THIS is why ganking stepped up.
Gankers aren't a group of people you can push around, every form of attack will be countered by a more brutal and more graphic counter attack.
Cry some more and I will personally come out to pop your untanked hulk.
Fly skiffs you badass.
Ganking is stll more effective than the machanics ccp DESIGNED to be the main combat way in high sec, war decs. That is enough reason to justify further nerfing to the cost efficiency of this activity. It shoudl be possible yes, but destroyers make it TOOO cheap, and too efficient.
yes ccp nerfed the activity, but it is still by far the easiest, cheapest and less risky agression activity in game. up to the point it damages other activities ( includign several non carebearish ones) far more than the content it creates. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1412
|
Posted - 2014.07.08 10:27:00 -
[21] - Quote
Valleria Darkmoon wrote:This is strangely similar to the margin trading scam.
Even if I concede that suicide ganking with destroyers and the margin trading scams are exploits (they aren't), there are still legitimate uses of the ships and skill that would be needlessly affected in a ridiculously heavy handed attempt to shield those who are too lazy, greedy, careless, uneducated or not sufficiently at the keyboard to respond to their situation as is warranted.
Most of the freighters that are ganked in high sec are worth vastly more than 150 mil in cargo, so even if you did nerf destroyers they would simply need more to gank you successfully and it would STILL be worth it. In the meantime anyone using the ship to fight in PvP (yes there are some) is now gimped in order to not save your freighter.
Your suggestion is incredibly short sighted and selfish and is therefore, DENIED.
EDIT: Attack Battlecruisers have already had their agility nerfed some time ago, so CCP Rise's baby or not they are not immune from the nerf bat.
But the increase in number of peopel required at least make the effort larger and the result more justified alongside the effort. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Lan Wang
Coreli Corporation Ineluctable.
27
|
Posted - 2014.07.08 10:42:00 -
[22] - Quote
Maybe instead of crying nerf suicide gankers why not come up with a solution for pirates and how they can make isk as ganking is the main source of income for pirates, maybe we should find a nerf for afk miners and freighters so they cant make such easy isk by hitting autopilot and leaving the computer to do more fun things.
Pointless thread
And those fits you posted suck where is the rest of the catalyst fit? No rigs no scanner empty low... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1412
|
Posted - 2014.07.08 10:46:00 -
[23] - Quote
Lan Wang wrote:Maybe instead of crying nerf suicide gankers why not come up with a solution for pirates and how they can make isk as ganking is the main source of income for pirates, maybe we should find a nerf for afk miners and freighters so they cant make such easy isk by hitting autopilot and leaving the computer to do more fun things.
Pointless thread
Not pointless because raises a valid issue. You are complaining that the proposed solution is not the way to go. That does nto make the complain pointless. You might be right. More likely a combination of both.
Suicide gankers are not limited to afk haulers. The most predominat suicide gankign activities I see are agasint mission runners that are actively running their mission. Since marauders and faction battleships have way less ehp than a freighter they become easy pinatas if they have anythign more than 2 faction modules. And that is a bit TOOO easy on the ganking side of things.
Maybe the solution in fact woudl simply to buff ehp of all battleships (since it doe snto feel so stupid that a haulign ship dies easily, but it does for a battleship) , reduce a bit the dps of destroyers, and of course REMOVE THE DAMM JUMP FREIGHTERS. That last one alone would create enough low sec traffic to make pirates happy as they used to be. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Mag's
the united
17665
|
Posted - 2014.07.08 11:02:00 -
[24] - Quote
Kagura Nikon wrote:Not pointless because raises a valid issue. I would agree if not for the following facts.
1. It's an MMO and people can gather together to improve their chances. 2. There are already options to mitigate the risk for those being ganked. 3. Cost should never be the sole factor or even the main factor in ship balance. 4. Purple monkey socks. 5. This ship type is a prime example to show that new players can compete.
So I find the call to nerf this ship, because people cannot be bothered to use current options, rather ridiculous.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
afkalt
Republic Military School Minmatar Republic
180
|
Posted - 2014.07.08 11:03:00 -
[25] - Quote
How much DPS can be tanked with even a few of friends, never mind 18 of them.....
I'm not a logi guy, but I'm betting A LOT. |
Lan Wang
Coreli Corporation Ineluctable.
27
|
Posted - 2014.07.08 11:08:00 -
[26] - Quote
Kagura Nikon wrote:Lan Wang wrote:Maybe instead of crying nerf suicide gankers why not come up with a solution for pirates and how they can make isk as ganking is the main source of income for pirates, maybe we should find a nerf for afk miners and freighters so they cant make such easy isk by hitting autopilot and leaving the computer to do more fun things.
Pointless thread Not pointless because raises a valid issue. You are complaining that the proposed solution is not the way to go. That does nto make the complain pointless. You might be right. More likely a combination of both. Suicide gankers are not limited to afk haulers. The most predominat suicide gankign activities I see are agasint mission runners that are actively running their mission. Since marauders and faction battleships have way less ehp than a freighter they become easy pinatas if they have anythign more than 2 faction modules. And that is a bit TOOO easy on the ganking side of things. Maybe the solution in fact woudl simply to buff ehp of all battleships (since it doe snto feel so stupid that a haulign ship dies easily, but it does for a battleship) , reduce a bit the dps of destroyers, and of course REMOVE THE DAMM JUMP FREIGHTERS. That last one alone would create enough low sec traffic to make pirates happy as they used to be.
No they are not limited to haulers but they can carry more loot and usually fly afk mission runners do not, what exactly would reducing dps achieve?
So you want to make it harder to gank and easier to afk? |
Samillian
Angry Mustellid Overload Everything
573
|
Posted - 2014.07.08 11:09:00 -
[27] - Quote
Xocomo wrote: (Cagro fit mind you)
While any player owned ship in EvE can be killed easy untanked targets are far more likely to end up as a kill mail.
The problem is not destroyers but trying to cram every possible m3 of cargo into a trip without thought to the possible dangers. If people won't use their brains and the tools CCP gave them to minimise their potential loses it really is just to bad. NBSI shall be the whole of the Law |
Velicitia
Arma Artificer
2405
|
Posted - 2014.07.08 11:13:00 -
[28] - Quote
Kagura Nikon wrote:The most predominat suicide gankign activities I see are agasint mission runners that are actively running their mission. Since marauders and faction battleships have way less ehp than a freighter they become easy pinatas if they have anythign more than 2 faction modules. And that is a bit TOOO easy on the ganking side of things.
or maybe stop fitting godawful tanks that only resist whatever the rats are throwing at you, at the expense of everything else? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
afkalt
Republic Military School Minmatar Republic
180
|
Posted - 2014.07.08 11:18:00 -
[29] - Quote
Lan Wang wrote:No they are not limited to haulers but they can carry more loot and usually fly afk mission runners do not
You should go check a mission hub some time, killing mission bears is far more lucrative.
What actually makes that trickier is FINDING the specific mission runner in a convenient spot in a hub, but numbers can overcome that.
I dont actually know why people bother with freighters.
Not being AFK wont help a mission battleship, my cat could tackle those in their align time and they melt FAST. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1662
|
Posted - 2014.07.08 12:14:00 -
[30] - Quote
With max skills, you can pull just shy of 650 EFT DPS off a Catalyst if you use Void ammo, a third Mag Stab, damage and rate of fire rigs, and you overheat the guns. It's only fully effective on an AFK target or someone who doesn't mind letting you ease up into point-blank range of them and take a moment to arrest your relative motion.
Ganking isn't all that easy. You've got to have a wingman to catch the loot, also a decently-tanked industrial craft of almost any variety can withstand any lone destroyer in a suicide gank even in 0.5 sec. Freighters are profitable gank targets because freighter pilots fail to follow the unofficial rules of freighter piloting on a pretty regular basis, but that takes a lot of people working together. When you consider the time and energy put into it, suicide ganking really isn't as easy as mining, and it's only more profitable when you have a team working together who are very good at it. And there are plenty of activities similarly profitable that require similar amounts of time and people power.
I think ganking used to be too easy, and I was calling for a buff to the wafer-thin tanks of industrials back before Inferno I think it was, but CCP buffed that HP by a lot more than I expected. It's too easy now to avoid ganks, knowing what I know. Even players without my wisdom rarely get ganked without carting around something that's way too valuable. The worst part about ganking these days is a lot of people don't get ganked early enough and suffer more because of it. I was lucky back in the day to get ganked in a Bestower carrying only around 200-300 mil worth of loot. These days I can carry twice that without getting so much as a creepy glance. Otherwise I think it's balanced alright. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
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