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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
4482
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Posted - 2014.07.08 14:04:00 -
[1] - Quote
The Industry in EVE Online will be revamped with the Crius release on July 22nd. Industry gameplay will be made more interesting and will offer the chance for higher profits due to a dynamic industry landscape. New NPC worker teams give a bonus to manufacturing duration or material requirements as explained in previous blogs.
CCP SoniClover explains in his latest blog improvements to the Industry interface, additions to the Starmap and goes into details of Team specialization. Inform yourself about all these new Industry features and especially NPC worker Teams in CCP SoniClover's latest dev blog Teams and Revamp of Industry in EVE Online. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Vincent Athena
V.I.C.E.
2822
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Posted - 2014.07.08 14:10:00 -
[2] - Quote
Fun! Looking good... http://vincentoneve.wordpress.com/ |
Jacabon Mere
Capital Storm. Violent Declaration
88
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Posted - 2014.07.08 14:35:00 -
[3] - Quote
2nd
Variable costs makes my spreadsheet cry. Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net |
bruggie
Deep Space Exploration And Excavation
4
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Posted - 2014.07.08 14:37:00 -
[4] - Quote
Can you please add Ship to the Small, Medium, Large and Capital Class so it becomes Small Shipclass, Medium Shipclass, Large Shipclass and Capital Shipclass? Or just leave class out completely and replace it with Ships. If there is just the broad specialization in a team it might be confused with the size of modules for instance. While reading the devblog it got me confused when Medium Class was mentioned what this was about.
Secondly, no Narrow specialization for Jump Freighters? |
Drago Shouna
Royal Amarr Institute Amarr Empire
51
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Posted - 2014.07.08 14:54:00 -
[5] - Quote
I have no idea what most of that meant, it's a game..but one that seems to be becoming more hard work than fun |
Salpad
Carebears with Attitude
542
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Posted - 2014.07.08 14:55:00 -
[6] - Quote
What kinds of benefits do teams give? Can I save on Materials cost when manufacturing? Or is it still only fiddling around with job costs and production times? |
mynnna
GoonWaffe Goonswarm Federation
3669
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Posted - 2014.07.08 15:06:00 -
[7] - Quote
Salpad wrote:What kinds of benefits do teams give? Can I save on Materials cost when manufacturing? Or is it still only fiddling around with job costs and production times? As explained in the first teams devblog, Teams can have bonuses to material cost, production time, or both. Member of the Goonswarm Economic Warfare Cabal |
Eregorn81
Dawn of a new Empire The Initiative.
13
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Posted - 2014.07.08 15:09:00 -
[8] - Quote
What is happening to decryptors?? There seems to be very little information on them...
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Dinsdale Pirannha
Pirannha Corp
3217
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Posted - 2014.07.08 15:16:00 -
[9] - Quote
CCP Phantom wrote:The Industry in EVE Online will be revamped with the Crius release on July 22nd. Industry gameplay will be made more interesting and will offer the chance for higher profits due to a dynamic industry landscape. New NPC worker teams give a bonus to manufacturing duration or material requirements as explained in previous blogs. CCP SoniClover explains in his latest blog improvements to the Industry interface, additions to the Starmap and goes into details of Team specialization. Inform yourself about all these new Industry features and especially NPC worker Teams in CCP SoniClover's latest dev blog Teams and Revamp of Industry in EVE Online.
Love that first line "offer the chance for higher profits". Yup, if you don't mind living in null sec. "Oh, you are a high sec player, never mind that statement about higher profits."
You guys really have no clue how the high sec casual player is going to react to this mess, do you? Or do simply not care, and have written off that segment of the subscription base?
I also look forward to the myriad bugs that will be exploited for the rest of the summer as many of the dev's go on vacation. Truly brilliant timing releasing this in July, instead of leaving it on Sisi in it's "final form" for a few months for actual testing.
I imagine the cash the goons made exploiting that average pricing bug when FW hit the game will be dwarfed by what is coming. And yeah, I know that supposedly all that cash was given back.....supposedly. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Khir
Het Kruidvat
3
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Posted - 2014.07.08 15:18:00 -
[10] - Quote
I think I missed the memo on the upcoming invention changes. Any more info on that? |
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MailDeadDrop
Rage and Terror Against ALL Authorities
352
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Posted - 2014.07.08 15:19:00 -
[11] - Quote
Eregorn81 wrote:What is happening to decryptors?? There seems to be very little information on them... Decryptors are part of invention, which CCP has pushed off into some nebulous future release.
MDD |
Dalilus
Federal Navy Academy Gallente Federation
71
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Posted - 2014.07.08 15:47:00 -
[12] - Quote
devs, while you are making everything in the game so incredible complicated why not take that module that one needs advanced calculus to use, the one that forces you travel in 'triangles', instead make the ship go in circles? that way besides spinning in hangars one can go in circles in space with the click of a mouse? you know, for us lazy ones that don't care to relearn how to play the game every 3 months. |
Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
14
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Posted - 2014.07.08 15:48:00 -
[13] - Quote
Is there any chance whatsoever that the masks for lines in outposts will be examined at all for this patch? The existing masks are inadequate. Will you please add a mask based on office slot rental in outposts to avoid the current clickfest/standings schemes that are necessary atm to do that.
Why? With cost scaling, we should have both more precise and simpler control over who installs jobs other than essentially either all of my alliance members or limiting to corp.
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Milla Goodpussy
Federal Navy Academy
37
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Posted - 2014.07.08 15:49:00 -
[14] - Quote
im placing bets online
that not everyone is going to like all the changes..
and then ccp sends out surveys asking why we do not like the changes.
then later they push off changing the changes cause color skin ships will be the priority.
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Robert Almart
Draconian Geological Industries The Foundation To Protect Endangered CareBears
0
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Posted - 2014.07.08 16:07:00 -
[15] - Quote
Quote:We made a few small changes to starbases: GÇó We removed the standing restrictions for deploying starbases in hi-sec. GÇó We added a minimum corp age of 7 days for deploying starbases. GÇó We added a factor where multiple structures modify job cost for related jobs, for example multiple labs reduce cost for research jobs (in the POS only of course). The maximum cost reduction ranges from 15% for capital manufacturing to 27% for small ship manufacturing.
Does this mean you are going to tax me for researching at a POS as well as making me fuel the POS? What is the point of a high sec POS if there is no benefit to having a POS. The first time a subscriber loses multi-billion ISK BPO that they have spent months or years researching, that person will probably cease subscribing to this game and walk away. If you want to kill the game, just shut down the servers.
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Alekseyev Karrde
Noir. Noir. Mercenary Group
1584
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Posted - 2014.07.08 16:10:00 -
[16] - Quote
Still would like to see some actual isk numbers be accessible to players in-client on what all these modifications are doing to the minimum production cost of their product. #deathtospreadsheets "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
Mackenzie Nolen
Xyjax
4
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Posted - 2014.07.08 16:20:00 -
[17] - Quote
Robert Almart wrote:Does this mean you are going to tax me for researching at a POS as well as making me fuel the POS? What is the point of a high sec POS if there is no benefit to having a POS.
Installation cost is not tax. POS manufacturing is free from the additional 10% NPC tax that is added to installation costs. It also gets a 2% material benefit with the assembly arrays.
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TheLostPenguin
Surreal Departure
84
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Posted - 2014.07.08 16:22:00 -
[18] - Quote
bruggie wrote:Secondly, no Narrow specialization for Jump Freighters?
Or for exhumers?
Dinsdale Pirannha wrote: Love that first line "offer the chance for higher profits". Yup, if you don't mind living in null sec. "Oh, you are a high sec player, never mind that statement about higher profits."
To be fair to CCP it's been a longstanding design philosophy that null is meant to be better for basicly everything, whether the difference will be too great or not is of course up for discussion, but the basic concept that null should have better potential than hisec seems standard/reasonable enough. |
GreasyCarl Semah
A Game as Old as Empire
134
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Posted - 2014.07.08 16:27:00 -
[19] - Quote
I can't help but laugh when I read this overly complicated mess. My favorite part is how you can't really figure out how much it will cost to make something in a given system next week or next month. You clowns should go ahead and put an MS Excel app in game so we can all play dueling spreadsheets. |
Sven Viko VIkolander
Imperium Fleet
255
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Posted - 2014.07.08 16:37:00 -
[20] - Quote
Not sure why some people keep complaining that the changes are too complicated. They add complexity in the right sort of ways while also making it more intuitive to use--at least for me. Whereas I never got too deep into industry prior to these changes, after July 22 I very likely will.
Serious question though: Has any progress been made on what will be done about the likely proliferation of towers in high security space, and specifically the issue of offline towers? I think a decent amount of players, myself included, would like offline towers to be easier to remove, either by "hacking" them or by removing the CONCORD response when they are attacked, much like mobile structures. |
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Babbet Bunny
State War Academy Caldari State
19
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Posted - 2014.07.08 16:49:00 -
[21] - Quote
Mackenzie Nolen wrote:Robert Almart wrote:Does this mean you are going to tax me for researching at a POS as well as making me fuel the POS? What is the point of a high sec POS if there is no benefit to having a POS. Installation cost is not tax. POS manufacturing is free from the additional 10% NPC tax that is added to installation costs. It also gets a 2% material benefit with the assembly arrays.
And the NPC tax can be negated with standings.
Still find the addition of a fourth market and teams in general an unnecessary complication.
The industry playing field will be dynamic enough with all the other changes.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
794
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Posted - 2014.07.08 17:08:00 -
[22] - Quote
And still a reduction in materials and time is indicated with a positive value. Way to go guys. Makes no sense at all My YouTube Channel - EVE Tutorials & other game related things! |
Dread Nanana
Action Super Dupper Test Corp
18
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Posted - 2014.07.08 17:09:00 -
[23] - Quote
Having teams per system instead of private makes absolutely no sense, unless you live in conquerable null sec in which case it would be equal to private.
That's all.
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Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
43
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Posted - 2014.07.08 17:11:00 -
[24] - Quote
Only cost a POS operator should pay is fuel costs, and Team fee if they chose to use them. No mention of reversing the Remote from Corp Office removal so it probably is gone.
Tragic commitment to the "Spew Container" of industry mantra, although I doubt certain things will be changed back as quickly as removing the spew container mechanic... So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3512
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Posted - 2014.07.08 17:27:00 -
[25] - Quote
Dread Nanana wrote:Having teams per system instead of private makes absolutely no sense, unless you live in conquerable null sec in which case it would be equal to private.
That's all.
Why?
Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Woo Mi
Federal Navy Academy Gallente Federation
5
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Posted - 2014.07.08 17:50:00 -
[26] - Quote
Steve Ronuken wrote: Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding.
Can somebody point me to a post explaining what problem was solved by introducing teams and the bidding mechanic? Was there not enough competition? I can't imagine there were complaints that industrial entrepeneurs were staying too long in the same location. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3512
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Posted - 2014.07.08 17:53:00 -
[27] - Quote
Woo Mi wrote:Steve Ronuken wrote: Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding.
Can somebody point me to a post explaining what problem was solved by introducing teams and the bidding mechanic? Was there not enough competition? I can't imagine there were complaints that industrial entrepeneurs were staying too long in the same location.
It's not a problem being solved. It's another knob to twiddle in industry.
The cost mechanic acts to push people apart.
The teams act to pull them together (especially at corporation levels) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Qmamoto Kansuke
Killing with pink power
5
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Posted - 2014.07.08 17:59:00 -
[28] - Quote
Steve Ronuken wrote:Woo Mi wrote:Steve Ronuken wrote: Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding.
Can somebody point me to a post explaining what problem was solved by introducing teams and the bidding mechanic? Was there not enough competition? I can't imagine there were complaints that industrial entrepeneurs were staying too long in the same location. It's not a problem being solved. It's another knob to twiddle in industry. The cost mechanic acts to push people apart. The teams act to pull them together (especially at corporation levels)
Can you answer if more than one team work in a single system im super confused |
Rivr Luzade
Coreli Corporation Ineluctable.
613
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Posted - 2014.07.08 18:01:00 -
[29] - Quote
24 hours is not enough for the Jobs-started filter. There's at least an additional "Started in the last week" filter necessary to get a better picture if it's really feasible to move to a system or not at all. |
Rivr Luzade
Coreli Corporation Ineluctable.
613
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Posted - 2014.07.08 18:03:00 -
[30] - Quote
Steve Ronuken wrote:Woo Mi wrote:Steve Ronuken wrote: Teams can work on all jobs in a system. And the bids are pooled at a system level. So folks in, say, highsec, get the benefit of shared bidding.
Can somebody point me to a post explaining what problem was solved by introducing teams and the bidding mechanic? Was there not enough competition? I can't imagine there were complaints that industrial entrepeneurs were staying too long in the same location. It's not a problem being solved. It's another knob to twiddle in industry. The cost mechanic acts to push people apart. The teams act to pull them together (especially at corporation levels)
I don't see benefits in teams, especially not in regions with elevated activity. |
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