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RavenTesio
Liandri Corporation Liandri Covenant
135
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Posted - 2014.07.13 20:59:00 -
[31] - Quote
w3ak3stl1nk wrote:Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down.
Actually it isn't... Since Tieracide, CCP has actually put the Minmatar more and more into being a Dual-Weapon platform Race; and since the Drone 'Rebalance', it is actually very easy to also say that the Gallente have followed suit in that regard.
Now I still very vocally advocate for Drones to become a fully fledged Weapon System; with Drone Hangers being actual High-Slot Modules rather than simply being "built-in" ... but this thread isn't about the Gallente being slightly out of balance right now, or my feeling about Drones.
Instead the focus here is more on the fact that while the Caldari /do/ have a number of Hybrid Ships, the simple fact is that because they have Optimal often without Damage Bonus' (or considerably weaker Damage Bonus' than Gallente for Hybrids) this puts them in a very problematic position if you want to use them in their intended Sniper Roles.
Especially when you consider that Railgun Hybrids are extremely middle-of-the-road, as everything they do is honestly OK and that's about all.
Really there is a serious problem with Rails, and there has been for quite a long time; sure I know they were improved not that long back to make them a bit more viable following the Hybrid Nerf that destroyed them completely... but they're still exceptionally bad when paired with Caldari Ships; which is the platform that CCP intended them to be on.
It is almost ironic in a way that Rails are a far better weapon platform on Gallente ships; because their tracking and damage output is buffed to a point where they become useable outside of extreme ranges.
...
Now this isn't to say that the Ships themselves are the real issue here, which stems from the Weapon Platform itself. In a way changing them is dangerous, because of the Bonus' that the Gallente ships get; as any changes it gets that will in-turn benefit Gallente ships ... but improving them for Caldari ships, also means that the bonus' they have available also end up seriously reducing their versatility.
So, why not change both Blasters and Railguns. If you look at the other Weaponry Categories, there are usually 3 Brawl and 2 Range weapons.
With Hybrids; both the 'Brawl' Blasters and 'Range' Railguns have 3 Variants. So why not separate these... weapons into Plasma and Hybrids.
Change the Damage Balance between to the two... Plasma ... 5-60-35 (EM - Therm - Kin) Hybrid ... 40-55-5 (Therm - Kin - Exp)
With each having 3 variations, what they could be split in to would be: Range - Balance - Damage
So for example: 75mm (Damage) - 3.61x DMG, 2.32 RoF, 0.35 Rad / s, 6.50 km Opt., 3.00 km Fall-Off 125mm (Balance) - 4.50x DMG, 4.30 RoF, 0.21 Rad / s, 11.20 km Opt., 4.80 km Fall-Off 150mm (Range) - 6.23x DMG, 8.45 RoF, 0.10 Rad / s, 15.2 km Opt., 5.90 km Fall-Off
Neutron (Damage) - 4.42x DMG, 3.55 RoF, 0.38 Rad / s, 1.80 km Opt., 3.20 km Fall-Off Ion (Balance) - 4.50x DMG, 4.20 RoF, 0.29 Rad / s, 2.40 km Opt., 6.4 km Fall-Off Electron (Range) - 4.65x DMG, 4.93 RoF, 0.22 Rad / s, 3.25 km Opt., 9.6km Fall-Off
(WIP Values)
The idea here is that Railguns are far more 'Volley' Focused while keeping the Blasters as a more 'DPS' focused weapon. This would be backed up with the Ammo, which for the most part doesn't even need to change outside of shifting the balance to include the 3rd very-low damage type.
...
I would also suggest that while I have no issues with the Gallente ships keeping their 'Speed', provided that the Caldari gained 'natural' shield resists; only something like 4-5% to each, but I think it is important given especially at the Frigate - Cruiser level right now Gallente ships can very easily out-tank via Speed and Burst Active to give them far greater survivability than they realistically should have.
Caldari - Amarr are suppose to be slow, more stationary but considerably Defensive focused over raw damage. It just seems like a good idea to tweak them so they actually can fill that role like the Amarr currently do. |
Mario Putzo
Welping and Dunking.
933
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Posted - 2014.07.13 21:33:00 -
[32] - Quote
Caldari and Gallente should swap hybrid weapon bonuses imho. |
HiddenPorpoise
Under Dark Sins of our Fathers
254
|
Posted - 2014.07.13 23:09:00 -
[33] - Quote
Mario Putzo wrote:Caldari and Gallente should swap hybrid weapon bonuses imho. I get how tracking and dps help sniping fits, but how do optimal bonuses help blaster fits? |
Saelem Black
Savage Knights
11
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Posted - 2014.07.14 02:52:00 -
[34] - Quote
I always thought rails should be alpha machines, instead of arties. If the two were switched, it would make the Rokh the premier sniping platform. |
Barton Breau
University of Caille Gallente Federation
56
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Posted - 2014.07.14 09:53:00 -
[35] - Quote
Saelem Black wrote:Barton Breau wrote: Well, if you want to change the navy scorpion into 7.5% hybrid and 7.5% missile damage per level and no other bonuses, keeping the 6 hardpoints, why not.
Also cry me a river bout 800dps with your own faction, i use sentries :)
Well, comparatively, the Rokh out ranges its rivals, but underdamages them. It kinda shoehorns it into some roles and makes it suck for others. It would be nice to have a lvl 4 hybrid platform that could make the 1k mark, like the other factions, or a pvp role beyond gatecamps and huge fleets.
I dont think the amarr have a 1k dps hybrid platform, apart from the point that you actually can do 1k dps with the rokh, with blasters, you still have 8 turrets.
If you are just looking at a abaddon with tachs, try to fit it properly.
As for artys, dunno, atm they have low dps, as projectile weapons go, and if you take the alpha, what will they get?
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Zan Shiro
Alternative Enterprises
456
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Posted - 2014.07.14 10:19:00 -
[36] - Quote
Sigras wrote:It is interesting that of the two Gallente/Caldari factions, neither of them focuses on the one thing the two races have in common, Hybrid Turrets.
It would be interesting, now that there is a dedicated missile pirate faction race, to change the guristas missile affinity to a hybrid turret one... It would also make more sense for the gallente skill to give a bonus to hybrid turret damage than the missile damage it does now.
Thoughts?
To get more hybrid options...I could live with this.
If the pve'ers storm jita in protest...well then lets do widow as a back out plan lol. I fly widow (and rattler). I have in the past said I'd be down for hybrid conversion on either. We could argue if model change later needed maybe to be rokh-ish.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1420
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Posted - 2014.07.14 11:02:00 -
[37] - Quote
Saelem Black wrote:I've been thinking about this as a gun focused caldari player. There seems to be a lack of upper end gunboats for caldari players ala the merlin ship line.
For missiles we have, kestrel -> corax -> caracal -> drake -> raven -> CNR\Golem\SNI\Widow For rails we have merlin -> cormorant -> moa -> ferox -> rokh/naga
There isn't any top tier for caldari rail users. All of caldari high end is missiles, CNR, SNI, Golem, Widow, Rattlesnake, Barghest. The only thing even remotely applicable is the nightmare, but that requires an entire different turret family. I'd like to see a proper rail specialized faction\tech2 BS.
Maybe repurpose the SNI, since it doesn't seem to be used much, especially in comparison to the CNR. 10% to large hybrid optimal range level 10% to large hybrid damage per level
6 highs, 6 turrets 8 mids 6 lows
Thoughts?
Edit: The more I think about it, the more it makes sense. Looking at faction battleships: Minmatar; fleet phoon, fleet tempest. fleet phoon can be used well with missiles. Gallente; navy domi, navy mega, navy domi uses drones Amarr; admittedly, the navy amarr BSs are both lasers, but the bhaal and nestor don't require much more skills and both offer a suped up facet of the geddon. Both SOE and Blood ships rely principally on amarr support skills. Caldari, SNI and CNR are both missile boats, Barg and Rattler, are both missile boats, Nightmare relies heavily on amarr skills with the turrets. There is no large faction/T2 rail platform.
Railguns are both caldari and gallente. Some of the niche uses of railguns are in gallente line (kronos for example), but there are some in caldari.
Example Vulture, very good when your fleet has RSTransfer
+öailguns are not made for DPS. They have more range than the other weapon systems and are MUCH easier to fit. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Zamyslinski
Rionnag Alba Triumvirate.
14
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Posted - 2014.07.14 12:49:00 -
[38] - Quote
Xequecal wrote:Lunkwill Khashour wrote:The Vulture is arguably one of the best high end fleet ships in the game right now. Good luck finding a "fleet" of pilots that actually trained 15 ranks of Charisma skills up to V to be able to fly command ships.
Its easy,
not in scrub alliance though |
Sigras
Conglomo
821
|
Posted - 2014.07.14 17:54:00 -
[39] - Quote
honestly though, now that we have a dedicated missile pirate faction, why not change the gallente half of the guristas line to give a 5% bonus to hybrid turret ROF. That makes way more sense than the gallente somehow giving a missile bonus, and that gives a gallente/caldari faction a hybrid specialty which just makes sense considering it's the only thing those two races have in common...
This would make the worm/gila deadly brawlers with good drone support, and the rattlesnake could choose to get in close and brawl or stay at range and snipe with sentrys. |
Hakan MacTrew
MUTED VOID Sick N' Twisted
838
|
Posted - 2014.07.14 21:10:00 -
[40] - Quote
@ OP...
Leave the SNI alone. She's sexy and she knows it.
Now, As has been pointed out, Rails are a 'secondary' weapon platform for Caldari, like Blasters are for Gallente, missiles are for Minmatar and Amarr seem to have been given Drones as a secondary.
I am all for an Ishukone Rokh, providing more options for Rail users in the Caldari ship chain, but at the same time I would like to see a Khanid Abbadon.
LOTS of people want a Khanid Abaddon. http://meme-generator.me/media/created/d3r3t8.jpg |
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Kiryen O'Bannon
Thrall Nation Brave Collective
113
|
Posted - 2014.07.14 21:21:00 -
[41] - Quote
Xequecal wrote:Lunkwill Khashour wrote:The Vulture is arguably one of the best high end fleet ships in the game right now. Good luck finding a "fleet" of pilots that actually trained 15 ranks of Charisma skills up to V to be able to fly command ships.
Pandemic Legion shows up with a fleet of Vultures in V-3 a couple times a week to wonder why we dnt fight them in a kitchen sink. |
Dally Lama
Republic University Minmatar Republic
66
|
Posted - 2014.07.15 04:13:00 -
[42] - Quote
Vulture is not a pirate or navy battleship.
There should be a pirate or navy battleship that utilizes rails primarily.
Why? Because ever other weapon type is represented. New Fitting Window | Distances above 10km | Maximums for buy orders |
Barton Breau
University of Caille Gallente Federation
56
|
Posted - 2014.07.15 06:13:00 -
[43] - Quote
Dally Lama wrote:Vulture is not a pirate or navy battleship.
There should be a pirate or navy battleship that utilizes rails primarily.
Why? Because ever other weapon type is represented.
Please explain the logical process how you arrived at the conclusion that the vindi and navy mega do not represent rails, but drones are represented.
I just want to know.
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Nevyn Auscent
Broke Sauce
1419
|
Posted - 2014.07.15 06:28:00 -
[44] - Quote
Barton Breau wrote:
Please explain the logical process how you arrived at the conclusion that the vindi and navy mega do not represent rails, but drones are represented.
I just want to know.
Because neither of them use Caldari BS skill, or any Caldari skills. However, discounting Vulture just because it's not a BS isn't a fair call since this thread was about high end rail platforms, not 'BS only platforms'. |
Barton Breau
University of Caille Gallente Federation
56
|
Posted - 2014.07.15 06:40:00 -
[45] - Quote
Nevyn Auscent wrote:Barton Breau wrote:
Please explain the logical process how you arrived at the conclusion that the vindi and navy mega do not represent rails, but drones are represented.
I just want to know.
Because neither of them use Caldari BS skill, or any Caldari skills.
There is no caldari in his post.
EDIT: And even if we would add it, the amarr dont have a navy missile nor drone BS, making the statement still warrant a explanation. |
Zan Shiro
Alternative Enterprises
456
|
Posted - 2014.07.15 07:12:00 -
[46] - Quote
Barton Breau wrote:Nevyn Auscent wrote:Barton Breau wrote:
Please explain the logical process how you arrived at the conclusion that the vindi and navy mega do not represent rails, but drones are represented.
I just want to know.
Because neither of them use Caldari BS skill, or any Caldari skills. There is no caldari in his post. EDIT: And even if we would add it, the amarr dont have a navy missile nor drone BS, making the statement still warrant a explanation.
Catch is caldari has a clear hybrid path. For years until cruise buff Rokh was THE fleet bs. Ranked with other racial BS...not even a good fleet one. But it wasn't raven. Eve for years had one simple rule in many places.for pvp...leave your pos raven at home and bring a rokh.
This still applies to many places today. Cruise buff did not make rokh go away as preferred in many pvp homes.
Why I like ole boys idea about gurista change. Guess what...it make you happy (or sad). As you could no longer say where is our drone BS at. That way we are all even. Amarr has no drone boat, neither does caldari.
Missile love...no idea why you want this. I started missiles, went turrets. And.....never looked back. Even liked turrets for pve as time wore on.
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HiddenPorpoise
Under Dark Sins of our Fathers
255
|
Posted - 2014.07.15 08:11:00 -
[47] - Quote
Barton Breau wrote:Please explain the logical process how you arrived at the conclusion that the vindi and navy mega do not represent rails, but drones are represented.
I just want to know.
Because you had to say rail vindi. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1427
|
Posted - 2014.07.15 10:20:00 -
[48] - Quote
w3ak3stl1nk wrote:Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down.
It was the latest minmatar ship updated.. if there were to remove it they woudl have done it. Know what? They did not do it because lots of peopel whined when they did it to the typhoon. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1427
|
Posted - 2014.07.15 10:21:00 -
[49] - Quote
Xequecal wrote:Lunkwill Khashour wrote:The Vulture is arguably one of the best high end fleet ships in the game right now. Good luck finding a "fleet" of pilots that actually trained 15 ranks of Charisma skills up to V to be able to fly command ships.
Why? Too hard to train for null people ? How is that different from training for archon and naglfar? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Lady Rift
What Shall We Call It
40
|
Posted - 2014.07.16 00:04:00 -
[50] - Quote
Barton Breau wrote:Saelem Black wrote:Barton Breau wrote: Well, if you want to change the navy scorpion into 7.5% hybrid and 7.5% missile damage per level and no other bonuses, keeping the 6 hardpoints, why not.
Also cry me a river bout 800dps with your own faction, i use sentries :)
Well, comparatively, the Rokh out ranges its rivals, but underdamages them. It kinda shoehorns it into some roles and makes it suck for others. It would be nice to have a lvl 4 hybrid platform that could make the 1k mark, like the other factions, or a pvp role beyond gatecamps and huge fleets. I dont think the amarr have a 1k dps hybrid platform, apart from the point that you actually can do 1k dps with the rokh, with blasters, you still have 8 turrets. If you are just looking at a abaddon with tachs, try to fit it properly. As for artys, dunno, atm they have low dps, as projectile weapons go, and if you take the alpha, what will they get?
geddon navy issue. dont have bonus to drones but has 125 bandwidth and 7 turrets. 1k dps is easy |
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Barton Breau
University of Caille Gallente Federation
56
|
Posted - 2014.07.16 05:45:00 -
[51] - Quote
Lady Rift wrote:
geddon navy issue. dont have bonus to drones but has 125 bandwidth and 7 turrets. 1k dps is easy
Then follow your own logic, fit one railgun in the sni's free highslot, add 3 gardes and problem solved. |
Cassius Invictus
Thou shalt not kill A Nest of Vipers
96
|
Posted - 2014.07.16 09:08:00 -
[52] - Quote
Grenn Putubi wrote:The Rohk isn't 'top tier'?
To be fair, I've always thought of hybrid turrets being a backup weapon system for the Caldari similar to how the Minmatar treat missiles. Every race has 2 weapons and 1 they favor more than the other. For the Minmatar it's Projectiles and Missiles, Amarr have Lasers and Drones, Gallente have Hybrids and Drones, and Caldari have Missiles and Hybrids.
Do you want the Minmatar to get a new 'top tier' missile boat? Amarr to get a new Drone ship?
This |
Joraa Starkmanir
Republic Military School Minmatar Republic
21
|
Posted - 2014.07.16 09:24:00 -
[53] - Quote
Lets compared diffrent races shops, just doing T1 battleship with all using a full rack of its largest T2 guns + 3x T2 dmg mods and high dmg ammo (T1 / T2)
Abaddon: 696,98 / 813,15 (Using Mega Beam due to PG) Apocalypse: 557,59 / 650,52 (Using Mega Beam due to PG)
Rokh: 529,30 / 617,52
Hyperion: 595,46 / 694,71 Megathron: 617,52 / 720,44
Maelstrom: 592,71 / 691,50 Tempest: 555,67 / 648,28
So we can see that EVERY race have 2 ships that out DPS the Rokh by a good margin. For sniping i would not be supprised if the other races can match a Rokh, but that requires a full fit on all the ships so give me a Rokh baseline and ill see if i can match its stats (ehp / optimal+falloff / target range / dps should be the most important) |
Joraa Starkmanir
Republic Military School Minmatar Republic
21
|
Posted - 2014.07.16 09:48:00 -
[54] - Quote
Cassius Invictus wrote:Grenn Putubi wrote:The Rohk isn't 'top tier'?
To be fair, I've always thought of hybrid turrets being a backup weapon system for the Caldari similar to how the Minmatar treat missiles. Every race has 2 weapons and 1 they favor more than the other. For the Minmatar it's Projectiles and Missiles, Amarr have Lasers and Drones, Gallente have Hybrids and Drones, and Caldari have Missiles and Hybrids.
Do you want the Minmatar to get a new 'top tier' missile boat? Amarr to get a new Drone ship? This Have you looked at what these races already have?
Typhoon Fleet Issue, stronger RoF bonus than Typhoon + dmg bonus = top tier missile ship that does more than any caldari ship (not counting dread/titan).
Amarr dont have a top tier (factio/t2 BS) drone ship, and their lineup should have one, or a missile ship.
If we inclue Pirate faction: Amarr: Nestor / NM / Bhaalgorn. All use Lasers and apart from NM they use armor tank (only need the other race BS skill for full effect. Nestor also use a full flight of bonused sentry / heavy so there is the Amarr "top tier" drone ship.
Gallente: Barghest / Machariel / Nestor / RS / Vindicator. Here we have everything (missile, projectile, laser, drones, hybrid, shield tank, armor tank and 2 diffrent Ewar bonuses)
Minmatar: Machariel / Bhaalgorn / Vindicator. This is basicly just Vindi that keep to minmatar weapons, but they already have a faction missile ship so its already covered.
Caldari: Barghest / Nightmare / Rattlesnake. This inlcude a total of 0 hybrid platforms, and means that Caldari have access to a total of 1 hybrid ship for T1/T2/faction/pirate battleship. (if the ship dont use a caldari ship skill, i dont count it as something caldari have access to, even if you can cross train to whatever you want)
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1428
|
Posted - 2014.07.16 09:52:00 -
[55] - Quote
Joraa Starkmanir wrote:Lets compared diffrent races shops, just doing T1 battleship with all using a full rack of its largest T2 guns + 3x T2 dmg mods and high dmg ammo (T1 / T2)
Abaddon: 696,98 / 813,15 (Using Mega Beam due to PG) Apocalypse: 557,59 / 650,52 (Using Mega Beam due to PG)
Rokh: 529,30 / 617,52
Hyperion: 595,46 / 694,71 Megathron: 617,52 / 720,44
Maelstrom: 592,71 / 691,50 Tempest: 555,67 / 648,28
So we can see that EVERY race have 2 ships that out DPS the Rokh by a good margin. For sniping i would not be supprised if the other races can match a Rokh, but that requires a full fit on all the ships so give me a Rokh baseline and ill see if i can match its stats (ehp / optimal+falloff / target range / dps should be the most important)
Now compare the RANGE where all they can hit 100% of time and how much tank you can fit on the ship while fielding that. Rokh is an amazingly powerful sniper and only a fool cannot see it. It just is made to be used in a fleet with basilisks/scimitars and take advantage of the MUCH larger EHP it has compared to everythgin there bar the abaddon (that has a different drawback of being unable to fire for long periods)
And all this post is illogic , there never was any presumption that all types of wepaosn shoudl ahve a high end platform for them for each race that uses them.
You want to check wrogn things with races, forget WERAPONS and pay attention on the racial flavor that have been raped over the years makign the races more and more equal. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Barton Breau
University of Caille Gallente Federation
56
|
Posted - 2014.07.16 10:52:00 -
[56] - Quote
Joraa Starkmanir wrote: (if the ship dont use a caldari ship skill, i dont count it as something caldari have access to, even if you can cross train to whatever you want)
Convenient, isnt it?
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Nevyn Auscent
Broke Sauce
1423
|
Posted - 2014.07.16 11:05:00 -
[57] - Quote
Barton Breau wrote:Joraa Starkmanir wrote: (if the ship dont use a caldari ship skill, i dont count it as something caldari have access to, even if you can cross train to whatever you want)
Convenient, isnt it? Yet you know, logical. Since if it doesn't use a Caldari skill then it's not a Caldari ship by any stretch of the imagination. And EVE does pride itself on Lore. Simply saying LOL CROSSTRAIN N00B! When this is a thread about the lack of a Caldari Hybrid ship other than the Rokh is kinda missing the point by oh, a planets worth. |
Zan Shiro
Alternative Enterprises
456
|
Posted - 2014.07.16 11:14:00 -
[58] - Quote
Kagura Nikon wrote: Now compare the RANGE where all they can hit 100% of time and how much tank you can fit on the ship while fielding that. Rokh is an amazingly powerful sniper and only a fool cannot see it.
Problem is the game has several reasons not to snipe in it.
On grid warp one of them. To unlock its sniping ability you have to push that envelope of range till peeps are in your face in seconds flat. And fit depending the better ammo's like CNAM still have you playing falloff games (as int the rokh in other races falloffs) with the other races. Here we'd have to break out some mad numbers and graphs but....from my experience I will take higher tracking with a falloff damage bleed off sometimes over rokh's long optimal but to get that your tracking suffers due to lack of mods and no ship bonus for it to compensate. granted this is real situational and we could argue scenarios proving and disproving each other for a while tbh.
Also in many common engagements as someone so greatly put it earlier....the rokh comes off as a bad megathron.
Not even a rokh hater. I grew to love it when I flew it. But as I x-trained to other things...I found while not the grass was not as green as I'd thought it be....it still was a shade greener than rokh most of the time.
Well that and oddly enough the "end game" dps ship for caldari rails is the naga lol. Kind of a disparity there. Other races go to tier 3 to get decent bs level dps not in a brick of a ship. Caldari goes there for a bump up to first class hybrid performance. Here is kind of why we see rokh idea threads come from I think. If we happen to use rokhs...we look at naga and go man it be nice to have that on a bs. You know....like the other races do. |
afkalt
Republic Military School Minmatar Republic
209
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Posted - 2014.07.16 12:20:00 -
[59] - Quote
I don't mind the BS situation as the fleet rokh is a thing - I just want eagles to not be inferior at everything compared to other HACs
Fix that into a good rail platform and that fills a bunch of gaps for me. Trouble is, I don't know how to do it without making it a rail only boat. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1430
|
Posted - 2014.07.16 14:29:00 -
[60] - Quote
Zan Shiro wrote:Kagura Nikon wrote: Now compare the RANGE where all they can hit 100% of time and how much tank you can fit on the ship while fielding that. Rokh is an amazingly powerful sniper and only a fool cannot see it.
Problem is the game has several reasons not to snipe in it. On grid warp one of them. To unlock its sniping ability you have to push that envelope of range till peeps are in your face in seconds flat. And fit depending the better ammo's like CNAM still have you playing falloff games (as int the rokh in other races falloffs) with the other races. Here we'd have to break out some mad numbers and graphs but....from my experience I will take higher tracking with a falloff damage bleed off sometimes over rokh's long optimal but to get that your tracking suffers due to lack of mods and no ship bonus for it to compensate. granted this is real situational and we could argue scenarios proving and disproving each other for a while tbh. Also in many common engagements as someone so greatly put it earlier....the rokh comes off as a bad megathron. Not even a rokh hater. I grew to love it when I flew it. But as I x-trained to other things...I found while not the grass was not as green as I'd thought it be....it still was a shade greener than rokh most of the time. Well that and oddly enough the "end game" dps ship for caldari rails is the naga lol. Kind of a disparity there. Other races go to tier 3 to get decent bs level dps not in a brick of a ship. Caldari goes there for a bump up to first class hybrid performance. Here is kind of why we see rokh idea threads come from I think. If we happen to use rokhs...we look at naga and go man it be nice to have that on a bs. You know....like the other races do.
Sniping have problems, but they are NOT the oens you described. They are in grid probing, max lock range and warp inside grid. Those are not SHIP problems. Those are problem swith other game mechanics and arbitrary limits. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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