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Thread Statistics | Show CCP posts - 14 post(s) |

Benitow
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Posted - 2006.07.03 11:18:00 -
[271]
Originally by: Rod Blaine If mass appeal was what CCP were after they'd have made World of Starcraft and riddled the game with instances, and not made a freeform group-competition based persistent player-driven world game.
Whatever CCP's orginal intent may have been for Eve right at the beginning, it certainly isn't that anymore.
If CCP wanted to stick to being a small private gaming company that created a totally pvp orientated game for a small hardcore playerbase, I'm sure they could have. But CCP's new HQ, all the money spent on the new hardware upgrades, all the new staff they've employed, all the money invested into the new China servers, and all the time and money they spent on giving us FREE expansions pays testiment to just how much the company has grown. That growth is down to making the game appeal to as many people and playstyles as possible.
They already have mass apeal and are going to gain even more masses with the China servers. I think they've done an excellent job at balancing their original intent for eve online and making enough income along the way to expand the game even further.
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Karunel
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Posted - 2006.07.03 13:02:00 -
[272]
CCP should replace "The World's largest game universe" with "freeform group-competition based persistent player-driven world['s largest] game" tbh. 
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Rod Blaine
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Posted - 2006.07.03 14:42:00 -
[273]
Originally by: Benitow
Originally by: Rod Blaine If mass appeal was what CCP were after they'd have made World of Starcraft and riddled the game with instances, and not made a freeform group-competition based persistent player-driven world game.
Whatever CCP's orginal intent may have been for Eve right at the beginning, it certainly isn't that anymore.
And why would that be ?
They aimed at a relatiely diverse audience form the start. eve never was a pvp-only title. It's been a title aimed at those that like social/competitive play in a competitive setting with a bias towards grouping. Furthermore, they specifically want the playerbase to create its own content as by-product of that basic direction of the game.
Mass appeal would be making a game based on casual players that do quests solo and in small groups, that have defined goals to aim for (epic loot, fat wallets, high rankings), without allowing or requiring them to affect eachother in order to forwards their own gameplay.
Eve requires you to affect others in progressing. No one in this game can progress without taking a bit of opportunity away from another. I like to call that competitive, and it would be the polar opposite of what the most current mass-appeal titles do with their mass instancing and pvp flags.
Yes, Eve is aimed at more then the FPS/RTS pvp style player. But it's definately not mained at the solo causal quester in a big way is it ? I don't expect it ever will be either.
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Oveur

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Posted - 2006.07.03 16:02:00 -
[274]
Originally by: Tiny Carlos Edited by: Tiny Carlos on 01/07/2006 11:48:58
Originally by: Anglyson
Originally by: w0rmy
Originally by: Oveur OK, I'm getting mildly offended by you now, Bhaal. That's just ridiculous. In june, close to 1000 paying accounts were banned. You do the math on how much that costs us financially. Then go bark up some other tree.
Oh yeah, and I find it mildly offending that youd even place a $$$$ value on lost income when talking about banning cheaters!!!!!!
my first thought also
FFS, CCP are always accused of allowing macroers for the profit their accoounts bring, when someone points out that they do ban macroers (at a loss of profit) people ***** about that too.
The point was twofold actually;
- This is only the number of paying accounts banned, this does not include trial accounts. - It's like he said, answering the point that we don't ban because of financial reasons. I think this shows that this isn't the case.
And to address other concerns in this thread, like;
CCP is (or is not) in this to make a profit!
We have 107 employees now, we fully intend to make a living of this, continue to be a games developer and of course intend on world domination. Surprisingly, this includes making a profit 
EVE is not like it was, CCP are sellouts for mass appeal
Mass appeal: World of Warcraft almost 7 million subscribers.
Niche: EVE Online with more than 130.000 subscribers.
As you can see, we're not quite there yet and seriously doubt EVE will ever have mass appeal.
Senior Producer EVE Online
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Oveur

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Posted - 2006.07.03 16:10:00 -
[275]
Originally by: Benitow Whatever CCP's orginal intent may have been for Eve right at the beginning, it certainly isn't that anymore.
If CCP wanted to stick to being a small private gaming company that created a totally pvp orientated game for a small hardcore playerbase, I'm sure they could have.
Tell me, in what way are we not a small private gaming company that created a totally pvp oriented game for a small hardcore playerbase? I can give you some pointers:
- We're still privately owned - Our staff is outnumbered by Vivendi games about 25 times - The GM staff of World of Warcraft alone outnumber us by 13 times - We're about the most PVP focused game on the market, especially in terms of death penalty - Our playerbase is still small, we're the orange noise at the bottom. - Hardcore? Well, you are probably right about that, I'm sure not all EVE players consider themselves hardcore.
Senior Producer EVE Online
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Oveur

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Posted - 2006.07.03 16:21:00 -
[276]
Originally by: DigitalCommunist Ice Fields should not exist in high security space, period.
There is no logical reason why a natural resource demanded in 0.0 would be supplied by empire space. Its just further proof of CCP's massive failures with the EXODUS expansion, when it comes to actually making people leave Empire.
Giving people everything they want in a risk-free environment is single-handedly the WORST idea anyone could EVER come up with to get people in 0.0. Agents and POS are two other superb examples of this, and why I hate that expansion with a passion.
Adding insult to injury.. The complete lack of distinction/innovation in the way Ice is mined, and total irrelevance of scarcity and depletion has to make it one of the top contenders for worst feature implementation. Unsurprisingly, probe scanning and tactical view is there too.. more of the EXODUS insanity.
There is a lot of love in that DC 
I tend to agree with you, ice mining isn't what it's supposed to be. It'll be changed when we overhaul mining in general with the new tools we're getting.
Regarding Ice specifically, scarcity is about 1/5th vs. minerals, it's depletion which is a problem, pretty much the same as with asteroids.
Next step for us will probably be the removal of Ice from 0.8 and above.
Senior Producer EVE Online
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DiXXaR
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Posted - 2006.07.03 16:29:00 -
[277]
Why not remove all belts in hi-sec and even roll back to very old time..without autopilot!
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Oveur

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Posted - 2006.07.03 16:36:00 -
[278]
Originally by: DiXXaR Why not remove all belts in hi-sec and even roll back to very old time..without autopilot!
Even better, we can go back to when there was only one constellation! That was really cool.
Senior Producer EVE Online
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Imperial Coercion
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Posted - 2006.07.03 16:39:00 -
[279]
You cant say that CCP wont ban macro accounts since they are paying customers.
Macrominers can easily play EVE for free by buying timecodes
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Galk
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Posted - 2006.07.03 16:48:00 -
[280]
Why not indeed.
Atleast when they finaly get around to making all the boring chore tasks such as ice mining soo fricken intense (for the hardcore) they might actualy become intresting to do...
Then again.. maybe not.
Meta gamers will be the winners reguardless, if it goes hardcore... any nice balancing act ccp might do will get completely overun by those that wish to negate the lot in their desire to 'win'.
No names, but those with loud voices tend to do that quite often with a good track record.
But hey... you do cut the little guy from ever grasping a foothold (ohh unless like goonfleet you bring a thousand or more friends to the show)
Great intentions.
Well not realy:/ ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Kira Natel
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Posted - 2006.07.03 16:53:00 -
[281]
Interesting Views Oveur
Sorry I can't say I agree with all of them. I think Eve is more than niche but less than mainstream. I wonder how many empire dwellers would also agree with your views. We'll never really know because the forums are so skewed.
If Eve was really just all-out hardcore pvp, we'd only need 4 starting systems and the rest 0.0. I doubt there would be 130k subscribers tho. And there wouldn't have been all the hardware upgrades, new employees, and still in the old digs etc. And why go to E3? besides the beer, pool and girls- keep Eve a small niche game.
Even tho EVE is growing I'd be more interested in the growth rate (same, increase or decrease) and how long the average subscriber stays at this point in time.
Only speaking for myself, I can't really believe you Devs really dislike the empire dwellers that much as comes across in some posts. :( You're never going to get any decent proportion of players out there, at all.
I am against any further reduction in ice mining or any further nerfs against Industrialist/Miners/Mission Runners as we always seem to be on the losing end :(
my 2 cents
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Oveur

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Posted - 2006.07.03 17:57:00 -
[282]
Originally by: Kira Natel Interesting Views Oveur
Sorry I can't say I agree with all of them. I think Eve is more than niche but less than mainstream. I wonder how many empire dwellers would also agree with your views. We'll never really know because the forums are so skewed.
If Eve was really just all-out hardcore pvp, we'd only need 4 starting systems and the rest 0.0. I doubt there would be 130k subscribers tho. And there wouldn't have been all the hardware upgrades, new employees, and still in the old digs etc. And why go to E3? besides the beer, pool and girls- keep Eve a small niche game.
Even tho EVE is growing I'd be more interested in the growth rate (same, increase or decrease) and how long the average subscriber stays at this point in time.
Only speaking for myself, I can't really believe you Devs really dislike the empire dwellers that much as comes across in some posts. :( You're never going to get any decent proportion of players out there, at all.
I am against any further reduction in ice mining or any further nerfs against Industrialist/Miners/Mission Runners as we always seem to be on the losing end :(
my 2 cents
I think you are misunderstanding me to some extent. As I pointed out, EVE is a niche game.
The second thing is that you consider PVP to only be combat. This couldn't be more wrong. The fact that the economy is payer-run makes everything you do PVP, everything you do, will collectively in some form or other affect anyone else.
EVE is a an ecosystem, where all playstyles need to exist to make it work. There needs to be people that blow up things, otherwise there would be no demand for people that sell things or want to manufacture things. There also need to be people that mine, research and manufacture, otherwise there would be nothing to buy.
Everybody has to live, but that does not mean it should be easy for them all. Currently, mining such high-valued ores in high-security is too easy, it creates too much load and it has the nice side-effect of making it just a bit harder for macro miners.
And there is a lot of space between 0.0 and 1.0, there is still plenty to go around, for now.
Senior Producer EVE Online
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Sarmaul
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Posted - 2006.07.03 17:59:00 -
[283]
Edited by: Sarmaul on 03/07/2006 18:02:35 More HAC BPOs!!!!
edit: god damnit reply to my trolling :P

TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |
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Oveur

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Posted - 2006.07.03 18:00:00 -
[284]
Originally by: Galk Why not indeed.
Atleast when they finaly get around to making all the boring chore tasks such as ice mining soo fricken intense (for the hardcore) they might actualy become intresting to do...
Then again.. maybe not.
Meta gamers will be the winners reguardless, if it goes hardcore... any nice balancing act ccp might do will get completely overun by those that wish to negate the lot in their desire to 'win'.
No names, but those with loud voices tend to do that quite often with a good track record.
But hey... you do cut the little guy from ever grasping a foothold (ohh unless like goonfleet you bring a thousand or more friends to the show)
Great intentions.
Well not realy:/
I'm afraid you got it a bit wrong. Changing mining doesn't make it "hardcore" just because DigitalCommunist comments that he doesn't like it.
We dislike it too, since it's essentially the same mechanic as mining, it's nothing new. Mining could also be made more interesting and challenging than just sitting and watching the rock - god forbid if it was something that made you increase yield too! 
And if your argument is that removing ice from 0.8 and above means the end is nigh for anyone else than a 0.0 combatant, boy have we come a long way 
Senior Producer EVE Online
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HippoKing
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Posted - 2006.07.03 18:04:00 -
[285]
bring in pinball minigame while mining tbh
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DigitalCommunist
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Posted - 2006.07.03 18:31:00 -
[286]
Don't believe me? All the official fiction written on the website, and ingame in the past four years wouldn't fill one issue of EON. Supposedly, the whole "storyline" for EVE fills 7 volumes but only a dozen people on Tranquility who aren't associated with CCP could probably tell you what its about in the most general sense.
So why did I just say all that?
Because it explains why most people arriving to EVE end up grinding away in high security space. They've got an overestimated image of the value of isk, and the benefits of interaction. That doesn't mean they will pack up their stuff and quit if the path of least resistance wasn't also the quickest. Sure, some get emotional and make vocal threats with their subscription money then ragequit in disgust when they see nobody gives a damn.. but true carebears (those who abhor all forms of risk - not the industrialist or PVE types) are in the smallest minority. Fact is, EVE was barely known to exist when it came out and for a long time afterwards. The kind of content people would normally call content (ships, missions, modules) was a laughable percentage of the stuff we have now. EVE was full of exploits, bugs, and horrible server performance.
And yet, the game survived despite all that, and with even harsher death penalties than you've come to know today. Why is that? By your logic, EVE should have died a quick and horrible death.
Fact is, RP and PVE are only a means to an end: PVP. They are an afterthought, a fart in the wind, a wave in the crowd.
Thus it didn't matter how stupid, or boring, or hard it was.. the real rewards of the game lie in PVP and player content. Only by interacting with other players could you get the complexity, stimulation and entertainment you'd be willing to pay 15 bucks a month for. EVE's developers can spend the next two years working on static content exclusively, and it will never ever reach the depth and importance it has in games like World of Warcraft. Don't get me wrong, PVE and RP is needed and its nice that some love was given.. sometimes you just wanna do the boring and repetitive stuff to unwind from the hectic lifestyle of 0.0.. but as a lifestyle all of its own? No thanks. There are games built into Windows operating systems which are more complex than agenting or mining.
You know that whole 'means to an end' thing should be taken more seriously than it is now. Allow me to portray the multiple paths to PVP.
Ore Mining -> Minerals -> Production -> Stuff -> PVP Ore Mining -> Minerals -> Market -> Isk -> Market -> Stuff -> PVP NPCing -> Isk -> Blueprints -> Production -> Stuff -> PVP NPCing -> Isk -> Market -> Stuff -> PVP NPCing -> Loot -> Refine -> Minerals -> Production -> Stuff -> PVP NPCing -> Loot -> Refine -> Minerals -> Market -> Isk -> Market -> Stuff -> PVP Ice Mining -> Fuel -> POS -> Production -> Stuff -> PVP Ice Mining -> Fuel -> POS -> Sovereignty -> Stations -> Resources -> PVP Ice Mining -> Fuel -> Market -> Isk -> Market -> Stuff -> PVP Complexes -> Effects -> Market -> Stuff -> PVP Complexes -> Loot -> Market -> ISK -> Market -> Stuff -> PVP
There are countless paths, and it doesn't matter how many NEW and EXCITING ways to MAKE MONEY you introduce with EVE.. they are useless if the people who use it are caught in a loop. They make money only to make more money, until eventually they realize how stupid it is and grow bored of EVE enough to move on or fade away. This is what Empire people suffered from before with mining, and now with agents, and will continue to suffer from in the future from factional warfare. The major difference is that now they aren't tempted (or forced, as the carebears say) to try 0.0 until much later in the game. Where people used to say "you need a cruiser before chaining spawns in 0.0" they now say "you need a capital ship! you'll die without a dreadnaught!".
 Purchasing Complex Fullerene Shards, contact me ingame. |

DigitalCommunist
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Posted - 2006.07.03 18:31:00 -
[287]
Originally by: Benitow
CCP are a profit making business, period.
Giving people everything they want in a risk-free environment is single-handedly the BEST idea anyone could EVER come up with to maximize a companies monthly subscription income.
90% of the playerbase prefare playing in empire space (just look at the map). Forcing them out into low sec by removing stuff from empire or concentrating soley on new content for the minority who prefare 0.0 won't be too healthy for CCP's monthly subscription income.
CCP know this and try to find the right balance between making that profit each month and sticking to their orignal intentions of which direction they want the game to go.
Its a good thing you aint running the show at CCP HQ because eve would die a quick death and the company would fold in no time. Catering to a minority playstlye is bad for business.
In MMORPG the masses dictate the direction a game takes no matter what the original vision was. The masses in eve prefare casual gameplay, they prefare the safety of empire space, the prefare to go PvP when THEY want to and not have it forced upon them.
I'm not saying I agree with that because I want eve to be unique, but thats the way it is. 
No insults directed at you, despite my overwhelming urge to stab you in the face right now, but that is typical carebear rhetoric and it has no place in EVE. I won't claim to know how you play, or what experiences you've had in other games. However, what you just said couldn't be further from the truth.
I won't deny that a certain part of the market sees advancement in the form of obtaining the next phat item drop, and certainly wouldn't hesitate to take advantage of any game mechanics that allowed for this. But have you ever stopped and wondered why that is? Its because of mainstream hits like EQ, Lineage and the fifty lesser known knockoffs.. where levels and gear are the primary means of victory. World of Warcraft is based on this - you won't see a lvl 50 being schooled by a lvl 5 no matter how many servers you visit or lifetimes you waste.
Thus, people have come to expect this, only to find out that modules, skills, ships and isk don't even hold a candle to more rudimentary factors like teamwork, willpower, and tactics. The best of the best cannot even stand up to two ships of the same class with the cheapest of gear. No matter how long the journey to pimp status takes - whether its years or months - it will never be as rewarding or meaningful as in those other games.
Another expectation that customers have is a great focus on the storyline or roleplay. This is the bread and butter of most fantasy games; to write up cute little blurbs and sayings for every NPC encounter, to send people on epic (lol) quests to discover the meaning of life. Is it interesting? Not really. 90% of these fantasy games share the same J.R. Tolkien derived crap because its the path of least resistance. Instead of innovating and coding a complex system, they mask the bland featureless environment with text. It makes the whole experience a theme park ride through some quack writer's imagination.
In EVE, the background fiction is more or less to enhance the setting and create the proper mood. It has virtually zero relevance to the game itself. Events and RP have almost no impact on the global scale, they're simply there to spice things up every once in a while and cater to a very small minority which clings to it.
The outcome of grand events like Crielere, Succession, and Presidential Elections (lol.. sorry) affect TRILLIONS of people in the RP sense. Can you name one real person who has been affected by them, without choosing to be?
 Purchasing Complex Fullerene Shards, contact me ingame. |

DigitalCommunist
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Posted - 2006.07.03 18:32:00 -
[288]
And I will be the first to admit that 0.0 is high risk, when you don't know anything about it. But eventually you learn, and the rewards outweigh the risks - otherwise nobody would live there, right? Even for the most intellectually challenged people, the learning curve is not that high. But the difference is they're taking these first few steps in far more expensive ships. On an average day, BoB kills 20-30 random battleship pilots in 10 different regions. The vast majority of our capital ship kills have been outside of any fleet ops, against people who didn't know what they were doing in the least.
In the past, carebears would say that us "0.0 pvpers" need the carebears to survive, either as a source of industrial backing or a source of kills. This I find to be an absolute lie, whose baseless claims could only have come from an international society of inbred cretins on the destruction of EVE. Not only are 0.0 infrastructures completely independent of anything that goes on in empire, but they are some of the most powerful in existance, and the pvpers running them have industrial alts that should make most carebears wallow in shame. The basis for most pvp in 0.0 also comes from interalliance wars, between pvpers, not a vicious onslaught of rabid carebears out to mine their bistot.
So what exactly do we have to lose, if empire was nerfed back into the stone age and 100% of its population quit for good? NOTHING. Those people are living in their own little universe, for all that is concerned with us. The population of your biggest alliances never reached more than 4000-5000, and that was the days of CA and XETIC. All of those mega-alliances are gone and its members have formed splinter groups, so its very fair to say that the overall effects of "growth" and tripling of EVE's populace hasn't reached the fringes of space yet.
At the risk of writing another essay on why I'm right and you're wrong, I'm just going to play the "been here alpha, you're just a newb" card and add one last thing..
As it stands now, Factional Warfare will make Kali a repeat of the-expansion-that-shall-not-be-named. But there is always hope (a.k.a. insanity) >:/
 Purchasing Complex Fullerene Shards, contact me ingame. |

Lorth
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Posted - 2006.07.03 18:47:00 -
[289]
Digi, that was very well said.
Quote: EVE is a an ecosystem, where all playstyles need to exist to make it work.
Oveur, can I quote you on this?
------------- Recruit me |

Nastro Azzura
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Posted - 2006.07.03 18:54:00 -
[290]
DC, can I give you a hug? Because you so totally deserve it for this statement.
"No insults directed at you, despite my overwhelming urge to stab you in the face right now"
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Kaylana Syi
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Posted - 2006.07.03 18:55:00 -
[291]
Originally by: Benitow a few posts of complete rubbish
You are wrong on just about every point. Have a nice day.

Team Minmatar |

Pesadel0
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Posted - 2006.07.03 18:59:00 -
[292]
DC is the father of us all :)
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Kaylana Syi
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Posted - 2006.07.03 19:01:00 -
[293]
Originally by: Oveur The second thing is that you consider PVP to only be combat. This couldn't be more wrong. The fact that the economy is payer-run makes everything you do PVP, everything you do, will collectively in some form or other affect anyone else.
Next time quote me Ovie-cakes! Thats what I said a few pages back... guess its only listened to when gold bars say it tho.
cheers

Team Minmatar |

Kaylana Syi
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Posted - 2006.07.03 19:10:00 -
[294]
Digi couldn't have said it better... bravo you vagabond... bravo!

Team Minmatar |

Galk
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Posted - 2006.07.03 19:14:00 -
[295]
So what are you thinking then, essentially my point wasn't the removing from 9 and flat 1.0's.. more of the resources issues that dc bought up.
"scarcity and depletion"
Probaly where i got the hardcore from was trying to relate the two.. well two, probaly that statement.. which makes perfect sense on one side of the coin, but like most things will be tossed up double sided by the hardcore.. screwing the rest (if you let it) For what it's worth, i don't think have ever done that on anything... which is probaly why the cries for such absolutes continue.
Anyway....
Tell us more.. iv'e been stratching my head for idea while i wrote this up... iv'e still not *****ed the concept of not looking at the rock while mining it.
I can think of a few basic ideas, but non are radically different from the basic concept of pointing a laser at the thing..
Ships and cfg's ect... gang related crap which im sure isnt all the different from what we have now barr expanded tree's and obviously reason to group.
You have something better in mind, give us a snip.
Ps.. it's a mini game.. i want tetris.
I am that good ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Kitty O'Shay
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Posted - 2006.07.03 19:18:00 -
[296]
Ice rocks should've been depleteable from the begining. Dunno how CCP concieved that ice rocks should never pop. --
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PeeWee Pee
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Posted - 2006.07.03 19:25:00 -
[297]
makes sence, if only CCP can just ban carebears as effortlessly as they ban macro miners, we wouldnt have any lag. for carebears there's an MMO otherwise known as an empire divided. pack and go if you must. eve is for hardcore PVP players. only.
less carebears -> more pvpers -> more pvp
the outcome couldnt have been better! All hail PVP !
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Imperial Coercion
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Posted - 2006.07.03 19:32:00 -
[298]
Originally by: PeeWee Pee makes sence, if only CCP can just ban carebears as effortlessly as they ban macro miners, we wouldnt have any lag. for carebears there's an MMO otherwise known as an empire divided. pack and go if you must. eve is for hardcore PVP players. only.
less carebears -> more pvpers -> more pvp
the outcome couldnt have been better! All hail PVP !
Imagine how boring this game would have been if it only consisted of 'hardcore-log on/off tactics-blobbing' pvpers
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Mysticaa
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Posted - 2006.07.03 19:48:00 -
[299]
Originally by: Oveur
Next step for us will probably be the removal of Ice from 0.8 and above.
For the record..
The day this occurs is the day your company will have 4 less active accounts. That is not a threat that is just a simple fact.
I play this game to manufacture. Not to blow stuff up or to have my ship blown up. With every change you have made I have adapted my playstyle to fit it. But I will not continue to play a game where the developers are doing everything in their power to make my enjoyment of the game dissappear.
Why will this end the game for me? Simple I have spent all of my time training skills which will make me a better manufacture, miner or researcher. Notice I did not say fighter in there at all. There are so many skills available for the non-fighter character that I have spent so much time working on them that I have no (or very little) fighter ability. Forcing me to move out into less and less secure areas, would be like forcing a 6year old to fight in Vietnam.
If this is indead the intent of CCP then please let me know now so I can cancel my subs now and save myself alot of money. ----------------------------------------------- Why do I post here? Sig snatched by Xorus
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NTRabbit
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Posted - 2006.07.03 19:54:00 -
[300]
Originally by: Mysticaa
Originally by: Oveur
Next step for us will probably be the removal of Ice from 0.8 and above.
For the record..
The day this occurs is the day your company will have 4 less active accounts. That is not a threat that is just a simple fact.
I play this game to manufacture. Not to blow stuff up or to have my ship blown up. With every change you have made I have adapted my playstyle to fit it. But I will not continue to play a game where the developers are doing everything in their power to make my enjoyment of the game dissappear.
Why will this end the game for me? Simple I have spent all of my time training skills which will make me a better manufacture, miner or researcher. Notice I did not say fighter in there at all. There are so many skills available for the non-fighter character that I have spent so much time working on them that I have no (or very little) fighter ability. Forcing me to move out into less and less secure areas, would be like forcing a 6year old to fight in Vietnam.
If this is indead the intent of CCP then please let me know now so I can cancel my subs now and save myself alot of money.
Here's a thought - find a mercenary corp and rent a bodyguard. Its what they are there for, the game style they have chosen and trained for.
Think for jeebas sake 
--------

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