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Thread Statistics | Show CCP posts - 28 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
566
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Posted - 2014.07.18 15:22:00 -
[121] - Quote
DeODokktor wrote:Promiscuous Female wrote:Dinsdale Pirannha wrote:Yeah, wonder who the VIP's are that have had access to the server for the past few days, while the masses are locked out.
confirming that I am on sisi right now as I am a vip If your saying your on SiSi during VIP mode then your saying your a DEV / ISD.. Saying your a DEV / ISD when your not = permaban. If you are a DEV / ISD then exposing your ingame char = Char Removal. Stop trolling. as i also have been easily able to log into sisi for the past few days i must also be a vip
good to know
i see tons of other vips in there as well they're really letting basically anyone be a vip these days |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
412
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Posted - 2014.07.18 15:40:00 -
[122] - Quote
lol if you aren't very important and also a person |
javer
4S Corporation Goonswarm Federation
4
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Posted - 2014.07.18 15:44:00 -
[123] - Quote
Doug Dannger wrote:This Dev Blog should be renamed Eve Online: A Eulogy
You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.
There has been a decade of iteration on the current system. There are countless players who've made websites that take an intimidating structure and break it down into easy to swallow chunks. There are calculators for every aspect of manufacturing, and blogs to explain their mechanics. People were proud to call the game spreadsheets online, and it was a point of pride to show friends what you've made, or a nice surprise when friends gave you yet another tool to help you along. Players also gained a sense of accomplishment knowing that after some study, work, and often some mistakes, that you had conquered the beast that was industry in Eve Online.
Does anyone really think that the average industrialist, new or old, will be better off losing all of these out of game features, that will probably never be updated again to the scale we have now in favor of this new system? Do players really thing they can depend on CCP to create these tools? The only thing that needed to be changed was the UI.
Do we have another decade to spend on players to create sites and guides to muddle their way through CCP's perplexing scaling mechanics? Will anyone take the time to update them? Does CCP even have a handle on their own new mechanics? A lot has changed since it was first proposed, most of it because the people who thought of it, did not think the entire thing out. They showed their massive disconnect with their player base when they thought that people wouldn't take the time to online and offline dozens of modules in a POS just to save some isk. When they were confronted with the realization of how far people will go in this game, they decided to scrap the entire idea all together and pass it off on some lame excuse that it was difficult. They changed batch costs, because they couldn't even articulate with any degree of success on how it worked.
Then for me it was the blueprint ME/PE shaft. I've spent months researching blueprints to obscene levels to gain a very small advantage. Just like people spend a month to train skills that give guns 2% better damage, or reduce the sig radius on their interceptor another little bit. This game is based on diminishing returns, and celebrated those who were devoted enough to spend that much extra time to gain a little advantage. The prints weren't that much better, but when it came time to sell your copies in Jita, mine were the ones that sold because I had taken that extra time to make mine stand out among the crowd. Now, someone who's researched their Drake print for a month, ends up with the same print you've spent 6 months or more to research.
That's only the mechanics, the entire roll out of this patch has been insulting. One team wants to raise the barrier to entry, the other seems fundamentally against it. There is no cohesion it seems at the highest levels. The explanations on changes were confusing at best, spread out, and all discussion was lost in a sea of noise on threads where very little was accomplished. To think that the original plan was to put these changes in over a month ago just shows how little serious thought has gone into this change. Then to try and sneak in a ridiculous skill change that anyone with any kind of grasp on their player base would never have attempted just again shows the amount of thought that these changes have received. And then to tell their players, who have long since grown tired of the meme, that it would be looked into GÇ£soonGÇ¥
This attempt to create Hello Kitty Noob Twitch Space Adventure Super Fun Time Online is not only going to alienate a lot of older players, but raise the barrier of entry to newer players as they will suddenly find themselves devoid of the knowledge that was meticulously crafted by devoted players over the last decade. They are also going to be forced to disperse themselves around the galaxy just to get a decent manufacturing price, and then forced to move on once again when the price gets high. A new player will gravitate to a hub to build if simply for the fact they canGÇÖt afford a freighter. I hate to draw real life analogy, but Ford isnGÇÖt forced to move their plant every month to remain competitive, theyGÇÖre forced to ship their product to where it can be sold, as industry should be.
I can understand attempting to justify one's job with the ever present threat of constant layoffs over your head, but I fear that your attempt to seem busy has doomed us all.
And no, you cannot have my stuff.
congratulations on posting a fair summary of what ccp is about the last year+- |
Dinsdale Pirannha
Pirannha Corp
3269
|
Posted - 2014.07.18 15:56:00 -
[124] - Quote
DeODokktor wrote:Promiscuous Female wrote:Dinsdale Pirannha wrote:Yeah, wonder who the VIP's are that have had access to the server for the past few days, while the masses are locked out.
confirming that I am on sisi right now as I am a vip If your saying your on SiSi during VIP mode then your saying your a DEV / ISD.. Saying your a DEV / ISD when your not = permaban. If you are a DEV / ISD then exposing your ingame char = Char Removal. Stop trolling.
I have given up on Sisi now. Dowloaded 1.06 GB, today. Then the launcher says it is unknown address.
Now it is in VIP mode and wants me to download another 1.14 GB. Yeah, I have no doubt the goons are using Singularity, but no one else is. |
Corraidhin Farsaidh
Hello-There
619
|
Posted - 2014.07.18 16:00:00 -
[125] - Quote
Promiscuous Female wrote:Dinsdale Pirannha wrote:Yeah, wonder who the VIP's are that have had access to the server for the past few days, while the masses are locked out.
confirming that I am on sisi right now as I am a vip
I did chuckle at the wind up...even if I do share dins concerns... |
Corraidhin Farsaidh
Hello-There
619
|
Posted - 2014.07.18 16:02:00 -
[126] - Quote
Retar Aveymone wrote:
i see tons of other vips in there as well they're really letting basically anyone be a vip these days
Thus proving they'll let anyone be a goon these days :D
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
412
|
Posted - 2014.07.18 16:04:00 -
[127] - Quote
it is very simple to be a goon actually just go to forums dot something awful dot com, pay your 10bux, then post like a non-retard for 3 months
poof you are in goon |
Corraidhin Farsaidh
Hello-There
619
|
Posted - 2014.07.18 16:15:00 -
[128] - Quote
Promiscuous Female wrote:it is very simple to be a goon actually just go to forums dot something awful dot com, pay your 10bux, then post like a non-retard for 3 months
poof you are in goon
damn, I stumble at the posting pre-reqs...
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Dav Varan
Spiritus Draconis Drunk 'n' Disorderly
193
|
Posted - 2014.07.18 16:26:00 -
[129] - Quote
@Greyscale What are you doing to compensate high research BPO holders. As per your promise to listen to feedback in blog 28.04.2014 .
[quote=Greyscale's Devblog] We're very aware that some of you will feel that you've lost your previous advantages gained by researching blueprints for a really long time, and this is one of the areas we're preparing to focus the most on in terms of receiving feedback and making adjustments or additions to smooth the transition. Everything is on the table in terms of finding a reasonable solution that meets everyone's legitimate concerns, so please approach the feedback in terms of telling us what you'd like to see rather than simply expressing frustration with the changes as described here. We're not done with this yet! /quote]
? |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
347
|
Posted - 2014.07.18 16:28:00 -
[130] - Quote
Patch notes and details on downtime now live:
http://community.eveonline.com/news/patch-notes/patch-notes-for-crius/ http://community.eveonline.com/news/news-channels/eve-online-news/crius-release-to-be-deployed-on-july-22nd-during-extended-downtime/ Feel free to poke me on: Twitter |
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CCP Phantom
C C P C C P Alliance
4505
|
Posted - 2014.07.18 16:41:00 -
[131] - Quote
Off topic, spam and troll comments were removed.
Please stay polite, constructive and on topic, thank you! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Goliath
C C P C C P Alliance
2314
|
Posted - 2014.07.18 16:48:00 -
[132] - Quote
Just wanted to jump in here and explain the happenings with Sisi recently.
So, Sisi has been down a lot this week. On Saturday, our security certificates on the test cluster expired, leading to the "Danger Will Robinson" message. We resolved this on Tuesday and the server was open for a very brief window. Then we did some funky stuff with databases, which ended a little calamitously, causing us to be down again. Cue Wednesday, where we were up but in VIP for a lot of the time. People with VIP access are - CCP employees, ISD volunteers, outsourcing QA partners. Thursday hits, and we go down again to apply the new mirror. The mirror was unpruned, which means that it contains things such as starbases as they are on TQ. This is considered privileged information, hence not allowing players onto the server. It was unpruned because the team needed accurate data on the jobs stored in starbases and such, to allow them to accurately time their DB scripts so that we can correctly estimate downtime for Tuesday's deployment. Unfortunately, a failure to sync meant that we ran unoptimised versions of these scripts, so we had to refresh the mirror once more this morning (again, unpruned, so VIP essential) and perform the script timing task again. We have now concluded the test, it went very well, and the team are in the process of cleaning up their stuff and pruning the mirror, at which point we will be open again to the public until Crius launches on Tuesday.
If you have any more questions about Sisi, mirrors, VIP, or anything test-related, feel free to drop me an evemail, as it's unlikely I will check this thread again.
o7 CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.18 16:49:00 -
[133] - Quote
CCP Greyscale wrote:Sir HyperChrist wrote:2 questions:
1) what happens to the final ME/PE of bpo's in research during patch? case 1: ME0 BPO in research to ME5, will it come out as ME5 or ME9? case 2: ME5 in research to ME6, will it come out at ME6 (a degradation? to previous ME5) or ME9?
Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear. Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, convert that, and then when the job finishes add however many levels (capped at level 10) it was in research for.
You're contradicting yourself and yourself in this post and in the other post. If we apply your statement to above examples: 0+5 will convert to 0>0+5 = 5 5+1 will convert to 5>9+1= 10
CCP Greyscale wrote:Alexander McKeon wrote: So what happens if I have an ME 6 capital BPO currently in research at a POS?
A) It finishes research post-Crius, appears in station as an ME 7 BPO
or
B) It's converted to an ME 9 BPO mid-research job, the research is then 'complete' and it pops out in station at ME 9
or
C) It's converted to ME 9 mid-job, the research adds an extra level of ME, and an ME 10 BPO comes out into station?
These are all very different outcomes, and knowing what happens to the ME / PE of in-research BPOs with regards to the conversion would be very much appreciated.
C, and it will finish at whenever time it's currently scheduled to finish.
Again, Case 3 is almost the same exact scenario as case 2 quoted above. Here you say it's going to ME10, above you say it's going to be ME9.
Which is it going to be? For sure? Final answer please |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
412
|
Posted - 2014.07.18 16:51:00 -
[134] - Quote
does this mean I am not very important :smith: |
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CCP Greyscale
C C P C C P Alliance
2469
|
Posted - 2014.07.18 16:51:00 -
[135] - Quote
Niko Lorenzio wrote:CCP Greyscale wrote:Sir HyperChrist wrote:2 questions:
1) what happens to the final ME/PE of bpo's in research during patch? case 1: ME0 BPO in research to ME5, will it come out as ME5 or ME9? case 2: ME5 in research to ME6, will it come out at ME6 (a degradation? to previous ME5) or ME9?
Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear. Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, convert that, and then when the job finishes add however many levels (capped at level 10) it was in research for. You're contradicting yourself and yourself in this post and in the other post. If we apply your statement to above examples: 0+5 will convert to 0>0+5 = 5 5+1 will convert to 5>9+1= 10 CCP Greyscale wrote:Alexander McKeon wrote: So what happens if I have an ME 6 capital BPO currently in research at a POS?
A) It finishes research post-Crius, appears in station as an ME 7 BPO
or
B) It's converted to an ME 9 BPO mid-research job, the research is then 'complete' and it pops out in station at ME 9
or
C) It's converted to ME 9 mid-job, the research adds an extra level of ME, and an ME 10 BPO comes out into station?
These are all very different outcomes, and knowing what happens to the ME / PE of in-research BPOs with regards to the conversion would be very much appreciated.
C, and it will finish at whenever time it's currently scheduled to finish. Again, Case 3 is almost the same exact scenario as case 2 quoted above. Here you say it's going to ME10, above you say it's going to be ME9. Which is it going to be? For sure? Final answer please
Oh, yeah, sorry. ME10. I picked from the available options, didn't check the math on the second one |
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Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.18 16:53:00 -
[136] - Quote
CCP Goliath wrote:Just wanted to jump in here and explain the happenings with Sisi recently.
So, Sisi has been down a lot this week. On Saturday, our security certificates on the test cluster expired, leading to the "Danger Will Robinson" message. We resolved this on Tuesday and the server was open for a very brief window. Then we did some funky stuff with databases, which ended a little calamitously, causing us to be down again. Cue Wednesday, where we were up but in VIP for a lot of the time. People with VIP access are - CCP employees, ISD volunteers, outsourcing QA partners. Thursday hits, and we go down again to apply the new mirror. The mirror was unpruned, which means that it contains things such as starbases as they are on TQ. This is considered privileged information, hence not allowing players onto the server. It was unpruned because the team needed accurate data on the jobs stored in starbases and such, to allow them to accurately time their DB scripts so that we can correctly estimate downtime for Tuesday's deployment. Unfortunately, a failure to sync meant that we ran unoptimised versions of these scripts, so we had to refresh the mirror once more this morning (again, unpruned, so VIP essential) and perform the script timing task again. We have now concluded the test, it went very well, and the team are in the process of cleaning up their stuff and pruning the mirror, at which point we will be open again to the public until Crius launches on Tuesday.
If you have any more questions about Sisi, mirrors, VIP, or anything test-related, feel free to drop me an evemail, as it's unlikely I will check this thread again.
o7
Excellent and reassuring explanation that not all hell is breaking loose days before patch. Thank you very much CCP Goliath. |
Proddy Scun
Renfield Inc
63
|
Posted - 2014.07.18 16:55:00 -
[137] - Quote
Change is always good for somebody and bad for somebody else.
The only thing I really object to is how CCP is marketing these changes. While its true that CCP hardly ever does anything for just one reason, I suspect these changes are more about keeping CCP itself healthy than CCP wants to admit. CCP should not fear telling players that -- because without CCP there is no EVE !!!
One big reason for industry changes is probably a long overdue economic rebalancing between NPC ISK sources and sinks in the EVE economy. Total ISK supply is likely out of control because most the original NPC market goods except BPOs are now made by players. So currently NPC ISK sources are adding far more ISK via rat bounties, missions rewards etc than is being taken out by purchases from NPCs. So the big hike in industrial costs is probably intended to create a most stable economy by consuming ISK at NPC stations. Incidentally this opens the door to more rewarding PVE as the cost of ammo and replacement ships go up.
Note also that changes to copying times means that effectively every BPO has the same maximum rate of output whether production is directly off BPO or via BPC. Before Crius, faster production of copies meant that if you had the lab slots to copy... the number items produced by a BPO could be several times more by using BPC to copy. Plus of course BPC could be moved around to where you wanted items produced without fiscal risk. Net effect? Larger corps and alliances will need to by more BPOs to sustain item manufacturing rates. Sinking some more player economy ISK into the black hole of NPC wallets.
Plus there will be pressure to move BPOs around to save 2% copy costs and research time (no station slots but still toon skill limits on numbers of jobs). So there will be increased excitement of BPO drops in PVP and a tiny but significant rate of replacement (especially Titan BPO yikes!).
Also increased ship prices may more "efficiently" tap those people with RL money to spend on PLEX. IDK if that is true but more PLEX sold for whatever reason makes CCP more fiscally healthy and guarantees the life of EVE itself.
Secondarily this set of changes also forces conservative people to look more closely at costs of using POS for industry and research. Probably not actually cheaper in high sec or even lo sec, but a much narrower cost for gaining the greater flexibility of POS operations. Enough so people can justify POS for the extra stuff NPC stations do not provide...stuff that eventually makes POS profitable in lower security areas (moon mining in 0.4 etc).
CCP probably has all sorts of reasons for encouraging POS use beyond responding to demands of the small group who always wanted these particular changes. First its key to CCP long publicized desire to have more people move to null (not many stations out there). So boosting the number of people comfortable with POS helps CCP achieve their VISION for EVE and CCP hints there are a bunch of features and ideas dependent on moving the bulk of people to null. Plus distributing people to null systems still has some effect on server load balancing and thus CCP costs for operating EVE (good for everyone if CCP is profitable with lower overhead costs).
But I suspect the most immediate impact of POS change on EVE is more PVP excitement. Face it POS are wardec bait especially if more large ships are being manufactured at POS in hi sec or low sec. Who wouldn't want a BC or BS drop? And are they spend the time to copy or did they risk the BPO? Or you can just take the same bet and keep the structures. In any case EVE subscriptions should go up some as EVE sees more POS battles in hi sec and low sec.
javer wrote:Doug Dannger wrote:This Dev Blog should be renamed Eve Online: A Eulogy
You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.
... And no, you cannot have my stuff. congratulations on posting a fair summary of what ccp is about the last year+-
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Niko Lorenzio
United Eve Directorate
366
|
Posted - 2014.07.18 17:03:00 -
[138] - Quote
Some of the patch notes are in black text and thus need highlighting to read. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
|
Posted - 2014.07.18 17:06:00 -
[139] - Quote
Niko Lorenzio wrote:Some of the patch notes are in black text and thus need highlighting to read.
Just bad formatting, people have been poked. Feel free to poke me on: Twitter |
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CCP Greyscale
C C P C C P Alliance
2469
|
Posted - 2014.07.18 17:11:00 -
[140] - Quote
Proddy Scun wrote:Change is always good for somebody and bad for somebody else. The only thing I really object to is how CCP is marketing these changes. While its true that CCP hardly ever does anything for just one reason, I suspect the Crius changes are more about keeping CCP itself and EVE as a universe healthy than CCP wants to admit. Nothing wrong with making coding more uniform and easier to change. CCP should not fear telling players that -- because without CCP there is no EVE !!! But when its being done to streamline CCP coding operation, for long term game balance or to retarget game to a larger audience -- do not apply spin doctoring to say its primary thrust is helping most current players as individuals do things better (well CCP has been good about getting some of that in with all revisions but its not necessarily the main thrust). One big reason for industry changes is probably a long overdue economic rebalancing between NPC ISK sources and sinks in the EVE economy. Total ISK supply is likely out of control because most the original NPC market goods except BPOs are now made by players. So currently NPC ISK sources are adding far more ISK via rat bounties, missions rewards etc than is being taken out by purchases from NPCs. So the big hike in industrial costs is probably intended to create a more stable economy by consuming ISK at NPC stations. Incidentally this opens the door to CCP introducing more rewarding PVE as the cost of ammo and replacement ships go up. Note also that changes to copying times means that effectively every BPO has the same maximum rate of output whether production is directly off BPO or via BPC. Before Crius, faster production of copies meant that if you had the lab slots to copy... the number items produced by a BPO could be several times more by using BPC to copy. Plus of course BPC could be moved around to where you wanted items produced without fiscal risk. Net effect? Larger corps and alliances will need to by more BPOs to sustain item manufacturing rates. Sinking some more player economy ISK into the black hole of NPC wallets. Plus there will be pressure to move BPOs around to save 2% copy costs and research time (no station slots but still toon skill limits on numbers of jobs). So there will be increased excitement of BPO drops in PVP and a tiny but significant rate of replacement (especially Titan BPO yikes!). Also increased ship prices may more "efficiently" tap those people with RL money to spend on PLEX. IDK if that is true but more PLEX sold for whatever reason makes CCP more fiscally healthy and guarantees the life of EVE itself.Secondarily this set of changes also forces conservative people to look more closely at costs of using POS for industry and research. Probably not actually cheaper in high sec or even lo sec, but a much narrower cost for gaining the greater flexibility of POS operations. Enough so people can justify POS for the extra stuff NPC stations do not provide...stuff that eventually makes POS profitable in lower security areas (moon mining in 0.4 etc). CCP probably has all sorts of reasons for encouraging POS use beyond responding to demands of the small group who always wanted these particular changes. First its key to CCP long publicized desire to have more people move to null (not many stations out there). So boosting the number of people comfortable with POS helps CCP achieve their VISION for EVE and CCP hints there are a bunch of features and ideas dependent on moving the bulk of people to null. Plus distributing people to null systems still has some effect on server load balancing and thus CCP costs for operating EVE (good for everyone if CCP is profitable with lower overhead costs). But I suspect the most immediate impact of POS change on EVE is more PVP excitement. Face it POS are wardec bait especially if more large ships are being manufactured at POS in hi sec or low sec. Who wouldn't want a BC or BS drop? And are they spend the time to copy or did they risk the BPO? Or you can just take the same bet and keep the structures. In any case EVE subscriptions should go up some as EVE sees more POS battles in hi sec and low sec (more POS and more valuable ops in hi and lo sec).javer wrote:Doug Dannger wrote:This Dev Blog should be renamed Eve Online: A Eulogy
You're taking a decade of, while not perfect, functioning mechanics and throwing them away just to change it.
... And no, you cannot have my stuff. congratulations on posting a fair summary of what ccp is about the last year+-
I can confirm that none of the things discussed in this post were a driving factor for, a significant influence on, or in most cases even discussed at any point during, the design of these features :) |
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Tzar Sinak
Mythic Heights
108
|
Posted - 2014.07.18 17:27:00 -
[141] - Quote
Lee Hyori wrote:CCP Greyscale wrote: ....hisec industry turns out to be completely resistant to any kind of social interaction with other players...
Which change in crius will help them to work together ?
When the Odyssey expansion was made know it was envisioned that groups of explorers would assist each other with the loot spew. It took awhile but the loot spew is now gone.
As an aside, for those wanting an SP refund, dedicated explorers wanted one too for the changes made to scanning skills. We did not get refunded. Why do you think you will/should? |
Udonor
Native Freshfood Minmatar Republic
61
|
Posted - 2014.07.18 17:27:00 -
[142] - Quote
LOOT DROPS should replace all industry and mining.
Implement skills and chance to kill pilots and leave hulls intact.
Ship fit skills should be the closest this game gets to industry.
CCP is wasting RL time & money on industry code.
95% of people buy EVE subscriptions for PVP!!!
Quit diverting $$$ and time to industry
If necessary keep PVE for extra loot drops but
-- integrate it into PVP fleets -- or as spontaneous attacks (at gates, planets, even rat fleet roams etc )
PS - If CCP and player want an EVE industry game, why not spin it off to its own attached game like DUST?
Then industry can live or die on its own game merits and not leach off PVP subscriptions. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
412
|
Posted - 2014.07.18 17:28:00 -
[143] - Quote
Udonor wrote:LOOT DROPS should replace all industry and mining. Implement skills and chance to kill pilots and leave hulls intact. Ship fit skills should be the closest this game gets to industry. CCP is wasting RL time & money on industry code.
95% of people buy EVE subscriptions for PVP!!!
Quit diverting $$$ and time to industry
If necessary keep PVE for extra loot drops but -- integrate it into PVP fleets -- or as spontaneous attacks (at gates, planets, even rat fleet roams etc ) PS - If CCP and player want an EVE industry game, why not spin it off to its own attached game like DUST? Then industry can live or die on its own game merits and not leach off PVP subscriptions. [citation needed] |
Udonor
Native Freshfood Minmatar Republic
61
|
Posted - 2014.07.18 17:46:00 -
[144] - Quote
LOL -- Where is your citation that more than 5% came for industry?
I will give you that more than 5% are actually doing industry in EVE -- But not by choice
As-Is EVE forces larger groups to do industry to get capital ships etc.
Promiscuous Female wrote:Udonor wrote:LOOT DROPS should replace all industry and mining. Implement skills and chance to kill pilots and leave hulls intact. Ship fit skills should be the closest this game gets to industry. CCP is wasting RL time & money on industry code.
95% of people buy EVE subscriptions for PVP!!!
Quit diverting $$$ and time to industry
If necessary keep PVE for extra loot drops but -- integrate it into PVP fleets -- or as spontaneous attacks (at gates, planets, even rat fleet roams etc ) PS - If CCP and player want an EVE industry game, why not spin it off to its own attached game like DUST? Then industry can live or die on its own game merits and not leach off PVP subscriptions. [citation needed]
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
412
|
Posted - 2014.07.18 17:57:00 -
[145] - Quote
Udonor wrote:LOL -- Where is your citation that more than 5% came for industry?
I will give you that more than 5% are actually doing industry in EVE -- But not by choice
As-Is EVE forces larger groups to do industry to get capital ships etc.
See: the entirety of highsec |
Tzar Sinak
Mythic Heights
108
|
Posted - 2014.07.18 18:06:00 -
[146] - Quote
Udonor wrote:
95% of people buy EVE subscriptions for PVP!!!
Please provide evidence for this claim. |
Ezio di Firenze
Angry Space Beavers
0
|
Posted - 2014.07.18 18:36:00 -
[147] - Quote
Quote:After *considerable* discussion, both internally and on the forums, we have decided that we are not going to award any additional compensation for blueprints currently researched past ME/PE 10. There are a lot of things feeding into this decision, including the strong precedent it sets, the fact that no functional value is lost, and the work involved in a one-time compensation deal that could be spent on polishing up the features we're shipping. We understand that some people will be unhappy about this, and we empathize with that, but we have to weigh everyone's interests equally and we believe in this case that the best thing for the game as a whole is to convert blueprints to the new system as previously described but not make any additional changes in this area.
Yeah... good thing I didn't waste my time on getting them higher... O wait! I did.... *******... |
Zimmy Zeta
Lisa Needs Braces.
42876
|
Posted - 2014.07.18 18:48:00 -
[148] - Quote
So I only went quickly over all those numbers, I didn't take my time to make any real calculations. But from this first look, I got to say that if Crius' declared goal was to make industry more intuitive and better accessible for the masses, it might be a spectacular faiure. And I believe that's a good thing. The more people stay out of industry, the better the supplpy/demand relation, and the healthier the eve-economy as a whole.
just my 2 cents I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
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Pap Uhotih
Royal Amarr Institute Amarr Empire
80
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Posted - 2014.07.18 19:14:00 -
[149] - Quote
Udonor wrote:LOOT DROPS should replace all industry and mining. Implement skills and chance to kill pilots and leave hulls intact. Ship fit skills should be the closest this game gets to industry. CCP is wasting RL time & money on industry code.
95% of people buy EVE subscriptions for PVP!!!
Quit diverting $$$ and time to industry
If necessary keep PVE for extra loot drops but -- integrate it into PVP fleets (NPC site launched "drones" that you can only give fleet commands to) -- or as spontaneous attacks (at gates, planets, even rat fleet roams etc ) -- FW sites might stay to provide focus around sovereignty bonus structures PS - If CCP and player want an EVE industry game, why not spin it off to its own attached game like DUST? Then industry can live or die on its own game merits and not leach off PVP subscriptions.
yeah and add a round timer and rename it 'Battlefield 2242: Space ship wars'.
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Axure Abbacus
Pentex Subsidiaries Corp
1
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Posted - 2014.07.18 20:45:00 -
[150] - Quote
Is there plans to continue to work on Structure cost scaling and add it in a following patch post July 22 or is it scrapped indefinitely?
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