Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.07.20 05:13:00 -
[1] - Quote
Do we have any idea what the job install costs are going to be?
From what I understand the Sisi costs are irrelevant even in an empty system & I don't see anything in the patch notes. |
Selaria Unbertable
POS Mortem Renegades Of Silence
39
|
Posted - 2014.07.20 11:24:00 -
[2] - Quote
Currently we can only guess, but the system cost index will be available post crius via the CREST API, see this Dev blog post. I expect dotlan and hopefully Isk Per Hour too to add this information in any way. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3542
|
Posted - 2014.07.20 17:47:00 -
[3] - Quote
I'm currently thinking about the best way to present the cost index data.
Right now, I'm thinking per region, in a table. Or possibly in a table with X jumps from a specific system (as I have a jump distance table already)
Graphical sounds nice, but isn't actually /that/ useful.
The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.07.20 18:49:00 -
[4] - Quote
Steve Ronuken wrote:I'm currently thinking about the best way to present the cost index data. Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)?
|
Rowells
Unknown Soldiers Fidelas Constans
1009
|
Posted - 2014.07.21 02:40:00 -
[5] - Quote
Shiloh Templeton wrote:Steve Ronuken wrote:I'm currently thinking about the best way to present the cost index data. Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)? It will be based off the jobs already running there already I believe. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3543
|
Posted - 2014.07.21 12:10:00 -
[6] - Quote
Rowells wrote:Shiloh Templeton wrote:Steve Ronuken wrote:I'm currently thinking about the best way to present the cost index data. Do you know if the install costs will initially be based on pre-Crius station usage, or if they will only be based on Crius data (As it will have an impact on volatility of costs as people settle into their favorite stations)? It will be based off the jobs already running there already I believe.
As far as I'm aware, this is the case. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Careby
196
|
Posted - 2014.07.21 12:58:00 -
[7] - Quote
Steve Ronuken wrote:Rowells wrote: It will be based off the jobs already running there already I believe.
As far as I'm aware, this is the case. Removing slot limits is going to remove the reason a lot of research stations are currently being used for research. I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe as the lack of available slots has been. It will take some time for costs to settle as players find their new homes. One remaining issue will be available office space in research stations, which will be important for corporations doing research. Since individuals doing research don't need offices, it may not be a big deal overall. For corps, it may drive office rent up in desirable locations, which will be one more consideration when choosing locations.
I don't know how others are handling the uncertainty. I have picked out several possible locations, rented offices, anchored towers and/or bookmarked tower locations. But I have no idea where I will decide to settle. I do not expect to be moving often to chase low job costs once the initial dust has cleared.
Sarcasm is OP |
Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.21 14:15:00 -
[8] - Quote
Steve Ronuken wrote: The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic.
Drop-down let the user choose a system and then add that in to the cost. Also need to "speculate", i.e. "if I build X items here over this time period and hire this team for this much, what will my costs be per unit".
I'm honestly sticking to relics until you've finished coding Steve .
|
Shiloh Templeton
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.07.21 14:44:00 -
[9] - Quote
Careby wrote:I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe. It will take some time for costs to settle as players find their new homes. Another wild card is the change to Supply Chain Mgt range. Setting up in a region outside of a major hub to reduce competition may be harder. A manufacturer could base-camp near a hub and send a freighter with supplies and BPC to poach low rates or teams in outlying area.
Just think if this change was made to market trading. |
Owen Levanth
Federated Deep Space Explorations
211
|
Posted - 2014.07.21 15:03:00 -
[10] - Quote
Careby wrote:Steve Ronuken wrote:Rowells wrote: It will be based off the jobs already running there already I believe.
As far as I'm aware, this is the case. Removing slot limits is going to remove the reason a lot of research stations are currently being used for research. I don't imagine job costs are going to be quite as effective at spreading research jobs around the universe as the lack of available slots has been. It will take some time for costs to settle as players find their new homes. One remaining issue will be available office space in research stations, which will be important for corporations doing research. Since individuals doing research don't need offices, it may not be a big deal overall. For corps, it may drive office rent up in desirable locations, which will be one more consideration when choosing locations. I don't know how others are handling the uncertainty. I have picked out several possible locations, rented offices, anchored towers and/or bookmarked tower locations. But I have no idea where I will decide to settle. I do not expect to be moving often to chase low job costs once the initial dust has cleared.
Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK
Researching straight to level 10: 2 billion ISK
So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK. |
|
Tau Cabalander
Retirement Retreat Working Stiffs
3914
|
Posted - 2014.07.21 15:20:00 -
[11] - Quote
Owen Levanth wrote:Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK
Researching straight to level 10: 2 billion ISK
So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK. Well you should put that into perspective: researching a Raven BPO to perfection pre-Crius takes 17.540 years, 9 months, 21 days, 16 hours without bonuses. |
Barton Breau
University of Caille Gallente Federation
57
|
Posted - 2014.07.21 17:02:00 -
[12] - Quote
Tau Cabalander wrote:Owen Levanth wrote:Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK
Researching straight to level 10: 2 billion ISK
So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK. Well you should put that into perspective: researching a Raven BPO to perfection pre-Crius takes 17.540 years, 9 months, 21 days, 16 hours without bonuses.
Keep in mind the new 10 is not perfect, base waste will be 11.111_%, thus it seems you will pay 2 bil for something that was researchable in ~40 days before patch.
Unless someone corrects me. |
Owen Levanth
Federated Deep Space Explorations
212
|
Posted - 2014.07.21 18:36:00 -
[13] - Quote
Tau Cabalander wrote:Owen Levanth wrote:Tested researching a Raven-blueprint this morning on SiSi: Level 1 = 90k ISK
Researching straight to level 10: 2 billion ISK
So yeah, research jobs will either spread out or suffer. At that niveau, even a fluctuation of around 1% comes down to 20 million ISK. Well you should put that into perspective: researching a Raven BPO to perfection pre-Crius takes 17.540 years, 9 months, 21 days, 16 hours without bonuses.
This was just in a rather unused system, even with SiSis skewed data. In another system nearby, the installation cost for researching maximum level was a bit over 75 billion ISK.
You could say you pay the shorter time (133 days and a few hours with my current skills) with that load of extra money. |
Zetaomega333
HIFI INDUSTRIAL The Kadeshi
84
|
Posted - 2014.07.21 19:02:00 -
[14] - Quote
I really do think this is one of the worst things ccp has put in. The no slots is nice though we were doing just fine before managing with pos's and the such. But making a required tax on things that used to be free. Im paying for the pos fuel, im paying for the pos, im paying for the build module, why should i pay a tax to put it into build? It doesnt make any sense. Coupled with the fact that activity in the region apparantly extends to pos's and effects thier prices, in active nullsec system its going to be killer. |
Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.21 22:41:00 -
[15] - Quote
Owen Levanth wrote:Researching straight to level 10: 2 billion ISK This was just in a rather unused system, even with SiSis skewed data. In another system nearby, the installation cost for researching maximum level was a bit over 75 billion ISK. You could say you pay the shorter time (133 days and a few hours with my current skills) with that load of extra money.
This is the dumbest thing I've ever heard. CCP are handing a huge advantage to everyone pre-patch with ME > 10 BPOs. I've got to assume the figures on SiSi are preliminary. I mean work out how long you'd have to produce with that BPO to recover the cost of researching it, assuming you were doing it 23/7? Many, many years.
|
Takanuro
Biohazard. WINMATAR.
112
|
Posted - 2014.07.22 11:47:00 -
[16] - Quote
Holy **** is all I can say.
I've just logged on, so yes this is first reaction, but looking at researching Archon -8% > -9% in what was a fairly quiet hisec system and it's telling me 763m isk.
And if I wanted to go the whole hog and do -8% > -10% the cost is 5.1 BILLION ISK
WTFFFFFFFFFFFF
Yes, we're going to die, but you're coming with us!
|
Malwadas Kadmos
The Eleusinian The Imicus Contract
2
|
Posted - 2014.07.22 12:17:00 -
[17] - Quote
yep its crazy .... used to manufacture stuff in a system which barely had other jobs installed(high sec). now i would have to pay 40 mill a day to run my 10 jobs for 24h -.-
|
erg cz
Sliperer
93
|
Posted - 2014.07.22 12:21:00 -
[18] - Quote
Takanuro wrote: in what was a fairly quiet hisec system and it's telling me 763m isk.
Kor-Azor Prime is not fairly quiet hisec system... |
Victoria Sin
Center for Advanced Studies Gallente Federation
666
|
Posted - 2014.07.22 12:25:00 -
[19] - Quote
It's nuts isn't it.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3552
|
Posted - 2014.07.22 14:32:00 -
[20] - Quote
Victoria Sin wrote:Steve Ronuken wrote: The reason the SiSi costs are useless, is because running a single job can skew the numbers dramatically (as the overall numbers are tiny) The math is working fine, it's just one of the inputs isn't realistic.
Drop-down let the user choose a system and then add that in to the cost. Also need to "speculate", i.e. "if I build X items here over this time period and hire this team for this much, what will my costs be per unit". I'm honestly sticking to relics until you've finished coding Steve .
I'm pretty much done on the new version for basic costs. Just needs the time calculations plugged in, and a bunch of cosmetic work.
What I need to work out how to present, is a way to show the indexes across a bunch of places.
(and also teams. I need to work those out too. it's all about presentation) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|
Oxide Ammar
145
|
Posted - 2014.07.22 15:21:00 -
[21] - Quote
The job cost is totally absurd...wth they were thinking ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Attivol
5
|
Posted - 2014.07.22 15:25:00 -
[22] - Quote
Oxide Ammar wrote:The job cost is totally absurd...wth they were thinking ?
They were thinking it is high time you got your arse to nullsec to work for your new masters.
|
erg cz
Sliperer
93
|
Posted - 2014.07.22 15:55:00 -
[23] - Quote
Oxide Ammar wrote:The job cost is totally absurd...wth they were thinking ?
They think, that if half of the year ago you need to sell 8 PLEXes to buy 1000 425mm Railguns II, then you should do so now as well. But PLEX is so high, that you only need to sell 5. CCP get less money and that must be fixed. Now they decide to increase production costs, so people can not replace their lost T2 ship including all modules with just one PLEX, but they need 2 as before. |
Barton Breau
University of Caille Gallente Federation
57
|
Posted - 2014.07.22 17:55:00 -
[24] - Quote
The costs were probably calculated with max bonuses in mind, remember outposts give me bonus, teams give bonuses. its the same as reprocessing, that started to REQUIRE a implant to get to the equivalent of 100% before patch.
In b4 archons get 33% armor chopped off because people are expected to wear the slave set. |
Michael Mach
Nova Wolves Apocalypse Now.
15
|
Posted - 2014.07.22 18:19:00 -
[25] - Quote
Attivol wrote:Oxide Ammar wrote:The job cost is totally absurd...wth they were thinking ? They were thinking it is high time you got your arse to nullsec to work for your new masters.
>implying job costs don't exist in nullsec |
Stevonix
4
|
Posted - 2014.07.22 18:20:00 -
[26] - Quote
Attivol wrote:Oxide Ammar wrote:The job cost is totally absurd...wth they were thinking ? They were thinking it is high time you got your arse to nullsec to work for your new masters.
+1
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |