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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Iain Cariaba
301
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Posted - 2014.09.10 16:41:00 -
[451] - Quote
13 nonames wrote:...no more criminal driving around hi security space seeing as a so call advanced society would not have wanted criminal walking the street... Show me where it says New Eden is an advanced society? An advanced society wouldn't condone slavery either, right? *cough*Amarr*cough* An advanced society would use methods other than warfare to resolve its differences, right? Oh look over there, a faction warfare fleet just flew by.
Just because a society has advanced technologicly does not automatically mean it has advanced moralisticly.
Security rating is a designation given by Concord. Concord is not controlled by, nor does it control, any of the four governments.
Quote:...as well as a faster response time for concord... This has already been done before. Concord has also been made so you can no longer tank them. Yes, you used to be able to tank Concord. Instead of makjng Concord respond faster, make them simply nuke everything on the field when they arrive. This is as likely to happen as any of the rest of the suggestions in this thread.
The anti-ganking community has to face virtual reality. They are a very small subset in New Eden with delusions of mediocraty. They refuse to follow any of the methods provided by the gankers themselves on how to reduce their gank value. Instead, they simply vomit up the same old rehashed ideas, crying to CCP Mommy to kiss their imaginary booboo and make it all better for them. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
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Posted - 2014.09.10 18:53:00 -
[452] - Quote
Bronson Hughes wrote:NoLife NoFriends StillPosting wrote:Where are these "well through out responses" that explain I am wrong? Not to toot my own horn, but here's one.
I just assumed it was a bad troll post, but I guess some regulars on here might not actually be able to put 2 and 2 together.
Most of your argument breaks down due to the fact you are not limited to one character in EVE. Maybe if you were, the "penalties" you associate with suicide ganking are wouldn't be so totally meaningless.
1. Meaningless
2. Meaningless
3. Meaningless: Insignificant, ISK
4. Meaningless: Insignificant, ISK
5. You are saying that the RNG loot drop chance is the "risk" in risk/reward. Its not. Loot Its usually evenly split 50/50, if possible, and in addition to that, the suicide ganker gets to pick his targets, ensuring profitability, if that is even the goal.
Suicide ganking is also commonly used as a griefing tool where a person is willing to pay a higherISK cost to cause emotional suffering on another player. The value of the isk lost is different for each player, irrespective of the amount of isk lost. IE: For a sociopathic veteran EVE player, 10 mil is nothing for the opportunity ruin someones entire day, 40 minutes afk on veldspar in 1.0 sec. For a newer player that starts out with nothing, 10 mil represents great deal of time. The result is that the the insignificant isk costs associated with suicide ganking are nowhere near punitive enough to act as a deterrent. |
Mag's
the united
17831
|
Posted - 2014.09.10 19:01:00 -
[453] - Quote
NoLife NoFriends StillPosting wrote:Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote: Well reality is obviously different that what you have been led to believe. Think before you post.
The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is. Anything else is perception. My perception matches that which is documented, yours does not. Players are 100% safe in stations. The statement you referenced is clearly false. Amusing that you will even try and and deny the blatantly obvious when presented with the facts. Color me surprised. Actually the statement is 100% correct.
CCP wrote:The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. As has been mentioned in previous sections any player can engage another player at any time in any place. In high-sec space there may be consequences if a pilot attacks another without just cause, but they can still make that attack if they wish. In low-sec and null-sec, there are no limitations to PvP at all. Some of the wide variety of PvP styles are described in more detail below.
At no time did they state they meant ship combat only. PvP is Player verses Player and in Eve this encompasses many forms. Many of which are engaged in within a station.
Think before you post.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Paranoid Loyd
1791
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Posted - 2014.09.10 19:11:00 -
[454] - Quote
NoLife NoFriends StillPosting wrote:I just assumed it was a bad troll post
You are making a lot of assumption and that is the root of your problem. Again, I reiterate.
Bronson is the only one who hangs out here who I have never ever seen a post a troll response. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Sister Bertrille
School of Applied Knowledge Caldari State
1
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Posted - 2014.09.10 19:25:00 -
[455] - Quote
CCP needs to buff the Skiff. Add a high slot (for an additional mining turret). Add a low slot (so you can get two laser upgrades a plate and a DC) 2+ bonus to ship warp core strength. 10+ bonus to agility
It should be able two shrug off a 3X destroyer attack and warp away. |
Mag's
the united
17832
|
Posted - 2014.09.10 19:27:00 -
[456] - Quote
Sister Bertrille wrote:CCP needs to buff the Skiff. Add a high slot (for an additional mining turret). Add a low slot (so you can get two laser upgrades a plate and a DC) 2+ bonus to ship warp core strength. 10+ bonus to agility
It should be able two shrug off a 3X destroyer attack and warp away. And fit a covert ops cloak. I think you left it slightly underpowered.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Sister Bertrille
School of Applied Knowledge Caldari State
1
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Posted - 2014.09.10 19:29:00 -
[457] - Quote
Also a 15+ bonus to mining drone yield. |
Lady Areola Fappington
2199
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Posted - 2014.09.10 19:35:00 -
[458] - Quote
Iain Cariaba The anti-ganking community has to face virtual reality. They are a very small subset in New Eden with delusions of mediocraty. They refuse to follow any of the methods [i wrote:provided by the gankers themselves[/i] on how to reduce their gank value. Instead, they simply vomit up the same old rehashed ideas, crying to CCP Mommy to kiss their imaginary booboo and make it all better for them.
So long as there is the ability to undock, target another player, shoot, and kill them in highsec, groups like CODE will exist. CCP has stated that there will always be the ability to undock, target another player, shoot, and kill in highsec.
At this point, any perceived "nerf" to ganking will just result in 10x the ISK needed to overcome it in donations. CCP could nerf ganking down so that the only way you can get a kill is with an alpha volley from a BS, and guess what, there'll be people out there fitting up alpha volley BS gank ships, and other people funneling ISK to them for reimbursement.
That's the cold, hard truth that the anti-sandboxers don't want to face. Highsec could drop down to one suicide gank a week, and anti-sandboxer will still scream bloody murder.
In the end, it has little to do with actual ship ganking itself. Anti-sandboxers find the idea of "other people impacting your game" to be anathema. So long as the risk of someone else influencing their game exists, they'll scream and cry. Why they play EVE is beyond me, seeing as how the game is built around various and sundry ways to impact other people's games. It's a core design philosophy I don't see CCP abandoning any time soon Kentucky Derby losers are not turned into Ikea meatballs. Dzhokhar Tsarnaev did not accidentally blow up vowels in his own name. The chupacabra does not deliver presents on Cinco De Mayo. Anytime minutes donGÇÖt let you call the future. |
Leto Thule
Fleet-Jump Surely You're Joking
1302
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Posted - 2014.09.10 19:37:00 -
[459] - Quote
Mag's wrote:Sister Bertrille wrote:CCP needs to buff the Skiff. Add a high slot (for an additional mining turret). Add a low slot (so you can get two laser upgrades a plate and a DC) 2+ bonus to ship warp core strength. 10+ bonus to agility
It should be able two shrug off a 3X destroyer attack and warp away. And fit a covert ops cloak. I think you left it slightly underpowered.
Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle. Killboard
https://zkillboard.com/character/90841161/
Ripard Teg sucks. |
Bronson Hughes
Prophets of Fear
395
|
Posted - 2014.09.10 19:39:00 -
[460] - Quote
Leto Thule wrote:Mag's wrote:Sister Bertrille wrote:CCP needs to buff the Skiff. Add a high slot (for an additional mining turret). Add a low slot (so you can get two laser upgrades a plate and a DC) 2+ bonus to ship warp core strength. 10+ bonus to agility
It should be able two shrug off a 3X destroyer attack and warp away. And fit a covert ops cloak. I think you left it slightly underpowered. Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle. At that rate, you may as well just include a free Fedo.... CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
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Jonah Gravenstein
Machiavellian Space Bastards
20740
|
Posted - 2014.09.10 21:23:00 -
[461] - Quote
Bronson Hughes wrote:Leto Thule wrote:Mag's wrote:Sister Bertrille wrote:CCP needs to buff the Skiff. Add a high slot (for an additional mining turret). Add a low slot (so you can get two laser upgrades a plate and a DC) 2+ bonus to ship warp core strength. 10+ bonus to agility
It should be able two shrug off a 3X destroyer attack and warp away. And fit a covert ops cloak. I think you left it slightly underpowered. Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle. At that rate, you may as well just include a free Fedo.... and a Partridge in a pear tree
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
IIshira
School of Applied Knowledge Caldari State
1238
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Posted - 2014.09.10 22:52:00 -
[462] - Quote
I just noticed one CODE pilot has gone missing...
If you click"View Profile" on the author of this post you will see that he "cannot be found"
https://forums.eveonline.com/default.aspx?g=posts&m=4999644#post4999644 |
Paranoid Loyd
1795
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Posted - 2014.09.10 22:58:00 -
[463] - Quote
Forced name change.
Talk about a bot-aspirant name. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
IIshira
School of Applied Knowledge Caldari State
1238
|
Posted - 2014.09.10 23:04:00 -
[464] - Quote
Ah sucky... I guess it's better than him just disappearing... I thought maybe he was "Deleted" or something.
I guess after 7 years his name is no longer acceptable |
Paranoid Loyd
1796
|
Posted - 2014.09.10 23:08:00 -
[465] - Quote
IIshira wrote:Ah sucky... I guess it's better than him just disappearing... I thought maybe he was "Deleted" or something. I guess after 7 years his name is no longer acceptable
CCP doesn't seem to actively hunt unacceptable names (considering some of the ones I see fly past), they have to be reported. Like I mentioned in that thread, he has significantly raised his profile in the last year or so, so it was only a matter of time before haters realized they could win a small meta victory. I guess when you lose all the time any victory is a good one. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Bronson Hughes
Prophets of Fear
396
|
Posted - 2014.09.11 12:56:00 -
[466] - Quote
NoLife NoFriends StillPosting wrote:Let me give you an example of how a more sensible pvp mmorpg deals with the sociopaths who would drive people out of the game if left unchecked: In Ultima Online, EVEs predecessor and the first full loot pvp mmorpg with risk/reward, every kill against an non-criminal or aggressor adds a counter with an 8 hour timer to your character. If you accumulate 5 of these, your character will go into "stat-loss", meaning that if you should die and wish to be revived again before your timer has dropped below 5, you will suffer a massive -5% hit to all your stats, which can represent months worth of work. Those who wish to destroy "innocents" non-stop may do so but face significant penalties that effectively serve as a deterrent to rampant unchecked abuse of non-combatants who make sandbox games great. These players also were worth going after due to huge bounties on their heads and the epic loot they carried, very much unlike high sec suicide gankers. This is a reasonable example of fairness with regards to aggression against weak, non-combatants who do not wish to fight. Without these rules, the people who populate your game and make it great see the blatant unfairness where potential sociopaths have all the advantages, including potentially incredible profits, while paying no significant penalties whatsoever, all within the comfort of high-sec, preying mostly upon the newer and casual players who aren't aware of the possibilities of a new game, and it is disgusting to them. As a former 7 year vet of UO, 3 year vet of Darkfall Online (Original) and avid pvper in all realms, I am disgusted. Props for actually addressing the subject instead of shrieking: "EVE IS A PVP GAEM!" "U NO LIKE PVP U GO!!!" like so many rabid regulars seem compelled to do. Next I'm familiar with Ultima Online, and with how they handled player aggression. In that setting, I feel a system like that worked just fine.
EvE is different. EvE is not UO. "Stats" work differently; players can't lose or gain them, they can only be shuffled around. While it's possible that CCP could implement some sort of stat-penalty, all that does is slow down the training of skills. Skillpoints are the real "hard currency" in terms of player time investment, so any effective penalty would have to hit players there.
But if you think about this for a moment and you'll see that even if CCP implemented some sort of skill penalty, it wouldn't be very effective. Many suicide gankers are throw-away alts with only a few months worth of training, so if CCP implemented a UO-style penalty on skillpoints for being "overly aggressive" in hisec, it would be largely harmless because players would just constantly re-train the lost skills or biomass the characters and roll new ones. That penalty would likely be no more effective at stopping them as the loss of their security status, or their ship. Also, remember that suicide gankers are vulnerable to podding, so if they don't keep their clones up to date, this is a consequence they risk suffering already.
Ultimately, I think the issue here is differing definitions of the term "sensible". You seem to want a UO-style system in EvE, and think that is perfectly sensible. I think the current system is perfectly sensible. "Sensible" is a subjective term, so neither of us can really be wrong. This is why I said several pages back that this discussion is largely pointless because the only opinion that matter's is CCP's, and they currently favor keeping things as-is.
With that in mind, I'm bowing out of this for now. Keep it classy folks. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
Bamboozlement
Caldari Provisions Caldari State
3
|
Posted - 2014.09.13 06:48:00 -
[467] - Quote
Nah highsec is fine, the only issue is that people "metagame" the sec status system and concord by using alts that's why concord is literally useless.
It could be fixed but that's not a priority imo, you shouldn't randomly die to highsec gankers anyway and they are good for the market. |
Kaarous Aldurald
ROC Deep Space The ROC
9743
|
Posted - 2014.09.13 16:25:00 -
[468] - Quote
Is Rod still crying about Darkfall? I guess he hasn't yet realized that different games are, in fact, different. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |
Anal Canal
The Conference Elite CODE.
249
|
Posted - 2014.09.13 23:13:00 -
[469] - Quote
Buffalo Wings are mighty tasty. This thread is not. Splash. The Artist Formerly Known As AC.-á The-áterminal end of the digestive system.-á |
CALDARI CITIZEN 14330909
The Conference Elite CODE.
323
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Posted - 2014.09.13 23:13:00 -
[470] - Quote
Buffalo Wings are mighty tasty. This thread is not. Splash. The Artist Formerly Known As AC.-á The-áterminal end of the digestive system.-á |
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admiral root
Red Galaxy
1576
|
Posted - 2014.09.14 17:01:00 -
[471] - Quote
I think there need to be harder punishments for mining, beyond the fact that it drives you insane with the boredom. We should start a campaign on the forum, rather than using the existing tools to inflict said punishments ourselves. No, your rights end in optimal+2*falloff |
Leto Thule
Fleet-Jump Surely You're Joking
1323
|
Posted - 2014.09.14 17:37:00 -
[472] - Quote
admiral root wrote:I think there need to be harder punishments for mining, beyond the fact that it drives you insane with the boredom. We should start a campaign on the forum, rather than using the existing tools to inflict said punishments ourselves.
SEC status loss for mining belts to depletion.
CONCORD strength pirate spawns for being in the same belt for longer than 15 mins.
Mining ships are only allowed to dock in ORE space. Killboard
https://zkillboard.com/character/90841161/
Ripard Teg sucks. |
Iain Cariaba
318
|
Posted - 2014.09.14 18:37:00 -
[473] - Quote
Leto Thule wrote:admiral root wrote:I think there need to be harder punishments for mining, beyond the fact that it drives you insane with the boredom. We should start a campaign on the forum, rather than using the existing tools to inflict said punishments ourselves. SEC status loss for mining belts to depletion. CONCORD strength pirate spawns for being in the same belt for longer than 15 mins. Mining ships are only allowed to dock in ORE space. Miners not being able to dock in highsec makes more sense than gankers not being able to dock. After all, each rock mined by a capsuleer miner is one rock of resources the great empires don't have access to anymore. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Kell Braugh
Caldari Provisions Caldari State
19
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Posted - 2014.09.16 19:48:00 -
[474] - Quote
Giuseppe R Raimondo wrote:a way to reduce highsec ganking is to remove the option to turn in tags and buy your security status up. Everyone knew it was a stupied idea when introduced, i am supriced its still a thing
Best mechanic ever imho. |
Thomas Mayaki
Perkone Caldari State
23
|
Posted - 2014.09.19 13:21:00 -
[475] - Quote
Iain Cariaba wrote:Leto Thule wrote:admiral root wrote:I think there need to be harder punishments for mining, beyond the fact that it drives you insane with the boredom. We should start a campaign on the forum, rather than using the existing tools to inflict said punishments ourselves. SEC status loss for mining belts to depletion. CONCORD strength pirate spawns for being in the same belt for longer than 15 mins. Mining ships are only allowed to dock in ORE space. Miners not being able to dock in highsec makes more sense than gankers not being able to dock. After all, each rock mined by a capsuleer miner is one rock of resources the great empires don't have access to anymore.
I tried selling my ore to the empires but they didn't want it as it was too expensive due to the people ganking pushing up the costs. I suggested making the empire navies intercept the gankers/criminals quicker which would allow us to mine ore cheaper for them. Still waiting on that but its a win win situation for everyone. |
admiral root
Red Galaxy
1587
|
Posted - 2014.09.19 14:12:00 -
[476] - Quote
Thomas Mayaki wrote:I tried selling my ore to the empires but they didn't want it as it was too expensive due to the people ganking pushing up the costs.
Their needs don't decrease because the price increases. Try again.
Thomas Mayaki wrote:I suggested making the empire navies intercept the gankers/criminals quicker which would allow us to mine ore cheaper for them. Still waiting on that but its a win win situation for everyone.
Wah! Wah! Having an omnipotent police force that can't be tanked or killed isn't enough for me! Wah, CCP! No, your rights end in optimal+2*falloff |
Iain Cariaba
344
|
Posted - 2014.09.19 15:44:00 -
[477] - Quote
Thomas Mayaki wrote:I tried selling my ore to the empires but they didn't want it as it was too expensive due to the people ganking pushing up the costs. No you didn't. What you did was try to sell your ore to another player for what was probably far more than fair market value. Most industrialists don't buy ore off market. Refine your ore, then sell the resulting minerals.
Thomas Mayaki wrote:I suggested making the empire navies intercept the gankers/criminals quicker which would allow us to mine ore cheaper for them. Do some research and learn the list of all the nerfs to ganking. Over time, Concord has been given much faster response times and eventually given their current god mode powers. Still you cry for moar.
Thomas Mayaki wrote:Still waiting on that but its a win win situation for everyone. No, this is only a win for you. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
Thomas Mayaki
Perkone Caldari State
23
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Posted - 2014.09.20 09:39:00 -
[478] - Quote
admiral root wrote:Thomas Mayaki wrote:I tried selling my ore to the empires but they didn't want it as it was too expensive due to the people ganking pushing up the costs. Their needs don't decrease because the price increases. Try again. Thomas Mayaki wrote:I suggested making the empire navies intercept the gankers/criminals quicker which would allow us to mine ore cheaper for them. Still waiting on that but its a win win situation for everyone. Wah! Wah! Having an omnipotent police force that can't be tanked or killed isn't enough for me! Wah, CCP!
I guess you didn't read the post to which it was replying to even though I quoted it?
As for Wah! Wah! I suggest you look up James 315 campaign for CSM .
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Thomas Mayaki
Perkone Caldari State
23
|
Posted - 2014.09.20 09:50:00 -
[479] - Quote
Iain Cariaba wrote:Thomas Mayaki wrote:Still waiting on that but its a win win situation for everyone. No, this is only a win for you.
Isn't that the only thing that matters. Welcome to capitalism my 2nd world comrade :) |
Iain Cariaba
346
|
Posted - 2014.09.20 15:24:00 -
[480] - Quote
Thomas Mayaki wrote:Iain Cariaba wrote:Thomas Mayaki wrote:Still waiting on that but its a win win situation for everyone. No, this is only a win for you. Isn't that the only thing that matters. Welcome to capitalism my 2nd world comrade :) Yet you claim it is for everyone. Which is it, a win for you or a win for everyone.
Come over to the world of logical thought. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |
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