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admiral root
Red Galaxy
1448
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Posted - 2014.07.22 16:43:00 -
[91] - Quote
Dinsdale Pirannha wrote:Oh, no doubt CCP has made a conscious effort to attract the worst kind of people to the game, and driven off the largest demographics of online game players.
I dunno about "worst kind of people", which presumably includes you seeing as you play the game. As for the other part, it's almost as if Eve were a niche game or something. No, your rights end in optimal+2*falloff |
Sara Tosa
School of Applied Knowledge Caldari State
39
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Posted - 2014.07.22 17:03:00 -
[92] - Quote
Gallowmere Rorschach wrote:Sara Tosa wrote:Kagura Nikon wrote:
Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.
you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention? It's a tough call either way. Both sides seem to yell "e'rybody'll quit if ~things~", but we never know until we see the implementation. It's entirely possible that being pushed to move full operations to lowsec (as opposed to one or two guys going, getting blown up, and deciding that they don't like it) will have a positive effect on people who "like playing in highsec". Then again, it may not. so why not go the other way around and remove lowsec? other than FW (which is already in full-time wardec against the other faction so there's not a lot of difference between hs and ls) its nearly empty. ok, this is a semi-troll but your reasoning could go both way, so why its high sec that has to go? |
DaReaper
Net 7 The Last Brigade
734
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Posted - 2014.07.22 17:10:00 -
[93] - Quote
Dinsdale Pirannha wrote:CCP has made roadmaps before that have failed utterly.
The more I see the PCU plummet (and obviously, subs), and given the exodus from high sec that will only continue with Crius, CCP will have no choice but to ditch their roadmap and focus on overhauling sov to make it far more dynamic and non-cartel player friendly.
They can't wait for the 12 months, or whatever they had in mind, to fix all the other things that are oh so broken.
Even then, it will be interesting to see if Eve, and CCP, will survive, given the disastrous decisions to ruin high sec profitability.
If anyone reads mynnna' blog, who was the chief architect of this mess being installed now, he makes it pretty clear that mining is going to take a hit as minerals prices drop. And that is AFTER every mission runner who salvages just had his minerals cut in half. Given the huge overall inflationary spike (although some stuff, like capitals and supercapitals, are gong down in price) we are going to see, the high sec player is going to get hammered, again.
I think that Crius may finally be the proverbial breaking point for high sec. It sure seems that way with the PCU.
So CCP has written off the casual high sec player. That is clear. So that means the only way they stop and reverse the steady drain of accounts is end the ennui in null sec, and that means breaking the stagnation of the blue blanket, and fast.
So bye bye roadmap.
Ah dinsdale... what drugs are you on? seriously dude. In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |
Val'Dore
PlanetCorp InterStellar
678
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Posted - 2014.07.22 18:39:00 -
[94] - Quote
Go back to my Sovereignty 2.0 idea, but minus the POS parts: http://eve-search.com/thread/237738
It was elegant, simple, and rewarded using space.
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Vincent Athena
V.I.C.E.
2830
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Posted - 2014.07.22 18:41:00 -
[95] - Quote
Pheusia wrote:James Amril-Kesh wrote:This is the single most important issue facing your game today. There is nothing else - PVE iterations, ship balancing, POS revamp, WiS or what have you - that is as important as upholding your promise to overhaul sovereignty mechanics. This is a promise you have made for years yet continually pushed to the side for pet projects and other easier, albeit necessary work. A comprehensive overhaul of sovereignty mechanics including a balance pass of supercapitals cannot come soon enough. It's desperately needed. I think you have some unrealistic expectations about what is going to get done in 6 weeks. You do not know when they started, or will start. Maybe some team has been working on this for awhile, and something will roll out soon. http://vincentoneve.wordpress.com/ |
Alavaria Fera
GoonWaffe
6245
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Posted - 2014.07.22 18:53:00 -
[96] - Quote
the new buzzword is laser-focus ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
admiral root
Red Galaxy
1450
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Posted - 2014.07.22 19:11:00 -
[97] - Quote
Pheusia wrote:I think you have some unrealistic expectations about what is going to get done in 6 weeks.
Pretty sure they said the short release cycles would allow them to work on larger projects and then release them when they're finished. Seems to me a proper sov re-work could fit into that catagory. No, your rights end in optimal+2*falloff |
knobber Jobbler
Bat Country Goonswarm Federation
391
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Posted - 2014.07.22 19:19:00 -
[98] - Quote
admiral root wrote:Pheusia wrote:I think you have some unrealistic expectations about what is going to get done in 6 weeks. Pretty sure they said the short release cycles would allow them to work on larger projects and then release them when they're finished. Seems to me a proper sov re-work could fit into that catagory.
If you watched the presentation at 2013 fanfest they explain how they work - they were using Scrum. It looks like they've moved to kanban. The 6 week release is just what is ready at that time. Anything not ready has to wait for the next candidate. 6 week release cycle doesn't mean 6 week development cycle. |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
440
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Posted - 2014.07.22 21:16:00 -
[99] - Quote
I think the skill penalty from loosing a T3 should be applied, more aggressively, to super-cap. I mean come on, it's a MUCH bigger ship Primary Test Subject GÇó SmackTalker Elite |
Alavaria Fera
GoonWaffe
6247
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Posted - 2014.07.22 21:38:00 -
[100] - Quote
Oh no, my Amarr Supercapital Defense Subsystem V skill ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
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CompleteFailure
Killian Industries
173
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Posted - 2014.07.23 00:37:00 -
[101] - Quote
Dinsdale Pirannha wrote: I think that Crius may finally be the proverbial breaking point for high sec. It sure seems that way with the PCU.
Because 12 hours worth of PCU stats is a great baseline for making that assessment. |
Alexa Coates
Space Wolves ind.
737
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Posted - 2014.07.23 00:56:00 -
[102] - Quote
my archon needs love pls ccp. That's a Templar, an Amarr fighter used by carriers. |
DaReaper
Net 7 The Last Brigade
745
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Posted - 2014.07.23 02:30:00 -
[103] - Quote
Alavaria Fera wrote:the new buzzword is laser-focus
If you are refuring to the dust514 "we are laser focused on dust..." everyone skips the last big he said. the full quote was "We are lasor focused on dust for the ps3 for the timing being" that last bit is important. In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |
Hicksimus
Hyperion Corporation
232
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Posted - 2014.07.23 02:50:00 -
[104] - Quote
I want to be perfectly clear that my corporation has no Sov or Supercapitals to overhaul and that you should leave us alone. Do you have it? |
Dinsdale Pirannha
Pirannha Corp
3306
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Posted - 2014.07.23 06:06:00 -
[105] - Quote
CompleteFailure wrote:Dinsdale Pirannha wrote: I think that Crius may finally be the proverbial breaking point for high sec. It sure seems that way with the PCU.
Because 12 hours worth of PCU stats is a great baseline for making that assessment.
LOL...12 hours... How about 3 months, or 6 months? |
Kaarous Aldurald
ROC Deep Space The ROC
8087
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Posted - 2014.07.23 06:09:00 -
[106] - Quote
Dinsdale Pirannha wrote:CompleteFailure wrote:Dinsdale Pirannha wrote: I think that Crius may finally be the proverbial breaking point for high sec. It sure seems that way with the PCU.
Because 12 hours worth of PCU stats is a great baseline for making that assessment. LOL...12 hours... How about 3 months, or 6 months?
Good. For entirely too long highsec has strangled the other areas of space with it's unfair and unnecessary economic advantages. Letting other people actually reach for a piece of the pie for once in the game's history is not a bad thing, however much the highsec crowd is going to ball their fists and stomp their feet.
Fortunately their opinion hasn't mattered in a long time anyway. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
612
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Posted - 2014.07.23 08:16:00 -
[107] - Quote
The sov mechanic is broken when the only fights are about the structures that determine the sov mechanic... That and it's far too easy to force project across the entire game in a matter of minutes with a massive capital fleet.
Remove sov structures and make it an activity based system, giving an actual reason to fight other fleets, not just shoot structures. Nerf force projection (jump bridges/wtz) to make distances actually matter, especially when it concerns conquering and defending space.
I believe this will automatically lead to more people claiming their own space in 0.0, and more fights as more parties are involved, as there won't be just 2 or 3 entities that virtually control the entire game since moving around their big ass cap fleet is so easy. It will even encourage more subcap fights as they will actually matter with an activity based system.
Otherwise i'd just lower some of the isk faucets and introduce resource depletion for moon mining - The latter will encourage more fights aswell as you would need to conquer new moons to retain your resource income.
If you do things right, people won't be sure you've done anything at all... |
TheButcherPete
Incompertus INC Fatal Ascension
446
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Posted - 2014.07.23 16:32:00 -
[108] - Quote
lol James, with CCP's reputation for the 6week release concept, every six weeks we get a half baked patch and the main features are pushed to the next "expansion"
Guys. Crius' features were planned for Kronos. Crius had its own features, that got pushed back too.
The cycle has begun. It will be quite hard to break. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
knobber Jobbler
Bat Country Goonswarm Federation
393
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Posted - 2014.07.23 16:38:00 -
[109] - Quote
Hicksimus wrote:I want to be perfectly clear that my corporation has no Sov or Supercapitals to overhaul and that you should leave us alone.
I can cut you an awesome deal on some Nyxs and maybe a little SOV as well. Hit me up in game. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2691
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Posted - 2014.07.23 18:12:00 -
[110] - Quote
James Amril-Kesh wrote:
Blah blah blah....
This is a promise you have made for years yet continually pushed to the side for pet projects and other easier, albeit necessary work.
I recall 2006 promises / teasing of Incarna long before 2008 requests / demands for sovereignty overhauls and sub-cap empowerment.
Maybe in the 3rd decade. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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Caviar Liberta
Moira. Villore Accords
588
|
Posted - 2014.07.23 19:17:00 -
[111] - Quote
Alavaria Fera wrote:Sara Tosa wrote:Kagura Nikon wrote:
Player retention is still more important. Simpel things like removign empire within corp concord shield would help more eve population.
you mean, kicking out of the game 80% of his playerbase (the ones which _LIKE_ playing in highsec and will stop playing if you force them in lowsec) would help player retention? unsubbing arguments eve is dying
EvE has been "dying" for so long now that it would be a zombie by now right? |
Nathaniel Raynaud
Space Interstellar Reclamation Services
91
|
Posted - 2014.07.24 01:06:00 -
[112] - Quote
i know it probably comes from a greek mythology thing and not a scifi nerd thing, but my first thought when i read "hyperion" was "the hyperion cantos was ok but i'm not sure why you'd name a whole expansion after it" |
James Amril-Kesh
4S Corporation Goonswarm Federation
10784
|
Posted - 2014.07.24 02:16:00 -
[113] - Quote
Asuka Solo wrote:James Amril-Kesh wrote:
Blah blah blah....
This is a promise you have made for years yet continually pushed to the side for pet projects and other easier, albeit necessary work.
I recall 2006 promises / teasing of Incarna long before 2008 requests / demands for sovereignty overhauls and sub-cap empowerment. Maybe in the 3rd decade. Sure makes it easier for CCP to get away with breaking promises the more people just throw their hands up in resignation. No, this isn't it at all. Make it more... psssshhhh. |
Sibyyl
Gallente Federation
3810
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Posted - 2014.07.24 03:12:00 -
[114] - Quote
Nathaniel Raynaud wrote:i know it probably comes from a greek mythology thing and not a scifi nerd thing, but my first thought when i read "hyperion" was "the hyperion cantos was ok but i'm not sure why you'd name a whole expansion after it" I love the mythology and scenes built around The Shrike but the heavy handed religious overtones made the series hard to get through.. of course The Shrike itself is a religious metaphor, but still. .. when everything else is gone .. |
Glathull
Blue Republic RvB - BLUE Republic
472
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Posted - 2014.07.24 03:16:00 -
[115] - Quote
Alavaria Fera wrote:the new buzzword is laser-focus
I love that one almost as much as I love "pixel-perfect."
Dear gods of buzzes and words and the combination of the two, please: make it stop.
Turrents |
Rowells
Unknown Soldiers Fidelas Constans
1054
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Posted - 2014.07.24 03:21:00 -
[116] - Quote
That roadmap actually looks very good. They are working from the bottom up and then doing completely new things once the base is good. |
Nathaniel Raynaud
Space Interstellar Reclamation Services
107
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Posted - 2014.07.24 11:24:00 -
[117] - Quote
Sibyyl wrote: I love the mythology and scenes built around The Shrike but the heavy handed religious overtones made the series hard to get through.. of course The Shrike itself is a religious metaphor, but still.
i read it when i was a kid and my metaphor detection skills were not so strong, but i remember wondering exactly what problems the author had with the christian church. the author's identification with the poet character who'd written one really amazing piece and then had to resort to writing trashy books in order to keep his popularity was also kind of strange. i didn't really expect someone to broadcast "the scifi lit industry is bad and scifi lit fans have bad taste" so strongly in a book geared towards scifi fans
it also tends to lack humanity in a lot of places but so does most science fiction. the interesting imagery and novel concepts manage to distract from that, though |
Hevymetal
Eve Defence Force Cult of War
338
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Posted - 2014.07.24 11:39:00 -
[118] - Quote
Nah, I'd much rather see PVE content updates that have been promised for years as well. |
Heinrich Erquilenne
Foundation Cutting-Edge Mordus Angels
5
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Posted - 2014.07.24 12:10:00 -
[119] - Quote
If you have a gripe against supercapitals, then ask for cheap counters that would add some fun to the game, like... I don't know, T2 battlecruisers having a damage bonus against extremely slow targets or something like that. Or any low-tier hull having damage bonuses against capital ships (much like a cheap submarine can sink carriers IRL). A deployable device making logistic something like 50 to 90% less effective in the system would also have interesting consequences.
But expecting such changes within 6 weeks is clearly daydreaming. |
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