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Kuroi Aurgnet
Celestial Phoenix Industries
15
|
Posted - 2014.07.22 03:32:00 -
[1] - Quote
Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable?
Just that hint of cynicism the world needs now and then. |
Damen Apol
Dayman Industries
41
|
Posted - 2014.07.22 03:37:00 -
[2] - Quote
Extreme tracking with amazing damage projection.
What more is there to love?
Projectile weapons are complete and total ass so they're out. Hybrids can be p. good, blasters are the hands-down best ganking thing for catalysts and stuff, and railrax/raildeimos is p. dope too, but dat tracking and projection on lasers m8.
light missile launchers are p. dope too.
I'm speaking from the perspective of pvp btw |
LazyDeer
Strategic Industries INC. Unknown Destination
8
|
Posted - 2014.07.22 03:41:00 -
[3] - Quote
Amarr have some of the best looking ships and Lasers are very good as well, along with ammo. |
Ryuu Novak
Biohazard. WINMATAR.
3
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Posted - 2014.07.22 03:41:00 -
[4] - Quote
Not to mention you don't have to carry so much ammo |
Remiel Pollard
The Vigilance Institute
4002
|
Posted - 2014.07.22 03:46:00 -
[5] - Quote
I guess it depends on a variety of factors: skill points, purpose of the ship, engagement range, intended target, personal style and/or preference, the list goes on. While lasers are certainly not my favourite kind of weapon in the game (that'd be blasters hands down), they certainly do serve a purpose in many circumstances and I'm well skilled for laser use, although not as well as blasters. Lasers in a ranged AHAC fleet, for example, along with missiles, light and heavy, can be an incredibly effective, and difficult to defend against, small PVP gang, and a few mercenary groups in high sec use just such fleets to exceptional effect with limited logi and ewar requirements, sometimes none. You don't scare me. I've been to Jita.
People complain about how 'empty' space is. Personally, I would be complaining if it were more 'full'.
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Tau Cabalander
Retirement Retreat Working Stiffs
3916
|
Posted - 2014.07.22 03:49:00 -
[6] - Quote
Kuroi Aurgnet wrote:Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable? One word: Scorch. |
Ocih
Space Mermaids Somethin Awfull Forums
655
|
Posted - 2014.07.22 03:50:00 -
[7] - Quote
Amarr is the blob favored race. Almost every ship they have works better in large groups. |
Scorsigaar
Myname Replacement Brokerage LLC
128
|
Posted - 2014.07.22 03:53:00 -
[8] - Quote
Multicolor Disco Laserboat Lightshow in Space.
Cmon now...party like Amaar |
Lothras Andastar
Associated North American Lovers of Dolphins
14
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Posted - 2014.07.22 04:12:00 -
[9] - Quote
Better tracking. No ammo requirement. Can swap ammo/range types instantly. Work mostly in Optimal so are more consistent (as opposed to Projectiles which have most of their range in Falloff). EM Damage rips though shields while Thermal is a good all round damage type. Often have drones to supplement said damage types. Fast Rate of Fire and can do a lot of damage as well. |
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
1243
|
Posted - 2014.07.22 04:18:00 -
[10] - Quote
Fabulous! |
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James Amril-Kesh
4S Corporation Goonswarm Federation
10749
|
Posted - 2014.07.22 04:20:00 -
[11] - Quote
Damen Apol wrote:Extreme tracking with amazing damage projection. Pulse lasers have inferior tracking to blasters and autocannons. Hardly what I'd call extreme. No, this isn't it at all. Make it more... psssshhhh. |
Nariya Kentaya
Phoenix funds
1473
|
Posted - 2014.07.22 04:21:00 -
[12] - Quote
Kuroi Aurgnet wrote:Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable? Enlightenment, salvation granted by virtue of being on the better end of a bank of 8 scorch-supported Heavy Pulse Laser IIs. |
Damen Apol
Dayman Industries
42
|
Posted - 2014.07.22 04:25:00 -
[13] - Quote
James Amril-Kesh wrote:Damen Apol wrote:Extreme tracking with amazing damage projection. Pulse lasers have inferior tracking to blasters and autocannons. Hardly what I'd call extreme.
"with amazing damage projection" |
PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1924
|
Posted - 2014.07.22 04:51:00 -
[14] - Quote
Scorch. That's a bout it.
Also some of the laser bonused hulls are really good. You can't really look at a weapon system without looking at the hulls that use said weapons. |
Jamagh
Grand Violations
239
|
Posted - 2014.07.22 05:11:00 -
[15] - Quote
Take something like an abbadon that can have 8 guns. Fit one of each colour crystal into the guns. Shoot rainbows at... whatever you want. Yeah... taste MY rainbow! "Please stop reopening silly rumor threads."-á CCP Navigator. |
Kuroi Aurgnet
Celestial Phoenix Industries
15
|
Posted - 2014.07.22 05:32:00 -
[16] - Quote
I really wish rainbow lasers were actually viable
Just that hint of cynicism the world needs now and then. |
GreenSeed
1061
|
Posted - 2014.07.22 06:29:00 -
[17] - Quote
the weapon system is not good, its full of problems. starting with scorch.
on medium energy guns scorch is so good it still outshines Beams even after a recent 25% percent damage buff.... that's not really a sign of Scorch being good, its a sign of how poorly thought through the whole weapon system is. it also brings some light on the T2 ammo problems, and the wall that they are to new players.
medium pulses are too easy to fit as expected, and deal a really nice damage, but with such a crap projection that you cant really use them unless you have the option of Scorch, so forget about meta guns, and forget about being competitive if you are new on the game. (and by crap projection im taking into account the speed of your average amarr ship along with their over reliance on overloading to keep point, keep webs, and keep range.) medium beams are too hard to fit with too crappy of a projection on its medium and small sizes, turning things around on the tachs... so much in fact that people rarely care for pulses at the large size. -.-'
the whole weapon system is a mess... does it work? yeah... but there are no fitting choices really. "up until large make sure that whatever you are shooting with can load scorch." that's how far the thought process goes. the only people that care to switch crystals are incursion runners, and half the time, why bother? when the fleet alpha is so ******** you could be shooting T1 ammo.
as far as weapon system being desirable? its simple a matter of being able to keep tracking on the edge of optimal, something that rails have a problem doing, even at .5 falloff :/ not so much once you hit large rails/tachs. that and great fleet hulls. that is, hulls that synergize well with Logis. high resists + low signatures. (Mallers, Zealots, Napocs) that's really all there is. ask anyone on PL or other null alliances (or npc null dwellers) that field amarr hulls and they will never talk about guns, they will always start with the resists and signature. the napoc is the smallest battleship outside of the minnie hulls (which on null doctrines CANNOT be used with anything but Artys... whose role on today's 2k+ fleet brawls is down to "we do explosive damage guyz!") that 370 sig paired with links, drugs and even LG halos is enough to screw up rails. add to that signature radius six lowslots for tank and you get a pretty nasty battleship. its pretty impressive, but really expensive.
lasers aren't really desirable, if we could fit rails and keep the bonusses on Zealots or Navy apocs, then people would ditch energy guns all together. because even when rails have terrible tracking, they aren't as reliant on cap, project the same, track the same (considering the ranges at which null engagements heppen), and once Neuting bombs land, rails wreck fleets with their therm/kin, while energy still hits the natural peak resist.
bleh, im ranting... i love lazors, i just wish the medium/small ones didn't suck as much. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3065
|
Posted - 2014.07.22 07:50:00 -
[18] - Quote
Scorsigaar wrote:Multicolor Disco Laserboat Lightshow in Space. Cmon now...party like Amarr
No one can Party like Amarr. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
Lachra
Union of Labor
100
|
Posted - 2014.07.22 08:01:00 -
[19] - Quote
Lasers make all God's creatures happy. |
Hasikan Miallok
Republic University Minmatar Republic
993
|
Posted - 2014.07.22 08:11:00 -
[20] - Quote
tachs are a good thing if you could only find a ship where all the lights don't go out when you fire them |
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Derrick Miles
EVENumbers
14
|
Posted - 2014.07.22 08:13:00 -
[21] - Quote
Because lazors look bright and flashy and it's the next best thing to painting an abaddon neon pink. |
Kaaeliaa
Nighthawk Exploration Anoikis Ronin
5081
|
Posted - 2014.07.22 08:17:00 -
[22] - Quote
PotatoOverdose wrote:Scorch. That's a bout it.
Also some of the laser bonused hulls are really good. You can't really look at a weapon system without looking at the hulls that use said weapons.
This is the correct answer. Too many Pyfaphiles staring at the numbers and not enough trying the ships and pew-pewing. One of EVE's Most Beautiful People. Princess of Sibyyl's Pillow Fort. Proponent of Dusette Voltron Theory (tm). Adopted Dusette. FAQ time with Kaaeliaa Q: What is the meaning of life, Kaaeliaa? A: Yes. |
Jake Warbird
Republic Military School Minmatar Republic
4176
|
Posted - 2014.07.22 09:09:00 -
[23] - Quote
Tau Cabalander wrote:Kuroi Aurgnet wrote:Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable? One word: Scorch. Read it too fast and got all excited. Dammnit. |
Nalelmir Ahashion
Omegon 42nd Core
565
|
Posted - 2014.07.22 09:28:00 -
[24] - Quote
Scorsigaar wrote:Multicolor Disco Laserboat Lightshow in Space. Cmon now...party like Amarr
damn! ninja'd "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1438
|
Posted - 2014.07.22 09:38:00 -
[25] - Quote
Damen Apol wrote:Extreme tracking with amazing damage projection.
What more is there to love?
Projectile weapons are complete and total ass so they're out. Hybrids can be p. good, blasters are the hands-down best ganking thing for catalysts and stuff, and railrax/raildeimos is p. dope too, but dat tracking and projection on lasers m8.
light missile launchers are p. dope too.
I'm speaking from the perspective of pvp btw
They have BAD tracking. Pulses are the worse tracking of the short range weapons.
Lasers advantage lies in range. THey have the lognest range without dmage mitigation from any short range weapon. THat measn they effectively can do more damage on any figght that is more than 2 people invovled before target explodes. Blasters have the best trackign and insane damage. AC are yet again with no reason to be sicne the minamtar ships and TE were nerfed several times in a row in a huge exageration while buffing blasters at same time (now you need to be insane to bring AC instead of blasters except if you can field an AC fallooff bonused ship) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Arla Sarain
53
|
Posted - 2014.07.22 09:39:00 -
[26] - Quote
What tracking when you fly in a straight line...? What transversal when you shoot at stuff from 20k out or more? Surely you jest.
Lasers are used cos Scorch lets you reach out pretty far with what are essentially close range equivalent turrets. Ever heard of beam? Lol Aurora. Lol Gleam having less range and DPS and tracking and higher cap use than scorch pulse. Lasers are a joke and a trap. T2 pulse lasers or biomass. |
BrundleMeth
Caldari Provisions Caldari State
184
|
Posted - 2014.07.22 09:49:00 -
[27] - Quote
GreenSeed wrote:the weapon system is not good, its full of problems. starting with scorch.
on medium energy guns scorch is so good it still outshines Beams even after a recent 25% percent damage buff.... that's not really a sign of Scorch being good, its a sign of how poorly thought through the whole weapon system is. it also brings some light on the T2 ammo problems, and the wall that they are to new players.
medium pulses are too easy to fit as expected, and deal a really nice damage, but with such a crap projection that you cant really use them unless you have the option of Scorch, so forget about meta guns, and forget about being competitive if you are new on the game. (and by crap projection im taking into account the speed of your average amarr ship along with their over reliance on overloading to keep point, keep webs, and keep range.) medium beams are too hard to fit with too crappy of a projection on its medium and small sizes, turning things around on the tachs... so much in fact that people rarely care for pulses at the large size. -.-'
the whole weapon system is a mess... does it work? yeah... but there are no fitting choices really. "up until large make sure that whatever you are shooting with can load scorch." that's how far the thought process goes. the only people that care to switch crystals are incursion runners, and half the time, why bother? when the fleet alpha is so ******** you could be shooting T1 ammo.
as far as weapon system being desirable? its simple a matter of being able to keep tracking on the edge of optimal, something that rails have a problem doing, even at .5 falloff :/ not so much once you hit large rails/tachs. that and great fleet hulls. that is, hulls that synergize well with Logis. high resists + low signatures. (Mallers, Zealots, Napocs) that's really all there is. ask anyone on PL or other null alliances (or npc null dwellers) that field amarr hulls and they will never talk about guns, they will always start with the resists and signature. the napoc is the smallest battleship outside of the minnie hulls (which on null doctrines CANNOT be used with anything but Artys... whose role on today's 2k+ fleet brawls is down to "we do explosive damage guyz!") that 370 sig paired with links, drugs and even LG halos is enough to screw up rails. add to that signature radius six lowslots for tank and you get a pretty nasty battleship. its pretty impressive, but really expensive.
lasers aren't really desirable, if we could fit rails and keep the bonusses on Zealots or Navy apocs, then people would ditch energy guns all together. because even when rails have terrible tracking, they aren't as reliant on cap, project the same, track the same (considering the ranges at which null engagements heppen), and once Neuting bombs land, rails wreck fleets with their therm/kin, while energy still hits the natural peak resist.
bleh, im ranting... i love lazors, i just wish the medium/small ones didn't suck as much. I don;t care about any of that. They LOOK cool... That's what really matters... |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3083
|
Posted - 2014.07.22 09:52:00 -
[28] - Quote
BrundleMeth wrote:GreenSeed wrote:the weapon system is not good, its full of problems. starting with scorch.
on medium energy guns scorch is so good it still outshines Beams even after a recent 25% percent damage buff.... that's not really a sign of Scorch being good, its a sign of how poorly thought through the whole weapon system is. it also brings some light on the T2 ammo problems, and the wall that they are to new players.
medium pulses are too easy to fit as expected, and deal a really nice damage, but with such a crap projection that you cant really use them unless you have the option of Scorch, so forget about meta guns, and forget about being competitive if you are new on the game. (and by crap projection im taking into account the speed of your average amarr ship along with their over reliance on overloading to keep point, keep webs, and keep range.) medium beams are too hard to fit with too crappy of a projection on its medium and small sizes, turning things around on the tachs... so much in fact that people rarely care for pulses at the large size. -.-'
the whole weapon system is a mess... does it work? yeah... but there are no fitting choices really. "up until large make sure that whatever you are shooting with can load scorch." that's how far the thought process goes. the only people that care to switch crystals are incursion runners, and half the time, why bother? when the fleet alpha is so ******** you could be shooting T1 ammo.
as far as weapon system being desirable? its simple a matter of being able to keep tracking on the edge of optimal, something that rails have a problem doing, even at .5 falloff :/ not so much once you hit large rails/tachs. that and great fleet hulls. that is, hulls that synergize well with Logis. high resists + low signatures. (Mallers, Zealots, Napocs) that's really all there is. ask anyone on PL or other null alliances (or npc null dwellers) that field amarr hulls and they will never talk about guns, they will always start with the resists and signature. the napoc is the smallest battleship outside of the minnie hulls (which on null doctrines CANNOT be used with anything but Artys... whose role on today's 2k+ fleet brawls is down to "we do explosive damage guyz!") that 370 sig paired with links, drugs and even LG halos is enough to screw up rails. add to that signature radius six lowslots for tank and you get a pretty nasty battleship. its pretty impressive, but really expensive.
lasers aren't really desirable, if we could fit rails and keep the bonusses on Zealots or Navy apocs, then people would ditch energy guns all together. because even when rails have terrible tracking, they aren't as reliant on cap, project the same, track the same (considering the ranges at which null engagements heppen), and once Neuting bombs land, rails wreck fleets with their therm/kin, while energy still hits the natural peak resist.
bleh, im ranting... i love lazors, i just wish the medium/small ones didn't suck as much. I don;t care about any of that. They LOOK cool... That's what really matters... he gets it +1 good sir
"Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
Nalelmir Ahashion
Omegon 42nd Core
565
|
Posted - 2014.07.22 09:53:00 -
[29] - Quote
Out of curiosity I tested this week the dual heavy beam lasers on BS doing some L4s for kicks. and that weapon system hits pretty well up to 80-90 km range no problem at all insta popping frigs and melting BS like nothing. Then put it on Navy Geddon for RoF bonus to fire a volley every 3.5 sec +-
Using normal beams on medium hull (harbinger) at L3s and DED 4 sites just melt stuff so fast it's scary. Also there was one particular mission which even though was marked as L3 had inside like 8 BS many cruisers and such and some BS had NOS (Blood Raiders) and the Harbinger with beams pretty much rap*d them.
Bottom line Lasers are great if you can manage cap cause no cap = no guns. I like them pretty much cause I don't need ammo, used to fly some hybrid turret hulls and missile hulls and filling the load of inventory with ammo was annoying.
Also let's say you get a mission somewhere 4 jumps from your main station and there are like 3-5 rooms in there (dread pirate scarlet I look at you there) and bang ammo depleted. Jump back and get some more. With lasers you just keep some normal crystals just in case you navy\t2 ones got pop'd. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
Pheusia
Vanishing Point. The Initiative.
104
|
Posted - 2014.07.22 10:01:00 -
[30] - Quote
Kuroi Aurgnet wrote:Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable?
Scorch.
And Tachyon Beams. |
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