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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
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Posted - 2014.07.23 12:21:00 -
[421] - Quote
CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem.
Verified still a problem.
While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m. |
Yongtau Naskingar
Yongtau Naskingar Corporation
66
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Posted - 2014.07.23 12:28:00 -
[422] - Quote
I get a cost of several billion when selecting a station that does not provide a given service
When switching from ME to TE research, the facility is reset to the location of the blueprint
For some reason, manufacturing at a Ammo Assembly Array has a job cost of ~ 78% more (x1.78) than stations with comparable system cost index, as far as I know I haven't set up any taxes. |
Nahasaki
Warpspeed Shipping Inc.
2
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Posted - 2014.07.23 12:30:00 -
[423] - Quote
Please point out some flaw in my observations because right now I think RE is pretty borked:
If you take a look at the statistics for Reverse Engineering on the star map you will notice three things:
1. Few hot spot systems and no activity elsewhere 2. Few jobs installed in the last 24h 3. Ludicrously high cost indices
Under the assumptions that:
- Universe-wide actvity is surprisingly low - Activity is somewhat immobile (especially bad if you have to move wormholes) - Little activity is enough to be a significant fraction of the universe wide activity. - Cost indizes are updated daily
You'd require T3 production to move shop (pos and all) once per week to a different system.
To me it looks like it would be prefereable to not make the distinction between invention and reverse engineering for Cost Indices.
Yesterday one system with 30 jobs in the past 24h had a cost index of 0.31. I ran 5 RE jobs yesterday at 0.00 Cost Index in a pristine 0.9 system. Today the map says there were 5 RE jobs in the last 24h and the Cost Index has risen to 0.05.
TL;DR; The formulas for Cost Indices are not invariant to the total number of jobs in the universe; Quirky behaviour results for things like Reverse Engineering which almost nobody bothers with. |
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CCP Greyscale
C C P C C P Alliance
2491
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Posted - 2014.07.23 12:34:00 -
[424] - Quote
Kenneth Skybound wrote:CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem. Verified still a problem. While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m.
Do you have a starbase in Renyn to do the work in? There is some weirdness with prices being displayed for invalid facilities that might be contributing here. |
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Mhari Dson
Lazy Brothers Inc
112
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Posted - 2014.07.23 12:43:00 -
[425] - Quote
Damage Control II still requires Nocxium |
Bobbie Sioux
Beasts of Prey Inc
0
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Posted - 2014.07.23 12:44:00 -
[426] - Quote
I feel like I'm shouting into the void here and in the support ticket I've opened for this issue, which has received no response.
Half of my T2 component blueprints have effectively been confiscated by a broken industry system and thus my entire manufacturing line has ground to a halt for two days now.
To recap:
- Start manufacturing jobs in a POS, post-patch, for about 30 blueprints
- Deliver the first 10 or so successfully
- Remaining jobs finish and show "Deliver" option in jobs window
- Pressing "Deliver" and "Deliver all jobs" does nothing. No error. No sound. No feedback of any kind.
- Blueprints for jobs in perpetual preparation for delivery do not appear in the list of blueprints for the facility they were installed in, unlike the blueprints for the remaining jobs in progress.
- Several jobs have since finished and been delivered successfully, though they were invention and copy jobs, not manufacturing.
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Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
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Posted - 2014.07.23 12:45:00 -
[427] - Quote
CCP Greyscale wrote:Kenneth Skybound wrote:CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem. Verified still a problem. While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m. Do you have a starbase in Renyn to do the work in? There is some weirdness with prices being displayed for invalid facilities that might be contributing here.
No, I don't have a starbase there at this time. Unfortunately I do not have access to starbase facilities to further that investigation sorry. |
Sai Karkovatchik
Kosoku Team Goonswarm Federation
0
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Posted - 2014.07.23 12:45:00 -
[428] - Quote
Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks |
MissPrissy
The Scope Gallente Federation
6
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Posted - 2014.07.23 12:48:00 -
[429] - Quote
Sai Karkovatchik wrote:Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks
Others in the thread have found that removing any containers from the location the job was meant to deliver to worked for them.
Edit: The same thing might be your issue Bobbie Sioux. |
Miro12379 Makbema
The Final Solution Inc. Northern Associates.
3
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Posted - 2014.07.23 12:53:00 -
[430] - Quote
Invention still broken.
Decryptors does not have any effects on required materials for T2 rigs production. |
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Sai Karkovatchik
Kosoku Team Goonswarm Federation
0
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Posted - 2014.07.23 12:56:00 -
[431] - Quote
MissPrissy wrote:Sai Karkovatchik wrote:Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks Others in the thread have found that removing any containers from the location the job was meant to deliver to worked for them. Edit: The same thing might be your issue Bobbie Sioux.
Thx, but i have no container in this station
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CCP Greyscale
C C P C C P Alliance
2491
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Posted - 2014.07.23 12:56:00 -
[432] - Quote
Mhari Dson wrote:Damage Control II still requires Nocxium
Yup, it's a known issue, will be fixed in the next week or so most likely. Work is done, we just need to verify that all the changes are correct.
Kenneth Skybound wrote:CCP Greyscale wrote:Kenneth Skybound wrote:CCP Greyscale wrote:Kenneth Skybound wrote:Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15. Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem. Verified still a problem. While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m. Do you have a starbase in Renyn to do the work in? There is some weirdness with prices being displayed for invalid facilities that might be contributing here. No, I don't have a starbase there at this time. Unfortunately I do not have access to starbase facilities to further that investigation sorry.
Ok, thanks for the info :)
Miro12379 Makbema wrote:Invention still broken.
Decryptors does not have any effects on required materials for T2 rigs production.
That's likely working as intended, particularly for smaller rigs - decryptors only reduce build reqs by single-digit percentages now, so for smaller rigs that's unlikely to yield per-unit savings. |
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Nina Smirnoff
Federal Defense Union Gallente Federation
0
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Posted - 2014.07.23 12:59:00 -
[433] - Quote
Is system index update working fine? Yesterday my systrm index was 0.0009 (crest and verified ingame when installing a job) and today is 0.0046(crest) Im sure im the only one producing (only pos in system and no station). That is 5 times higher. Sure that you used 28 days mean? That would mean my expected index is 0.1288 in 28 days (x/28 = 0.0046).... For just 1 character (10 lines). |
Kenneth Skybound
Exanimo Inc Black Pearl Alliance
104
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Posted - 2014.07.23 13:08:00 -
[434] - Quote
Nina Smirnoff wrote:Is system index update working fine? Yesterday my systrm index was 0.0009 (crest and verified ingame when installing a job) and today is 0.0046(crest) Im sure im the only one producing (only pos in system and no station). That is 5 times higher. Sure that you used 28 days mean? That would mean my expected index is 0.1288 in 28 days (x/28 = 0.0046).... For just 1 character (10 lines).
0.0009 index would mean about 8 in every 100 million job hours were performed there. 0.0046 scales that to 2 in every 100 thousand. So, I figure you've performed some 250 times more industry there then there was in the previous month. (Rough estimation).
you keep that up over 30 days, 250*30 is 7500, which would likely translate to an index of around 0.078.
I'm making a few assumptions in these calculations, but basically it's a logarithmic progression, with four times the industry incurring two times the cost. |
Clifton Oksaras
Innocuous Anonymity
0
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Posted - 2014.07.23 13:10:00 -
[435] - Quote
So I did 500 runs of R.A.M. Ammunition Tech, and the amount of Tritanium for 1 run of that is 491. The amount for 500 runs is 245197, which is less than the 245500 I expected it would cost. When I asked in the help channel they said it was a rounding error, that it didn't cost 491 but something closer to 490.34 and was rounding up. I was wondering if you could program the blueprints to reflect to however many digits what the actual cost per ingredient is to clear up any potential confusion? |
Nina Smirnoff
Federal Defense Union Gallente Federation
0
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Posted - 2014.07.23 13:14:00 -
[436] - Quote
Kenneth Skybound wrote:Nina Smirnoff wrote:Is system index update working fine? Yesterday my systrm index was 0.0009 (crest and verified ingame when installing a job) and today is 0.0046(crest) Im sure im the only one producing (only pos in system and no station). That is 5 times higher. Sure that you used 28 days mean? That would mean my expected index is 0.1288 in 28 days (x/28 = 0.0046).... For just 1 character (10 lines). 0.0009 index would mean about 8 in every 100 million job hours were performed there. 0.0046 scales that to 2 in every 100 thousand. So, I figure you've performed some 250 times more industry there then there was in the previous month. (Rough estimation). you keep that up over 30 days, 250*30 is 7500, which would likely translate to an index of around 0.078. I'm making a few assumptions in these calculations, but basically it's a logarithmic progression, with four times the industry incurring two times the cost.
There is a minimum value to system that had 0 production (0.001 index or 0.000001 because the square root). I think that is something with that fact. There was no production on that system before crius... |
Miro12379 Makbema
The Final Solution Inc. Northern Associates.
3
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Posted - 2014.07.23 13:17:00 -
[437] - Quote
CCP Greyscale wrote:Miro12379 Makbema wrote:Invention still broken.
Decryptors does not have any effects on required materials for T2 rigs production. That's likely working as intended, particularly for smaller rigs - decryptors only reduce build reqs by single-digit percentages now, so for smaller rigs that's unlikely to yield per-unit savings.
Am I missing something here??
Lets take Capital Capacitor Control Circuit II
invention with no decryptors: 98 x Power Circuit, 113 x Logic Circuit, 30 x Capacitro Console, 2x R.A.M invention with Occult Accelerant : 98 x Power Circuit, 113 x Logic Circuit, 30 x Capacitro Console, 2x R.A.M invention with Occult Symmetry: 98 x Power Circuit, 113 x Logic Circuit, 30 x Capacitro Console, 2x R.A.M
So basicly there is no diffrence for input materials = no point to use decryptors.
Is that right ?
EDIT: It's the same story for medium and large ris |
Bobbie Sioux
Beasts of Prey Inc
0
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Posted - 2014.07.23 13:19:00 -
[438] - Quote
MissPrissy wrote:Sai Karkovatchik wrote:Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks Others in the thread have found that removing any containers from the location the job was meant to deliver to worked for them. Edit: The same thing might be your issue Bobbie Sioux.
Nope, no containers in the facility where the jobs are stuck and no error message. |
Bubbi SemByggir
Camel Towing Inc. Brain Dead Muppets
0
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Posted - 2014.07.23 13:27:00 -
[439] - Quote
Hello there ! First i want to say i love the new UI its sooo much quicker and simpler to make stuff good job on that ! But here comes the pain Yesterday when the patch was deplyed i see that all my manufacture products where moved to the station so my and my corpie started to reorganize the pos, but now me and him cant deliver all production so i been kinda stuck with full 10 production slots used and cant deliver or cancel. I wrote the pentition and even waited to todays downtime but nothing changed :/ could you plz look into this for me ?
<3 p.s. Sorry for my english ;) |
Mhari Dson
Lazy Brothers Inc
112
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Posted - 2014.07.23 13:28:00 -
[440] - Quote
Bobbie Sioux wrote:MissPrissy wrote:Sai Karkovatchik wrote:Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks Others in the thread have found that removing any containers from the location the job was meant to deliver to worked for them. Edit: The same thing might be your issue Bobbie Sioux. Nope, no containers in the facility where the jobs are stuck and no error message.
#1 this sounds more like the stack limit, how many stacks of items do you have in there? Can't recall the limit nowadays but it's 1k+ somewhere, I hafta fight with it with hordes of bpc's.
#2 try dropping a container in and then delivering (reverse psychology the bastage) |
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Sai Karkovatchik
Kosoku Team Goonswarm Federation
0
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Posted - 2014.07.23 13:36:00 -
[441] - Quote
Mhari Dson wrote:Bobbie Sioux wrote:MissPrissy wrote:Sai Karkovatchik wrote:Hi,
My BPC aren t in a container. I launched Inventions, ans now, when i want to deliver it, i have the message :
"Not enought shelf space"
"You can't add the Warp Core Stabilizer II Blueprint as there are simply too many items here already."
??
Thanks Others in the thread have found that removing any containers from the location the job was meant to deliver to worked for them. Edit: The same thing might be your issue Bobbie Sioux. Nope, no containers in the facility where the jobs are stuck and no error message. #1 this sounds more like the stack limit, how many stacks of items do you have in there? Can't recall the limit nowadays but it's 1k+ somewhere, I hafta fight with it with hordes of bpc's. #2 try dropping a container in and then delivering (reverse psychology the bastage)
Well, i puted some stuff in my ships, and i delivered.... Awesome for a hangar with unlimit capacity ... Anyway, thx |
KIller Wabbit
The Scope Gallente Federation
662
|
Posted - 2014.07.23 13:45:00 -
[442] - Quote
Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.
Edit: Forum corrupted post CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.23 13:49:00 -
[443] - Quote
Bobbie Sioux wrote:I feel like I'm shouting into the void here and in the support ticket I've opened for this issue, which has received no response. Half of my T2 component blueprints have effectively been confiscated by a broken industry system and thus my entire manufacturing line has ground to a halt for two days now.To recap:
- Start manufacturing jobs in a POS, post-patch, for about 30 blueprints
- Deliver the first 10 or so successfully
- Remaining jobs finish and show "Deliver" option in jobs window
- Pressing "Deliver" and "Deliver all jobs" does nothing. No error. No sound. No feedback of any kind.
- Blueprints for jobs in perpetual preparation for delivery do not appear in the list of blueprints for the facility they were installed in, unlike the blueprints for the remaining jobs in progress.
- Several jobs have since finished and been delivered successfully, though they were invention and copy jobs, not manufacturing.
Investigating this with the teams.
Feel free to poke me on: Twitter |
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Astarte Kharis
One Minute Cinema
0
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Posted - 2014.07.23 13:50:00 -
[444] - Quote
Bobbie Sioux wrote:Is it intentional that half of the manufacturing jobs I submitted in my POS after the patch show as ready for delivery but will not deliver and give no feedback or error message? The blueprints do not appear in the blueprint list for that facility as unavailable, unlike the blueprints for my other in-process jobs.
I have 11 invention jobs that are exhibiting a similar issue. I cannot deliver them no matter what I do. No error messages either... This character is completely useless until this is fixed.
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Alathorn Moritheus
Lone Wolf Union Yulai Federation
2
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Posted - 2014.07.23 13:51:00 -
[445] - Quote
I have a small secure container in station and when I put any bpc in it, it shows -1 runs on it. Small Ancillary Armor Repairer BPC with 25 runs, suddenly shows -1 when put inside the container. The same thing happens with any bpc I put in there.
25 runs: http://i.imgur.com/rNJJEZv.png -1 run: http://i.imgur.com/WZClerT.png |
Fixy FixIT
Lunar-Tic Strategic Services
7
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Posted - 2014.07.23 13:58:00 -
[446] - Quote
CCP Greyscale wrote:OK, posts incoming, here are some headlines:
- We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week.
Thanks for looking into this CCP Greyscale
Regards,
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.23 14:04:00 -
[447] - Quote
KIller Wabbit wrote:Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.
Edit: Forum corrupted post
Added to the known issues. Appears that the team can get selected for Invention and Reverse Engineering jobs. Should be enough to switch to Manufacturing and make sure no Teams are selected.
Feel free to poke me on: Twitter |
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Lapin Poilu
Burning Equilibrium Fallen Defiance
3
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Posted - 2014.07.23 14:05:00 -
[448] - Quote
Why are people doing indi in a Wormhole POS being charge anything at all? it is unsanctioned/unexplored space. So why would there be any tax at all except for what the corps themselves place on the corp and arrays? This goes for research as well.
Also having to pay out 135 mil to build a Tengu hull when it costs 130ish mill to buy one in Jita is a little full on. That kind of tax will make it pointless to build anything anywhere. |
Victor Helion
Helion Ventures
19
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Posted - 2014.07.23 14:09:00 -
[449] - Quote
Yeah if the level of taxes I'm seeing to run my T3 production lines is intended I'm just going to have to shut down my production and find some other way to make ISK. Completely pointless when 75%+ of my profits are being eaten by these ridiculous fees. |
Mackenzie Nolen
XYJAX
10
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Posted - 2014.07.23 14:10:00 -
[450] - Quote
Astarte Kharis wrote:Astarte Kharis wrote:I am unable to deliver 11 invention jobs that I submitted before the patch. They were started from a station to an array in my POS. Post patch the jobs were moved to the station that I submitted them from so I took down my tower to relocate to a different system which I'm guessing has something to do with the issue. Update: Just check the patch notes and found this - "Jobs in progress are now removed from the jobs tab when the POS structure, where the job was installed at, got destroyed." My jobs are still in the S&I UI and unable to be delivered and removed after this patch.
In a similar boat (as per my post here). I'm going to be really irked if my jobs have ACTUALLY been forfeit after a CCP blue post stated these types of jobs were moved to the station when explicitly asked about this scenario, and this bug caused other people to think tearing down their POS was successful. |
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