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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Scaugh
Blue Republic RvB - BLUE Republic
62
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Posted - 2014.07.24 11:11:00 -
[601] - Quote
CCP RubberBAND wrote:Irin Fidard wrote:Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint. please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time. http://imgur.com/hKZEnTe Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.
I'm experiencing same sort of delay every time i open the indy window.
I've roughly around 250 BPOs and 8,000 BPCs.
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Chin Chin Oppai
Blood And Sand
0
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Posted - 2014.07.24 11:17:00 -
[602] - Quote
I didn't see nobody reporting the station issue about guest list not refreshing on dock and undock...
Is the case that effect only me or someone else noticed it? |
Bad Bobby
Bring Me Sunshine In Tea We Trust
547
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Posted - 2014.07.24 11:19:00 -
[603] - Quote
CCP Greyscale wrote:All the known issues should be listed in the "known issues" list in the first post of this thread. So we are to assume that the issues that aren't being added to the list are things we'll just have to accept? |
Wong Wing
Perkone Caldari State
10
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Posted - 2014.07.24 11:20:00 -
[604] - Quote
I still have seen no reply to this issue.... and its not on the known issues segment..... The guests window does not update when someone docks into a station.
ie: 3 people in a station. someone docks it still reads only the 3 original people. I have to undock and re-dock for the guest window to show the 4th |
ForceM
POS Builder Inc. Silent Requiem
19
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Posted - 2014.07.24 11:31:00 -
[605] - Quote
Wong Wing wrote:I still have seen no reply to this issue.... and its not on the known issues segment..... The guests window does not update when someone docks into a station.
ie: 3 people in a station. someone docks it still reads only the 3 original people. I have to undock and re-dock for the guest window to show the 4th
Clicking on the Guest tab will also refresh it ...
but yes i can confirm this issue too. |
SamuelAdams
The Scope Gallente Federation
5
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Posted - 2014.07.24 11:48:00 -
[606] - Quote
Three things, sorry if they are already discussed.
The "indy" screen is way too big as opposed to the smaller box of "jobs" below it. Makes more send to give the space to the jobs.
When reprocessing ore, the box fades to gray. Then I have to close it. Cant it just dissapear by itself? Also, the font on that thing is way too small.
Deliver invention.....no feedback..... it just goes "poof". Am I supposed to hunt thru my hanger to see if it worked?
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Aineko Macx
Royal Amarr Institute Amarr Empire
302
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Posted - 2014.07.24 11:50:00 -
[607] - Quote
Still can't deliver corp jobs when the delivery hangar contains a container too small to accept the output, although the jobs were not started from a container. iveeCore - PHP library for calculations of industrial activities |
Nezloi Rab1
Blue Lagoon Consortium
0
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Posted - 2014.07.24 11:55:00 -
[608] - Quote
Still can't deliver corp reverse engineering jobs at HS POS (not related to containers). |
Clifton Oksaras
Innocuous Anonymity
0
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Posted - 2014.07.24 12:06:00 -
[609] - Quote
Clifton Oksaras wrote:Lady Rift wrote:Clifton Oksaras wrote:Clifton Oksaras wrote:So I did 500 runs of R.A.M. Ammunition Tech, and the amount of Tritanium for 1 run of that is 491. The amount for 500 runs is 245197, which is less than the 245500 I expected it would cost. When I asked in the help channel they said it was a rounding error, that it didn't cost 491 but something closer to 490.34 and was rounding up. I was wondering if you could program the blueprints to reflect to however many digits what the actual cost per ingredient is to clear up any potential confusion? Is this a bug with the blueprints? Is the required amount actually more, or are the blueprints simply displaying incorrect information regarding material costs? The BP's round up to the nearest unit always. when doing a 500 run it would take the actual value 490.34*500 and then round up to closest unit. thus on some things big runs will require less materials. OK, so it's a bug with the interface. Thank you for clarifying. Because the interface clearly indicates that it's 491 per run and not 490.34 per run. Any ETA on CCP fixing this bug?
Any chance this bug can be fixed next downtime? Or is it low priority?[/quote]
Its not a bug, it 490.34 for 1 run but rounds up. if you use 10 runs its 4903 instead of 4910.
Its basicly a multiple run discount[/quote]
Actually, according to CCP logic it would cost 4911, because 10 runs actually costs 4903.4, not 4903. And that's the exact point in dispute here, the ambiguity of the blueprint data makes it impossible to accurately predict what the runs will cost. But there is a simple fix here, simply display the cost of 490.34 on the blueprint, with the understanding that all decimals round up. That way, math still works when trying to predict the costs of ten runs, a hundred runs, et cetera.
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.24 12:17:00 -
[610] - Quote
The thread has been updated, please refer to the patch notes for details on the fixes (http://community.eveonline.com/news/patch-notes/patch-notes-for-crius/) and let us known of persisting or new issues. We will be updating this thread as always throughout the day. Feel free to poke me on: Twitter |
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Nezloi Rab1
Blue Lagoon Consortium
0
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Posted - 2014.07.24 12:22:00 -
[611] - Quote
Issue "Some Reverse Engineering jobs before the update cannot be delivered" is not fixed. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.24 12:27:00 -
[612] - Quote
Nezloi Rab1 wrote:Issue "Some Reverse Engineering jobs before the update cannot be delivered" is not fixed.
Were these Pre-Crius jobs or something installed after? (I have updated the thread, this is probably one of the remaining outstanding issues with job delivery. We are testing a fix internally now).
Feel free to poke me on: Twitter |
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CCP Nullarbor
C C P C C P Alliance
792
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Posted - 2014.07.24 12:30:00 -
[613] - Quote
We are aware of issues with players not being able to deliver some jobs, particularly those that were started before Crius. We have fixed some of these cases during downtime today and are continuing to investigate others with more fixes on there way. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Jeff Kione
EVE University Ivy League
0
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Posted - 2014.07.24 12:32:00 -
[614] - Quote
I noticed today that my drone avionics skill has decreased to 3, and one of my corpmates noticed that his decreased from level 5 to level 3 also. Is this the intended consequence of the changes in 1.2 today? |
Nezloi Rab1
Blue Lagoon Consortium
0
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Posted - 2014.07.24 12:32:00 -
[615] - Quote
CCP RubberBAND wrote:Nezloi Rab1 wrote:Issue "Some Reverse Engineering jobs before the update cannot be delivered" is not fixed. Were these Pre-Crius jobs or something installed after? (I have updated the thread, this is probably one of the remaining outstanding issues with job delivery. We are testing a fix internally now).
Installed directly at HS POS before Crius patch from the root of corp hangar (without any conts). All chars with "Director" roles and full access to POS and all wallets. |
P1R4T3 P3DR0
Pilots of Epic Test Alliance Please Ignore
2
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Posted - 2014.07.24 12:39:00 -
[616] - Quote
Jeff Kione wrote:I noticed today that my drone avionics skill has decreased to 3, and one of my corpmates noticed that his decreased from level 5 to level 3 also. Is this the intended consequence of the changes in 1.2 today?
My drone avionics went from 5 to 4. I'm guessing that it was reset to whatever level you had Combat Drone Operation trained to instead of Scout Drone Operation. |
Julien Brellier
Federal Navy Academy Gallente Federation
29
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Posted - 2014.07.24 12:46:00 -
[617] - Quote
When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.
For example, Dense Veldspar shows 457 Trit as the reprocessed minerals. Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.
1 compressed Dense Veld is made of 166500 Dense Veld.
Confused! |
Jeff Kione
EVE University Ivy League
0
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Posted - 2014.07.24 12:47:00 -
[618] - Quote
P1R4T3 P3DR0 wrote:Jeff Kione wrote:I noticed today that my drone avionics skill has decreased to 3, and one of my corpmates noticed that his decreased from level 5 to level 3 also. Is this the intended consequence of the changes in 1.2 today? My drone avionics went from 5 to 4. I'm guessing that it was reset to whatever level you had Combat Drone Operation trained to instead of Scout Drone Operation.
I know that I personally stopped training Combat Drone Operation because of the split only requiring you to take either Combat or Scout Drone Operation to 5. It's a weird feeling moving backwards; when I get home from work I'll have to see if there are unallocated skill points laying around. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
91
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Posted - 2014.07.24 13:03:00 -
[619] - Quote
Julien Brellier wrote:When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.
For example, Dense Veldspar shows 457 Trit as the reprocessed minerals. Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.
1 compressed Dense Veld is made of 166500 Dense Veld.
Confused!
If you read the PATCH NOTES, you would know that NOW
100 units veldspar = 1 unit compressed veldspar = 457 trit
If you had compressed veldspar prior to patch, the number has grown in size significantly, also the volume per item decreased significantly |
Obil Que
Star Explorers Reckoning Star Alliance
67
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Posted - 2014.07.24 13:05:00 -
[620] - Quote
Jeff Kione wrote:P1R4T3 P3DR0 wrote:Jeff Kione wrote:I noticed today that my drone avionics skill has decreased to 3, and one of my corpmates noticed that his decreased from level 5 to level 3 also. Is this the intended consequence of the changes in 1.2 today? My drone avionics went from 5 to 4. I'm guessing that it was reset to whatever level you had Combat Drone Operation trained to instead of Scout Drone Operation. I know that I personally stopped training Combat Drone Operation because of the split only requiring you to take either Combat or Scout Drone Operation to 5. It's a weird feeling moving backwards; when I get home from work I'll have to see if there are unallocated skill points laying around.
It's in the patch notes from today (1.2)
Patch Notes wrote:Skills:
In the Kronos release the required skill for Drone Link Augmenters was changed from Combat Drone Operation to Drone Avionics. This was done without ensuring that players who fulfilled the skill requirements of those modules would still do so after the change. In this patch we are bumping up the level of Drone Avionics for all players to the same level that they had Combat Drone Operation when we deployed Kronos. Players who have trained Drone Avionics in the meantime will be given unallocated skillpoints instead up to the amount that their skill would have been adjusted.
Not sure why it would go down though. Seems from the description that this would be a bump up if anything |
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Clifton Oksaras
Innocuous Anonymity
0
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Posted - 2014.07.24 13:10:00 -
[621] - Quote
Would it be possible to instead of creating rounding errors on the blueprints to display their actual cost? For example, R.A.M. at max ME says 491 when in reality it's something like 490.34. What I'm asking is for you to display the 490.34, but we'll understand that you have to round up. It would make the resources required for large batches more predictable and much more intuitive. You can understand the players surprise when 500 runs of R.A.M. actually required an unpredictably less amount of materials than they were expecting. |
Jeff Kione
EVE University Ivy League
0
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Posted - 2014.07.24 13:12:00 -
[622] - Quote
Obil Que wrote:Jeff Kione wrote:P1R4T3 P3DR0 wrote:Jeff Kione wrote:I noticed today that my drone avionics skill has decreased to 3, and one of my corpmates noticed that his decreased from level 5 to level 3 also. Is this the intended consequence of the changes in 1.2 today? My drone avionics went from 5 to 4. I'm guessing that it was reset to whatever level you had Combat Drone Operation trained to instead of Scout Drone Operation. I know that I personally stopped training Combat Drone Operation because of the split only requiring you to take either Combat or Scout Drone Operation to 5. It's a weird feeling moving backwards; when I get home from work I'll have to see if there are unallocated skill points laying around. It's in the patch notes from today (1.2) Patch Notes wrote:Skills:
In the Kronos release the required skill for Drone Link Augmenters was changed from Combat Drone Operation to Drone Avionics. This was done without ensuring that players who fulfilled the skill requirements of those modules would still do so after the change. In this patch we are bumping up the level of Drone Avionics for all players to the same level that they had Combat Drone Operation when we deployed Kronos. Players who have trained Drone Avionics in the meantime will be given unallocated skillpoints instead up to the amount that their skill would have been adjusted. Not sure why it would go down though. Seems from the description that this would be a bump up if anything
I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up. |
Obil Que
Star Explorers Reckoning Star Alliance
67
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Posted - 2014.07.24 13:17:00 -
[623] - Quote
Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :)
Too early Need caffeine |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.24 13:26:00 -
[624] - Quote
Obil Que wrote:Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :) Too early Need caffeine
I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.
Feel free to poke me on: Twitter |
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Jeff Kione
EVE University Ivy League
0
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Posted - 2014.07.24 13:28:00 -
[625] - Quote
CCP RubberBAND wrote:I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.
Thanks for the follow up! |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
143
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Posted - 2014.07.24 13:31:00 -
[626] - Quote
any news about the Sentry table that was supposed to be fixed that was in the notes? My Sentry Drone DPS showed correctly for all about 3 minutes then failscaped back down again. |
Julien Brellier
Federal Navy Academy Gallente Federation
29
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Posted - 2014.07.24 13:37:00 -
[627] - Quote
Kenneth Feld wrote:Julien Brellier wrote:When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.
For example, Dense Veldspar shows 457 Trit as the reprocessed minerals. Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.
1 compressed Dense Veld is made of 166500 Dense Veld.
Confused! If you read the PATCH NOTES, you would know that NOW 100 units veldspar = 1 unit compressed veldspar = 457 trit If you had compressed veldspar prior to patch, the number has grown in size significantly, also the volume per item decreased significantly
ah ok so compression only takes 100 units of ore now.
Thanks chief! |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
127
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Posted - 2014.07.24 13:46:00 -
[628] - Quote
I am unable to deliver jobs that have been stuck for 2 days now. |
GeeShizzle MacCloud
463
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Posted - 2014.07.24 14:04:00 -
[629] - Quote
So you guys did something in the 1.2 patch that makes rats aggro drones regardless of whats on field relative to their sizes.
tested in multiple systems yesterday and today and yesterday was business as usual, today its like every pirate in every anom has a score to settle with a drone like it slept with its mother or something.
if you're intending to change how rats aggro then plz add it to patch notes yah? kthxbye |
Tinman Spectacular
EVE University Ivy League
24
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Posted - 2014.07.24 14:06:00 -
[630] - Quote
CCP RubberBAND wrote:
I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.
FWIW, you bumped Drone Avionics down to whatever you had Combat Drone Operation trained to before. In my case CDO was IV pre-Kronos, for many others III since that was the requirement for T2 DLAs.
Drone Avionics is the renamed version of Scout Drone Operation, and did not change post-Kronos.
Combat Drone Operation was split into Light/Medium drone operation and both set to the higher of whatever your SDO or CDO skill was in order to ensure you could still use T2 Light and T2 Medium Drones. |
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