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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Shamus en Divalone
Dip Dip Potatoe Chip
24
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Posted - 2014.07.27 08:37:00 -
[811] - Quote
Still no change to all my Chars who's drone avionics skill has been lowered, Gila, Dominix and Rattlesnake fits all hit hard.
Dunno if it's just me but copy times on max run module bpo's is nuts?? or did i miss something here? I use 1 run bpc's for invention for ships but used to use max run bpc's to invent modules
Indy Ui is a little slow when opening bpo list and losing hundreds of millions due to to incorrect bpo show info, increased mats list, no third party programs due to bad patch/info and various other bits not working as it should. |
Mackenzie Nolen
Xyjax
15
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Posted - 2014.07.27 09:08:00 -
[812] - Quote
Cecil Oppenheimer wrote:Bug with inconsistent job costs for research jobs of the same class item.
Starting consecutive ME researching of different small rig BPO's from ME0. Quoted from 92 ISK to 184,000 ISK for the same number of runs.
BP research jobs are priced with an input cost that is 2% of the value of the item the BP produces. If the different rigs have differing materials that sell for a wide range then you would expect to see differences in BP research job costs. E.g not a bug working as designed. |
Arcy Tander
Brutor Tribe Minmatar Republic
0
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Posted - 2014.07.27 09:23:00 -
[813] - Quote
I submitted this as a bug on day one after the patch, and I haven't seen anyone else with the issue - but I'm unable to build a Bustard, as the blueprints can not see the Tayra ships that I have in the hanger.
I've tried putting the prints in containers, and taking them out, etc. But no luck or change. The Tayra ship is just not identified - even though I have 4 in the hanger stacked, and the print only needs 1 to build.
Screenshot: http://imgur.com/GXv4Cbz |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
96
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Posted - 2014.07.27 09:36:00 -
[814] - Quote
Arcy Tander wrote:I submitted this as a bug on day one after the patch, and I haven't seen anyone else with the issue - but I'm unable to build a Bustard, as the blueprints can not see the Tayra ships that I have in the hanger. I've tried putting the prints in containers, and taking them out, etc. But no luck or change. The Tayra ship is just not identified - even though I have 4 in the hanger stacked, and the print only needs 1 to build. Screenshot: http://imgur.com/GXv4Cbz
Try unstacking and putting 1 just by itself |
Doctor Bonn Young
Drunken Reprobates Accidentally The Whole Thing
4
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Posted - 2014.07.27 10:16:00 -
[815] - Quote
Shamus en Divalone wrote:Still no change to all my Chars who's drone avionics skill has been lowered, Gila, Dominix and Rattlesnake fits all hit hard.
.
Any news reguarding this BUG? My bouncers II will not shoot over 70km now...
In my skill history it says now:
2014.07.24 11:04 Drone AvionicsGM Skill Gift4 |
Galen Achu
Van Diemens Trading Corporation
14
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Posted - 2014.07.27 10:24:00 -
[816] - Quote
Stealth bombers (Manticore, Nemesis, Purifier, Hound) have "Interceptor" as team selection instead of "Covops". |
Dareth Astrar
Astrar Logistics and Engineering
32
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Posted - 2014.07.27 10:51:00 -
[817] - Quote
CCP Arrow wrote:Dareth Astrar wrote:Right-clicking on a blueprint and > Move to > [Choose Corp Hanger] no longer exists! ....Please don't say move it from inventory, as you obviously can't see the runs remaining. When we added the capability of seeing blueprints inside containers in the blueprint browser, the ' Move to' became a very tricky option to keep because then the dropdown would also have to show all the containers within all the divisions and it became a massive unusable and unpredictable dropdown list. In an effort to solve this we added the ability to drag blueprints from the blueprint browser to the appropriate location in the inventory window, picking any destination you want, containers too, instead of just corp division roots like before. This way you still use the blueprint browser to pick the blueprint to move based on stats you have available there like runs but can drag it directly to any location you want in the inventory instead of using a limited options dropdown. So it is a different method but we hope the added capability it provides will make it worth your while to use instead. Let me know how it works out for you Dareth and thanks for your feedback. o7
Great to know thank you, otherwise sorting out lots and lots of BPC's would have been a giant pain.
Will attempt this when I am next in a position to do so, and will see if there are any issues. Did any one else use this type of feature to sort difference between same named BPC's but with different runs remaining, etc?
When we get to the point where same attributed BPC's are kind of represented by a Stack in the Blueprint listings, would the same apply, or could I put in a suggestion that dragging the stack would move all those like attributed BPC's in one move? |
Dareth Astrar
Astrar Logistics and Engineering
32
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Posted - 2014.07.27 10:58:00 -
[818] - Quote
CCP Greyscale wrote:OK, posts incoming, here are some headlines: Aluka 7th wrote:I think BPO in research is converted wrong, what should I do?
I have put BPO in station into TE research from 0 to 1 on July 14th and it should exit Aug. 2nd. so 10 more days out of 18 days that are required. On exit from research, TE -1 should be converted to TE -10% in new system based on dev blogs BUT in outcome window in industry it says -2%.
If that is true then its better to stop research and put it again to -2% because that requires in new system only 5 hours. Which makes no sense. What should I do? Stop and put it into research to -2% which lasts only 5 hours or wait 10days and again get -2%.
Please DEV, will it exit as TE-10% after 10days and industry window shows wrong or what can I expect?! Should I wait 10days then petition? If it went in as TE0, the script will not convert it (0 goes to 0), and it'll come out with however many runs it's currently in for.
Greyscale, I think you missed the point we had been trying to point out with regards this issue.
We had tried to point out that those items that went in before may have been 1/2 or 2/3rds the way through 30 or 50 day cycles for a single run on some capital items. Those items are coming out at say a -2% TE gain, but still have the same 30 or 50 day cycle time, or have 18 days remaining still!
The Script didn't adjust times for those jobs in line with the new system, instead leaving us having to wait for their output much longer or incur massive waste of time an effort cancelling and reinstalling the same job.
Whilst this was obviously easier for you to attend to with those already out of research, the comparison between a TE1 capital item prior to the patch being converted to -10%, and those that were in research coming out with -2% and still having the same duration seems rather unfairly inconsistent. |
Dareth Astrar
Astrar Logistics and Engineering
32
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Posted - 2014.07.27 11:02:00 -
[819] - Quote
Corp Management: Issue for those corps with lots of BP, be they BPO or BPC's littering the blueprints listing:
We were told we may not be able to see all the BP in the Blueprints window, and have to access them via the Inventory Assets. This only works if you are at the POS, as you cannot remotely view the hanger sections of Arrays of Assets in Space in a corp, meaning that those blueprints you know are there but aren't listed cannot be installed remotely, but have to be done in close proximity of the hanger containing them to use the 'Use Blueprint' right-click context option.
Financial Management: Obviously already discussed, but the corp wallet issue is a factor where we have only allowed members access to certain wallet sections, and they definitely will not receive Master Wallet access.
Comparing Values of BP Costs: If attempting to determine the costs of using a certain BPC or BPO from Contracts, you can drag the icon into the Industrial UI, but it does NOT take into account the source Blueprint ME/TE values, so it always shows 0/0, which doesn't allow you to accurately estimate the effect of attempting to purchase and use that BPO/C.
It would be much more useful if this process took that source blueprint into account, not just it's Type but the source values. That would make this feature actually much more useful for people analysing if it's beneficial to make a purchase. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
20
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Posted - 2014.07.27 11:18:00 -
[820] - Quote
Under the facility Tab in the column for manufacturing the mouseover for player built Amarr stations with upgrade level 2 doesnt work. You put the mouse over it, but no infromation windows pops up. |
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Orpha Pachonaska
Malkys INC. Yulai Federation
0
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Posted - 2014.07.27 11:55:00 -
[821] - Quote
What is the status of the "Drone Avionics" skill at the moment? Mine is LV2 after the patch while it is supposed to be LV5. I cant even fit the tech I version of the Drone Damage Amp My drone boats are terrible at the moment and i'm running out of patience |
happytest
Caldari Provisions Caldari State
0
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Posted - 2014.07.27 12:07:00 -
[822] - Quote
finished lvl5 drone avionics just 2 hours before it was reset to 1 :-( rattlesnake is not fun without.... can we expect some sort of compensation? |
Vukae Dhoul
Lazerhawks
6
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Posted - 2014.07.27 12:37:00 -
[823] - Quote
happytest wrote:can we expect some sort of compensation? You can expect it to be set back to 5. |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
127
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Posted - 2014.07.27 14:24:00 -
[824] - Quote
Has any CeO or Director had a problem with proposing a vote on Locked BPO's, gone through and voted then found at the end of the 24 hour period found the BPO's still locked.
These are not in cans. |
Zeke Darkweaver
Games of Drones Goonswarm Federation
0
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Posted - 2014.07.27 15:05:00 -
[825] - Quote
So either there's a bug, or something stupid I'm doing.
Personally I think its a bug so here goes.
"use blueprint" on a BPC for an invention job, it opens the window for industry.
Moving to the industry tab, I notice that the interfece, datacore's and a decryptor are selected (which I change to the appropriate decryptor.
I click start job...
- The job appears to have taken on the probability of the decryptor, as far as I can tell.
- The Job does not actually "use" a decryptor from my hangar.
- Despite the industry windowing telling me the blueprint will be (for example) a 4 run blueprint before the job is started, It will spit out a 1 run blueprint.
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Sjaandi HyShan
EVE University Ivy League
2
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Posted - 2014.07.27 15:58:00 -
[826] - Quote
I'm trying to manufacture a Tech II ship, but every assembled Tech I ship of that type in my Ship Hanger (NPC station) counts as -1 to the total.
If I have one assembled Tech I ship in my hanger = -1/1 for production. If I produce a Tech I ship so I have one assembled, one non-assembled = 0/1 for production. If I assemble the ship so I have 2 assembled ships in my hanger = -2/1 for production.
Currently to produce, I have to have more non-assembled ships than assembled Tech I ships in the station to produce their Tech II equivalent. |
Sjaandi HyShan
EVE University Ivy League
2
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Posted - 2014.07.27 16:16:00 -
[827] - Quote
This may have already been mentioned:
When I go to manufacture something, the BPO displays max runs on the top part of the UI, while in the list it diplays infinite. The number displayed is usually in the mid-tens of thousands, but it shouldn't have one at all. |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:30:00 -
[828] - Quote
Sjaandi HyShan wrote:This may have already been mentioned:
When I go to manufacture something, the BPO displays max runs on the top part of the UI, while in the list it diplays infinite. The number displayed is usually in the mid-tens of thousands, but it shouldn't have one at all.
It is displaying the maximum runs you can perform for a single job, based on the 30 day time limit. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:31:00 -
[829] - Quote
Ares Finken wrote:Strato LeMont wrote:Serinas Setzuni wrote:Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.
(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?)) Same problem here! me too have still the same problem
We will have an update on Tuesday to fix the "too big" issue. Sorry for the delay on this, just hold onto your jobs for another day or so and you'll be able to deliver them after that. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:32:00 -
[830] - Quote
superjita wrote:superjita wrote:It seems that Reverse Engeenering is broken, I'm getting still the same blueprint, which never happened before patch. I'm using Malfunctioning Armor Nanobot, and Gallente Subsystems Data Interface. and after about 30 jobs got only Proteus Defensive - Nanobot Injector. I have 71% success probability.
Should I stop reversing ? did anyone have similar problem? I'm bringing this again, I'm still getting only this one type of blueprint, Is there anyone from CCP who can tell me why is that? (I made a support ticket, but I dont' know how long it will take)
The CSM reported this to us as well, you can expect a fix on Tuesday which should also cover jobs in progress. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Funless Saisima
Strange Energy The Bastion
56
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Posted - 2014.07.27 16:33:00 -
[831] - Quote
ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful. |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:35:00 -
[832] - Quote
Edlorna Tinebe wrote:Yet another complaint about the way things work now... Before, a corp member only had to have permission to view the hangar with the BPO's in order to start manufacturing, ME, PE, or copying jobs. Take access wasn't required. That doesn't seem to be the case anymore, which eliminates a rather useful security measure.
That should not be the case, you should only need Query access and then Factory Manager + Rent Factory Slot or Rent Research Slot. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:36:00 -
[833] - Quote
Funless Saisima wrote:ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful.
It is being worked on, I think the guys are planning an update early this week. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
758
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Posted - 2014.07.27 16:39:00 -
[834] - Quote
Nullarbor: Industry is not working on Sisi for me and some others after the last build any idea when it will be back. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Ketov Aktar
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
19
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Posted - 2014.07.27 16:47:00 -
[835] - Quote
Wong Wing wrote:When people dock and undock it doesn't update in the guests window while in station This ^^ If you go to Agents then back to Guests, it will refresh. I sent a bug report days ago.... |
Funless Saisima
Strange Energy The Bastion
56
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Posted - 2014.07.27 16:50:00 -
[836] - Quote
CCP Nullarbor wrote:Funless Saisima wrote:ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful. It is being worked on, I think the guys are planning an update early this week.
Excellent. Thanks for the response. |
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CCP Nullarbor
C C P C C P Alliance
801
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Posted - 2014.07.27 17:15:00 -
[837] - Quote
Salpun wrote:Nullarbor: Industry is not working on Sisi for me and some others after the last build any idea when it will be back.
Timeline on the next pass of UI updates?
We will update SiSi on Monday. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Veinnail
FinFleet Northern Coalition.
98
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Posted - 2014.07.27 17:39:00 -
[838] - Quote
Your cost index is too steep.
also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout. |
Baron Holbach
Enterprise Estonia Northern Coalition.
17
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Posted - 2014.07.27 18:54:00 -
[839] - Quote
One more stupid thing in new patch is that you can't anymore copy paste list of industry jobs to use them over some out of eve 3'rd party parser.
You can still mass select with ctrl+a multiple jobs, but if you use then ctrl+c to copy it nothing will happens |
Zeke Darkweaver
Games of Drones Goonswarm Federation
0
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Posted - 2014.07.27 18:55:00 -
[840] - Quote
@ CCP Nullarbor
You seem to have missed replying to my question, having replied to others.
Can you offer any advice? |
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