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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
526
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Posted - 2014.08.01 04:31:00 -
[1051] - Quote
Anathema Device wrote:Unable to start a copy job due to start button reporting facility can't start copy jobs. Facility info says it can run copy jobs. I have submitted a bug report. May not be a bug as I've never tried to copy this type of blueprint before.
I actually like most of the industry changes.
Just click the button. It will actually work... |
stoxxine
OLVI industries Inter Malleum et Incudem
29
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Posted - 2014.08.01 05:03:00 -
[1052] - Quote
Are you guys aware that typing numbers into runs / runspercopy input fields by keyboard sometimes gives erratic behaviour?
I described one failure mode in a singu bug report but have since seen others. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.08.01 05:53:00 -
[1053] - Quote
Jon Lucien wrote:Your math still doesn't multiply out correctly then. 0.8 * 0.85 = 0.68. That should be a -32% to time instead of -34.7%.
You have -4% implant, right? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Dareth Astrar
Astrar Logistics and Engineering
34
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Posted - 2014.08.01 05:59:00 -
[1054] - Quote
After the patch on 31st July, I am no longer presented with any other hangers to choose as Input and Output on an Invention job then the first hanger in the list. As such, I am unable to install jobs from an appropriately secured hanger. |
Adrie Atticus
The Shadow Plague The Bastion
210
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Posted - 2014.08.01 06:20:00 -
[1055] - Quote
darkezero wrote:Adrie Atticus wrote:darkezero wrote:Encounter Surveillance Systems not increasing the payout %. Hasn't gone up since Crius was released. That's a display bug, at least ours works just fine, the "Reduced" text goes away quite fast. If it's a display bug, it's also not changing/showing in the attributes tab when selecting "show info", and "reduced" doesn't disappear.
Did you redeploy it after every patch or has it been sitting in space for weeks? |
Vukae Dhoul
Lazerhawks
6
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Posted - 2014.08.01 08:36:00 -
[1056] - Quote
CCP RubberBAND wrote:Known Issues have been updated. Please let us know if we missed anything or if something is still broken. Of important note are: Adrie Atticus wrote:Still missing 500k SP, any news? What skill points are you missing? The Drone skill should now be fixed. My Drone Avionics is skill back at 5 in game and in EVE gate, but it still being reported at as 3 through the API (with associated different SP total). |
wolfeyes22
Imperial Guardians Spaceship Samurai
0
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Posted - 2014.08.01 09:49:00 -
[1057] - Quote
I am having trouble on the SiSI server I tried to install BPOS in the mobile lab and greeted with this facility cannot " your industry could not be submitted" please help thanks
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Nandhi
Shadow Legion X The Bastion
13
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Posted - 2014.08.01 10:14:00 -
[1058] - Quote
CCP RubberBAND wrote:Obil Que wrote:Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :) Too early Need caffeine I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.
any update has it been fixed ? |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
359
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Posted - 2014.08.01 10:27:00 -
[1059] - Quote
Nandhi wrote:CCP RubberBAND wrote:Obil Que wrote:Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :) Too early Need caffeine I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues. any update has it been fixed ?
Yes, the fix went live yesterday successfully.
Feel free to poke me on: Twitter |
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Nina Smirnoff
Air Traffic Control
10
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Posted - 2014.08.01 10:51:00 -
[1060] - Quote
Nina Smirnoff wrote:Issues regarding cost index (i was revisiting dev blogs) 1) station cost modifier DevBlog says "Clonning" facilities has 0.7 cost mofifier, but that should be 0.8 (check 68FT-6 cost index) DevBlog says "Warehouse" has 0.97 bonus but it should be 0.98 (check Ealur cost index) Could you add on sde the cost modifier for each type of station? 2) factional warfare modifier DevBlog says Factional Warfare has an impact in cost but no details about it... Any hint? :) 3) square root DevBlog says "We're taking its square root to create a bigger spread between more and less active systems", Square-root generate bigger numbers (because we are working on numbers between 0-1) but not a bigger spread, it the opposite, the spread is smaller ( Post)
Some warehouse are 0.97 (van for example) and some are 0.98 ... :( |
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Noriko Mai
1404
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Posted - 2014.08.01 10:52:00 -
[1061] - Quote
Since todays patch, I can't do research anymore. It says "blabla ... not supported in current facility". The facility supports research. I've researched a ton of BPOs in the station. Station is 6 jumps away, I have 15 jumps control range. It worked after Crius release, doesn't work now anymore
EDIT: It works. I just have to click on the red "START" button that tells me it is not possible. Very funny CCP |
Vukae Dhoul
Lazerhawks
6
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Posted - 2014.08.01 11:09:00 -
[1062] - Quote
CCP RubberBAND wrote:Nandhi wrote:CCP RubberBAND wrote:Obil Que wrote:Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :) Too early Need caffeine I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues. any update has it been fixed ? Yes, the fix went live yesterday successfully. API is still reporting the wrong numbers, however, at least on my accounts. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
44
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Posted - 2014.08.01 11:17:00 -
[1063] - Quote
20% + 80% * 15% + (80% * ( 1 - 15%)) * 4%
Final 4% is the beancounter implant - would be good if it was increased to 5% given the diminishing returns.
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Chi'Nane T'Kal
Interminatus Aeterna Anima
303
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Posted - 2014.08.01 11:25:00 -
[1064] - Quote
Nina Smirnoff wrote:3) square root DevBlog says "We're taking its square root to create a bigger spread between more and less active systems", Square-root generate bigger numbers (because we are working on numbers between 0-1) but not a bigger spread, it the opposite, the spread is smaller ( Post)
Yeah, we've been flabbergasted about that on the german forum too.
I hypothesized that originally it might have been square and someone who didn't understand the intention behind the math turned it into a squareROOT, but sadly found no evidence for that in older blogs or posts ;). |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
359
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Posted - 2014.08.01 11:33:00 -
[1065] - Quote
Vukae Dhoul wrote:CCP RubberBAND wrote:Nandhi wrote:CCP RubberBAND wrote:Obil Que wrote:Jeff Kione wrote: I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.
Hey, did you hear that it was in the 1.2 notes? :) Too early Need caffeine I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues. any update has it been fixed ? Yes, the fix went live yesterday successfully. API is still reporting the wrong numbers, however, at least on my accounts.
We're investigating this, it's most likely that the API is simply returning incorrect skills, will update once we know more.
Feel free to poke me on: Twitter |
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Expert173
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.08.01 11:38:00 -
[1066] - Quote
CCP RubberBAND wrote:Vukae Dhoul wrote:CCP RubberBAND wrote:Nandhi wrote:CCP RubberBAND wrote:
I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.
any update has it been fixed ? Yes, the fix went live yesterday successfully. API is still reporting the wrong numbers, however, at least on my accounts. We're investigating this, it's most likely that the API is simply returning incorrect skills, will update once we know more.
NO!
The Skill ingame still ****** up! |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
359
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Posted - 2014.08.01 11:38:00 -
[1067] - Quote
For people still seeing the incorrect Drone skill levels via the API, we are flushing the cache. This should resolve the issue. Feel free to poke me on: Twitter |
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Vukae Dhoul
Lazerhawks
6
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Posted - 2014.08.01 13:18:00 -
[1068] - Quote
CCP RubberBAND wrote:For people still seeing the incorrect Drone skill levels via the API, we are flushing the cache. This should resolve the issue. It did. Thanks! |
eLobotomy
Lazerhawks
0
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Posted - 2014.08.01 13:53:00 -
[1069] - Quote
I am still have problems installing an RE job, says I have workers assigned elsewhere, and I do not. Start button is red, and does not push the job through anyway.
Only happens with one particular Relic. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
359
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Posted - 2014.08.01 14:15:00 -
[1070] - Quote
eLobotomy wrote:I am still have problems installing an RE job, says I have workers assigned elsewhere, and I do not. Start button is red, and does not push the job through anyway. Only happens with one particular Relic. I've had a ticket open about this for a week..
Have you tried clearing all your settings, in internal tests this proved to be a workaround. This should no longer occur however.
Feel free to poke me on: Twitter |
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Retar Aveymone
GoonWaffe Goonswarm Federation
650
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Posted - 2014.08.01 15:11:00 -
[1071] - Quote
could we please have our double outpost bonuses back, i think they were a good addition and really made people excited about 0.0 industry |
eLobotomy
Lazerhawks
0
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Posted - 2014.08.01 15:44:00 -
[1072] - Quote
CCP RubberBAND wrote:
Have you tried clearing all your settings, in internal tests this proved to be a workaround. This should no longer occur however.
:EDIT: Resolution achieved!! Thanks Rubberband |
Dareth Astrar
Astrar Logistics and Engineering
34
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Posted - 2014.08.01 15:47:00 -
[1073] - Quote
Have encountered a situation multiple times where when running two clients in Windows mode, flicking between the windows can result in each client always getting stuck in Show Info mode such that the next item you click on brings up the Show Info dialog, even when no key activation was pressed to invoke the operation.
Not sure I'm able to reproduce, but have had it occur multiple times since the latest patch. |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
551
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Posted - 2014.08.01 18:10:00 -
[1074] - Quote
Retar Aveymone wrote:could we please have our double outpost bonuses back, i think they were a good addition and really made people excited about 0.0 industry
Almost speechless at this one. I have been running all over the freakin place, putting up pos and assy array's, takin em down, rinse repeat, trying to save a couple of pct points in costs in lovely nerfed to almost to death high sec.
And all you want is "our double outpost bonuses back"!
Good one. All I can do is laugh....Goonies.
I know this is for issues and it should be in feedback, but considering the amount of GoonSpam around here in the first couple of days after release...
This one had to be called out.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
Pheusia
Vanishing Point. The Initiative.
150
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Posted - 2014.08.01 19:56:00 -
[1075] - Quote
Mistah Ewedynao wrote:Retar Aveymone wrote:could we please have our double outpost bonuses back, i think they were a good addition and really made people excited about 0.0 industry Almost speechless at this one. I have been running all over the freakin place, putting up pos and assy array's, takin em down, rinse repeat, trying to save a couple of pct points in costs in lovely nerfed almost to death high sec. And all you want is " our double outpost bonuses back"! Good one. All I can do is laugh....Goonies. I know this is for issues and it should be in feedback, but considering the amount of GoonSpam around here in the first couple of days after release... This one had to be called out.
Yes after all those outposts were free and are also invulnerable. |
Aineko Macx
Royal Amarr Institute Amarr Empire
302
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Posted - 2014.08.01 20:03:00 -
[1076] - Quote
Still can't deliver pre-crius corp jobs due to presence of containers. iveeCore - PHP library for calculations of industrial activities |
Skord
Star Ants
5
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Posted - 2014.08.01 21:09:00 -
[1077] - Quote
Coyote Laughing wrote:Known issues. (0) About 50 pages or so of posts to check before mentioning an issue - not going to bother, so sor-rey. (1) Doesn't display a full list of facilties, even in the same region - you have to try each station individually. (2) Jobs become clustered due to the small range of existing facilities listed - driving prices exponentially higher. (3) No public facilitity found at last time of checking was under 2 x unity for time, 8 x for material, and 80+ million per month for copying PER SLOT. (4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.
So, in summary, once all current jobs are completed and delivered to customers, no further research will be conducted.
CRIUS IS THAT BAD !
Cyote Laughing had a response from CCP Nullarbor to issue no. 1: the missing facilities list.
The Dev wrote: Can you file a bug report about the facilities list? Screenshots would be helpful, we have not seen any reports of this and the listing should contain any public facilities in your current region plus the facilities you have blueprints in.
Well, I have that problem.
When I first jump into a region, the list is displayed correctly - only the facilities in that region, nothing else. But if click on the neighbouring tabs (Jobs and Blueprints), the Facilities tab adds all the labs in the universe where I either have jobs running or have blueprints in assets. That's a very confusing list with no filter options.
After clicking through the tabs a few times, I lose all the regional labs on the facilities list, and only labs where I have jobs or where I keep blueprints in assets are shown. Gone are the facilities in the region I came to investigate.
I have no blueprints in the Khanid region, so I went there and made these two screendumps.
Khanid region, system Molea, facilities are shown correctly (if there are only two labs in Khanid)
Khanid region, system Palas, after clicking the other tabs in the industry window, I can no longer see the regional labs
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ForceM
POS Builder Inc. Silent Requiem
19
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Posted - 2014.08.01 22:52:00 -
[1078] - Quote
New bug with hacking window not closing after successfully hacking.
I had this since Crius 1.3 or so .. at least thats when i had it the first time.
Hacking window goes black and wont close (can minimize to bar) Going to next hacking item and activating analyzer will fill the hacking screen. After completing this second hacking session the screen will disapear like it should. If cant hack a new item docking up and relogging is your next option.
2 of my alliance members confirimed they had it too.
Its not always.
about once every 3 sites so far. |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
306
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Posted - 2014.08.02 00:28:00 -
[1079] - Quote
8/1 cant login. Shows # of users online but hangs at "establich connection to server." This on 2 different machines. Already cleared the cache, ran the repair tool, etc.
halp Either the rules apply to everyone, or they don't justly apply to anyone.
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Laendra
Wildly Inappropriate Goonswarm Federation
52
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Posted - 2014.08.02 02:31:00 -
[1080] - Quote
The install costs for several of the Tech 3 materials for at least Material Efficiency are out of whack...some costing millions to research to 10%, others costing less than 1m to research to 10% |
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