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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Retar Aveymone
GoonWaffe Goonswarm Federation
676
|
Posted - 2014.08.15 22:14:00 -
[1261] - Quote
Alinkarn wrote:. Well, it is not possible to make multiple run capital BPCs. That's not true, considering I got the option to make a two-run leviathan bpc this morning. |
Fixy FixIT
Lunar-Tic Strategic Services
8
|
Posted - 2014.08.16 00:24:00 -
[1262] - Quote
Fixy FixIT wrote:Add Corp Contacts seems to be broken.........
It's not allowing you to set standing so the contact cannot be added.
Any work-around ?
Regards,
Update to this post #1215 ................... It seems that you can add corp contacts - just NOT the corp that war-decced us after 2 years of inactivity just recently..........
The only conclusion that my Corp Members have come up with is that the war-deccing corp name is so long ???
@CCP - If you could please investigate - F12 Bug report was submitted with details - No response after 2 days :(
To Recap : Your able to select them as "Add corp contact", but it's not possible to move the slider and hence, the add contact cannot be completed. War Deccing corp was included in the bug report, but for those who wish to test (A taste of Marmite comes to mind) Please do check for yourselves..........
Regards, |
Just a Hick
Viziam Amarr Empire
6
|
Posted - 2014.08.16 05:56:00 -
[1263] - Quote
I think something broke on todays upgrade. Just tried to Log Off Safely on both alts, with both of the clients then freezing when they counted down to zero. Neither one closed down, but both did leave space successfully. |
Darkblad
Hilfe is like free Entertainment
429
|
Posted - 2014.08.16 06:26:00 -
[1264] - Quote
Fixy FixIT wrote:The only conclusion that my Corp Members have come up with is that the war-deccing corp name is so long ???
@CCP - If you could please investigate - F12 Bug report was submitted with details - No response after 2 days :( Could it be that the name of the Corporation you want to add as contact spans over three(!) lines in the "Add contact" window? In this case you can't set a standing, because both the slider and the buttons are inactive. This prevents you from adding the contact. Reported that bugover a month ago in March. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
429
|
Posted - 2014.08.16 06:42:00 -
[1265] - Quote
Alright .. can't report Bugs in the client as the Category dropdown menu has no choices, and I can't submit reports without picking one. EVE Infolinks -+-áOld and new-áPortraits |
Just a Hick
Viziam Amarr Empire
6
|
Posted - 2014.08.16 11:55:00 -
[1266] - Quote
Just a Hick wrote:Living in NBSI space so I have all neuts and no-standing pilots set to red-blinking on overview.
Docked in station, Local shows all blue, station Guests list shows 1 or more red (solid) pilots.
Red pilots checked and each are blue by Alliance standings.
Has been an issue for months, since prior to Crius release.
Note: Prior report of Local doing the same thing (reds who were blue by Alliance) no longer appears to be happening (as of the last day or two). Was this fixed?
No, the Local bug is still there. Just now logged in on both alts and the problem showed itself on both of them. Pilot who was blue through Alliance standings shows as neut, which means red in our NBSI region. |
Darkblad
Hilfe is like free Entertainment
429
|
Posted - 2014.08.16 12:16:00 -
[1267] - Quote
Industry Window input Materials sort order is ... weird. Sorting by name or typeID (which is used in blueprint info since Crius) would make sense. But sort order appears to be something completely different. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
429
|
Posted - 2014.08.16 12:35:00 -
[1268] - Quote
Industry Window input Materials "nodes": When several groups of items are required, it's not possible to copy the material information of the top and bottom category. Right clicking that node triggers the "Minimize/Close" menu, not "Copy material information". EVE Infolinks -+-áOld and new-áPortraits |
Niko Lorenzio
United Eve Directorate
404
|
Posted - 2014.08.16 14:53:00 -
[1269] - Quote
Something went wrong with the last patch. My members are no longer able to use minerals inside station container under any configuration (including one with no password or settings of any kind).
It would be nice if we could use minerals which are locked inside the station container. If the password is required to open the container then do not allow their use similar to blueprints. If the blueprints/minerals are locked and require a password for unlocking but not for opening the container, then we could use them. |
OMEGA REDUX
Forever Winter Absolute Zero.
5
|
Posted - 2014.08.16 15:50:00 -
[1270] - Quote
Darkblad wrote:Fixy FixIT wrote:The only conclusion that my Corp Members have come up with is that the war-deccing corp name is so long ???
@CCP - If you could please investigate - F12 Bug report was submitted with details - No response after 2 days :( Could it be that the name of the Corporation you want to add as contact spans over three(!) lines in the "Add contact" window? In this case you can't set a standing, because both the slider and the buttons are inactive. This prevents you from adding the contact. Reported that bugover a month ago in March. The issue lies in exactly how the client determines you are clicking on the standings change buttons. ANY name that spans across more than 1 row move the visible box for standings change down some HOWEVER the actual clickable area itself does NOT move down and therefore gets covered up by the slider (there is an extremely small 1-2 pixel tall area at the top of the button/bottom of the slider that is clickable but the rest is covered by the slider). slider does seem to still work if you click on the ball but the buttons themselves (except for any tiny areas not covered by slider bar) are unusable since the associate clickable area didn't move with the buttons.. |
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Just a Hick
Viziam Amarr Empire
8
|
Posted - 2014.08.16 22:45:00 -
[1271] - Quote
Multiple times today I would attempt to start a Manufacturing job. Open the Science window, find the right blueprint and click on it, then have no job options open up. Click on the blueprint above it, job options open up. Then click on the desired blueprint and after a few seconds it might open up job options. If not, try the cycle again of clicking on another blueprint and then back to the desired blueprint.
Seems as tho a recent patch resulted in a change to the decision of whether or not a blueprint was usable at the facility. I've only seen this happen in the last 24 hours. |
Fixy FixIT
Lunar-Tic Strategic Services
8
|
Posted - 2014.08.17 13:07:00 -
[1272] - Quote
@Omega & Darkblad - Thanks for your advice guys, sadly however, there's no possible way for me to move that slider.........
The slider ball, the very small gap between it and the buttons etc, nothing is clickable there for me - I even tried lowering resolution on screen but it made no difference.
It should be a simple matter for CCP to copy the bit of code that allows you to add them as a Personal contact over to the 'Broken' Corp contact bit tho, as adding as personal contact, the slider and the buttons work as expected.
Thanks again Guys.
Regards, |
OMEGA REDUX
Forever Winter Absolute Zero.
6
|
Posted - 2014.08.18 02:42:00 -
[1273] - Quote
Fixy FixIT wrote:@Omega & Darkblad - Thanks for your advice guys, sadly however, there's no possible way for me to move that slider.........
The slider ball, the very small gap between it and the buttons etc, nothing is clickable there for me - I even tried lowering resolution on screen but it made no difference.
It should be a simple matter for CCP to copy the bit of code that allows you to add them as a Personal contact over to the 'Broken' Corp contact bit tho, as adding as personal contact, the slider and the buttons work as expected.
Thanks again Guys.
Regards, have you tried bumping up your zoom resolution thing ( if forget its name) to at least 125%? maybe that will help? |
Sobaan Tali
Caldari Quick Reaction Force
341
|
Posted - 2014.08.18 02:57:00 -
[1274] - Quote
OMEGA REDUX wrote:Fixy FixIT wrote:@Omega & Darkblad - Thanks for your advice guys, sadly however, there's no possible way for me to move that slider.........
The slider ball, the very small gap between it and the buttons etc, nothing is clickable there for me - I even tried lowering resolution on screen but it made no difference.
It should be a simple matter for CCP to copy the bit of code that allows you to add them as a Personal contact over to the 'Broken' Corp contact bit tho, as adding as personal contact, the slider and the buttons work as expected.
Thanks again Guys.
Regards, have you tried bumping up your zoom resolution thing ( if forget its name) to at least 125%? maybe that will help?
UI Scaling, in "General" settings tab. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
106
|
Posted - 2014.08.18 17:12:00 -
[1275] - Quote
CCP Claymore wrote:Kenneth Feld wrote:Jalebi wrote:Retar Aveymone wrote:Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours. I have this same issue and sent a petition. Please help Same here, can't put on builds cause the team disappeared 7 days early, Team has at least 5 jobs running , so it isn't a non use issue, they just up and left a week early. Everyone posting about their teams leaving early, thank you for bringing this to our attention. We will look into this.
Did you find anything
Crickets anyone??? |
Sjaandi HyShan
EVE University Ivy League
2
|
Posted - 2014.08.18 23:54:00 -
[1276] - Quote
I'm trying to click through from a Malediction BPC to the NanoElectrical MicroProcessor (for which I have the BPO), but it says I don't have the materials and all the possible red error messages (such as not valid facility, etc.) are present in the tooltip for the red "start" button. However, finding the NanoElectrical MicroProcessor BP and clicking on it will show the materials as blue and let me start a job. |
Retar Aveymone
GoonWaffe Goonswarm Federation
690
|
Posted - 2014.08.19 01:23:00 -
[1277] - Quote
We've lost another batch of extremely valuable teams. Is there any eta on fixing this? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
106
|
Posted - 2014.08.19 03:35:00 -
[1278] - Quote
Retar Aveymone wrote:We've lost another batch of extremely valuable teams. Is there any eta on fixing this?
You guys have like 4 CSM's, you getting any answers?
Ours basically says: "What are teams?" |
Fifth Blade
The Nyan Cat Pirates Disband.
34
|
Posted - 2014.08.19 11:53:00 -
[1279] - Quote
Kenneth Feld wrote:Retar Aveymone wrote:We've lost another batch of extremely valuable teams. Is there any eta on fixing this? You guys have like 4 CSM's, you getting any answers? Ours basically says: "What are teams?"
As I had not commented on this issue. I am posting to back up the above posters. Losing teams a week early is easily a loss of tens of billions in profit for many operations. And most importantly, we have based the value of our bids on the calculable bonus from said teams over the entire period. This unexpectedly changes that calculation after the fact. |
Chris Libby
Gallente Heavy Industries Sanctuary Pact
7
|
Posted - 2014.08.19 13:57:00 -
[1280] - Quote
Importing Overview settings between clients is bugged. I get all of my overview and bracket settings, but I lose all but one of my tabs. Seems pretty random but its usually the last tab that remains. |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
106
|
Posted - 2014.08.19 15:14:00 -
[1281] - Quote
OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components? |
Retar Aveymone
GoonWaffe Goonswarm Federation
700
|
Posted - 2014.08.19 15:39:00 -
[1282] - Quote
Kenneth Feld wrote:OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components? oh, so THATS why i had a marauder team again
i thought somehow last night I had completely missed that it was still around |
Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.08.19 16:15:00 -
[1283] - Quote
Kenneth Feld wrote:OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components?
you mean 6 vacation right? My teams came back with 10 hours left on their clock lol |
Elizarah
Dead Naga Storage
0
|
Posted - 2014.08.19 16:32:00 -
[1284] - Quote
Steve Ronuken wrote:Temenus Alexander wrote:Customs Code Expertise skill does not appear to be giving the proper cost reduction:
Customs Code Expertise level V = (supposedly) 50% reduction to tax rate
POCO tax rate shows as 24% Construction Blocks @ 5616 units x 8440 estimated price = 47,399,040 ISK estimated value 47,399,040 x .24 = 11,375,769 projected gross tax 11,375,769 x .5 (supposed cost reduction for level V skill) = 5,687,884.5 projected net tax
Actual tax charged for the transaction was 9,704,448 ISK, meeting neither the projected gross value nor the projected net value. CCE doesn't reduce the PC set tax rate. It reduces the 10% NPC tax.
This skill also clearly states: "This skill does not affect Interbus Customs Offices."
My question is why or how is this skill useful anymore?
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
106
|
Posted - 2014.08.19 17:06:00 -
[1285] - Quote
Firvain wrote:Kenneth Feld wrote:OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components? you mean 6 vacation right? My teams came back with 10 hours left on their clock lol
Yeah, I guess if you bought them first day, mine were bought like thur/fri after tuesday patch, so they only took a 3-4 day nap, yours took off a week |
Darkblad
Hilfe is like free Entertainment
431
|
Posted - 2014.08.19 17:07:00 -
[1286] - Quote
Elizarah wrote:Steve Ronuken wrote:Temenus Alexander wrote:Customs Code Expertise skill does not appear to be giving the proper cost reduction:
Customs Code Expertise level V = (supposedly) 50% reduction to tax rate
POCO tax rate shows as 24% Construction Blocks @ 5616 units x 8440 estimated price = 47,399,040 ISK estimated value 47,399,040 x .24 = 11,375,769 projected gross tax 11,375,769 x .5 (supposed cost reduction for level V skill) = 5,687,884.5 projected net tax
Actual tax charged for the transaction was 9,704,448 ISK, meeting neither the projected gross value nor the projected net value. CCE doesn't reduce the PC set tax rate. It reduces the 10% NPC tax. This skill also clearly states: "This skill does not affect Interbus Customs Offices." My question is why or how is this skill useful anymore? POCOs also subtract NPC tax (plus the one the owner set). This gets reduced by the CCExpertise Skill. EVE Infolinks -+-áOld and new-áPortraits |
Just a Hick
Viziam Amarr Empire
8
|
Posted - 2014.08.19 18:21:00 -
[1287] - Quote
Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
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Darkblad
Hilfe is like free Entertainment
431
|
Posted - 2014.08.19 18:22:00 -
[1288] - Quote
Just a Hick wrote:Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
Known Issue (that's actually also in the list in the OP) EVE Infolinks -+-áOld and new-áPortraits |
Just a Hick
Viziam Amarr Empire
8
|
Posted - 2014.08.19 18:58:00 -
[1289] - Quote
Darkblad wrote:Just a Hick wrote:Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
Known Issue (that's actually also in the list in the OP)
OP was posted 2014.07.22 08:13 and today is 2014.08.19 (nearly a month later).
If the simple bugs can't be fixed, should we wonder why the important bugs aren't being fixed?
Was posted as a reminder seeing as how much time this issue has been known (and ignored). |
Darkblad
Hilfe is like free Entertainment
431
|
Posted - 2014.08.19 19:12:00 -
[1290] - Quote
Just a Hick wrote:Darkblad wrote:Just a Hick wrote:Click the Show Info for Compressed Gleaming Spodumain and look at the Industry page.
It shows a "Compressed Gleaming Spodumain Blueprint" and shows a list of minerals. If you click the Show Info on the blueprint it shows that it takes the ore and produces a compressed ore of that type.
I assume the blueprints have been taken out of the game as of Crius release? Yet all of the compressed ores make mention of a compression blueprint.
Known Issue (that's actually also in the list in the OP) OP was posted 2014.07.22 08:13 and today is 2014.08.19 ( nearly a month later). If the simple bugs can't be fixed, should we wonder why the important bugs aren't being fixed? Was posted as a reminder seeing as how much time this issue has been known (and ignored). I'm not sure if and how simple this bug is. There might be a reason why the blueprint types are still in the client. And as other items need that field for their - still existing - blueprints to show, it might be required that compressed ice/ore blueprints get removed, but without causing further issues.
Also, while it wasn't listed from the start of this thread (July 22nd), at least I reported that issue on July 24th so yeah, It's got some mileage. EVE Infolinks -+-áOld and new-áPortraits |
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