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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Gaurina
Oberon Incorporated RAZOR Alliance
15
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Posted - 2014.07.22 14:51:00 -
[121] - Quote
I filed a bug report on this from SiSi a month ago, it's a graphics bug that renders my one year old $3500 USD laptop useless for EVE online.
http://i.imgur.com/IfVvn6J.png http://i.imgur.com/fdGZOy8.png
Game currently unplayable, first time that happens to me in my 10 years of playing the game.
I be mad! |
Vorpheus
Three Sword Inc
0
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Posted - 2014.07.22 14:54:00 -
[122] - Quote
Reprocessing:
Cant mark and copy the outcome like i could yesterday. Need that, cuz evepraisal is more exact then the ingame isk. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
349
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Posted - 2014.07.22 14:56:00 -
[123] - Quote
Oma Lorche wrote:Valedictio wrote:Issue's with Array Capacities; Assembly Arrays have their cargohold increased to the following amounts: Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3. Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3. Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3. Drone Assembly Array: from 150,000 m3 to 1,000,000 m3. Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3. Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3. all my accounts still show the old values, Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ? Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each) Please tell me this was some sort of oversight on BPC inventions ? I believe you dont need max run T1 BPC to make max run T2 BPC. This is from devblog: Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint Successful invention always outputs a maximum-run copy as a baseline Unless I'm understanding this wrong we need 1 run copy to get max run T2 copy
Incorrect Assembly Array changes listed in known issues. The Invention changes appear to be in line with general blueprint changes.
Feel free to poke me on: Twitter |
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Darf Smegma
Pub Crawlers Inc. Greater Western Co-Prosperity Sphere
0
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Posted - 2014.07.22 14:59:00 -
[124] - Quote
I can't even get the patch to finish installing... downloaded three times, can't get past 0.9% Applying Patch...
Anyone else have this issue? |
Mhari Dson
Lazy Brothers Inc
111
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Posted - 2014.07.22 15:06:00 -
[125] - Quote
Oma Lorche wrote:Valedictio wrote:Issue's with Array Capacities; Assembly Arrays have their cargohold increased to the following amounts: Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3. Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3. Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3. Drone Assembly Array: from 150,000 m3 to 1,000,000 m3. Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3. Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3. all my accounts still show the old values, Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ? Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each) Please tell me this was some sort of oversight on BPC inventions ? I believe you dont need max run T1 BPC to make max run T2 BPC. This is from devblog: Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint Successful invention always outputs a maximum-run copy as a baseline Unless I'm understanding this wrong we need 1 run copy to get max run T2 copy
Hence why I have 174,000 attempts available to invent salvager 2's, originally it was just 580..... I won't be copying anytime soon.
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Miyazaki Hetoshi
Hetoshi Traders Incorporated Green Orchestra
0
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Posted - 2014.07.22 15:06:00 -
[126] - Quote
I'm not sure if this has been mentioned yet, a cursory glance through the thread shows that it has partially.
When starting jobs at a POS, it says there is an isk cost for the Job, requiring access to a corporate wallet with a positive balance to start the job.
The job itself doesn't actually cost any isk, because it's in a POS, not a station. However, it's minorly inconvenient to require an active wallet division with a positive balance in order to start a job that has no isk requirement. |
Steijn
Quay Industries
542
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Posted - 2014.07.22 15:06:00 -
[127] - Quote
Bobbie Sioux wrote:I am unable to deliver some of the manufacturing jobs that I started after the patch this morning. I started approximately 30 jobs to build components to account for the increased requirements for T2 items I'm producing and was able to deliver the first 18. After that pressing "Deliver" on a single job or "Deliver all jobs" does nothing. There is no feedback and no result. The components are not in the output location and the blueprints are not in their original location. I have tried to deliver the jobs with several characters.
is that because of http://community.eveonline.com/news/news-channels/eve-online-news/crius-known-issue-blueprints-locked-in-containers/ ? |
Bobbie Sioux
Beasts of Prey Inc
0
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Posted - 2014.07.22 15:14:00 -
[128] - Quote
Steijn wrote:Bobbie Sioux wrote:I am unable to deliver some of the manufacturing jobs that I started after the patch this morning. I started approximately 30 jobs to build components to account for the increased requirements for T2 items I'm producing and was able to deliver the first 18. After that pressing "Deliver" on a single job or "Deliver all jobs" does nothing. There is no feedback and no result. The components are not in the output location and the blueprints are not in their original location. I have tried to deliver the jobs with several characters. is that because of http://community.eveonline.com/news/news-channels/eve-online-news/crius-known-issue-blueprints-locked-in-containers/ ?
No, the blueprints were in the root of an assembly array hangar and not in a container. That bug would have prevented me from submitting the jobs in the first place. |
Theo Sotken
Mother Knows Best Corporation
32
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Posted - 2014.07.22 15:15:00 -
[129] - Quote
Freibuis wrote:So yeah Expensive prints are useless now? Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,
Who the F would put a 50Bill isk print in a POS that cant be locked down?
Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.
Your about three months too late for discussing this! Get over it. Working as intended.
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
527
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Posted - 2014.07.22 15:17:00 -
[130] - Quote
Reprocessing:
GÇó No way to see the Base Reprocessing rate at an NPC station GÇó Corporate standings don't appear to be being applied correctly to the Tax Rate - 8.0 Gallente corp standing in a duvolle station gives x1.0 tax multiplier. Strangely enough I got a x0.965363542 Tax multiplier in a Ducia Foundry station which I have 0.0 or negative standing.
Other:
GÇó Show Info on a station while in space has a tab called "Industry" with useless information Reprocessed Materials - 100k Tritanium, 50k Pyerite. GÇó (cosmetic feature request) Need ability to minimise the "Please Istall Blueprint" section of the industry tab GÇó Industry Screen should have "jobs" tab as default upon opening NOT "Blueprints" as this obviously does a massive database query which for me at least with 1000s of blueprints and copies causes lag/poor performance. |
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Razor Z
Calamitous-Intent Feign Disorder
3
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Posted - 2014.07.22 15:19:00 -
[131] - Quote
Miyazaki Hetoshi wrote:I'm not sure if this has been mentioned yet, a cursory glance through the thread shows that it has partially.
When starting jobs at a POS, it says there is an isk cost for the Job, requiring access to a corporate wallet with a positive balance to start the job.
The job itself doesn't actually cost any isk, because it's in a POS, not a station. However, it's minorly inconvenient to require an active wallet division with a positive balance in order to start a job that has no isk requirement.
I am having the same problem, but with a little difference. My corp has allowed me to have a personal tower that I use for invention & manufacturing, and I have the roles for such, but I am now not able to install ANY job because it requires an active corporation wallet division for the job cost. Please tell me this is a bug of some sort, and the cost should be coming from MY wallet, because if not that means that I will not be able to do any invention/manufacturing from my POS. |
Gaurina
Oberon Incorporated RAZOR Alliance
15
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Posted - 2014.07.22 15:19:00 -
[132] - Quote
Gaurina wrote:I filed a bug report on this from SiSi a month ago, it's a graphics bug that renders my one year old $3500 USD laptop useless for EVE online. http://i.imgur.com/IfVvn6J.pnghttp://i.imgur.com/fdGZOy8.pngGame currently unplayable, first time that happens to me in my 10 years of playing the game. I be mad! Seems to be DX11 issue, added "/triPlatform=dx10" switch to the launcher shortcut and it works fine.
The world is already a better place! |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
45
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Posted - 2014.07.22 15:20:00 -
[133] - Quote
Theo Sotken wrote:Freibuis wrote:So yeah Expensive prints are useless now? Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,
Who the F would put a 50Bill isk print in a POS that cant be locked down?
Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.
Your about three months too late for discussing this! Get over it. Working as intended.
It appears Freibuis enjoys playing the game while he is playing it and not reading more proposed game breakage and forum warrioring in his offtime. That's what devs and basement metagamers do. He's got a problem now, and hes discussing it. |
Ryuu Towryk
Reiuji Heavy Industries
7
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Posted - 2014.07.22 15:27:00 -
[134] - Quote
Theo Sotken wrote:Freibuis wrote:So yeah Expensive prints are useless now? Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,
Who the F would put a 50Bill isk print in a POS that cant be locked down?
Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.
Your about three months too late for discussing this! Get over it. Working as intended.
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Lord Hydro
Destruction Of Civil Society INC.
0
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Posted - 2014.07.22 15:27:00 -
[135] - Quote
Intensive Refining Arrays seem to have an issue. I tried to reprocess some gas in a wormhole. The yield is non-existent. It just disappears! tried 3 different types.
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Meat Missile
0
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Posted - 2014.07.22 15:30:00 -
[136] - Quote
Stacy Lone wrote:Quote:Assembly Arrays have their cargohold increased to the following amounts:
Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3. This did not happen. We live in a c2, and we still have the old capacity in our corp hangars (havent checked the others yet).
+1 Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today. |
Yongtau Naskingar
Yongtau Naskingar Corporation
58
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Posted - 2014.07.22 15:31:00 -
[137] - Quote
When doing "View in industry" from a BPC on contracts in Jita, it says "You have insufficient rights to access this industry facility." when I select a corp owned POS facility somewhere else. (i.e. when I click on thefacility to see how expensive it'd be). |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 15:31:00 -
[138] - Quote
Lord Hydro wrote:Intensive Refining Arrays seem to have an issue. I tried to reprocess some gas in a wormhole. The yield is non-existent. It just disappears! tried 3 different types.
Known issue, do not try reprocessing more Gasses! |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 15:32:00 -
[139] - Quote
Meat Missile wrote:Stacy Lone wrote:Quote:Assembly Arrays have their cargohold increased to the following amounts:
Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3. This did not happen. We live in a c2, and we still have the old capacity in our corp hangars (havent checked the others yet). +1 Known Issue, Already fixed internally. |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 15:35:00 -
[140] - Quote
Yongtau Naskingar wrote:When doing "View in industry" from a BPC on contracts in Jita, it says "You have insufficient rights to access this industry facility." when I select a corp owned POS facility somewhere else. (i.e. when I click on thefacility to see how expensive it'd be).
Mmm will look into this one. |
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Fixy FixIT
Lunar-Tic Strategic Services
7
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Posted - 2014.07.22 15:35:00 -
[141] - Quote
When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards. |
Zylawy
Krieger Industries Inc.
6
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Posted - 2014.07.22 15:37:00 -
[142] - Quote
Our tax rate is set to 0% at our POS but yet we are still paying taxes. Is this intended? |
Echo Mande
66
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Posted - 2014.07.22 15:39:00 -
[143] - Quote
I've got a bunch of manufacturing jobs (on my alts) that were finished but not delivered before the patch but that I can't seem to deliver.
I get the error message: You can't add the Cap Recharger II as there simply isn't enough room for it to fit. It takes up 49.98 units of volume, and there are only 19.57 left.
I remote started these jobs from my office to run at my POS. All arrays at the POS have more than enough room. |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 15:40:00 -
[144] - Quote
Fixy FixIT wrote:When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards.
By Design |
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CCP Contra
C C P C C P Alliance
7
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Posted - 2014.07.22 15:41:00 -
[145] - Quote
Echo Mande wrote:I've got a bunch of manufacturing jobs that were finished but not delivered before the patch but that I can't seem to deliver.
I get the error message: You can't add the Cap Recharger II as there simply isn't enough room for it to fit. It takes up 49.98 units of volume, and there are only 19.57 left.
I remote started these jobs from my office to run at my POS. All arrays at the POS have more than enough room.
The remote jobs were moved from the POS to the office after the upgrade. |
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Balani
ELVE Industries Brothers of Tangra
2
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Posted - 2014.07.22 15:43:00 -
[146] - Quote
Echo Mande wrote:I've got a bunch of manufacturing jobs (on my alts) that were finished but not delivered before the patch but that I can't seem to deliver.
I get the error message: You can't add the Cap Recharger II as there simply isn't enough room for it to fit. It takes up 49.98 units of volume, and there are only 19.57 left.
I remote started these jobs from my office to run at my POS. All arrays at the POS have more than enough room.
same error like my last post |
Echo Mande
66
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Posted - 2014.07.22 15:50:00 -
[147] - Quote
CCP Contra wrote:Echo Mande wrote:I've got a bunch of manufacturing jobs that were finished but not delivered before the patch but that I can't seem to deliver.
I get the error message: You can't add the Cap Recharger II as there simply isn't enough room for it to fit. It takes up 49.98 units of volume, and there are only 19.57 left.
I remote started these jobs from my office to run at my POS. All arrays at the POS have more than enough room. The remote jobs were moved from the POS to the office after the upgrade.
Found 'em. Your 'move' seems to have defaulted to a somewhat random can (probably first in a descending sort) which in my case was a small standard can. This is odd because I started my jobs from the hangar floor and irritating because I have quite a number of cans in each hangar. Repackaging the can I found the first deliveries in solved the problem. |
Veinnail
FinFleet Northern Coalition.
95
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Posted - 2014.07.22 15:51:00 -
[148] - Quote
Miyazaki Hetoshi wrote:
Eliminating 90% of the reason to even use a POS?
yes because conflict drivers were the reason, not the isk sink... im with you man |
penifSMASH
ElitistOps Pandemic Legion
433
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Posted - 2014.07.22 15:51:00 -
[149] - Quote
Not sure if this is necessarily a bug, but a "Propose unlock blueprint" in the industry window would be dandy. |
Pram Face
Benedictus benedicat
0
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Posted - 2014.07.22 15:52:00 -
[150] - Quote
So anyone who wants to use a pos for research, manufacture needs full access to corp wallet.
I cannot see this happening for 99% of non directors.
This will kill pos use
CCP Contra wrote:Fixy FixIT wrote:When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........
Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.
Currently its given to Secure Commerce Commission.
Is this intentional or is it a bug ?
Regards. By Design
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