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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Shamus en Divalone
Dip Dip Potatoe Chip
24
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Posted - 2014.07.22 17:12:00 -
[181] - Quote
I have noticed that the 'Show info' on a T2 Blueprint, in my case a ship, does not reflect the BPC's ME level in the materials listed. This is a mistake right?
I have tried this on a number of the same T2 BPC with different ME levels and i get the same information as the Original T2 BPO listed on the market. Kinda makes working out what I need to buy a pain in the ***
~shamus~ |
Harvey James
The Sengoku Legacy
845
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Posted - 2014.07.22 17:13:00 -
[182] - Quote
CCP RubberBAND wrote:Harvey James wrote:i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ... Could you specify the items, we have seen a couple but more are always useful.
seems too be special items/ special edition ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
87
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Posted - 2014.07.22 17:14:00 -
[183] - Quote
Oma Lorche wrote:Has invention time changed? It takes 7 hours to invent small stuff like small guns. It must be broken surely!
yes, it changed |
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CCP Greyscale
C C P C C P Alliance
2489
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Posted - 2014.07.22 17:14:00 -
[184] - Quote
Looks like something is indeed amiss with research pricing, we're investigating. |
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Michael Snark
Noctiscion Space Monkey Protectorate
0
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Posted - 2014.07.22 17:17:00 -
[185] - Quote
1st: Can anyone please explain me logic after Capital Components order in Cap Ship BPO/C info? They used to be sorted alphabetically but now it looks like a total mess. And manufacturing screen have another set of resource mess btw;
2nd: I can understand we have to keep blueprints at POS for research/manufacturing now. That's okay but is there ANY way to remotely move them between the arrays? Flying to the tower all the time is a bit silly especially after long-working "store at station hangar and select installations remotely" scheme. |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.22 17:19:00 -
[186] - Quote
T3's even thou they haven't had any waste before the patch now require more materials and takes longer to produce
RAM Starship Tech have not been updated in T3 BPC's even though amount in cargo and everywhere else have been altered Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
88
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Posted - 2014.07.22 17:20:00 -
[187] - Quote
Michael Snark wrote:1st: Can anyone please explain me logic after Capital Components order in Cap Ship BPO/C info? They used to be sorted alphabetically but now it looks like a total mess. And manufacturing screen have another set of resource mess btw;
2nd: I can understand we have to keep blueprints at POS for research/manufacturing now. That's okay but is there ANY way to remotely move them between the arrays? Flying to the tower all the time is a bit silly especially after long-working "store at station hangar and select installations remotely" scheme.
1, They put all the names in a hat, then drew then out one at the time and placed them in that order
2. I **thought** that was what the scientific networking skill was for, but I am not as smart as CCP as they say the skill is still very much useful, although, no one can explain to me exactly how it is useful |
Deanna Hadesan
Omnicorp Unlimited
2
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Posted - 2014.07.22 17:24:00 -
[188] - Quote
1 Run of Fuel Block Manufacturing now takes 3 x what it did before patch? 5 min to 15 min
Is this a bug or are my elves taking breaks as much as the CCP QA/QC teams? |
Mackenzie Nolen
XYJAX
9
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Posted - 2014.07.22 17:24:00 -
[189] - Quote
Veinnail wrote:Victor Helion wrote:CCP RubberBAND wrote:Victor Helion wrote:Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:
2014.07.22 15:59:07Researching Material Efficiency-255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)
That's 255 million isk to research a BPO that costs 10m to buy. We have begun looking into the cost system to see if the prices it is requiring are correct or not. Found a couple more: Emergent neurovisual interface, 392 million for ME 10. Neurovisual output analyzer, 592 million for ME 10. not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee
237 days sounds about right with the changes made. That is not a mistake. The 4b also seems consistent with the pricing seen on sisi, though that has been hard to judge with the arbitrary data over there. |
Dareth Astrar
Astrar Logistics and Engineering
22
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Posted - 2014.07.22 17:24:00 -
[190] - Quote
Facilities were not listing all solar systems in a region or accessible area for the character at hand.
Even with a view of inside 20 jumps, I was totally missing complete solar systems which I knew from past experience house stations with factories. |
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Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
506
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Posted - 2014.07.22 17:24:00 -
[191] - Quote
Oma Lorche wrote:Has invention time changed? It takes 7 hours to invent small stuff like small guns. It must be broken surely!
As intended.
Copy times are much shorter.
So instead of having a half dozen copy slaves to supply an inventor, you now need more balanced inventor vs. copy setup. Manufacturing times are also shorter.
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Retar Aveymone
GoonWaffe Goonswarm Federation
582
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Posted - 2014.07.22 17:26:00 -
[192] - Quote
CCP RubberBAND wrote:Sambridg Nadeo wrote:WheelOfEvE wrote:When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.
Getting a total of 69% refining yield, that is with max skills but without the implant. I have also seen this issue when comparing 2 stations, I have the beancounter implant, lvl 4 crokite and I get 71% in both stations , 1 station is t0 the other is t2 upgraded. Fix is in progress. Will add to known issues. Can this also get added to the known issues in the original post so we can point to it as a "don't refine until fixed" thing? |
Azrael Sheriph
Blastphemy. The Bastion
0
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Posted - 2014.07.22 17:27:00 -
[193] - Quote
ok ill keep this short. i know this is gonna be a bad post that isn't gonna be liked by the devs.
but seriously this patch is awful. i think you guys just found your mists of pandaria patch.
this whole patch pretty much consists of shafting individual players and alliances.
job costs is now a bitbin tax. Especially in null where the money no longer goes to the station holder.
on a more serious point. given hillarous plex prices and this general fisting of industrialsts in eve. i really dont see how any manufacturing industrialist is gonna be able to plex at the moment.
just some of my thoughts on Cirus. aka the fistaning.
the ui is pretty though so thats ok i guess.
Gj CCP. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
88
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Posted - 2014.07.22 17:29:00 -
[194] - Quote
Deanna Hadesan wrote:1 Run of Fuel Block Manufacturing now takes 3 x what it did before patch? 5 min to 15 min
Is this a bug or are my elves taking breaks as much as the CCP QA/QC teams?
working as intended
see various other threads with 56958757587587 complaining how long fuel blocks take now |
Victor Ironballs
Other People's Money Northern Associates.
0
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Posted - 2014.07.22 17:31:00 -
[195] - Quote
Something doesn't quite make sense to me.
10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.
500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.
Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer... |
Victor Helion
Helion Ventures
18
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Posted - 2014.07.22 17:32:00 -
[196] - Quote
Victor Ironballs wrote:Something doesn't quite make sense to me.
10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.
500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.
Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer...
Your math is wrong. |
suid0
Habitual Euthanasia Pandemic Legion
134
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Posted - 2014.07.22 17:32:00 -
[197] - Quote
In the Jobs tab, when looking at Corp owned jobs you can no longer filter down to jobs started by you???
This is unmanageable for larger corps. the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |
Sentamon
Imperial Academy Amarr Empire
1980
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Posted - 2014.07.22 17:35:00 -
[198] - Quote
This is an outrage! An new Industrial wasn't added with a specialized hold to collect forum tears.
This is EVE, adapt and HTFU. ~ Professional Forum Alt -á~ |
Durep
Lunar Labs
2
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Posted - 2014.07.22 17:36:00 -
[199] - Quote
I setup a compression array in a high sec pos. Began moving ore in an Obelisk with 1,094,370 cargo, compressed the ore and returned it to station. On the third trip, I dragged a mixed lot of Veldspar, Dense Veldspar, concentrated Veldspar and dropped into the compression array (from the inventory window), my ship was aprox 2500 M away and approaching.
Only the Dense Veldspar 241,901 M3 shows up in the Array, closing and reopening the inventory window and the other ore is still missing. I'm warping back to station and will leave the system and come back and see if it returns.
Leaving the system and coming back, the missing ore then displayed in the compression array. |
Sentamon
Imperial Academy Amarr Empire
1980
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Posted - 2014.07.22 17:38:00 -
[200] - Quote
suid0 wrote:In the Jobs tab, when looking at Corp owned jobs you can no longer filter down to jobs started by you???
This is unmanageable for larger corps.
The good news is! ... you can still drop 10 supers on a solo capital in lowsec.
Hopefully this never changes. Make smaller corps you overbloated content killing blobbers. ~ Professional Forum Alt -á~ |
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
142
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Posted - 2014.07.22 17:43:00 -
[201] - Quote
Shattered Villard & Covert Research Tools do not display an estimated value in ship hold or inventory now. I'm pretty sure they displayed yesterday.
Also, Datacore - Basic Civilian Tech is listed as 'unavailable'.
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Theng Hofses
Blackwater USA Inc. Pandemic Legion
68
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Posted - 2014.07.22 17:44:00 -
[202] - Quote
Is it intentional that you can no longer highlight certain jobs and just have those delivered?
The current "Deliver all" or "deliver" jobs manually is, at least in my opinion, a big step backwards, especially when you have multiple job sites.
Overall, this user interface is a BIG STEP BACKWARDS for people with a lot of industry with a lot BPOs. Despite posting on the appropriate sites the ability to manage your BPO/BPCs has dramatically declined. Very sad indeed. |
Magnifikus Erzverwirrer
Blackwater USA Inc. Pandemic Legion
19
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Posted - 2014.07.22 17:53:00 -
[203] - Quote
Is it intended that you cannot copy Supercarrier and Titan BPO's on NPC or Sov Stations?
Even with Jobtime 21D for an Avatar on bonused 0.0 station the preview mode shows 0 isk (while showing a value for other BPO's)
is it just free or not working? |
Durep
Lunar Labs
2
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Posted - 2014.07.22 17:53:00 -
[204] - Quote
When compressing a mixed lot of ores, including stacks less than 100 units, the message "To Compress Veldspar you must have a stack of at least 100" and no compression occurred, even for the big stacks. reelecting just the 100+ stacks, then it compressed as expected.
I would expect the behavior to be like refining, it just ignores the small stacks and compresses those it can. |
Montrazar Ormand
The Scope Gallente Federation
0
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Posted - 2014.07.22 17:55:00 -
[205] - Quote
A further issue with T2 BPCs apart from the ME not reflecting in the Show Info (It does when you load it it seems) is that it was suggested we would get a one off bonus in the lack of materials required when BPCs we held pre-patch were converted to the new system (http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/) - the text in question is:
To transition old blueprints, we'll be adding 6 to ME and TE for all T2 BPCs, and then converting them according to the above scheme. Thus an un-decrypted blueprint at ME-4, PE-4 will first become ME2, PE2 and then be converted to ME-7%, PE-14%. This is a one-time windfall to make the DB scripts for the transition simpler and more robust, so enjoy it while it lasts!
This is not the case, just from the first T2 BPC I loaded (owned pre patch), material requirements have gone up by 6.15384%.
I get that basic material requirements were being increased to compensate for the fact that T2s would not be starting with +% MEs(effectively using the new sytem) any longer so in future was expecting to need more materials for a job but was hoping for the promised bonus from these initial ones, the main reason they were held back until after the patch.
Also, whilst I understand costs of Manufacturing jobs has changed, the change seems rather dramatic, previously I would tend to ignore the cost as it was insignicant (less than 10000 ISK) but now a job in the same location I have always built is in hundreds of thousands of ISK to millions of ISK. I guess waiting to see if the rush to built calms things down is the way to go but felt I should add it to the list of possibles. There was rarely a build queue at the station I use so was not expecting the increase to be quite so dramatic, I was expecting to pay a lot more for Research or Copy jobs as they typically had 30+ day queues. If the prices are correct I will adapt, just want to make sure they are correct however. |
Mashimara
Defenders of Commerce
2
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Posted - 2014.07.22 17:57:00 -
[206] - Quote
Victor Ironballs wrote:Something doesn't quite make sense to me.
10 Runs of T2 Scourge Rage Heavy Assault Missiles with TE -14% takes 17 hours, 20 minutes and 48 seconds to produce 50,000 missiles.
500 Runs of T1 Scourge Heavy Assault Missiles with TE -20% takes 2 Days, 2 hours and 40 minutes to produce 50,000 missiles.
Why in the world does it take almost 3 times as long to produce the same amount of Tech 1 missiles?!?!?!?!? I won't even get into the fact that copying and invention now takes almost 3 times longer...
Time is now RUN based, NOT result based. As intended. Though it should be tweaked IMHO |
Doctor Bonn Young
Drunken Reprobates Accidentally The Whole Thing
4
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Posted - 2014.07.22 17:57:00 -
[207] - Quote
CCP RubberBAND wrote:Harvey James wrote:i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ... Could you specify the items, we have seen a couple but more are always useful.
A skillbook called Jury Rigging |
Adam Hilem
Adam and Eve Mining Corporation B.S.I.
0
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Posted - 2014.07.22 18:02:00 -
[208] - Quote
not sure if it is a crius issue or a temporary bug/glitch but trying to set up a tower in highsec (now that it is possible with no regards to standings) have anchored 15 missiles and onlined all but 3 without issues. attempt to anchor missile #16 ... wait the 5 sec anchoring time... attempt to online said missile.. eve returns message : "you cannot do this at this time caldari tower is currently occupied performing an operation on cruise missile battery anchoring!"... tried restarting client. continue to get message. tried restarting computer and reloading into eve. message continues. anyone know how to fix? I have more mods to anchor and online still but cannot do so since eve thinks my tower is busy. |
Ivorcya Yvormes
Scope Works
0
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Posted - 2014.07.22 18:06:00 -
[209] - Quote
Issue with job installation in POSes: If you don't have access to a corporate division you can't install the job because job costs must be paid from corp wallet. This should be fixed pretty soon imho, renders corp wide shared mobile labs pretty useless for now. |
Victor Ironballs
Other People's Money Northern Associates.
0
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Posted - 2014.07.22 18:09:00 -
[210] - Quote
I'm not sure if it was mentioned early or not, but it appears that Copy jobs at a POS require access to Hangar 1 even if the job is installed from another hangar. Just like it is happening for ME and TE research jobs. |
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