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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Argent Rotineque
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.23 17:05:00 -
[271] - Quote
Xela Kcaneoh wrote:I immediately reject the premise that humanoid workers would be required to manufacture anything other than hand carvings in this Eve century. Whoever thought of that should not be working in the sci-fi department. Or the reality department.
I demand a fully robotic assembly array with no preposterous fake taxes for WH and nullsec POS owners. We earn this space constantly through our hard work, and we fuel the POS which powers the array. Why would humanoid work be required to assemble these components? We have nano-factories, but I have to hire somebody to hand-assemble my Ishkur? Incorrect. F-
The unbelievable nature of the premise makes this tyrrany tax insulting. Insulting to our intelligence, insulting to science, and insulting to the reality of manufacturing in the future.
You have destroyed the freedom aspect of WH life, which is really our entire reason for being here. We don't want to pay any government for our existence. Can we no longer do that in this game?
We will only consent to your tyrrany tax if you are willing to send Tax Collectors to try and get it from us!
Ok, along with the end of the Tyrrany tax also get rid of NPC buy orders for blue loot. It's equally preposterous that there is a never-ending demand for junk.
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DeMichael Crimson
Republic University Minmatar Republic
28668
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Posted - 2014.07.23 17:07:00 -
[272] - Quote
Caldari 5 wrote:And my pet peeve because I need to repeat it, for the love of god put labels on things. Especially things like RAM that all use the same icon, and Datacores etc (I personally would not know which mineral is which without hovering over them and it slows down the usage of the interface) I'm not asking for much just some Text labels, same as what is in the standard view of your hangar. Label under icon. This 100%. Same thing with the Reprocessing UI as well.
All CCP Dev's should be required to play the game first before actually making any changes.
Don't know why CCP thought the text info should be changed into large clunky icons that require mouse over just to view a large clunky tool tip that barely gives any info.
Please give option to toggle between text or icons.
And add some setting options for the tool tips too.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Vaju Enki
Secular Wisdom
1376
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Posted - 2014.07.23 17:13:00 -
[273] - Quote
Xela Kcaneoh wrote:I immediately reject the premise that humanoid workers would be required to manufacture anything other than hand carvings in this Eve century. Whoever thought of that should not be working in the sci-fi department. Or the reality department.
I demand a fully robotic assembly array with no preposterous fake taxes for WH and nullsec POS owners. We earn this space constantly through our hard work, and we fuel the POS which powers the array. Why would humanoid work be required to assemble these components? We have nano-factories, but I have to hire somebody to hand-assemble my Ishkur? Incorrect. F-
The unbelievable nature of the premise makes this tyrrany tax insulting. Insulting to our intelligence, insulting to science, and insulting to the reality of manufacturing in the future.
You have destroyed the freedom aspect of WH life, which is really our entire reason for being here. We don't want to pay any government for our existence. Can we no longer do that in this game?
We will only consent to your tyrrany tax if you are willing to send Tax Collectors to try and get it from us!
Their shouldn't be POS's in WH space.
CCP, fix WH in the next patch, remove POS's from WH space. The Tears Must Flow |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1519
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Posted - 2014.07.23 17:23:00 -
[274] - Quote
It's not compulsory to use teams though? I've just manufactured a small T1 item as a test and like what I see. Are you given a default team or can you still make things on your own? Dumbing down of Eve Online will result in it's destruction... |
Lady Rift
What Shall We Call It
43
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Posted - 2014.07.23 17:24:00 -
[275] - Quote
Little Dragon Khamez wrote:It's not compulsory to use teams though? I've just manufactured a small T1 item as a test and like what I see. Are you given a default team or can you still make things on your own?
using teams just gives a bonus. it can still be done without teams |
Meytal
School of Applied Knowledge Caldari State
485
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Posted - 2014.07.23 17:46:00 -
[276] - Quote
Ray Kyonhe wrote:(arguing just to argue) Have fun! |
Trox Aeze
MILLITECH
3
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Posted - 2014.07.23 18:04:00 -
[277] - Quote
The Good: No more cap on assembly lines \o/
The Bad: UI on Industry window in terrible. Too much wasted space. When it is opened, it always defaults to Blueprints. I want to see Jobs first.
Can't complete multiple jobs at a time. Its one or all. Not all jobs are mine to finish.
Invention - Success Rations been crippled. Normally for a T2 Cruiser I get 4-6 successful jobs per 10 batch. The last two days been 3 and 2.
Material usage on Inventions is up by 20% using the top decryptor.
BPO/BPC has to be in POS array, foolish requirement, extra layer of inconvenience for manufacturers. |
Zaxix
Long Jump.
404
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Posted - 2014.07.23 18:09:00 -
[278] - Quote
Vaju Enki wrote:Their shouldn't be POS's in WH space.
CCP, fix WH in the next patch, remove POS's from WH space. I assume you're joking and/or trolling. Mostly because you've been trolling all the way through the thread. I'm surprised the devs haven't edited you out of existence yet. Bokononist
-á |
Ray Kyonhe
Ray's Relentless Research
78
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Posted - 2014.07.23 18:09:00 -
[279] - Quote
Meytal wrote:Ray Kyonhe wrote:(arguing just to argue) Have fun! Deliberately closing your eyes on arguments laid out by me won't make them dissapear.
Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Theo Sotken
Mother Knows Best Corporation
33
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Posted - 2014.07.23 18:28:00 -
[280] - Quote
Don Aubaris wrote:Hegia Rilemack Opper wrote:Starbase Reprocessing ArrayI would love to see same kind of dialogbox/window open as I do when reprocessing something in station This is not on the issue list? Reprocessing in an array just gives minerals without any feedback on the reprocessing percentage upfront. That's not acceptable. Certainly since people now must remember to use a clone with an implant to get to the magic number.
Can't touch the POS code. Was mention before.
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Terminator 2
Omega Boost
19
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Posted - 2014.07.23 18:37:00 -
[281] - Quote
@CCP
How about crediting each industrialist with 1 EUR/DOLLAR/PLEX per week until the industry window is resizable or the upper part collapsible?
It should have been obvious during development that this will cause huge problems to users. You have a minimum recommended screensize of 1024x768 after all.
So surely you have planned in a refunding scheme to keep your userbase pleased while they stare at the unusable window and not doing any research jobs.
Or are you that generous offering discounts at widescreen displays with pivot function?
I will keep checking my redeeming window daily because surely you have something bigger in mind when going live with this unusable big window. |
Vaju Enki
Secular Wisdom
1376
|
Posted - 2014.07.23 18:39:00 -
[282] - Quote
Zaxix wrote:Vaju Enki wrote:Their shouldn't be POS's in WH space.
CCP, fix WH in the next patch, remove POS's from WH space. I assume you're joking and/or trolling. Mostly because you've been trolling all the way through the thread. I'm surprised the devs haven't edited you out of existence yet.
POS's in wormholes was a developpement accident, CCP Greyscale forgot to turn off the some moon flag thing to prevent POS's anchoring.
Also, are you mad bro? Let me guess, you are a entiled bittervet themepark carebear right? Cry more please. The Tears Must Flow |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
739
|
Posted - 2014.07.23 19:07:00 -
[283] - Quote
Last night after a long day at work, I came home and DL'd Crius. Went for a swim in the pool because >1GB. Came back inside, did a preemptive cache clear just to be safe, after which Eve started up with no issues.
Well done, CCP. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |
Akira Menoko
Silnare Care Factor
11
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Posted - 2014.07.23 19:31:00 -
[284] - Quote
I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job.
Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that
Quote:The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.
My blueprints are functionally worse after the Crius Patch. They require more materials for a single run.
I know I'm not the only person who's capital BPOs have gotten worse with the Crius patch. So my question now is, what's CCP going to do to fix this situation?
Edit: grammar fix |
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
526
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Posted - 2014.07.23 19:32:00 -
[285] - Quote
Zaxix wrote:Vaju Enki wrote:Their shouldn't be POS's in WH space.
CCP, fix WH in the next patch, remove POS's from WH space. I assume you're joking and/or trolling. Mostly because you've been trolling all the way through the thread. I'm surprised the devs haven't edited you out of existence yet.
Because he's an obvious Goon alt, who's sig just show's his idea of fun is making other folks unhappy. I would suggest he get his mom to drop him off at the roughest looking pool hall nearby and he can go in and start moving other folks balls around the tables.
Should get a lot of tears there.
This latest "expansion" is even worse than the exploration "newbatizing/nerf" for me, and that's saying something.
Not even a polished turd, just a turd.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
Ray Kyonhe
Ray's Relentless Research
78
|
Posted - 2014.07.23 19:38:00 -
[286] - Quote
Akira Menoko wrote:I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job. Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that Quote:The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition. BPOs at least it can be reserched back again to the material requirments they were before Crius. With current t2 BPC mechanics all t2 BPCs got 10% more materials requirments forever, without ability to reduce them to pre-Crius numbers at all. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Sambridg Nadeo
X-Prot Greater Western Co-Prosperity Sphere
1
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Posted - 2014.07.23 19:41:00 -
[287] - Quote
So I have looked at the refining outpost since yesterday, The refining increased from 52% base to 54% base yet I know the station should be either 57& base or 60% base. Can you please review it again. |
Damjan Fox
Fox Industries and Exploration
25
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Posted - 2014.07.23 19:42:00 -
[288] - Quote
Besides all other things already mentioned in this thread, can someone explain to me, what is wrong with the decryptor modifiers?
For example, the "Process" Decryptor has:
Material Efficiency Modifier: +3 Time Efficiency Modifier: +6
and this results in a T2 BPC with -5% ME, -10%
Maybe i'm just being stupid right now, but wouldn't it be less confusing, if the description showed the actual savings in percent?
Like:
Material Efficiency Modifier: -5% Time Efficiency Modifier: -10%
Damjan |
Sbrodor
Oscura Simmetria Yulai Federation
9
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Posted - 2014.07.23 20:03:00 -
[289] - Quote
sorry for my english.
i'm surprised how is going this patch around the 0.0 player sov space.
Ally level entity did huge effort to build outpost and even nowadays a corp have to use a lot of resource to pimp the outpost level and i.e. amarr station need 5-6b to gain factory\plant platform and gain 1% me reduction to tier 1.
but as my corporate show me every single array in every pos can do 2% me reduction.
in this way a normal manufacturing outpost amarr in 0.0 have 0% ME and a array in every single pos have 2% me?
what it work with the lore of new eden? a large , huge, bigger than titan outpost in geostationary orbit of a planet with soverenity upgrades and battle in his life with a lot of servo-robot build thing worst than a deployable orbital structure anchorable in 1 hour by one single man corp with few isk?
as sov holder of amarr outpost i'm quite surprised ... the thukker array have unthinkable power even more of the best outpost in the galaxy...
at moment what upgrade can do a amarr outpost to be attractive? what direction have to take one corp to generate content ? only minmatar outpost with manufacturing in pos is a correct future for new outpost. all other are no sense and too nerfed against minnie outpost.
i miss something?
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
740
|
Posted - 2014.07.23 20:05:00 -
[290] - Quote
Alexsis Solette wrote:This is a Post about production in POSes
I know there has always been a mechanic whereby production services could be charged for and that a corporation wallet access was required to make the payment. However, if a corp didn't want to charge its other wallets it could set access to 0 isk. This still required users to "technically" have a wallet access (while in fact a corp wallet access at any time in that pilots history seemed to qualify). What did this result in? An individual could use facilities in a corporation pos without actually having wallet access as long as those services didn't cost anything.
New change: there is now an arbitrary price that must be paid due to "taxes". Because corporations own these modules the corporation wallet must be used to pay for the jobs. Result? Nobody can do manufacturing out of a pos unless they have access to a corporation wallet which is incredibly insecure...
I feel I must protest this. Although I have access to a corporate wallet as a director many of the other industrialists in my corporation do not and with this change they will no longer be able to do any sort of production in our wormhole because they won't be getting access to a corporate wallet. Is the only real solution to require every player who wants to do POS based production to start their own corporation so they can then use a corporate wallet to pay for their jobs?
If your members can still use POS arrays (ie assembly array) after their access to corp wallet has been revoked, I"m pretty sure its a bug and should be reported.
As for POS array taxes, the entire interface has been removed until such time as POS roles are redone, since it is literally pointless to deduct isk from one corp wallet division into the master wallet division, only to have to move that money right back into the first division to cover those same expenses again. It is also pointless to even require wallet access if you aren't charging anything. Access by standing was also moot since no one from outside your corp could ever use the assy arrays due to arrays requiring corp wallet and hanger access.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |
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Fixy FixIT
Lunar-Tic Strategic Services
7
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Posted - 2014.07.23 20:30:00 -
[291] - Quote
The New "Smaller" window for PI is Genius - saves so much clicking - now if only the default zoom in would zoom to the launchpad and not the control centre that would be the icing on the cake :)
Starting to get to grips with the S&I window too - It's far easier if you simply don't have the bottom part showing (Which slows things down to a snails crawl if you have lots of BPO/C's and open up an inventory window next to it then simply drag and drop the Blueprint and click what you want to do :)
Way way faster :) I can imagine issues for people who install remotely but this works perfect for me as I live in a POS.
A deliver "Selected Jobs" or filter button for "Jobs installed by" would be nice, as would an advanced mode that disables all that un-needed eye candy.
I'd really like to see some kind of Batch mode also as many of the jobs I do are identical batches - i.e. 10 inventions all of the same type .... I'd like to drag 10 BPC's into a pot and click a button and they all get a slot, or 10 T2 BPO's for manufacturing for example.
Regards,
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
740
|
Posted - 2014.07.23 21:07:00 -
[292] - Quote
Seems some if not most of the major UI complaints from the test server were not changed for TQ. This is unfortunate.
As far as the size of the UI, is it not possible for us to resize it and just clip all the content that is outside the window?
In regards to the delineation of the BP top section and the jobs/teams bottom section, could we not have a dragable horizontal rule that we can arbitrarily set to suit our own needs? Seems simple enough. Again, just clip hidden content.
Also, loading every BP in a person's collection is slow and puts unneeded stress on the server and client. Just leave the list unpopulated until the user selects a location. Or at least only show stuff in the current or last location until the user selects another. Option for all locations should be available, perhaps with a disableable warning dialog for the inbound very large list.
Remembering setting would be good, too. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
15
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Posted - 2014.07.23 22:06:00 -
[293] - Quote
"The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition."
I have read this sentence in a blog about Blueprint Transition for this patch. So when ich look at my previously ME 6 now ME -9 Archon BPO.
Before the Patch, an Archon needed
ME 0 = 138 Parts ME 1 = 133 Parts ME 6 = 127 Parts ME 7 = 126 Parts = perfect
Now it needs:
ME -5 = 139 Parts ME -9 = 135 Parts ME -10 = 129 Parts
So my allmost perfect Archon BPO was turned in into something worse than the previous ME 1 BPO. Will you somehow refund me the 180 days of time and the 1 billion research cost to bring back my BPO to a competitionable level CCP?
The worst thing of this ME transition especially in the case of small capitals is that previously the ME 1level had the most impact on the building cost while now the last level hast a HUGE impact on the production cost. This cannot be intentional in any way.
The cause for this is obiously the rounding of the needed parts which causes trouble when the part number is close to 10. |
Galmalmin
Wildly Inappropriate Goonswarm Federation
13
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Posted - 2014.07.23 23:13:00 -
[294] - Quote
Xela Kcaneoh wrote:I immediately reject the premise that humanoid workers would be required to manufacture anything other than hand carvings in this Eve century. Whoever thought of that should not be working in the sci-fi department. Or the reality department.
I demand a fully robotic assembly array with no preposterous fake taxes for WH and nullsec POS owners. We earn this space constantly through our hard work, and we fuel the POS which powers the array. Why would humanoid work be required to assemble these components? We have nano-factories, but I have to hire somebody to hand-assemble my Ishkur? Incorrect. F-
The unbelievable nature of the premise makes this tyrrany tax insulting. Insulting to our intelligence, insulting to science, and insulting to the reality of manufacturing in the future.
You have destroyed the freedom aspect of WH life, which is really our entire reason for being here. We don't want to pay any government for our existence. Can we no longer do that in this game?
We will only consent to your tyrrany tax if you are willing to send Tax Collectors to try and get it from us!
^^ THIS!!
I say, NO NEW TAXES.
I say it in RL(tm) and I am surprised (I don't know why I am, but there it is) I am having to say it in my Science Future Virtual Reality.
Stop the TYRANNY, Stop the TAXATION!!
Galmalmin |
Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
47
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Posted - 2014.07.23 23:43:00 -
[295] - Quote
Today I did some more ME and the costs were much more reasonable; thousands not millions. This of course begs the question: Do we get reimbursed for setting up runs yesterday that were way over what the costs should have been while the system was not working?
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Ray Kyonhe
Ray's Relentless Research
78
|
Posted - 2014.07.23 23:46:00 -
[296] - Quote
Galmalmin wrote: I say it in RL(tm) and I am surprised (I don't know why I am, but there it is) I am having to say it in my Science Future Virtual Reality.
In that future every capsuleer ship still has its humanoid crew, needed to maintain its systems. Humans don't work at assembly lines this days, they manage and reprogram them, and keep an eye on all automated systems, not allowing them to cross some bounds. Now take into account this two facts: 1) There are relatively small number of POSes in New Eden. Like, a couple of dozens per system. Per system, inhabited by billions of human beings. You can safely suggest that those engineers allowed to work on stations and POSes are brightest of the bright, and such people cost money. 2) POSes get destroyed on regular basis - even in empire space. It's clear that those inhabiting them can't leave them or save their lifes by switching off the shield and surrendering (there is simply no such mechanic in place, only some capsuleer with sufficient rights can switch off the field, POS can't surrender on its own). Either because they are so loyal to their master (and such loyalty comes with huge price, mostly measured in isks), or they just can't do that (and that means while agreeing to work here they effectively sign a death contract - and want generous payment for that; like, why they will work for you on POS, risking their lifes, when they could work in almost total security of some empire station's factory?)
Looks pretty logical now, isn't it? But the size of this payments is a real issue. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Lord Timelord
GETCO O X I D E
10
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Posted - 2014.07.24 00:11:00 -
[297] - Quote
Tom Tokila wrote:So...my before-patch ME3 Leviathan is now screwed, and needs 522 more parts... that's just....no. :/ I'm not very happy with that. Is that even correct?
You're not alone on capital and supercapital builds. My Rorqual build needed about 180 Million in additional parts after the patch changes hit. Too excessive IMHO.
Ditto on the Research ME/TE Capital Costs... to research some of the capital prints is more than 1 Billion for 1 ME or TE level. That is just UBSURD CCP!
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Ixion
IONSTAR Yulai Federation
2
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Posted - 2014.07.24 00:43:00 -
[298] - Quote
What a horrible waste of time, isk, materials, and yes, real money. I have spent collectively YEARS researching my large collection of T1 and even T2 BPO's to a respectable level in order to maximize profit and minimize waste. With one fell swoop, all the time, effort, isk and materials I have invested in getting my blueprints to high levels is wasted. It doesn't matter that they are now "maxed", when I spent 5-50x as much as anyone who starts researching now to get the same result. The glib response of "no compensation or refund" for all my wasted effort and expense is pretty shabby.
On top of that, WTF is the point of nerfing module/ship reprocessing? I crafted most of my ships and gear by melting rat loot down. It was already time intensive and mineral-poor compared to mining. 50% nerf? COME ON! In a game where 5% of ANYTHING is a big deal, why beat down people who make a living killing NPC's?
I was already burned when I had my Armageddon BPO in heavy research when BS mineral cost increases were announced. I thought, "oh well, at least I will have that much more savings, it isn't worth it to lose the ME research already in progress". How wrong I was about THAT. Now to add insult to vast injury, the research I justified is a wasteful joke.
Poor form, CCP. Time for another looong break. |
KIller Wabbit
The Scope Gallente Federation
664
|
Posted - 2014.07.24 00:48:00 -
[299] - Quote
Soldarius wrote:Last night after a long day at work, I came home and DL'd Crius. Went for a swim in the pool because >1GB. Came back inside, did a preemptive cache clear just to be safe, after which Eve started up with no issues.
Well done, CCP.
After 10 years they finally got that right. Wohoo!
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Gospadin
School of Applied Knowledge Caldari State
163
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Posted - 2014.07.24 03:11:00 -
[300] - Quote
Ixion wrote:On top of that, WTF is the point of nerfing module/ship reprocessing? I crafted most of my ships and gear by melting rat loot down. It was already time intensive and mineral-poor compared to mining. 50% nerf? COME ON! In a game where 5% of ANYTHING is a big deal, why beat down people who make a living killing NPC's?
I was already burned when I had my Armageddon BPO in heavy research when BS mineral cost increases were announced. I thought, "oh well, at least I will have that much more savings, it isn't worth it to lose the ME research already in progress". How wrong I was about THAT. Now to add insult to vast injury, the research I justified is a wasteful joke.
How would you have fixed the "extra minerals" issue?
I think that we'll see, in a few months, much more interesting markets for ships and modules as these changes ripple through the economy. |
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