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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Keyran Tyler
Bionesis Technologies
1
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Posted - 2014.07.25 20:49:00 -
[391] - Quote
Ydnari wrote:Previously various table views have had copy-and-pasteability added to them, such as inventory, and the slightly hidden "group window" in industry, which let you copy and paste a list of blueprints along with their PE and ME. The new Industry blueprints window has a list view that shows this information, but you can't copy from it for pasting into spreadsheets or player-created tools. Please consider restoring this functionality. See here: http://community.eveonline.com/news/dev-blogs/ui-and-i-our-little-improvements-together-v2-1/ , a couple of pages down, search for "copy some of those tables" - this was very welcome when it was added but seems to not have been considered in this new UI.
I agree.
Another thing, please, some alphabetic order (or another order) with the required materials. At the moment it's just a mess between show info and industry tab. It's always something different.
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Ray Kyonhe
Ray's Relentless Research
80
|
Posted - 2014.07.25 21:15:00 -
[392] - Quote
Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated in it) came up with a way to combat that ship when it Hot Dropped somewhere and started to wreak havoc. The strategy derived by players involved specific types and numbers of ships being deployed there to kick that NYX's ass. It worked, NYX's were starting to become irrelevant as a surprise weapon. However, due to the whining in forums and threats of unsubscribing, the NYX was nerfed. The time and effort by players to figure out a way to combat that sucker... wasted.
So, basically your example only shows, that only with team of highly determined and highly professional and well-trained players - which is rare and limited resource in Eve - that beast could be defeated. So, it's actually was overpowered and majority of players couldn't do a thing against it. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Zifrian
Licentia Ex Vereor Black Core Alliance
1528
|
Posted - 2014.07.25 22:20:00 -
[393] - Quote
Not sure if it's been reported but...
- Lost the ability to deliver multiple jobs at once in the new UI - Lost the ability to filter my jobs out of all corp jobs (requested this in early feedback as well) GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Galmalmin
Wildly Inappropriate Goonswarm Federation
21
|
Posted - 2014.07.25 22:50:00 -
[394] - Quote
Ray Kyonhe wrote:Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated in it) came up with a way to combat that ship when it Hot Dropped somewhere and started to wreak havoc. The strategy derived by players involved specific types and numbers of ships being deployed there to kick that NYX's ass. It worked, NYX's were starting to become irrelevant as a surprise weapon. However, due to the whining in forums and threats of unsubscribing, the NYX was nerfed. The time and effort by players to figure out a way to combat that sucker... wasted.
So, basically your example only shows, that only with team of highly determined and highly professional and well-trained players - which is rare and limited resource in Eve - that beast could be defeated. So, it's actually was overpowered and majority of players couldn't do a thing against it.
Aye, to an extent. Determined, but not "highly determined" and trained versus "well-trained". Not professional in any stretch of my imagination. The fact that it was powerful was not the point sir, but that the abilities of that ship were able to be dealt with by the imagination and implementation of the players. The tactic was starting to leak out and more and more were starting to use it. It was only a matter of time before it was going to be relegated back to where it had been in usefulness. CCP did not need to "fix it". The players found a way which is my point for a large portion of what CCP "fixes".
Again, I am not referring to bugs or actual broken functionality.
We, the player base, are far smarter than CCP can ever be. |
Theodore Knox
Technologies Unlimited Superior Eve Engineering
18
|
Posted - 2014.07.25 23:12:00 -
[395] - Quote
Been playing about with Crius for a couple of days now: here's my two pence worth:
Patching was smooth, thanks.
I like the new industry screen, lots of helpful information on there. Could the top 2/3s be made smaller? (There is, to be fair, a lot of empty space on it.)
The job pricing index is annoying. I guess you needed a serious isk sink, that will affect all players, and that's fine. But could you make more effort to make it a bit more transparent than a mapping tool to show the indices? And could the value be more easily identifiable in the Industry UI?
Using the Corp Master wallet as a default is bad. Realistically, corp members are going to transfer isk to cover these "taxes" from their own wallets into corp funds, so why not remove some clicks (and the corp wallet middle man) and just let us pay from our personal wallet?
If you had no problem removing slots (and the job pricing plays into this from a lore perspective) is there still a good reason to limit us to 11 jobs per character? Even a new skill to further increase this to 16 (or 21!) would be cool.
Also if running jobs is now about how many workers we can employ to run jobs (as opposed to our characters running the jobs themselves), are there plans to make lab and factory management skills Charisma based?
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George Gouillot
Eleutherian Guard Villore Accords
21
|
Posted - 2014.07.25 23:24:00 -
[396] - Quote
Galmalmin wrote:Ray Kyonhe wrote:Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated in it) came up with a way to combat that ship when it Hot Dropped somewhere and started to wreak havoc. The strategy derived by players involved specific types and numbers of ships being deployed there to kick that NYX's ass. It worked, NYX's were starting to become irrelevant as a surprise weapon. However, due to the whining in forums and threats of unsubscribing, the NYX was nerfed. The time and effort by players to figure out a way to combat that sucker... wasted.
So, basically your example only shows, that only with team of highly determined and highly professional and well-trained players - which is rare and limited resource in Eve - that beast could be defeated. So, it's actually was overpowered and majority of players couldn't do a thing against it. Aye, to an extent. Determined, but not "highly determined" and trained versus "well-trained". Not professional in any stretch of my imagination. The fact that it was powerful was not the point sir, but that the abilities of that ship were able to be dealt with by the imagination and implementation of the players. The tactic was starting to leak out and more and more were starting to use it. It was only a matter of time before it was going to be relegated back to where it had been in usefulness. CCP did not need to "fix it". The players found a way which is my point for a large portion of what CCP "fixes". Again, I am not referring to bugs or actual broken functionality. We, the player base, are far smarter than CCP can ever be.
I agree with some things, but you are contradicting yourself saying it in the context of this expansion. Crius changed industry in a way that makes it acessible for the casual player by getting rid of unnecessary barriers (sKill, POS being obligatory for everything beyond T1 manufacturing, standings for the HS players, stupid ME/TE levels) and in the same time adding complexity to the more dedicated industrialists. Teams and system costs add dynamics into it that make it more challenging to be profitable on a larger scale. And you claimed, you like challenges - so why dont you take them?
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Galmalmin
Wildly Inappropriate Goonswarm Federation
23
|
Posted - 2014.07.26 00:14:00 -
[397] - Quote
George Gouillot wrote:Galmalmin wrote:Ray Kyonhe wrote:Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated in it) came up with a way to combat that ship when it Hot Dropped somewhere and started to wreak havoc. The strategy derived by players involved specific types and numbers of ships being deployed there to kick that NYX's ass. It worked, NYX's were starting to become irrelevant as a surprise weapon. However, due to the whining in forums and threats of unsubscribing, the NYX was nerfed. The time and effort by players to figure out a way to combat that sucker... wasted.
So, basically your example only shows, that only with team of highly determined and highly professional and well-trained players - which is rare and limited resource in Eve - that beast could be defeated. So, it's actually was overpowered and majority of players couldn't do a thing against it. Aye, to an extent. Determined, but not "highly determined" and trained versus "well-trained". Not professional in any stretch of my imagination. The fact that it was powerful was not the point sir, but that the abilities of that ship were able to be dealt with by the imagination and implementation of the players. The tactic was starting to leak out and more and more were starting to use it. It was only a matter of time before it was going to be relegated back to where it had been in usefulness. CCP did not need to "fix it". The players found a way which is my point for a large portion of what CCP "fixes". Again, I am not referring to bugs or actual broken functionality. We, the player base, are far smarter than CCP can ever be. I agree with some things, but you are contradicting yourself saying it in the context of this expansion. Crius changed industry in a way that makes it acessible for the casual player by getting rid of unnecessary barriers (sKill, POS being obligatory for everything beyond T1 manufacturing, standings for the HS players, stupid ME/TE levels) and in the same time adding complexity to the more dedicated industrialists. Teams and system costs add dynamics into it that make it more challenging to be profitable on a larger scale. And you claimed, you like challenges - so why dont you take them?
:-) |
Hirogenale
The Scope Gallente Federation
10
|
Posted - 2014.07.26 00:41:00 -
[398] - Quote
George Gouillot wrote:Galmalmin wrote:Ray Kyonhe wrote:Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated in it) came up with a way to combat that ship when it Hot Dropped somewhere and started to wreak havoc. The strategy derived by players involved specific types and numbers of ships being deployed there to kick that NYX's ass. It worked, NYX's were starting to become irrelevant as a surprise weapon. However, due to the whining in forums and threats of unsubscribing, the NYX was nerfed. The time and effort by players to figure out a way to combat that sucker... wasted.
So, basically your example only shows, that only with team of highly determined and highly professional and well-trained players - which is rare and limited resource in Eve - that beast could be defeated. So, it's actually was overpowered and majority of players couldn't do a thing against it. Aye, to an extent. Determined, but not "highly determined" and trained versus "well-trained". Not professional in any stretch of my imagination. The fact that it was powerful was not the point sir, but that the abilities of that ship were able to be dealt with by the imagination and implementation of the players. The tactic was starting to leak out and more and more were starting to use it. It was only a matter of time before it was going to be relegated back to where it had been in usefulness. CCP did not need to "fix it". The players found a way which is my point for a large portion of what CCP "fixes". Again, I am not referring to bugs or actual broken functionality. We, the player base, are far smarter than CCP can ever be. I agree with some things, but you are contradicting yourself saying it in the context of this expansion. Crius changed industry in a way that makes it acessible for the casual player by getting rid of unnecessary barriers (sKill, POS being obligatory for everything beyond T1 manufacturing, standings for the HS players, stupid ME/TE levels) and in the same time adding complexity to the more dedicated industrialists. Teams and system costs add dynamics into it that make it more challenging to be profitable on a larger scale. And you claimed, you like challenges - so why dont you take them?
accessible for casuals, yes, able to do it with any kind of hope of actual profit (without tons of research for best systems/teams, additional costs calculated against safed ressources, high troughput in the case of a POS to make up for the fuel costs etc.), no, thus not really accessible for casuals at all anymore in the end. |
Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
6
|
Posted - 2014.07.26 00:51:00 -
[399] - Quote
After messing around with Crius for a few days now, here is my personal breakdown:
Pros:
+ Instant Compression (Holy crap CCP, thank you) + Unified ore refine values + Instant POS refining (Again CCP, Thanks) + Good POS refining yields + Industry Window is flashy + Industry windows added to items + More convenient and understandable ME/PE + I assume High sec pos are a pro for high sec people + Invention only consumes 1 run + Mexallon added to Arkonor is whoop whoop + "Extra Minerals" gone + Smaller compression cubes + Items display a list of building materials + No more negatives + Removed slot limitations + Starbase defense management skill reduction + Opt out of fleet warp + Smooth Patch + POS modules have increased space
Cons:
- Unable to chose personal wallet for installing jobs - WHAT THE HELL CCP!? POS COSTS ISK TO RUN JOBS!?!?!?!?!? - Costs and time scale poorly w/ ME/PE (Do not mind working for a goal but 1 - 10% is like 87d for cap part BPs) - Isotope consumption.... for real!? PORQUE!?!? - Costs in general are broken (Seriously CCP, did you guys move a decimel one or two places too far!?) - Why must i view every dang BPO/BPC in the game when I use the window? (Yes, i know about the search box) - Indy window too big, needs to be scalable. - Need to be within 3k of refining arrays to refine - Industry teams (I feel this was so poorly thought up that it may need a bullet point list all on it's own) Auction system is bad (aren't there enough isk sinks now) Auction Sniping is way too prevalent and common Bonuses from these teams really aren't all that fancy THEY KEEP MY MONEY UNTIL THE END OF AUCTION!? Why can't I save my auction somewhere to check in on it? What the hell, so many different specializations. PORQUE!? Neat idea overall... needs a rework. Why not be able to hire our own teams whenever the hell we want and base their prices off the current system's index?
Overall... I rate this patch a 7/10. I am scared to think of the state this patch was in 6 weeks ago! CCP, I'm not sure what's going on over there in the fortress of solitude, but get it together. You guys were so damned close to making an amazing patch, but something, somewhere went terribly awry. This patch suffers some of the same set backs we've been seeing. A whole lotta talk and promises, and no delivery!
Don't get me wrong, I like the current state of things, they are actually better than they were before. Which, to me, is progress. I like that CCP is focusing on indy and trying to make it better for everyone. A few minor tweaks and a job team rework would make this patch an epic one. |
Silen Talker
Luminous Beings are we
0
|
Posted - 2014.07.26 01:01:00 -
[400] - Quote
Love the new Industry panel Never bothered with ME & TE before, just made stuff at base cost (ouch)
Not any more ...
Wacked Lab ops to 4 already and slots are now constantly busy updating blueprints (lucky that I'm years off doing invention).
Couple of minor points on use suggestions:
- Perhaps "Last used tab" could be remembered (instead of reverting to blueprint) - ie like the Wallet screen does
- When searching facilities for lowest cost and sorting on ME or TE etc I would have expected that if I set lowest cost first, those stations without the capability would go to bottom of list not the top (else end up scrolling lots or inverting search is actually easier)
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
10
|
Posted - 2014.07.26 04:26:00 -
[401] - Quote
Krystyn wrote:Mara Kell wrote:After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse". I have made a chart with the needed cap parts for building one run of Archon with the pre Crius BPOs and the post Crius BPOs. My own was transitionen from ME 6 to ME -9. As you can see in the graph my BPO went from allmost perfect to pretty useless and now needs 8 capital parts more to build an archon than before. Archon capital parts comparisonThe comparison also shows that every single archon BPO no matter what ME level got worse. But basicly the closer you had researched it to 10, the more you got shafted because only the former ME 10+ BPOs are of any use now. So my BPOs got functionally worse, and not only a small bit... Any comments CCP? The reason for this mess is pretty obvious. Its the new calculation formula that rounds up in combination with low part numbers of small capital ships. I feel your pain. Please pass it back to CCP by unsubbing your industry toons My freighter BPOs are all virtually worthless they were great at ME 4 before the patch now they are at ME 8%. So now I am years in research behind top efficiency (and a few billion in isk) and the cost to build went up. So instead of being useful for production, or invention or even selling the BPCs now I have a bunch of near useless freighter BPOs. Thanks CCP My industry alt is getting unsubbed...and once I run out of ships then my pvp toons will follow
I don't know if you guys are really that clueless for the supposed level of engagement with the indy side of the game you claim to have, or if you're trolling.
I'll bite; two questions for you: - Do you think it's only your special snowflake BPCs/BPOs that have changed, or everybody's? - Do you think market will continue to sell at pre-Crius prices forever and ever, or maybe just maybe, there's a chance that it'll start reflecting new costs-to-manufacture, and margins will be restored? Like virtually every big ticket item that has seen manufacturing cost changes?
If you still decide to leave the game, thank you for doing so. |
Fuscus Exitium
War Decs Inc Space Warriors
0
|
Posted - 2014.07.26 08:23:00 -
[402] - Quote
Drone skill still missing any time frame for fix? |
Joseph Soprano
Darwins Lemmings Holding The Methodical Alliance
39
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Posted - 2014.07.26 09:38:00 -
[403] - Quote
Yongtau Naskingar wrote:Jacabon Mere wrote:To research a Naglfar BPO from ML 8 to ML 9 is 22.7bil is it really intended to be this high. the 108 days part is understandable, but 22bil? 22 BILLION!!!!!! Thanatos to ME 9 in station: 19B. In POS: 102M (Both in pretty high indexed system) If yer going to do the crazy thing for high ME on caps, you need a POS.
Yes POSes are definitely the way to go. Btw which system was giving the cheap 102M research?
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SuiSmurf
RedBox inc. Ocularis Inferno
0
|
Posted - 2014.07.26 09:44:00 -
[404] - Quote
Fuscus Exitium wrote:Drone skill still missing any time frame for fix?
Agreed, I'd like to know when this will be fixed, I am missing out on tons of ISK because I can't stay at the range I want to be for safety purposes. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
19
|
Posted - 2014.07.26 10:10:00 -
[405] - Quote
Awkward Pi Duolus wrote:
I don't know if you guys are really that clueless for the supposed level of engagement with the indy side of the game you claim to have, or if you're trolling.
I'll bite; two questions for you: - Do you think it's only your special snowflake BPCs/BPOs that have changed, or everybody's? - Do you think market will continue to sell at pre-Crius prices forever and ever, or maybe just maybe, there's a chance that it'll start reflecting new costs-to-manufacture, and margins will be restored? Like virtually every big ticket item that has seen manufacturing cost changes?
If you still decide to leave the game, thank you for doing so.
Have you even read my post and looked at the picture i made?
Archon BPO pre cruis vs past crius
Our problem is not that production cost changed for everyone, or that we have to adapt to new industrial rules. The problem ist that unlike promised many BPOs got nerfed depending on their ME Level pre Crius. The Archon ist just an example for this. All carrier, dread, freighter and the rorqual BPOs have this problem too.
I have invested lots of ISK into small capital BPOs and the financial loss for the shown Archon BPO (for only ONE) is half a year of gametime and hundreds of millions of ISK to make it a really good BPO again (which it was before the patch). This is unfair because whether you got shafted or not depends on the ME level your BPO had before the patch. For the Archon for example those with ME 0 and those with ME 10+ before the patch are fine off now while all between that got massively shafted. And as is said, this is not only me and not only the Archon. This has hit many players with many different small capital BPOs. Im still asking CCP for a comment..
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Ray Kyonhe
Ray's Relentless Research
94
|
Posted - 2014.07.26 13:13:00 -
[406] - Quote
21 pages, yet not a single answer from any CCP stuff in the thread. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
Pirate's Bunny
Restyled.
12
|
Posted - 2014.07.26 14:09:00 -
[407] - Quote
So now the manufacturing of Tower Fuel Blocks is nerfed, too? You want to tell me that production time for this went from 2h to 7h35min for 65 runs of a Caldari Tower fuel bpo?? You gotta be kidding. And why do I have to pay now money for doing that in my own installation? Where is the option to have cost paid by corp? |
George Gouillot
Eleutherian Guard Villore Accords
22
|
Posted - 2014.07.26 15:05:00 -
[408] - Quote
Mara Kell wrote:Awkward Pi Duolus wrote:
I don't know if you guys are really that clueless for the supposed level of engagement with the indy side of the game you claim to have, or if you're trolling.
I'll bite; two questions for you: - Do you think it's only your special snowflake BPCs/BPOs that have changed, or everybody's? - Do you think market will continue to sell at pre-Crius prices forever and ever, or maybe just maybe, there's a chance that it'll start reflecting new costs-to-manufacture, and margins will be restored? Like virtually every big ticket item that has seen manufacturing cost changes?
If you still decide to leave the game, thank you for doing so.
Have you even read my post and looked at the picture i made? Archon BPO pre cruis vs past criusOur problem is not that production cost changed for everyone, or that we have to adapt to new industrial rules. The problem ist that unlike promised many BPOs got nerfed depending on their ME Level pre Crius. The Archon ist just an example for this. All carrier, dread, freighter and the rorqual BPOs have this problem too. I have invested lots of ISK into small capital BPOs and the financial loss for the shown Archon BPO (for only ONE) is half a year of gametime and hundreds of millions of ISK to make it a really good BPO again (which it was before the patch). This is unfair because whether you got shafted or not depends on the ME level your BPO had before the patch. For the Archon for example those with ME 0 and those with ME 10+ before the patch are fine off now while all between that got massively shafted. And as is said, this is not only me and not only the Archon. This has hit many players with many different small capital BPOs. Im still asking CCP for a comment.. You still don't get that this will be compensated through the market? And with more people ragequitting, it will most likely be overcompensated over time. The players who buy those ships to get them exploded will pay for it. |
Ray Kyonhe
Ray's Relentless Research
94
|
Posted - 2014.07.26 15:29:00 -
[409] - Quote
George Gouillot wrote: You still don't get that this will be compensated through the market? And with more people ragequitting, it will most likely be overcompensated over time. The players who buy those ships to get them exploded will pay for it.
Yea, totally no need to be concerned about all these people now paying more for the same stuff because certain someone just loves round numbers. Totally no need to be concerned about those who prebuilt those modules for many months/years ahead while it was less costy in materials, and now will be controlling markets undercuting prices. All is totally okay.. for those certain people. And of course it so great to have round numbers everywhere. Like everyone says, Eve is a game about numbers. Round ones, preferably. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
KIller Wabbit
The Scope Gallente Federation
671
|
Posted - 2014.07.26 15:48:00 -
[410] - Quote
Industry UI - Field widths.
Security column input is never going to be more than 4 char's wide, call it 6 for blank space. Why default it to a much wider space than what is needed to put blank space around the waay tooo long label "Security"???
Same thing for the "Job runs", "Activity", "Install date" , and "End date" columns.
Every team apparently thinks their jobs rely on how many pixels they chew through.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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Death Salesman
Iron Knights
1
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Posted - 2014.07.26 16:04:00 -
[411] - Quote
So I'm looking to get a team in my system for ammo production with a material boost. I found a team and bid on it.
The next day I look around and finally find the team I bid on (which shouldn't have taken so long).
But after finding my team I noticed several other teams with the same ammo boosts that have been bid on for my system.
If I knew there was a team with a bid for my system already I wouldn't have bidded on it. Now it looks like our system may end up with 3+ teams that give bonuses to ammo production.
I'd be great to search by "teams system X has bid on". That and teams you've placed bids for. |
George Gouillot
Eleutherian Guard Villore Accords
22
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Posted - 2014.07.26 16:36:00 -
[412] - Quote
Ray Kyonhe wrote:George Gouillot wrote: You still don't get that this will be compensated through the market? And with more people ragequitting, it will most likely be overcompensated over time. The players who buy those ships to get them exploded will pay for it.
Yea, totally no need to be concerned about all these people now paying more for the same stuff because certain someone just loves round numbers. Totally no need to be concerned about those who prebuilt those modules for many months/years ahead while it was less costy in materials, and now will be controlling markets undercuting prices. All is totally okay.. for those certain people. And of course it so great to have round numbers everywhere. Like everyone says, Eve is a game about numbers. Round ones, preferably.
Everyone who did build Archons years ahead to undercut a 2014 expansion is a genius. I will pay him tons of real life money to give me stock market tips .... Wait, his RoCE was 0 for this time? Hmmm, think I'll stay with this old scary women that predicts my portfolio prices and is right 50% of the time. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
19
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Posted - 2014.07.26 16:39:00 -
[413] - Quote
George Gouillot wrote: You still don't get that this will be compensated through the market? And with more people ragequitting, it will most likely be overcompensated over time. The players who buy those ships to get them exploded will pay for it.
You really dont get the point here. I dont care how the actual price for a ship, here the archon, is. I explain the real problem with an example:
An Example: Player A with an ME 8 pre Crius Archon BPO Player B with an ME 10 pre Crius Archon BPO
The problem is, that before the patch Player A with an ME 8 Archon BPO built the ship at eaxctly the same price as Player B with an ME 10 BPO. Still some people researched their BPO to 10 mostly because there were unable to use a calulator.
Now with Crius player B suddenly builds his Archon 5.2%!!! Cheaper than player A. That means an extra cost of 70 Million ISK every single time player A builds an archon compared to his rival.
The market will not and never compensate for this because no one gives player A 70m extra just because he got shafted by CCP.
To compensate the shafting player A will have to research his BPO to ME 10 which takes half a year and hundreds of millions ISK.
So, CCP has reduced the competitiveness of certain BPOs with certain ME levels to 0 and you dont see a problem in this? I guess you have no BPOs at all or you have all to ME 10 and are scared to loose your unfair advantage...
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Nolan Kotulan
The Scope Gallente Federation
4
|
Posted - 2014.07.26 17:29:00 -
[414] - Quote
Mara Kell wrote: Player A with an ME 8 pre Crius Archon BPO Player B with an ME 10 pre Crius Archon BPO
The problem is, that before the patch Player A with an ME 8 Archon BPO built the ship at eaxctly the same price as Player B with an ME 10 BPO. Still some people researched their BPO to 10 mostly because there were unable to use a calulator.
Now with Crius player B suddenly builds his Archon 5.2%!!! Cheaper than player A. That means an extra cost of 70 Million ISK every single time player A builds an archon compared to his rival.
The market will not and never compensate for this because no one gives player A 70m extra just because he got shafted by CCP.
To compensate the shafting player A will have to research his BPO to ME 10 which takes half a year and hundreds of millions ISK.
So, CCP has reduced the competitiveness of certain BPOs with certain ME levels to 0 and you dont see a problem in this? I guess you have no BPOs at all or you have all to ME 10 and are scared to loose your unfair advantage...
I don't see the problem either.
The question is, what sounds more logic to you? Having differents ME levels producing the same result (pre-patch) or having a reason to reach the highest level (post-patch)?
You are only raging because you don't want to adapt.
Becomes a point, you can't improve some aspects of the game without making changes that will, in a way or another, make some players temporary unhappy.
The key is to adapt, point. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
19
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Posted - 2014.07.26 17:53:00 -
[415] - Quote
Nolan Kotulan wrote: The question is, what sounds more logic to you? Having differents ME levels producing the same result (pre-patch) or having a reason to reach the highest level (post-patch)?
You are only complaining because you don't want to adapt.
Becomes a point, you can't improve some aspects of the game without making changes that will, in a way or another, make some players temporary unhappy.
The key is to adapt, point.
I am complaining because CCP assured us that exactly what now has happened would not happen. When they cant change the game in a fair manner, why do they pretend to be able to do so?
Btw take a minute and watch the picture i have posted above. You will notice that the Archon BPO has at ME 0 1 and 2 exactly the same material imput AFTER the patch. So what was you point?
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Nolan Kotulan
The Scope Gallente Federation
4
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Posted - 2014.07.26 17:56:00 -
[416] - Quote
Mara Kell wrote: I am complaining because CCP assured us that exactly what now has happened would not happen. When they cant change the game in a fair manner, why do they pretend to be able to do so?
Btw take a minute and watch the picture i have posted above. You will notice that the Archon BPO has at ME 0 1 and 2 exactly the same material imput AFTER the patch. So what was you point?
I watched the picture, and that's why I answered you what I answered you. Having same material imput at lower levels is less illogical and unfair that having the same at higher end levels.
Now, the communication by CCP might be the problem, but certainly not the changes. |
Joseph Soprano
Darwins Lemmings Holding The Methodical Alliance
39
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Posted - 2014.07.26 18:35:00 -
[417] - Quote
Nolan Kotulan wrote:Mara Kell wrote: I am complaining because CCP assured us that exactly what now has happened would not happen. When they cant change the game in a fair manner, why do they pretend to be able to do so?
Btw take a minute and watch the picture i have posted above. You will notice that the Archon BPO has at ME 0 1 and 2 exactly the same material imput AFTER the patch. So what was you point?
I watched the picture, and that's why I answered you what I answered you. Having same material imput at lower levels is less illogical and unfair that having the same at higher end levels. Now, the communication by CCP might be the problem, but certainly not the changes.
So you don't actually see a problem in it taking over a year to research one level of ML?
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Nolan Kotulan
The Scope Gallente Federation
4
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Posted - 2014.07.26 18:39:00 -
[418] - Quote
Joseph Soprano wrote: So you don't actually see a problem in it taking over a year to research one level of ML?
Nope. |
Joseph Soprano
Darwins Lemmings Holding The Methodical Alliance
39
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Posted - 2014.07.26 18:43:00 -
[419] - Quote
Nolan Kotulan wrote:Joseph Soprano wrote: So you don't actually see a problem in it taking over a year to research one level of ML?
Nope.
And from that answer you shall be judged. :)
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Capt GoodDeal
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.07.26 19:10:00 -
[420] - Quote
Joseph Soprano wrote:Nolan Kotulan wrote:Joseph Soprano wrote: So you don't actually see a problem in it taking over a year to research one level of ML?
Nope. And from that answer you shall be judged. :)
NP problem at all for a forum alt who never has or never will research a thing.
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