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Thread Statistics | Show CCP posts - 0 post(s) |
Careby
204
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Posted - 2014.07.23 12:57:00 -
[61] - Quote
Well I won't be manufacturing anything until the system indices adjust. And I won't be doing ME or TE research or buying any additional BPOs unless the research costs drop considerably. And I can't continue invention without manufacturing forever.
So yes, I am looking for other ways to spend my time, both in EVE and elsewhere.
There are positive and negative aspects to the changes, and I'm sure the landscape will look different to a new player than to someone who remembers how it was before. I do not understand the underlying reasoning behind some of the changes, but they are what they are and I'm not going to bang my head into a wall over it.
Sarcasm is OP |
Balaster McNugget
Into The Plasma Inc
4
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Posted - 2014.07.23 14:25:00 -
[62] - Quote
i have cancelled my 60 research jobs, unancorched and sold my 10 research labs. selling my 3.5b worth of BPOs
this patch is a nightmare and destroyed part of the game that I enjoyed.
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Aineko Macx
Royal Amarr Institute Amarr Empire
301
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Posted - 2014.07.23 20:22:00 -
[63] - Quote
As a lowsec cap builder I'm among the ones hit on multiple fronts by the nerfs. I am stopping that activity for the forseeable future as there is no acceptable way (cost/risk/effort-wise) to go about it. iveeCore - PHP library for calculations of industrial activities |
Caiyuga Onishi
Dragon Clan Nulli Secunda
8
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Posted - 2014.07.23 21:18:00 -
[64] - Quote
So, looks like many are actually taking a break from Industry right now - it will be interesting to see what that does to the market.
Correct me if I'm wrong: currently we have 10% tax on all S&I jobs - with profit margings around 2-10% or so when building t1 stuff those items will most likely not be built anymore - for a while. Therefore the price of those products will most likely rise, whilst minerals and other ressources will become cheaper, right? At the same time that 10% tax will be lowered - because less industry jobs will be installed.
Those numbers will eventually even out over time.
However, that tax will suck out ISK from the market. Therefore people will have to kill 1-10% more rats to keep the inflation at the current rate, since rats are the only way to actually generate ISK from thin air. All other activities is just shifting assets. More likely: people wont be killing more rats than before - looks like CCP finally found a way to stop that inflation.
***edit Salvaged materials are already dropping, it seems. Tripped Power Circuit went down by 5% |
Razor Wong
Scorpion Trade and Transport
0
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Posted - 2014.07.24 00:53:00 -
[65] - Quote
I haven't seen anything upsetting in the way of change concerning low sec POS operations. Simple reactions seem unaffected.
My mining friends are just beside themselves over perceived reductions in their refining efficiency. Not being a Miner, I don't quite appreciate their angst. But they seem ready to rage quit. Miners seem to be an abused species in every update no mattter what. Can someone expand upon why these folks are upset? Is their concern real or misunderstanding? |
Paynus Maiassus
Capital Munitions
51
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Posted - 2014.07.24 01:37:00 -
[66] - Quote
Razor Wong wrote:I haven't seen anything upsetting in the way of change concerning low sec POS operations. Simple reactions seem unaffected.
My mining friends are just beside themselves over perceived reductions in their refining efficiency. Not being a Miner, I don't quite appreciate their angst. But they seem ready to rage quit. Miners seem to be an abused species in every update no mattter what. Can someone expand upon why these folks are upset? Is their concern real or misunderstanding?
Your miner friends are upset because they are uninformed. Eve players just aren't spectacular exemplars of the species. If among them they have even one toon with maxed refining skills, their yields will be equal to what they were before, and they now have options to increase their refining yields to levels beyond what were possible before Crius. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
143
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Posted - 2014.07.24 02:49:00 -
[67] - Quote
A couple of months ago I set a goal to make XX...XX isk from manufacturing. Then Crius happened and I've spent the last two months frantically trying to assemble a collection of BPO's, research them, and train the necessary skills for industry.
I'm so burned out from starting invention/copy/manufacturing/research jobs every few hours, and flying around 3 regions of low-sec trying to find the shortest queues -- so I could take advantage of the unique opportunities created by the BP patch conversion - that I'm going to take some time away from industry to let the dust settle and pricesstabilize.
But then I still plan to achieve my industry isk goal. So, not bowing out.
Plus, I'm really liking the new UI (the stupid window size is more bearable on a large monitor).
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Skyneon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.24 02:58:00 -
[68] - Quote
I think everyone miss the real danger in this new "update".
Manufacturing cost is not a real problem because the market will be adapt for absorbe this new cost. So just be patient and you will earn nomey as before.
But the real problem is about the market price, everything will cost more and more, and in a future what do you think will happen if you have to paid you t1 frigate close to 1m ???
It will impact the pvp, because if the ship and the fitting become too expensive nobodies will want to take the risk to lose it (who played to pirate of burning sea know that). and less pvp in eve is a dead eve.
And what about new player ??? it will take for them forever to can be efficient and have the isk for really start to manufactur. And about the player who just want pve/pvp they will cannot afford good ship because just for remind you the loot in pve mission and exploration was nerf too. So at the end it will be only two solution : buy a plex or leave the game (it's a game if it take forever to have just one ship is not fun and be honest pepole will leave)
The last update (and the many past nerf) Is just a hiding hope for CCP that player will just run for buy plex in plus of their sub.
PS. sorry for my english i still learning it. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3569
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Posted - 2014.07.24 03:23:00 -
[69] - Quote
Skyneon wrote: But the real problem is about the market price, everything will cost more and more.
Why do you see prices spiralling upwards?
(installation cost is based off build cost, not sell cost) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Skyneon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.24 03:45:00 -
[70] - Quote
Steve Ronuken wrote:Skyneon wrote: But the real problem is about the market price, everything will cost more and more.
Why do you see prices spiralling upwards? (installation cost is based off build cost, not sell cost)
I see you have deep and strong economic knowledge. If you think the price is only lead buy the production cost is kind of scary as you are a CSM.
so let me give you some examples :
-player stop manufacturing -> the price go up because no supply any more.
- player continue to manufacturing but the price become too expensive -> pvp player stop pvp because they can afford the price so they don't want lose the ship -> nobodies buy the price go down until the player stop manufacturing stuff because they will lose money ...
- player who manufacturing can't afford to supply enough quantities because of the prod cost -> price go up
-...
Eve is a balance between all the activities if you screw one the other will be screw too.
That really scary you didn't see the impact on the player of this kind of action, that simple if now player have to buy plex for afford a ship they will leave (remember Eve is not a F2P player already pay a sub ) |
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Skyneon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.24 03:56:00 -
[71] - Quote
oupps sorry |
SJ Astralana
Syncore
41
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Posted - 2014.07.24 04:09:00 -
[72] - Quote
I'm still trying to absorb the changes, so I have far more questions than answers.
I've been based in Penirgman since 2007. Currently, my index is sitting at .05, which is higher even than Amarr which is .04. This appears to be due to Penirgman having 14 industrial stations compared to Amarr's 1. Since the beginning of time Penirgman has been fine in that there have been at worst minimal build backlogs, yet a system with very high capacity is now a pariah compared to a one-station hole like Orkashu.
I have absolutely no confidence in moving one jump to Orkashu, as it's just too obvious, and even if it weren't obvious it's entirely possible that my volume alone will tilt it over.
Fair enough, all's fair in love. What I can't figure out is, if my installation fee to build one Abaddon is just shy of 10mil, and the best price I've found by flying around is about 5mil, why the speculators aren't buying radically underpriced Abaddons, and why the price isn't spiking already. I've shut down my operation, and the one builder in Domain that I know is larger than me is in a system with an even higher index, so the disconnect between costs and supply seriously has me baffled.
I assumed (sue me) a gradual change from patch day. But this crap seems like the product of a sadistic bunch of hand-waving (worst possible synonym for vaginas) laughing around a scrum of fail. Hyperdrive your production business: Eve Production Manager |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
513
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Posted - 2014.07.24 04:47:00 -
[73] - Quote
Speculators are afraid that mineral prices will head to basement due to compression changes (in the short term), potentially leaving a bunch of (temporarily) overpriced BS on their hands.
In the medium term - before miners wise up - they will keep whining about the buff to refining (lol), refine their stuff, sell minerals and wonder why your friendly Titan builders no longer buy that. If you are an empire T1 builder, watch for this and stockpile on minerals.
Mineral prices will start to rise as soon as majority of miners sell ore (or compressed) ore. At that point if you are a builder, you should be able to refine or you may end up buying "more expensive" minerals.
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Aineko Macx
Royal Amarr Institute Amarr Empire
301
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Posted - 2014.07.24 05:11:00 -
[74] - Quote
Steve Ronuken wrote:Skyneon wrote: But the real problem is about the market price, everything will cost more and more.
Why do you see prices spiralling upwards? Well you have forces pulling in both directions. Increased costs and in some cases increased effort will push up. On the other hand those new taxes are a massive ISK sink. I wouldn't be surprised if it actually got us into deflation. iveeCore - PHP library for calculations of industrial activities |
Winthorp
2347
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Posted - 2014.07.24 05:29:00 -
[75] - Quote
All the tears in here are out of control.
But when you all start your fire sales i will be surely looking for the bargains, thanks in advance.
The other bonus to you all bowing out of industry is the system cost index will go down. |
Vartan Sarkisian
Reasonable People Of Sound Mind
158
|
Posted - 2014.07.24 07:30:00 -
[76] - Quote
Although totally against CCPs plans to push people away from being centred around trade hubs like Jita, sure having a system like Penirgman (as another poster mentioned) would be cheaper. Having 14 industry stations in a system would surely offer cheaper industry than having 1 station in system (competition between station owners if nothing else)
I can see the prices of things being pushed upwards by a lot, maybe outside the reach of new players who will give up in frustration, all but the richest corps/alliances would feel the pinch in terms of SRP if they have one, but even individual players will need to shell out much more to replace ships.
There is a massive increase in fuel costs so buying stuff to be transported will cost more. The cost to make stuff has gone up so it will cost more to buy. Re-processing loot is now pointless and so isk cannot be clawed back that way
I guess it is a waiting game whilst the market catches up. WeGÇÖll know in a few months whether CCP have nerfed their own game so much that people just unsub and move onto other things. If that is the case I suspect they will move to unnerve to nerf to some degree.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
SJ Astralana
Syncore
43
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Posted - 2014.07.24 09:54:00 -
[77] - Quote
Winthorp wrote:All the tears in here are out of control. But when you all start your fire sales i will be surely looking for the bargains, thanks in advance. The other bonus to you all bowing out of industry is the system cost index will go down.
Suspended into wait and see is a far cry from done. I've seen an exodus of offices from both Penirgman and Amarr. Large scale producers can see the cost changes and can't possibly build per current. When the volatility kicks in, I have as much capital as anyone, and I'll be in position to stick it to the consumer when it comes back around, and as always I'll do it with an absolute void of heart. The miners and the pvpers are just abstractions to me. If you think for a second that the hegemony in this game won't continue, you're in the wrong game. I got rich off the suckers, and I'll continue to do so.
Hyperdrive your production business: Eve Production Manager |
Skyneon
Federal Navy Academy Gallente Federation
2
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Posted - 2014.07.24 11:08:00 -
[78] - Quote
SJ Astralana wrote:Winthorp wrote:All the tears in here are out of control. But when you all start your fire sales i will be surely looking for the bargains, thanks in advance. The other bonus to you all bowing out of industry is the system cost index will go down. Suspended into wait and see is a far cry from done. I've seen an exodus of offices from both Penirgman and Amarr. Large scale producers can see the cost changes and can't possibly build per current. When the volatility kicks in, I have as much capital as anyone, and I'll be in position to stick it to the consumer when it comes back around, and as always I'll do it with an absolute void of heart. The miners and the pvpers are just abstractions to me. If you think for a second that the hegemony in this game won't continue, you're in the wrong game. I got rich off the suckers, and I'll continue to do so.
wrong.
If it's a way to do significant profit people will comeback in this system and your installation cost will go up again. If nobodies comeback that mean your price will be so high than most of people can't/don't pay for it.
So how you will get rich ???? |
Victoria Sin
Center for Advanced Studies Gallente Federation
688
|
Posted - 2014.07.24 11:40:00 -
[79] - Quote
[quote=Skyneon If it's a way to do significant profit people will comeback in this system and your installation cost will go up again. If nobodies comeback that mean your price will be so high than most of people can't/don't pay for it.
So how you will get rich ????[/quote]
It's cost uncertainty that discourages investment. What CCP seems to have done is ensure all of the idiots who previously factored their minerals as "free" have an open playing field, whilst the people who were serious about running a business in the game, making sure they made a profit and valuing their minerals at market or more when working out costs, have a lot of uncertainty.
The latter just won't build. So the market is now dominated by the former and will be for some considerable time, at least until some tools are available outside of the game.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3573
|
Posted - 2014.07.24 12:07:00 -
[80] - Quote
Skyneon wrote:Steve Ronuken wrote:Skyneon wrote: But the real problem is about the market price, everything will cost more and more.
Why do you see prices spiralling upwards? (installation cost is based off build cost, not sell cost) I see you have deep and strong economic knowledge. If you think the price is only lead buy the installation cost is kind of scary as you are a CSM. so let me give you some examples : -player stop manufacturing -> the price go up because no supply any more. - player continue to manufacturing but the price become too expensive -> pvp player stop pvp because they can afford the price so they don't want lose the ship -> nobodies buy the price go down until the player stop manufacturing stuff because they will lose money ... - player who manufacturing can't afford to supply enough quantities because of the prod cost -> price go up. An other example about the POS, Now if you have a POS you have to pay the installation cost (i know you can stack stuff for make it lower) but it still an additional cost in plus of the fuel who will cost more too. And you have to consider the isk/hour, if the proder don't find the isk/hour good enough compare to the time and effort of this activity the will stop it and go do something else or leave the game Eve is a balance between all the activities if you screw one the other will be screw too. That really scary you didn't see the impact on the player of this kind of action, that simple if now player have to buy plex for afford a ship they will leave (remember Eve is not a F2P player already pay a sub )
Oh, I know about supply and demand. I have to take it into account when I make things, as it's entirely possible for me to flood some of the markets I deal with, to the point it'll take months to clear the oversupply.
Yes, prices can rise, when people stop producing. But that's countered by people recognizing a profitable market, and starting to produce in it. It's a dynamic equilibrium.
As such, it can pretty much be discounted as a source of prices rising, unless the barrier to entry is very high. (Most Eve markets aren't gated, excluding capitals (high initial investment of isk and time))
That leads to the following causes of price rises:
- Job costs (static fairly small increase)
- POS costs. These are a lot more dynamic, due to the sources of materials. However, if they rise too far, then people can shift to stations for a minimal increase to the job cost.
- Material costs. These could cause a spiral up. However, the barrier to entry for mining is really low. If mineral prices rise enough, it becomes worth mining for people, which caps off a spiral. Mineral gathering is
Now, you had half a valid point with the 'ship to expensive to replace, won't pvp, ships become not worth making'. If it becomes too expensive to pvp, people will stop playing. But there's a feedback loop you've not taken into account. ISK is a limited resource. If ships can't be bought, materials won't get bought. Which will lead to a reduction of the price of those materials (minerals, for example, are pretty much free to harvest, except for time.). So materials can pretty much be discounted from creating a spiral.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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so3ke
Republic University Minmatar Republic
2
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Posted - 2014.07.24 13:33:00 -
[81] - Quote
Aineko Macx wrote:As a lowsec cap builder I'm among the ones hit on multiple fronts by the nerfs. I am stopping that activity for the forseeable future as there is no acceptable way (cost/risk/effort-wise) to go about it.
Yea pretty much this. Anyone who thinks that Lowsec cap building will happen in a POS has serious illusions about this game.
'hey guys lets put a supercap on a moon in lowsec with a 24h timer and everyone with a dscanner can find it. I am sure none of the bored super pilots out there will jump on the opportunity'
I for one don't know anyone in Lowsec for whom that makes sense. As a cap builder it's either kiss the ring of one of two 0sec groups out get out of the market. I picked the 2nd option. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3573
|
Posted - 2014.07.24 13:45:00 -
[82] - Quote
so3ke wrote:Aineko Macx wrote:As a lowsec cap builder I'm among the ones hit on multiple fronts by the nerfs. I am stopping that activity for the forseeable future as there is no acceptable way (cost/risk/effort-wise) to go about it. Yea pretty much this. Anyone who thinks that Lowsec cap building will happen in a POS has serious illusions about this game. 'hey guys lets put a supercap on a moon in lowsec with a 24h timer and everyone with a dscanner can find it. I am sure none of the bored super pilots out there will jump on the opportunity' I for one don't know anyone in Lowsec for whom that makes sense. As a cap builder it's either kiss the ring of one of two 0sec groups out get out of the market. I picked the 2nd option.
Please tell me where you can build super caps in lowsec. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
so3ke
Republic University Minmatar Republic
2
|
Posted - 2014.07.24 14:02:00 -
[83] - Quote
Steve Ronuken wrote: Please tell me where you can build super caps in lowsec.
A Carrier/Dread production chain that is worth spending time on has 20b in ships and components in build at any time. If you don't want to move a freighter for every carrier and two for every dread round. it will be on the same POS.
Yes I am painting a stupid example, but if I'm moving the ore/components/ships around after every step it turns building something into a logistics nightmare.
Given the choices the best one is not doing it anymore unless the margins explode .. which is rather unlikely seeing how alive Nullsec war is. |
Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
435
|
Posted - 2014.07.24 14:34:00 -
[84] - Quote
I am seriously considering it. I simply do not have the physical stamina in my hand to unlock, move and lock hundreds of blueprints as I now need to do.
No good deed goes unpunished |
Dinsdale Pirannha
Pirannha Corp
3315
|
Posted - 2014.07.24 14:41:00 -
[85] - Quote
So today, I am a newish player, maybe 6 months experience in Eve.
So let's have a look today at the huge profits I can make building an Abaddon, if the UI is to be believed.
Sell price in Dodixie: 214 million, which + / - 5%, has been the price the last 3 months or so. According to the UI, my material costs are 212 million, in station. Of course, in a 0.5 system with what looks like a 50% index bar, I have slot costs of 8.7 million. BTW, next door, the low sec system has slot costs of 5.9 million. Oh look, I can shift my mfg operations ( no biggie moving freighters of mins, right?) one jump to another high sec system, and my slot costs are now only 5.0 million. What a bargain!
Hey wait! I can move my mfg production to Rancer and it is only 293 K to build an Abaddon. I am sure I can get large scale movements of minerals and product in and out of there easily.
Hmmm.....so it looks like building one ship is just not cost-effective for me anymore in station. Guess I won't be building my own ships anymore, if I wanted to.
But, maybe it is better of I go hardcore, and try to build 20 ships? Let's see what that does to my material cost. Not that I can afford it, but 4.236 billion / 20 ships = 212 million, still, and my slot costs per ship don't change.
Yup, if the UI is to be believed, I can't make even T1 battleships from a station anymore.
So if I don't have a POS, I am screwed as a new player. Or the UI can't calculate accurate mineral costs, which makes it useless, for a new player.
Yeah CCP, your casual high sec builder is going to just love Crius. |
Paynus Maiassus
Capital Munitions
52
|
Posted - 2014.07.24 14:52:00 -
[86] - Quote
Dinsdale Pirannha wrote:So today, I am a newish player, maybe 6 months experience in Eve.
So let's have a look today at the huge profits I can make building an Abaddon, if the UI is to be believed.
Sell price in Dodixie: 214 million, which + / - 5%, has been the price the last 3 months or so. According to the UI, my material costs are 212 million, in station. Of course, in a 0.5 system with what looks like a 50% index bar, I have slot costs of 8.7 million. BTW, next door, the low sec system has slot costs of 5.9 million. Oh look, I can shift my mfg operations ( no biggie moving freighters of mins, right?) one jump to another high sec system, and my slot costs are now only 5.0 million. What a bargain!
Hey wait! I can move my mfg production to Rancer and it is only 293 K to build an Abaddon. I am sure I can get large scale movements of minerals and product in and out of there easily.
Hmmm.....so it looks like building one ship is just not cost-effective for me anymore in station. Guess I won't be building my own ships anymore, if I wanted to.
But, maybe it is better of I go hardcore, and try to build 20 ships? Let's see what that does to my material cost. Not that I can afford it, but 4.236 billion / 20 ships = 212 million, still, and my slot costs per ship don't change.
Yup, if the UI is to be believed, I can't make even T1 battleships from a station anymore.
So if I don't have a POS, I am screwed as a new player. Or the UI can't calculate accurate mineral costs, which makes it useless, for a new player.
Yeah CCP, your casual high sec builder is going to just love Crius.
So what you're saying is you're going to do us all a favor and quit Eve? |
Zinther Del'Ara
Viziam Amarr Empire
12
|
Posted - 2014.07.24 15:14:00 -
[87] - Quote
I'm gonna wait and see how the market pans out but not having high hopes.
Anyone and their hamster can do manufacturing now, and with refining changes they won't notice they are doing it below mineral price, since that cap is gone down to 50%. My guess is the market will fluctuate favoring the station traders while all the new blood *think* they are making a profit since mined and refined minerals are free (tm)
A lot of people whining shouldn't have started production anyway, but it is pretty much an entire profession being removed, well, actually 2, since the mini profession of being a loot buyer/refiner is also gone - Replaced with skill-less drag&drop. Don't get me wrong, the new interface is great, and other professions have been shafted skill-wise, but this is entire gameplay removed.
So go ahead and ask for my stuff and tears, you wont be getting either but you will get my pity for not understanding the issue. |
Careby
207
|
Posted - 2014.07.24 15:27:00 -
[88] - Quote
Dinsdale Pirannha wrote:So today, I am a newish player, maybe 6 months experience in Eve.
So let's have a look today at the huge profits I can make building an Abaddon, if the UI is to be believed.
Sell price in Dodixie: 214 million, which + / - 5%, has been the price the last 3 months or so. According to the UI, my material costs are 212 million, in station. Of course, in a 0.5 system with what looks like a 50% index bar, I have slot costs of 8.7 million. BTW, next door, the low sec system has slot costs of 5.9 million...
So the current situation is unsustainable. What will change to make building the ship profitable (even ignoring the problem of said newish player obtaining a usable blueprint)?
Will the market price of the ship rise?
Or will the material costs fall?
Or will job costs fall?
The first two possibilities do not happen in isolation, i,e, higher prices mean either more ISK in the economy or less stuff. Where would that additional ISK come from when the new industry model is removing more ISK from the game? Less ships and stuff would mean a change in the game itself. If material costs fall, the return on time spent mining falls, leading to less mining, less available materials, tending to put upward pressure on material prices.
I would have guessed job costs are currently artificially high and possibly broken, but dev posts seem to indicate they are working as intended. It may be too early to make any conclusions about long term costs, but it does seem that CCP intends one of the first two possibilities.
Sarcasm is OP |
Ginger Barbarella
1961
|
Posted - 2014.07.24 15:49:00 -
[89] - Quote
Winthorp wrote:All the tears in here are out of control. But when you all start your fire sales i will be surely looking for the bargains, thanks in advance. The other bonus to you all bowing out of industry is the system cost index will go down.
Reading comprehension really rox. You should try it sometime. "Blow it all on Quafe and strippers." --- Sorlac |
Ginger Barbarella
1961
|
Posted - 2014.07.24 15:54:00 -
[90] - Quote
Dinsdale Pirannha wrote:So today, I am a newish player, maybe 6 months experience in Eve.
So let's have a look today at the huge profits I can make building an Abaddon, if the UI is to be believed.
~ snip ~
Yeah CCP, your casual high sec builder is going to just love Crius.
I think your word "casual" says a lot here. For the "casual" player building a ship or module here or there, the changes are essentially irrelevant. However, most of us commenting here are NOT "casual" players, we're players who have build businesses over the years into full-time or near-full-time in-game careers. Just up and moving several FREIGHTERS full of materials to another constellation or region really isn't an option every month when Teams move and indexes (massively broken right now) change. That's a key point that you're not seeing: moving and setting up all over again takes time and money, and during that time we're not making new money: we're spending more of it.
Look at the bigger picture here: onesy-twosey isn't what most of us are discussing. Large businesses that are trying to stay afloat "Blow it all on Quafe and strippers." --- Sorlac |
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