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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Matcha Mosburger
Manu Fortius space weaponry and trade
1
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Posted - 2014.08.05 01:17:00 -
[31] - Quote
You already have a pull down menu for location. So I can sort my stuff by containers and look for the container I want. Very nice! But I think it'd simplify the corp listing if you added a pull down menu for blueprint type. I.e. Ship, drone, ammo.
Currently all corp bps are listed enmass under corp by, where in container or not. So the handy organization in my personal hanger doesn't work in corp bop list.
This is all referring to the thin bar of pull downs on the BP selection on the GUI
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Matcha Mosburger
Manu Fortius Bleak Horizon Alliance.
6
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Posted - 2014.08.05 01:17:37 -
[32] - Quote
You already have a pull down menu for location. So I can sort my stuff by containers and look for the container I want. Very nice! But I think it'd simplify the corp listing if you added a pull down menu for blueprint type. I.e. Ship, drone, ammo.
Currently all corp bps are listed enmass under corp by, where in container or not. So the handy organization in my personal hanger doesn't work in corp bop list.
This is all referring to the thin bar of pull downs on the BP selection on the GUI
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Atkyaz Dreadstalker
Killer Sea Monkeys
4
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Posted - 2014.08.08 03:48:00 -
[33] - Quote
Ok, There is one small problem that has come up a couple times. Some of the password containers can not be moved into a ship once the are assembled, UI just won't let you move them.
So you can bring these containers to your POS in a packaged state, but once unpackaged or assembled in the array they can not be moved back into a ship unless they are repackaged.
Here lies the problem. You can not repackage things at a POS.
So if you ever need to take the POS down, or want to move your operation to another system with a lower index, as one of the developer blogs suggested, you cannot, as you can not un-anchor the arrays with these containers in them. And can not remove the containers without repackaging them. Since you cannot UN-anchor a POS with arrays still anchored around it, you are stuck.
There is one other issue that could be solved by enabling players to repackage stuff at a POS.
Before the update you could fit a packaged freighter inside another freighter. I get why the other capitals had there packaged size increased, so they can not fit inside a freighter, but freighters should not have been included in this. I will explain why freighters are unique in this situation.
The issue with freighters is they are needed as a material to produce jump freighters at a POS. No other capital has a T2 counterpart that requires a T1 packaged ship as an input material. You can not place an assembled freighter in a Ship Assembly Array. It has to be packaged. the old way was to bring the packaged freighter to the POS inside another freighter. Now they do not fit.
You have to fly the freighter to the POS. However, since you can not repackage the freighter at the POS that also will not work.
Currently the only way to build a jump freighter at a POS is if the T1 freighter is also built there so you have a packaged freighter to place in the array.
If you could repackage items at a POS all these problems would be solved. You could repackage secure password protected containers in arrays to empty the array to take it down, You could fly the freighter to the POS, stick it in a ship maintenance array, and repackage it., to be used in jump freighter construction.
I assume this is an unintended oversight. It should be an easy fix. Although I know you all hate digging into the old POS code. It will be really nice when that old code is gone. |
Atkyaz Dreadstalker
Killer Sea Monkeys
6
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Posted - 2014.08.08 03:48:14 -
[34] - Quote
Ok, There is one small problem that has come up a couple times. Some of the password containers can not be moved into a ship once the are assembled, UI just won't let you move them.
So you can bring these containers to your POS in a packaged state, but once unpackaged or assembled in the array they can not be moved back into a ship unless they are repackaged.
Here lies the problem. You can not repackage things at a POS.
So if you ever need to take the POS down, or want to move your operation to another system with a lower index, as one of the developer blogs suggested, you cannot, as you can not un-anchor the arrays with these containers in them. And can not remove the containers without repackaging them. Since you cannot UN-anchor a POS with arrays still anchored around it, you are stuck.
There is one other issue that could be solved by enabling players to repackage stuff at a POS.
Before the update you could fit a packaged freighter inside another freighter. I get why the other capitals had there packaged size increased, so they can not fit inside a freighter, but freighters should not have been included in this. I will explain why freighters are unique in this situation.
The issue with freighters is they are needed as a material to produce jump freighters at a POS. No other capital has a T2 counterpart that requires a T1 packaged ship as an input material. You can not place an assembled freighter in a Ship Assembly Array. It has to be packaged. the old way was to bring the packaged freighter to the POS inside another freighter. Now they do not fit.
You have to fly the freighter to the POS. However, since you can not repackage the freighter at the POS that also will not work.
Currently the only way to build a jump freighter at a POS is if the T1 freighter is also built there so you have a packaged freighter to place in the array.
If you could repackage items at a POS all these problems would be solved. You could repackage secure password protected containers in arrays to empty the array to take it down, You could fly the freighter to the POS, stick it in a ship maintenance array, and repackage it., to be used in jump freighter construction.
I assume this is an unintended oversight. It should be an easy fix. Although I know you all hate digging into the old POS code. It will be really nice when that old code is gone. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
753
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Posted - 2014.08.14 13:45:00 -
[35] - Quote
Kenneth Feld wrote:Also, for the record, you want to know what SUCKS about password protected containers
THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS
I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship
I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks
do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
Soldarius
Deadman W0nderland The 99 Percent
875
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Posted - 2014.08.14 13:45:01 -
[36] - Quote
Kenneth Feld wrote:Also, for the record, you want to know what SUCKS about password protected containers
THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS
I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship
I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks
do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Niko Lorenzio
United Eve Directorate
419
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Posted - 2014.08.24 14:01:00 -
[37] - Quote
This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.
Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.
EDIT: I posted the issue on the "Crius Issues" thread. |
Niko Lorenzio
United Eve Directorate
424
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Posted - 2014.08.24 14:01:42 -
[38] - Quote
This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.
Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.
EDIT: I posted the issue on the "Crius Issues" thread. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
111
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Posted - 2014.09.02 20:49:00 -
[39] - Quote
Soldarius wrote:Kenneth Feld wrote:Also, for the record, you want to know what SUCKS about password protected containers
THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS
I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship
I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.
You are thinking too narrow. I don't have ANY containers in anything, anywhere at anytime, no matter what, that can't go in a freighter or JF
PERIOD |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
162
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Posted - 2014.09.02 20:49:10 -
[40] - Quote
Soldarius wrote:Kenneth Feld wrote:Also, for the record, you want to know what SUCKS about password protected containers
THEY CAN'T GO IN FREIGHTERS or JUMP FREIGHTERS
I long ago ditched every container that wasn't a freight container because it sucked to have stuff in a container and not be able to put it in a ship
I do have some station warehouses, but you can't get them to a pos cause they won't fit into anything that undocks do you really wan to risk your BPO collection in a freighter? Anyone that scans it will be very curious to see whats in the can. Use a blockade runner, which can haul containers.
You are thinking too narrow. I don't have ANY containers in anything, anywhere at anytime, no matter what, that can't go in a freighter or JF
PERIOD |
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Kusum Fawn
State Protectorate Caldari State
528
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Posted - 2014.09.03 04:16:00 -
[41] - Quote
Just as a side note, Kenneth
In some stations instead of containers for the massive number of bpc that i have i have been using noob ships, as the Industry UI does not read bp in ships cargos. Its not a pretty workaround but it is one that considerably speeds up the UI. While it doesnt help at pos, throwing cans into a industrial works wonders for stations .
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Kusum Fawn
State Protectorate Caldari State
551
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Posted - 2014.09.03 04:16:33 -
[42] - Quote
Just as a side note, Kenneth
In some stations instead of containers for the massive number of bpc that i have i have been using noob ships, as the Industry UI does not read bp in ships cargos. Its not a pretty workaround but it is one that considerably speeds up the UI. While it doesnt help at pos, throwing cans into a industrial works wonders for stations .
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Quen
Common Stock
0
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Posted - 2014.09.07 09:42:00 -
[43] - Quote
Niko Lorenzio wrote:This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.
Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.
EDIT: I posted the issue on the "Crius Issues" thread.
I would like to second this. The only way I have figured out how to make this work, is to grant "Container Access Take"... which completely negates the use of secure containers.
Also... why does not allowing Query and Take access to a hanger suffice (basically do not use secure containers and dump everything needed directly into the specified hanger)? Right now, full access to a single hanger does not seem to work. Its like the UI _needs_ a secure container and the materials to be inside that container for the UI to even realize it has materials available. To iterate, the only way I have been able to manufacture anything as a non-director:
Query/Take on specified material hanger. Container Access Take on specified material hanger. Dump all materials inside the Secure Container. Query Only on specified Blueprint hanger. |
Quen
Common Stock
0
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Posted - 2014.09.07 09:42:08 -
[44] - Quote
Niko Lorenzio wrote:This change is still not working since the last patch. Members with take access to a hangar which contains materials in a can are not able to use the materials. Even if the container has no settings/passwords.
Any idea on if/when this will be resolved? Would be nice to know an ETA as this pretty much means no one except Directors are able to manufacture currently.
EDIT: I posted the issue on the "Crius Issues" thread.
I would like to second this. The only way I have figured out how to make this work, is to grant "Container Access Take"... which completely negates the use of secure containers.
Also... why does not allowing Query and Take access to a hanger suffice (basically do not use secure containers and dump everything needed directly into the specified hanger)? Right now, full access to a single hanger does not seem to work. Its like the UI _needs_ a secure container and the materials to be inside that container for the UI to even realize it has materials available. To iterate, the only way I have been able to manufacture anything as a non-director:
Query/Take on specified material hanger. Container Access Take on specified material hanger. Dump all materials inside the Secure Container. Query Only on specified Blueprint hanger. |
Quen
Common Stock
0
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Posted - 2014.09.07 18:20:00 -
[45] - Quote
Okay, I believe I solved my issue. It appears members with a "Based at" location is overriding "Headquarters" permissions (strangely only in the UI, inventory is not affected which caused so much confusion). So even though I was attempting to build something at our headquarters, I was not able to due to my character having a "Based at" set with no 'based at' permissions.
Hope this helps others. |
Quen
Common Stock
0
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Posted - 2014.09.07 18:20:49 -
[46] - Quote
Okay, I believe I solved my issue. It appears members with a "Based at" location is overriding "Headquarters" permissions (strangely only in the manufacturing UI. The inventory UI is not affected which caused so much confusion). So even though I was attempting to build something at our headquarters, I was not able to due to my character having a "Based at" set with no 'based at' permissions.
Hope this helps others.
ps... CCP gods, this stuff is near impossible to solve with one account.
Edit: Never mind... still broken. I accidentally had "Containers Take" access set. Is _anyone_ else here experiencing this issue? Am I an idiot doing something wrong???? I feel that the forums would be flooded with posts about this |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
143
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Posted - 2014.09.09 16:08:00 -
[47] - Quote
I feel for you
most of us gave up on CCP and fixing corp roles years ago
We all make an alt corp, put ourselves in and make everyone director
For corps that have people of all sizes, shapes and color, all with differing needs, wants and permissions, I am truly sorry for what you have to deal with |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
162
|
Posted - 2014.09.09 16:08:47 -
[48] - Quote
I feel for you
most of us gave up on CCP and fixing corp roles years ago
We all make an alt corp, put ourselves in and make everyone director
For corps that have people of all sizes, shapes and color, all with differing needs, wants and permissions, I am truly sorry for what you have to deal with |
Brandon McGovern
Purgatory of the Tree Frogs
0
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Posted - 2014.11.08 17:22:59 -
[49] - Quote
I find it rather annoying that if your container has ANY configuration options checked that you can't pull from or set delivery to an indy job.
The pulling from is easy enough to get around, just uncheck everything to install the job and then reset the config afterwards, but in order to actually deliver the job once finished the container has to be unconfigured (which when you have corp members clicking the deliver all button without paying attention to who has jobs finished... ugh) or they just end up in the hangar outside of the destination can (where anybody with access to that hangar can take it... again.... ugh)
Also why can't we start a job in a corp hangar that delivers to a member's, or our own for that matter, hangar?
Having a corp office for an indy corp allows members to use blueprints securely, but doesn't allow for secure job delivery, doesn't make much sense at all....
We have all these security measures in the mechanics, that if setup properly, can allow members full access to blueprints that would normally be very expensive on their own, but yet they fall short when it comes to personal security...
Honestly if a corp takes the time to setup security measures it should work the way it LOOKS like it should work. |
Mandy Tepes
Haulin Asteroids
0
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Posted - 2014.11.08 18:47:09 -
[50] - Quote
I like how this bug made it into the game even after it was pointed out and commented on by CCP.
Thanks guys
CCP Nullarbor wrote:Azarion Sinak wrote:Ok, found a cute problem:
Decided to play with the building to a container. I already had a few station containers laying around, so I picked one as a target for my 10 new shiney iteron V's. Diidnt even think about size restriction, and the interface certainly didn't bark.
Now that they are completed, it wont deliver them to the container since it isn't big enough, nor can I redirect them to a bigger container or hanger.
I went and bought a station vault container and renamed it to the original targets name, but that didn't have any effect, assuming its the internal ID's of the items that are connected.
So... how do I get the product delivered? Yeah this is slightly annoying, if you move the container away from that division it will deliver into the division instead. EDIT: Or move the container into your ship if its a personal hangar in a station. I would like to add an option so you could change the output location before you deliver, but we won't be able to add that until a later release this year.
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