Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jon Lucifer
Libertod Industries
0
|
Posted - 2014.07.24 18:25:00 -
[1] - Quote
Going through the history I didn't see anything on this topic so I apologize if this has been addressed...
I'm still new to the game, but through conversations and YouTube video's it seems this game is very one sided to Gankers and Pirates... after listening to many instances I noticed and give credit to their ingenuity that within 15 seconds they are able ruin someone's hard work in that short amount of time there is still very little restitution for the transporter/miner.
The IDEA: Most people who deal with transport or possibly mining don't have much when it comes to offensive weapons so when they are jumped unless they have very strong shields will have to accept the lost, my idea for those who cannot defend themselves is creating something similar to what real cargo planes use in defense to weapon system that lock on to them, Chaff countermeasures which are flares that are used to break target locks...
Using a similar tactic make a passive or active sensor that when scanned your system much like chaffs would deploy (launching sensor echo's) to temporarily disrupt anyone locking on to your ship... which could be used to give the transport time to make a run for it and possibly find cover.
1. Per skill level would offer how many echo's would be launched, still giving the Ganker or Pirate a chance to hit their target, but the higher the level the better the odds against them successfully finding you. 2. Estimated time for Chaff or Sensor Echo working 10-15 seconds giving the transport enough time to try and make a run for it. 3. The aggressor could lock on to echo but would continue to miss the target... also the target would have a better chance to avoid hits if the aggressor chose the correct target to lock. 4. The device would have to be mounted, and reloaded after every use...
Thank you for the time V/R Jon Lucifer Libertod Industries Explorer/Miner
|
Lothras Andastar
Associated North American Lovers of Dolphins
20
|
Posted - 2014.07.24 18:48:00 -
[2] - Quote
This is called ECM |
Jon Lucifer
Libertod Industries
0
|
Posted - 2014.07.24 18:57:00 -
[3] - Quote
From what I was able to pull up ECM are primarily for Battleship-class ships... I was looking more towards transport level (Frigates) unless I'm not looking at the right area? |
Fer'isam K'ahn
None Of One
235
|
Posted - 2014.07.24 18:59:00 -
[4] - Quote
And not that it wasn't mentioned before (hint at invite)
SF with just 'chaff' in it would have sufficed Are you sure your issues aren't elsewhere ?! |
Rayzilla Zaraki
Tandokuno
255
|
Posted - 2014.07.24 19:02:00 -
[5] - Quote
They make a number if topical creams, balms and ointments for this problem. Gate campers are just Carebears with anger issues. |
Lothras Andastar
Associated North American Lovers of Dolphins
21
|
Posted - 2014.07.24 19:31:00 -
[6] - Quote
Jon Lucifer wrote:From what I was able to pull up ECM are primarily for Battleship-class ships... I was looking more towards transport level (Frigates) unless I'm not looking at the right area? http://www.eve-wiki.net/index.php?title=Griffin http://www.eve-wiki.net/index.php?title=Blackbird http://www.eve-wiki.net/index.php?title=Falcon http://www.eve-wiki.net/index.php?title=Rook |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5770
|
Posted - 2014.07.24 19:34:00 -
[7] - Quote
Jon Lucifer wrote:From what I was able to pull up ECM are primarily for Battleship-class ships... I was looking more towards transport level (Frigates) unless I'm not looking at the right area? Griffins, Kitsunes, Blackbirds, Rooks, and Falcons would like to have a word with you.
Also... you can fit ECM to any ship... it just won't be AS effective.
That said... there are many ways to avoid getting ganked**... as has been pointed out in many threads. However, many of these methods require teamwork with others and/or planning ahead of time... which is pretty much the the same that is required of gankers (they have to plan, scout, move equipment, make friends, and wait for a target that they can grab).
All you idea does is give another tool to haulers that puts survival more in their favor despite not planning ahead. Just "push button" and survive.
**To avoid getting ganked you can: - have a friend/alt web your hauler as soon as it initiates warp. Done properly, it will enter warp in less than 5 seconds. That is not enough time to be ganked or bumped (note: this is probably the single best method as it is cheap to do and requires little time/effort). - Have a friend/alt in a throwaway ship to ECM or counter-jam/gank (this negates some of the DPS the gankers are applying... you just need to throw off the damage enough to have your hauler survive). - Have a friend/alt in a cruiser logistics ship to rep you if you come under fire (same as above, you are negating some of the DPS the gankers are applying... you just need to throw off the damage enough to have your hauler survive). - Wear Slave Implants to increase your armor by ~25 to 50% - Wear various other implant hardwiring to increase your armor, shields, and/or hull by 2 to 5%. - Bring along a Battlecruiser, Command Ship, or T3 to give warfare link bonuses (can increase armor and/or shield tank by ~20%) - Carry less than it would take to gank you... or be profitable (this does not always work as some people gank for "fun"). - Take a route that sees little traffic (sometimes it extends you tip by a large margin). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Jon Lucifer
Libertod Industries
0
|
Posted - 2014.07.24 19:49:00 -
[8] - Quote
Thank you Lothras Andastar...
But what I'm getting is that unless you have someone willing to ride shot gun with you on a transportation run... a solo pilot pretty much has to accept the possibility there could be loss or hope their armor/shields will hold till Concord intercedes (If they are in High Sec areas)? I can accept that I'm just looking for ways to improve on
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
5771
|
Posted - 2014.07.24 20:04:00 -
[9] - Quote
To be fair... almost any PvP ship that gets caught and blobbed by 15 destroyers is going to die in mere seconds no matter how tanky and/or combat capable it is (edit: I have lots of experience doing this too).
The point I am ultimately trying to drive though is that if the gankers require large amounts of planning, patience, and teamwork to reach their goals... then the same should be required of haulers to ensure their safety. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Lothras Andastar
Associated North American Lovers of Dolphins
22
|
Posted - 2014.07.24 20:19:00 -
[10] - Quote
Jon Lucifer wrote:Thank you Lothras Andastar...
But what I'm getting is that unless you have someone willing to ride shot gun with you on a transportation run... a solo pilot pretty much has to accept the possibility there could be loss or hope their armor/shields will hold till Concord intercedes (If they are in High Sec areas)? I can accept that I'm just looking for ways to improve on
Occator. |
|
Jon Lucifer
Libertod Industries
0
|
Posted - 2014.07.24 20:20:00 -
[11] - Quote
ShahFluffers wrote:To be fair... almost any solo PvP ship that gets caught and blobbed by 15 destroyers is going to die in mere seconds no matter how tanky and/or combat capable it is (edit: I have lots of experience doing this too).
The point I am ultimately trying to drive though is that if the gankers require large amounts of planning, patience, and teamwork to reach their goals... then the same should be required of haulers to ensure their safety.
I agree to a point... for the larger corp players (vets) essentially I agree that they have established themselves as part of a team but there are small business/solo adventurers who do not have the same resources and granted I get Gankers do a lot to plan out attacks from what I have seen their targets are generally pure opportunity versus a planned attack on a specific corp. (I will admit my source material is limited) I did have one friend who specifically plays the game to make trade who ended up getting ganked for no other reason other than the ganker just wanted too do it |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5771
|
Posted - 2014.07.24 20:33:00 -
[12] - Quote
Jon Lucifer wrote:ShahFluffers wrote:To be fair... almost any solo PvP ship that gets caught and blobbed by 15 destroyers is going to die in mere seconds no matter how tanky and/or combat capable it is (edit: I have lots of experience doing this too).
The point I am ultimately trying to drive though is that if the gankers require large amounts of planning, patience, and teamwork to reach their goals... then the same should be required of haulers to ensure their safety. I agree to a point... for the larger corp players (vets) essentially I agree that they have established themselves as part of a team but there are small business/solo adventurers who do not have the same resources and granted I get Gankers do a lot to plan out attacks from what I have seen their targets are generally pure opportunity versus a planned attack on a specific corp. (I will admit my source material is limited) I did have one friend who specifically plays the game to make trade who ended up getting ganked for no other reason other than the ganker just wanted too do it Something to keep in mind;
Malcanis' Law: Anything done to help younger, poorer players will invariably be the greater benefit of older, richer players.
I tend to extend this to a few other things because it also holds true for them. Making solo ship capable of dealing with multiple opponents and surviving means that players who already rely on teamwork to succeed will have more tools to make themselves even more successful... effectively making any mistakes they do make non-issues... but that is a best case scenario. Worst case is that it will not encourage people to team up with others. People will just ask for such a mod to be buffed or tweaked in such a way that they can continue to carry on solo. And this is an MMO. We WANT to encourage people to team up. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
SFM Hobb3s
Wrecking Shots Black Legion.
93
|
Posted - 2014.07.24 21:39:00 -
[13] - Quote
Lothras Andastar wrote:This is called ECM
Harsh. and I wouldn't call it ECM either, because the OP is talking about AOE, so , perhaps ECM Burst would be more appropriate.
Might be an interesting new tactic, but it would have to affect friendlies just as much as enemies otherwise your gonna have blobs of 300 dudes using them everytime they get yellowboxed just to give their logi more time to save them. And I'm no fan of stuff that doesn't go boom.
|
Siobhan MacLeary
BRG Corp Ocularis Inferno
174
|
Posted - 2014.07.24 21:58:00 -
[14] - Quote
Jon Lucifer wrote:From what I was able to pull up ECM are primarily for Battleship-class ships... I was looking more towards transport level (Frigates) unless I'm not looking at the right area?
ECM modules can be used by any ship with enough power grid and CPU to fit them. They are not restricted to a specific size of hull. Also, the idea from your original post already exists in the form of the Target Spectrum Breaker.
SFM Hobb3s wrote:Lothras Andastar wrote:This is called ECM Harsh. and I wouldn't call it ECM either, because the OP is talking about AOE, so , perhaps ECM Burst would be more appropriate. Might be an interesting new tactic, but it would have to affect friendlies just as much as enemies otherwise your gonna have blobs of 300 dudes using them everytime they get yellowboxed just to give their logi more time to save them. And I'm no fan of stuff that doesn't go boom.
There are already two ECM "burst" modules in the game, the Target Spectrum Breaker and Remote ECM Burst. The former has a chance to break the lock of any ship that is locking you when you use it, with the chance going up the more locks are on you. The latter is restricted to supercarriers, I believe, and does exactly what it says on the tin. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Sigras
Conglomo
825
|
Posted - 2014.07.24 23:47:00 -
[15] - Quote
Lothras Andastar wrote:Jon Lucifer wrote:Thank you Lothras Andastar...
But what I'm getting is that unless you have someone willing to ride shot gun with you on a transportation run... a solo pilot pretty much has to accept the possibility there could be loss or hope their armor/shields will hold till Concord intercedes (If they are in High Sec areas)? I can accept that I'm just looking for ways to improve on Occator. An Impel with just a T2 fit can have a 200,000 EHP burst tank with heat and the bustard with a crystal set and heat can get a 9406 DPS omni tank.
Those ships are quite safe to transport things in. |
Alvatore DiMarco
Capricious Endeavours Ltd
2331
|
Posted - 2014.07.25 03:05:00 -
[16] - Quote
I love my Impel. I didn't always love it, but then I learned the AB/MWD trick. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
36
|
Posted - 2014.07.25 04:04:00 -
[17] - Quote
I like this idea. http://www.airforce-technology.com/projects/hercules/images/hercules4.jpg |
Jon Lucifer
Libertod Industries
2
|
Posted - 2014.07.25 11:52:00 -
[18] - Quote
That is what I was kind of aiming for when thinking of the idea... I just didn't know if the game could incorporate a similar idea |
|
ISD Atomic Dove
ISD Community Communications Liaisons
23
|
Posted - 2014.07.25 13:01:00 -
[19] - Quote
Evening,
There is currently a battleship class module "Target Spectrum Breaker" that acts in a similar way.
If you would like a discussion of the merits of modifying this, please following https://forums.eveonline.com/default.aspx?g=topics&f=251
And you can begin a discussion there.
Quote: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
ISD Atomic Dove Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |