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Brutus Le'montac
83
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Posted - 2014.07.26 02:32:00 -
[1] - Quote
hey there!
got a qeustion, some time in the near future, i will be training up for a marauder, however, i dont know which one is the best choice for what i prefer to do.
let me give an quick example of what i do, and what my specific skills are:
i do lvl 4 missions. and life in a c3 wormhole ( wolf rayet)
my armor skills are better then my shield skills, and i can fit tech 2 large hybrids and projectile weapons.
because of my skills favoring armor and to some extend hybrid weaponry, i would like the kronos, however there are 3 more marauders, and i'm wondering what would be best?
because of the wolf rayet wh, i'm "forced" to use an armor tanked ship there, however i could use 1 armor tanked for wh, 1 shield or armor tanked ship for missions.
let me know what you think would be best, thanks in advance.
Thought is dangerous; lack of thought, deadly!
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Val'Dore
PlanetCorp InterStellar
688
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Posted - 2014.07.26 03:08:00 -
[2] - Quote
The only thing wrong with the Kronos is it is still a Gallente ship underneath all the awesome.
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Brutus Le'montac
95
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Posted - 2014.07.26 08:50:00 -
[3] - Quote
Val'Dore wrote:The only thing wrong with the Kronos is it is still a Gallente ship underneath all the awesome.
maybe you can explain to me then, why so many people are big fans of the vargur and paladin? i looked them up in the market, and their skill bonus looks familiar, only difference i could find was some miner cap/shield or armor hp and a racial t2 damage ressist profile.
is it that people go for the vargur so often because of the weapons? lots of people praise the machariel for its damage and survivabillity and speed, is the vargur a "t2 machariel" so to speak?
i personally think the kronos fits well, and maybe a vargur for missions, my machariel used to them just fine, and i love vindicators so i think i cant go wrong with the kronos...
Thought is dangerous; lack of thought, deadly!
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Val'Dore
PlanetCorp InterStellar
690
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Posted - 2014.07.26 13:02:00 -
[4] - Quote
Brutus Le'montac wrote:Val'Dore wrote:The only thing wrong with the Kronos is it is still a Gallente ship underneath all the awesome. maybe you can explain to me then, why so many people are big fans of the vargur and paladin? i looked them up in the market, and their skill bonus looks familiar, only difference i could find was some miner cap/shield or armor hp and a racial t2 damage ressist profile.
The short answer is autocannons and pulse lasers have much better damage projection than blasters. ACs have the added boon of selectable damage typing.
Quote:is it that people go for the vargur so often because of the weapons? lots of people praise the machariel for its damage and survivabillity and speed, is the vargur a "t2 machariel" so to speak?
The Machariel is an anomaly. The Vargur only has one thing in common with it: Projectiles.
Quote:i personally think the kronos fits well, and maybe a vargur for missions, my machariel used to them just fine, and i love vindicators so i think i cant go wrong with the kronos...
Any one of those ships will serve you well. I personally field a Golem most of the time, but my friend wants a Kronos... something to do with loving Megathrons or some such nonsense.
Honestly, the most important factor for me is the MJD and the bonus Marauders get for it.
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hmskrecik
The Scope Gallente Federation
212
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Posted - 2014.07.26 13:10:00 -
[5] - Quote
Brutus Le'montac wrote:Val'Dore wrote:The only thing wrong with the Kronos is it is still a Gallente ship underneath all the awesome. maybe you can explain to me then, why so many people are big fans of the vargur and paladin? i looked them up in the market, and their skill bonus looks familiar, only difference i could find was some miner cap/shield or armor hp and a racial t2 damage ressist profile. is it that people go for the vargur so often because of the weapons? lots of people praise the machariel for its damage and survivabillity and speed, is the vargur a "t2 machariel" so to speak? i personally think the kronos fits well, and maybe a vargur for missions, my machariel used to them just fine, and i love vindicators so i think i cant go wrong with the kronos... You can't go wrong with any Marauder, provided you have all necessary skills.
Pirate battleships offer greater DPS (all hail Vindi) and mobility (I'm looking at you, Mach) but generally require a touch of bling fitting and good attention when flying. If you look for serious and focused ISK grinding, look no further.
Marauders on the other hand have slightly lower damage but their tank plus general versatility make them good boats for more laid back missioning.
About ships you have asked about:
Paladin. + Natural armor omni tank. + Ridiculous Scorch range. + Tachyons have good punch at all reasonable ranges. + Superior DPS against EM sensitive rats. - Inferior DPS against Expl sensitive rats.
Vargur: + Natural shield omni tank. + Autocannons are effectively long range weapon. + 3 of 4 damage types can be selected (with exception of Kin). - Speed badly nerfed compared both to pre-rebalance Vargur and to Mach. - It may be matter of personal taste but I'd not recommend Artillery, they may have use in very specific situations but that's it.
Kronos: + Facemelting blaster's DPS at still decent range. + Railguns surprisingly good at typical ranges. + Good part of DPS is Therm which is quite effective against most of rats. + Very versatile fitting possibilities. - Has resist holes so it needs to be taken care of.
Can't comment on Golem, never flew it.
In general, even if there is THE best ship, I think all others are not very far behind. I dare say that weakest Marauder would still perform better than the best T1/Navy ship. So pick the one you fancy most and start flying it. Later, when you feel need for change, try another. |
Hakaari Inkuran
State War Academy Caldari State
150
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Posted - 2014.07.26 13:17:00 -
[6] - Quote
Brutus Le'montac wrote: and life in a c3 wormhole ( wolf rayet)
my armor skills are better then my shield skills, and i can fit tech 2 large hybrids and projectile weapons.
Edit: oh **** you said wolf. ignore my previous post, if you saw it. Neither the kronos nor the vargur will work well. Between the two the kronos is the lesser of the 2 evils. |
Maeltstome
Twisted Insanity. The Kadeshi
533
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Posted - 2014.07.26 13:51:00 -
[7] - Quote
Once bastion mode goes on, you don't move. Marauders without bastion mode engaged are pretty bad.
For your purposes the Paladin or Kronos would make most sense. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
39
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Posted - 2014.07.26 17:15:00 -
[8] - Quote
KRONOS
Do it, literally training one made me happy about every second of training i put into it, when your blasters are hitting at 40+kms and ripping things apart with a stupid dps tank you really start to appreciate what it does.
Word to the wise however do not use this against nueting ships, your guns coupled with your tank will make you very cap reliant and losing it is death. even running a booster it can be difficult to keep up and you cant recieve cap while deployed. Only one worse is the paladin, but amarr ships have a long proud history of cap issues. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Brutus Le'montac
110
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Posted - 2014.07.26 18:52:00 -
[9] - Quote
Thanks everyone for the response.
i think i will go for the kronos for the wolf rayet, and maybe skill for a vargur to run missions.
Thought is dangerous; lack of thought, deadly!
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3373
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Posted - 2014.07.26 18:56:00 -
[10] - Quote
There is only one Marauder and it is called a Paladin.
inb4shitstorm. Oh god. |
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hmskrecik
The Scope Gallente Federation
212
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Posted - 2014.07.26 22:42:00 -
[11] - Quote
Riot Girl wrote:There is only one Marauder and it is called a Paladin.
inb4shitstorm. Nice try.
inb4howdidyourlastangelextravaganzawent ;) |
baltec1
Bat Country Goonswarm Federation
12512
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Posted - 2014.07.27 05:21:00 -
[12] - Quote
Val'Dore wrote:
my friend wants a Kronos... something to do with loving Megathrons or some such nonsense.
Good man. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Rexxorr
Zero Corp Tax3
71
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Posted - 2014.07.27 14:58:00 -
[13] - Quote
Having flown marauders for lvl 4s for quite some time. I would rank them as pulse Paladin > autocannon Vargur> cruise Golem >Kronos ymmv.
Any marauder will work well and the ships I use depending on the mission are, Paladin,Vargur,Golem,Mach, Tengu, Attack frig. I tried the Kronos for a bit and while a good ship it did not offer any advantage/improvement over my current ship line up and how I fly my ships.
Also I would recommend that bastion mode only be used as an emergency button only. If you come to rely on bastion.... a d/c and your ship going boom will be a reminder that bastion, is only for emergency's.
good luck. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
207
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Posted - 2014.07.28 18:58:00 -
[14] - Quote
I'd say Kronos for both. The Vargur is nice because it has capless, damage-selectable weapons and a more uniform resistance distribution, but the raw DPS of a Blaster Kronos more than makes up for these in my opinion. I get 850+ DPS with 19/47 optimal/falloff with fabulous tracking (Null), or 1000+ DPS with 5/23 optimal/falloff with even better tracking (Faction AM). I don't know how the tanks of the two ships compare, but I only ever have to pulse my armor repper occasionally; I have a cap booster to keep it running longer if necessary, but I've never had to. Plus, every NPC 'rat has a weakness for Kinetic or Thermal, so even though you can't select damage types, your fix damage types are very versatile. I wouldn't want to be a Paladin pilot doing a mission against Angel Cartel 'rats.
Since the Bastion Module and Micro Jump Drives became available, subwarp mobility is generally far less important. You're more likely to be static or jumping around and less likely to be burning long distances. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
IIshira
School of Applied Knowledge Caldari State
1051
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Posted - 2014.07.28 19:11:00 -
[15] - Quote
Rexxorr wrote:I would recommend that bastion mode only be used as an emergency button only. If you come to rely on bastion.... a d/c and your ship going boom will be a reminder that bastion, is only for emergency's. I can verify that this is still the case. Your ship will not warp, all hardeners, repair modules etc will go offline and it will die. Since this is not considered bug or "feature" by CCP they may or may not replace your ship.
I disagree with using Bastion for emergency only. You handicap your range of gunships, missile velocity of the Golem and repair amount of all. Bastion is what makes marauders shine.
If your Internet is unstable don't fly a Marauder. There are other faction battleships that do very well and don't have this issue. |
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