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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sturmwolke
593
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Posted - 2014.07.27 08:27:00 -
[1] - Quote
- CCP please tone down the blinkies and flashies in the UI before someone gets an epilepsy attack. Ranging from job in progress blinkies to the main screen random blinkies. I use the interface to manage and run my industry jobs, not get bedazzled by the shinies. Infact, it'd be greatly appeciated if you could implement an option that removes all the effects altogether.
- Inability to minimize the main graphical interface interferes when you're trying to manage the listing screen. This is even more evident in lower resolutions.
- Bad icon design for ME and TE. I'm sure the designer appreciates squinting his eyes over 1/4 of the icon to check and see if it's a male or female.
- Seconds added to the job status simply clutters up the interface. It's simply unecessary (imo) to go into that level of granularity.
- Team interface - too many functions missing. Proper filters, ability to see bids ... etc. Nuff said.
- Please make the interface remember the last state. I'd prefer a default to Jobs tab (more often brought up for my usage case) rather than Blueprints tab.
- History could use a "Delivery date" column. This is important to locate what had been just delivered - else you'll have to muck around and waste time with the various end dates which can be out of order.
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Macrocosm Ricoh
Ricoh Industries
2
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Posted - 2014.07.27 13:21:00 -
[2] - Quote
Is there a way to bulk process inventory jobs yet that I am too blind to see? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3592
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Posted - 2014.07.27 17:26:00 -
[3] - Quote
Macrocosm Ricoh wrote:Is there a way to bulk process inventory jobs yet that I am too blind to see?
You can bulk deliver jobs (if you have more than one to deliver, there's a button down at the bottom of the window)
You can't bulk install. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Ydnari
Estrale Frontiers Project Wildfire
352
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Posted - 2014.07.27 20:30:00 -
[4] - Quote
Steve Ronuken wrote:Macrocosm Ricoh wrote:Is there a way to bulk process inventory jobs yet that I am too blind to see? You can bulk deliver jobs (if you have more than one to deliver, there's a button down at the bottom of the window)
The bulk deliver is deliver all jobs though; it ignores the selected jobs. Previously you were able to bulk deliver a selected subset of jobs, so this is a regression in functionality.
my teapot is ready |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
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Posted - 2014.07.27 20:58:00 -
[5] - Quote
I've been very impressed with the new Industry UI and after couple of hours testing, there are few things that would improve my experience with it:
1) Ability to 'simulate' blueprints I don't own. Right now I have to own either a BPO or BPC in order to generate a material cost quote (or to 'launch' the UI). However if I'm trying to expand and figure out what to produce, I have to search out for 3rd party tools to figure out which BPOs purchase/research/invent.
It would help me a lot if I could, within the current industry UI, simulate e.g. a frigate T2 BPC to find out if it's profitable or not. It would also be nice to be able to modify ME and TE in this simulated blueprint.
2) Materials (components,ect.) on the left side of the UI should show estimated cost per single unit as well. Right now it only shows the estimated total value of for example 21 Linear shield Emitters. However market shows price per unit and I have to recalculate every single material to see the current cost. Being able to see estimated cost of a single material unit would speed up the evaluation process a lot. |
Brock Nelson
705
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Posted - 2014.07.28 03:31:00 -
[6] - Quote
Need to fix the greyed out blueprints that are in use. I don't need to see which blueprints are in production when I can simply go to the Job tab to look it up. Signature removed, CCP Phantom |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3594
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Posted - 2014.07.28 04:14:00 -
[7] - Quote
Brock Nelson wrote:Need to fix the greyed out blueprints that are in use. I don't need to see which blueprints are in production when I can simply go to the Job tab to look it up.
I actually quite like being able to see all my available blueprints on a single tab. Possibly put in a filter to show only available blueprints? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3594
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Posted - 2014.07.28 04:17:00 -
[8] - Quote
Sheeana Harb wrote:I've been very impressed with the new Industry UI and after couple of hours testing, there are few things that would improve my experience with it:
1) Ability to 'simulate' blueprints I don't own. Right now I have to own either a BPO or BPC in order to generate a material cost quote (or to 'launch' the UI). However if I'm trying to expand and figure out what to produce, I have to search out for 3rd party tools to figure out which BPOs purchase/research/invent.
It would help me a lot if I could, within the current industry UI, simulate e.g. a frigate T2 BPC to find out if it's profitable or not. It would also be nice to be able to modify ME and TE in this simulated blueprint.
2) Materials (components,ect.) on the left side of the UI should show estimated cost per single unit as well. Right now it only shows the estimated total value of for example 21 Linear shield Emitters. However market shows price per unit and I have to recalculate every single material to see the current cost. Being able to see estimated cost of a single material unit would speed up the evaluation process a lot.
You can kinda do 1 at the moment. If you can get a link for the blueprint (market, autolink in a chat channel) you can right click it, and 'use blueprint')
It's not great, and CCP have said they're going to work up a proper simulation mode, at some point. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Star Killer14
Core World Imperium Some Say
52
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Posted - 2014.07.28 06:18:00 -
[9] - Quote
I liked all of the changes basically except for the teams and these are my thoughts on them.
I like the idea but I think there are several improvements that are needed:
1)A 2 day timer till a team leaves is too short, I do many jobs that take 3 days. I suggest moving it to 1 week at least or maybe just do away with it all together.
2)Enable us to tag them so we can watch them without having to scroll through every single one again.
3)Change the bidding to be like contracts, do not have an exact time shown when it ends since currently the best way to get them is to snipe them so unless you can sit at your computer all day it is pointless to even bid on them. Maybe have it like ebay where no one but the highest bidder knows the max bid and you are only charged the amount it stops at not the amount you bid.
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The BlackPrince
Inner Visions Of Sound Mind
15
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Posted - 2014.07.28 06:38:00 -
[10] - Quote
When looking at a blueprint in the new industry UI; specifically the material list, allow me to drag any item icon list down to chat for a link of said item. Currently building carriers and rorquals. Contact me for a cheap capital ship. |
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CCP Nullarbor
C C P C C P Alliance
803
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Posted - 2014.07.28 08:13:00 -
[11] - Quote
Steve Ronuken wrote:Sheeana Harb wrote:I've been very impressed with the new Industry UI and after couple of hours testing, there are few things that would improve my experience with it:
1) Ability to 'simulate' blueprints I don't own. Right now I have to own either a BPO or BPC in order to generate a material cost quote (or to 'launch' the UI). However if I'm trying to expand and figure out what to produce, I have to search out for 3rd party tools to figure out which BPOs purchase/research/invent.
It would help me a lot if I could, within the current industry UI, simulate e.g. a frigate T2 BPC to find out if it's profitable or not. It would also be nice to be able to modify ME and TE in this simulated blueprint.
2) Materials (components,ect.) on the left side of the UI should show estimated cost per single unit as well. Right now it only shows the estimated total value of for example 21 Linear shield Emitters. However market shows price per unit and I have to recalculate every single material to see the current cost. Being able to see estimated cost of a single material unit would speed up the evaluation process a lot. You can kinda do 1 at the moment. If you can get a link for the blueprint (market, autolink in a chat channel) you can right click it, and 'use blueprint') It's not great, and CCP have said they're going to work up a proper simulation mode, at some point.
There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.28 08:33:00 -
[12] - Quote
CCP Nullarbor wrote:Steve Ronuken wrote:Sheeana Harb wrote:I've been very impressed with the new Industry UI and after couple of hours testing, there are few things that would improve my experience with it:
1) Ability to 'simulate' blueprints I don't own. Right now I have to own either a BPO or BPC in order to generate a material cost quote (or to 'launch' the UI). However if I'm trying to expand and figure out what to produce, I have to search out for 3rd party tools to figure out which BPOs purchase/research/invent.
It would help me a lot if I could, within the current industry UI, simulate e.g. a frigate T2 BPC to find out if it's profitable or not. It would also be nice to be able to modify ME and TE in this simulated blueprint.
2) Materials (components,ect.) on the left side of the UI should show estimated cost per single unit as well. Right now it only shows the estimated total value of for example 21 Linear shield Emitters. However market shows price per unit and I have to recalculate every single material to see the current cost. Being able to see estimated cost of a single material unit would speed up the evaluation process a lot. You can kinda do 1 at the moment. If you can get a link for the blueprint (market, autolink in a chat channel) you can right click it, and 'use blueprint') It's not great, and CCP have said they're going to work up a proper simulation mode, at some point. There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too.
If i "show in industry" from a show info of a for example 10/10 blueprint it still shiws as 0/0 in industry Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Sales Alt negrodamus
SalesAltCorp
5
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Posted - 2014.07.28 11:17:00 -
[13] - Quote
CCP Nullarbor wrote:
There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too.
this does not work due to the blueprint showing up without research.
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CCP Nullarbor
C C P C C P Alliance
803
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Posted - 2014.07.28 11:29:00 -
[14] - Quote
Sales Alt negrodamus wrote:CCP Nullarbor wrote:
There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too.
this does not work due to the blueprint showing up without research.
It should show ME / TE for blueprints on contract.
We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case? CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Nalha Saldana
Saldana Hardware Corporation
803
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Posted - 2014.07.28 11:41:00 -
[15] - Quote
Also BPCs show up with -1 runs and the invention button grayed out |
Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.28 11:56:00 -
[16] - Quote
CCP Nullarbor wrote:Sales Alt negrodamus wrote:CCP Nullarbor wrote:
There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too.
this does not work due to the blueprint showing up without research. It should show ME / TE for blueprints on contract. We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case? That would be great, yes Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Vic Vorlon
Aideron Robotics
4
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Posted - 2014.07.28 12:45:00 -
[17] - Quote
CCP Nullarbor said -- We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case?[/quote] --
Yes! Works for me! I mostly make T1 rigs and I don't know how much research is needed (I suspect ME 10) before I see any reduction in wastage on my BPOs. |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
30
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Posted - 2014.07.28 20:30:00 -
[18] - Quote
Steve Ronuken wrote:
You can kinda do 1 at the moment. If you can get a link for the blueprint (market, autolink in a chat channel) you can right click it, and 'use blueprint')
It's not great, and CCP have said they're going to work up a proper simulation mode, at some point.
Still getting used to the UI, I happened to miss that option, thank you.
However since I can't edit ME and TE of that blueprint, it doesn't help much in evaluating total costs :(.
I'm very much looking forward to a proper simulation mode that would allow me to modify ME and TE.
CCP Nullarbor wrote: It should show ME / TE for blueprints on contract.
We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case?
Unquestionably YES! It would be a great addition. |
Qoi
Exert Force
50
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Posted - 2014.07.28 23:52:00 -
[19] - Quote
CCP Nullarbor wrote:Sales Alt negrodamus wrote:CCP Nullarbor wrote:
There is also a view in industry button in the market interface and the show info window for blueprints. You can get to the blueprint show info via the show info of the produced type too.
this does not work due to the blueprint showing up without research. It should show ME / TE for blueprints on contract. We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case? That would be a fantastic feature
(I need to add more features to my industry website, don't want TQ to catch up ) |
Sales Alt negrodamus
SalesAltCorp
5
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Posted - 2014.07.29 03:21:00 -
[20] - Quote
CCP Nullarbor wrote:
It should show ME / TE for blueprints on contract.
We had an extra task that slipped from Crius but will make it in a follow up release this year, and that's the ability to modify the ME and TE manually to see what it would do to the build requirements / time etc. Would that work for you in this case?
ABSOLUTELY. that would be very much appreciated.
...just make it clear to folks its' a simulation rather than "you get to decide the me/te of a blueprint!", as the preview mode within the blueprint window is subtle.
on a more general UI note, would it be possible to make it so i can copy/paste from the various lists within the industry window?
since the api endpoint doesn't expose blueprint stats beyond existence, i can't determine me/te levels. its' one of those things i have to do manually, which makes me sad.
while i am dreaming of UI changes, what i would really like to see is some way to 'compact' the blueprint list.
what i have in mind is something like a tree view, along the same lines of the market. but with one additional level: me or te.
right now for example i have 367 blueprint copies in my build pile. the filter helps but something a little more graphical would make it easier for me to get a "birds eye view" of my stockpile.
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Sturmwolke
594
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Posted - 2014.07.29 04:19:00 -
[21] - Quote
- Job delivered shows the output location, however active Jobs does not show output location. Why? This is important information.
- Same deal as above for Total Job cost. Cost paid isn't displayed while job is in progress.
- Cost index bar is not good enough. The index mouseover should to show the exact numerical cost index value.
- Please add a cost breakdown mouseover for the 10% NPC tax. This will make comparisons between POS/station jobs a little easier.
- Active blueprint name positioned on top left of the main industry screen is too far out of the active eye focus. Either make it stand out a little bit more or move it to center position.
- 2 pointer arrows for the materials mouseover when manufacturing. I'm scratching my head over the redundancy as both display the same numbers, regardless of no. runs. Am I missing something?
- Show info on Blueprints should include information on WHERE they can be manufactured. This information is useful to players when it comes to POS arrays (or any future starbase changes).
- Reprocessing array should have a proper UI for reprocessing (!?).
- The map navigation that shows all pertaining information to industry needs to be linked somewhere in the main industry UI. Not many players are aware it exists.
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Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
50
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Posted - 2014.07.29 18:33:00 -
[22] - Quote
Issues:
- The UI seems buggy when selecting a BP. Almost every time the first BP selected won't load for me... I select the next and it loads. Doubleclicks on BP, BP menu load, these do not work each and every time when moving between BPs. Sometimes BPs seem to get "stuck" in the UI and you cannot get another to load.
RAM the cost is completely wrong on these inputs now resulting in false input costs. I moved "3 bil" of ram in my hold: it was not 3 bil worth on the market so whatever the system is using as a base figure is way off.
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Kaija Asanari
Powder and Ball Alchemists Union The Predictables
3
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Posted - 2014.07.31 05:49:00 -
[23] - Quote
When you select an Output location, can you have the Industry UI remember your setting? Also, hangars that you don't have access to shouldn't be in the dropdown for Output Location.
The corporation setup I am using for researching has one corp hangar available for members with limited roles, and the output location defaults to a hangar that they don't have access to. That would mean any completed jobs would end up in that inaccessible hangar, and I've to go in there to get them.
Since there is no auditing on whose blueprint it is once the job is submitted, that could get a bit sticky. Yes I know there's a history for corp jobs, but it doesn't tell me what the output blueprint ME/TE is at, so if there are multiple blueprints of the same type ending up in the corp hangar, I won't know which is whose. |
SJ Astralana
Syncore
50
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Posted - 2014.07.31 06:14:00 -
[24] - Quote
+1: Get rid of the damn animations +1: Adjust ME/TE to see the changes
Also, the window is just too damned large. This has turned into a 2-monitor job. The materials on the left take up too much space, make it collapsible.
(But overall I love the changes!!)
Hyperdrive your production business: Eve Production Manager |
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