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IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2014.07.28 09:56:00 -
[1] - Quote
I've missed this and would like to know how job cost with this new industry system is worked out? |
Tippia
Sunshine and Lollipops
23448
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Posted - 2014.07.28 09:59:00 -
[2] - Quote
http://community.eveonline.com/news/dev-blogs/industry-3rd-party-developers/ Scroll down to Industry Cost Calculations near the end. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2014.07.28 10:22:00 -
[3] - Quote
Tippia wrote:http://community.eveonline.com/news/dev-blogs/industry-3rd-party-developers/ Scroll down to Industry Cost Calculations near the end.
thanks as i understand the job cost for manufacturing is constant throughout the New Eden ? |
Tippia
Sunshine and Lollipops
23448
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Posted - 2014.07.28 10:27:00 -
[4] - Quote
IIIIIIIIIIBIIIIIIIIII Tokila wrote:thanks as i understand the job cost for manufacturing is constant throughout the New Eden ? The base cost is constant*. It is then modified by the system cost index (more used systems = higher cost), taxes, facility bonuses etc.
* When I say constant, I mean that the cost for a given set of build requirements is constant. The build requirements can obviously themselves be modified by having better or worse facilities, skills, blueprints etc. It's just that now, these costs are factored in twice: once for the actual materials required and once for the fee to run the job.
e: I suppose that when the clarifying aside comment is bigger than the paragraph it's meant to clarify, I should probably go back and rework the whole thing butGǪ nah! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2014.07.28 10:35:00 -
[5] - Quote
Tippia wrote:IIIIIIIIIIBIIIIIIIIII Tokila wrote:thanks as i understand the job cost for manufacturing is constant throughout the New Eden ? The base cost is constant*. It is then modified by the system cost index (more used systems = higher cost), taxes, facility bonuses etc. * When I say constant, I mean that the cost for a given set of build requirements is constant. The build requirements can obviously themselves be modified by having better or worse facilities, skills, blueprints etc. It's just that now, these costs are factored in twice: once for the actual materials required and once for the fee to run the job. e: I suppose that when the clarifying aside comment is bigger than the paragraph it's meant to clarify, I should probably go back and rework the whole thing butGǪ nah!
How do you find out the system cost index? |
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2014.07.28 10:40:00 -
[6] - Quote
found it its on map view |
Derrick Miles
EVENumbers
40
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Posted - 2014.07.28 10:41:00 -
[7] - Quote
To find the number for the system cost index you'd have to use the CREST api, specifically http://public-crest.eveonline.com/industry/systems/ which returns the indices in json format. |
Tippia
Sunshine and Lollipops
23448
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Posted - 2014.07.28 10:42:00 -
[8] - Quote
IIIIIIIIIIBIIIIIIIIII Tokila wrote:How do you find out the system cost index? Bad way? Look in-game and guesstimate it. Right way? Use a CREST query to get it from the public data.
Best way: wait until someone else has had time to create the proper third-party tools to give it all to you in a handy package. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge Caldari State
0
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Posted - 2014.07.28 10:46:00 -
[9] - Quote
Tippia wrote:IIIIIIIIIIBIIIIIIIIII Tokila wrote:How do you find out the system cost index? Bad way? Look in-game and guesstimate it. Right way? Use a CREST query to get it from the public data. Best way: wait until someone else has had time to create the proper third-party tools to give it all to you in a handy package.
or use the map and click Industry > cost index? |
Derrick Miles
EVENumbers
40
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Posted - 2014.07.28 10:52:00 -
[10] - Quote
IIIIIIIIIIBIIIIIIIIII Tokila wrote:Tippia wrote:IIIIIIIIIIBIIIIIIIIII Tokila wrote:How do you find out the system cost index? Bad way? Look in-game and guesstimate it. Right way? Use a CREST query to get it from the public data. Best way: wait until someone else has had time to create the proper third-party tools to give it all to you in a handy package. or use the map and click Industry > cost index? Unfortunately it only gives you one significant digit which isn't much better than looking at the bar on the manufacturing window. |
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1631
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Posted - 2014.07.28 11:34:00 -
[11] - Quote
The always awesome Steve has a cool cost index tool over at his Fuzzwork website. EVE Online: Death-o-meter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3597
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Posted - 2014.07.28 12:10:00 -
[12] - Quote
Gully Alex Foyle wrote:The always awesome Steve has a cool cost index tool over at his Fuzzwork website.
http://www.fuzzwork.co.uk/blueprint/costindex.php
it also shows up in, for the system you pick (after picking a blueprint) http://www.fuzzwork.co.uk/blueprint/ Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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