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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cyborg 497
State War Academy Caldari State
13
|
Posted - 2014.07.28 10:58:00 -
[1] - Quote
It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.
They already do that in one of the toughest L4s, World's Collide, so why not give 2 chances in that and 1 in all the others?
It may affect the market by a small degree but the market will adjust and it will be a good thing. PvE will get a mjor boost and be most popular once again!
At the moment many highly skilled capsuleers are forced to wait for a chance to join an incursion fleet, or travel through low sec, scan down combat sites, or hacking to get their hands on T2 items.
It's not as though T2s are so rare or so brilliant that CCP feels the need to restrict the chances of getting them. But for years many have complained about the current mission system and it would require a major overhaul to put things right. I'm suggesting an easier solution which will make even the most mundane and boring L4 mission worth doing.
CCP could play with the random chance, increasing it depending on the difficulty of the mission (6 hour ones being the hardest).
Well, that's my idea: I hope someone in CCP sees this and ponders whether to make this positive improvement to the game of Eve. |
Sato Page
Ministry of War Amarr Empire
141
|
Posted - 2014.07.28 11:09:00 -
[2] - Quote
No, faction/DED loot worth good isk because they are a pain in the ass to find.
PS: EvE is like S&M it's fun only because it hurts.
PPS: worlds collide used to have a small chance to drop faction loots, it was removed. Dinsdale Pirannha for CEO of CCP |
Cyborg 497
State War Academy Caldari State
13
|
Posted - 2014.07.28 13:15:00 -
[3] - Quote
Sato Page wrote:
PPS: worlds collide used to have a small chance to drop faction loots, it was removed.
In that case treat it like all the other missions and reinstate the T2/Faction whatever equipment drop.
People are complaining about the missions being boring and I understand CCP's priorities to improving Eve without too much work - THIS is a an easy solution.
Give us a random T2 drop from all level 4s and see the biggest return of players and appreciation from everyone without hardly any effort from CCP designers valuable time! |
erg cz
Sliperer
98
|
Posted - 2014.07.28 13:30:00 -
[4] - Quote
It is an old plain-stupid idea how to make L4 missions more rewarding, so you get your PLEX faster. Get a job and stop grinding for PLEX, EVE will become more interesting immidiately.
To make L4 more interesting, they should make more of them, so I will not get Angel Extravaganza every 3 or 4 missions. And add some incursion-like NPC intelegence, so there will be no way how to blitz missions like dread pirat scarlett in few minutes. |
Estella Osoka
Deep Void Merc Syndicate
420
|
Posted - 2014.07.28 13:52:00 -
[5] - Quote
Of course missions are boring. This is a PvP-centric game. If you are only playing it or the PVE content, then you are missing out on all the other game content. |
Zhilia Mann
Tide Way Out Productions
2131
|
Posted - 2014.07.28 14:46:00 -
[6] - Quote
If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration. |
Daniel Plain
Science and Trade Institute Caldari State
2089
|
Posted - 2014.07.28 16:05:00 -
[7] - Quote
Zhilia Mann wrote:If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration. couldn't have said it better myself. the idea is neither new nor great. the last thing lvl4s need is a buff to their profitability.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Cyborg 497
State War Academy Caldari State
13
|
Posted - 2014.07.28 17:37:00 -
[8] - Quote
Zhilia Mann wrote:If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration.
You could respectively increase the rewards for exploration, persevering with hacking, scanning down combat sites and various other probing, ratting, etc.
Make the game more friendly to new players, many of whom stay in high sec, encourage them that there are "shinies" within their grasp, which in the end will increase the population to the betterment of Eve Online.
You guys' solution is the leave missions as they are, which simply is not good enough! |
Sara Tosa
School of Applied Knowledge Caldari State
51
|
Posted - 2014.07.28 18:18:00 -
[9] - Quote
getting more shiny wont make them more fun to run. actually for the shinys they should fix COSMOS missions. |
Zhilia Mann
Tide Way Out Productions
2131
|
Posted - 2014.07.28 18:19:00 -
[10] - Quote
Cyborg 497 wrote:You could respectively increase the rewards for exploration, persevering with hacking, scanning down combat sites and various other probing, ratting, etc.
No, you can't. Everything is in the same market pool. Supply goes up, prices go down. It's that simple. Adding more to exploration loot tables would just devalue the loot further.
Cyborg 497 wrote:Make the game more friendly to new players, many of whom stay in high sec, encourage them that there are "shinies" within their grasp, which in the end will increase the population to the betterment of Eve Online.
New player retention is a problem. I've acknowledged that many, many times. Teaching new players that solo play in high sec gets you all you need forever through the currently intensely dull mission system is no way to fix it.
To be clear, I have nothing at all against high sec and I respect the people who choose to live there. I do too from time to time. That does not mean, though, that I think we should further incentivize people to stay there, least of all grinding missions. It's already a stable income source; that part doesn't need fixing. The issue with missions is that they're utterly disconnected from the rest of the game. If anything, missions should encourage engagement with, e.g., the market, or the industry interface, or the exploration interface, etc. And again, by "encourage" I by no means mean "force".
Cyborg 497 wrote:You guys' solution is the leave missions as they are, which simply is not good enough!
That's not my solution. Never has been. I still don't approve or this idea and see that it causes considerably more problems than it solves for the wider PvE environment. |
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Sinnish Saken
Caldari Provisions Caldari State
14
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Posted - 2014.07.28 18:21:00 -
[11] - Quote
No body said leave them how they are, they're disagreeing with your suggestion.
From the sounds of it you want the icon of your loot to have either a diamond or ii to make it feel special. Wrong game.
You also say it will make the game more friendly to new players, new players aren't running L4 missions.
No one else respond to this thread so it may sunk to the bottom of these boards....to the depths...never to return. |
Kithran
104
|
Posted - 2014.07.28 18:44:00 -
[12] - Quote
Cyborg 497 wrote:It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.
They already do that in one of the toughest L4s, World's Collide, so why not give 2 chances in that and 1 in all the others?
It may affect the market by a small degree but the market will adjust and it will be a good thing. PvE will get a mjor boost and be most popular once again!
At the moment many highly skilled capsuleers are forced to wait for a chance to join an incursion fleet, or travel through low sec, scan down combat sites, or hacking to get their hands on T2 items.
It's not as though T2s are so rare or so brilliant that CCP feels the need to restrict the chances of getting them. But for years many have complained about the current mission system and it would require a major overhaul to put things right. I'm suggesting an easier solution which will make even the most mundane and boring L4 mission worth doing.
CCP could play with the random chance, increasing it depending on the difficulty of the mission (6 hour ones being the hardest).
Well, that's my idea: I hope someone in CCP sees this and ponders whether to make this positive improvement to the game of Eve.
There are in fact other missions that potentially drop faction loot of some sort or another:
Worlds Collide (you in fact have 2 chances here) Blockade Recon
There's also at least one storyline that can drop faction loot.
The big problem is the probabilities on some of these chances are so low you may not be aware of it and the corollary is that if there is a problem with the mission stopping that chance it can be very hard to pick up on it and report it as an issue. |
Estella Osoka
Deep Void Merc Syndicate
420
|
Posted - 2014.07.28 18:59:00 -
[13] - Quote
Only thing missions need are new dynamic missions added. More challenging missions, fleet-based missions, mission that challenge your skills and thought process, and missions that make you stay at the keyboard. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3285
|
Posted - 2014.07.28 20:26:00 -
[14] - Quote
Moving this from Missions and Complexes to Features and Ideas. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Sara Tosa
School of Applied Knowledge Caldari State
52
|
Posted - 2014.07.28 21:04:00 -
[15] - Quote
Kithran wrote: There are in fact other missions that potentially drop faction loot of some sort or another:
Worlds Collide (you in fact have 2 chances here) Blockade Recon
also rare 40mil +5% implant from damsel should be considered "faction". |
Alvatore DiMarco
Capricious Endeavours Ltd
2346
|
Posted - 2014.07.28 22:12:00 -
[16] - Quote
OP, that's not "interesting". That's horseshit RNG. |
Cyborg 497
State War Academy Caldari State
15
|
Posted - 2014.07.28 22:30:00 -
[17] - Quote
Alvatore DiMarco wrote:OP, that's not "interesting". That's horseshit RNG.
So is your brain, dumbass! |
Cyborg 497
State War Academy Caldari State
15
|
Posted - 2014.07.28 22:33:00 -
[18] - Quote
Zhilia Mann wrote:Cyborg 497 wrote:You could respectively increase the rewards for exploration, persevering with hacking, scanning down combat sites and various other probing, ratting, etc. No, you can't. Everything is in the same market pool. Supply goes up, prices go down. It's that simple. Adding more to exploration loot tables would just devalue the loot further. Cyborg 497 wrote:Make the game more friendly to new players, many of whom stay in high sec, encourage them that there are "shinies" within their grasp, which in the end will increase the population to the betterment of Eve Online. New player retention is a problem. I've acknowledged that many, many times. Teaching new players that solo play in high sec gets you all you need forever through the currently intensely dull mission system is no way to fix it. To be clear, I have nothing at all against high sec and I respect the people who choose to live there. I do too from time to time. That does not mean, though, that I think we should further incentivize people to stay there, least of all grinding missions. It's already a stable income source; that part doesn't need fixing. The issue with missions is that they're utterly disconnected from the rest of the game. If anything, missions should encourage engagement with, e.g., the market, or the industry interface, or the exploration interface, etc. And again, by "encourage" I by no means mean "force". Cyborg 497 wrote:You guys' solution is the leave missions as they are, which simply is not good enough! That's not my solution. Never has been. I still don't approve or this idea and see that it causes considerably more problems than it solves for the wider PvE environment.
I wrote a massive reply to this intellectual counter-point but it was lost by the moderator moving the topic (for no good reason). |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3285
|
Posted - 2014.07.29 01:29:00 -
[19] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2844
|
Posted - 2014.07.29 01:44:00 -
[20] - Quote
And once the markets for those items have tanked, what next? |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3399
|
Posted - 2014.07.29 03:25:00 -
[21] - Quote
Danika Princip wrote:And once the markets for those items have tanked, what next? Carriers in high-sec. Oh god. |
Mike Azariah
DemSal Corporation DemSal Unlimited
1318
|
Posted - 2014.07.29 04:57:00 -
[22] - Quote
More rewarding is NOT the same as more interesting
I left, disappointed
m Mike Azariah-á CSM8 and now CSM9 |
Nariya Kentaya
Phoenix funds
1488
|
Posted - 2014.07.29 06:41:00 -
[23] - Quote
Cyborg 497 wrote:Sato Page wrote:
PPS: worlds collide used to have a small chance to drop faction loots, it was removed.
In that case treat it like all the other missions and reinstate the T2/Faction whatever equipment drop. People are complaining about the missions being boring and I understand CCP's priorities to improving Eve without too much work - THIS is a an easy solution. Give us a random T2 drop from all level 4s and see the biggest return of players and appreciation from everyone without hardly any effort from CCP designers valuable time! they just nerfed level 4's to help industry because of the mineral influx from reprocessed modules, now your wanting them to attack industry again by dropping T2 items in the missions?
yeah no. |
Cyborg 497
State War Academy Caldari State
16
|
Posted - 2014.07.29 12:43:00 -
[24] - Quote
Some of you guys crack me up!
You argued against the ship re balancing, yet CCP were right (expanded ore holds of barges, added removed various low/med slots from ships, etc), you vented on the safe zones for newbies yet again CCP were right, if CCP decided to change L4s then they would be right again!
I'm offering a simple fix - yes, to do it properly new more mentally and ship-skilled missions could be designed but that takes TIME.
It isn't more interesting in the sense that the missions are unchanged - what it interesting is every time you loot you are expectant and hopeful for a T2 drop.
A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1380
|
Posted - 2014.07.29 12:50:00 -
[25] - Quote
no the correct and proper way to make pve more engaging
is for the devs to have a solid content creation tool rather than having to individually hand code every aspect of a pve instance
fully randomised, with scalable difficulty & rewards it would of course still get repetative, but nowhere near as much as it does now
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3402
|
Posted - 2014.07.29 12:53:00 -
[26] - Quote
Cyborg 497 wrote:A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. If you want drops, do exploration. If you want to farm isk/hr, blitz missions. Oh god. |
Daichi Yamato
Xero Security and Technologies
1842
|
Posted - 2014.07.29 13:12:00 -
[27] - Quote
Cyborg 497 wrote: A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them.
faction loot was removed from missions. were CCP right then? CCP made incarna. were CCP right then? CCP gave freighters rigs. were CCP right then?
i think you under estimate how many people run missions and how often they run them. and i think you over estimate the excitement of finding special loot.
this shiny equipment is only shiny because its expensive. your idea WILL change that. If it was just for the special badge it gets, why don't more ppl rat in belts? they frequently have faction spawns with faction drops or special rats that drop pricey sec status tags.
if your bored with hi-sec PvE content, try doing something other than PvE, or try doing PvE outside of hi-sec. shiny loot is not the answer, or is at best a temporary, market damaging answer.
Reworking how missions and rats work probably is the answer. it will take time, but it will be more interesting for far longer than this half baked idea.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Corraidhin Farsaidh
Hello-There
628
|
Posted - 2014.07.30 00:44:00 -
[28] - Quote
Zhilia Mann wrote:
To be clear, I have nothing at all against high sec and I respect the people who choose to live there. I do too from time to time. That does not mean, though, that I think we should further incentivize people to stay there, least of all grinding missions. It's already a stable income source; that part doesn't need fixing. The issue with missions is that they're utterly disconnected from the rest of the game. If anything, missions should encourage engagement with, e.g., the market, or the industry interface, or the exploration interface, etc. And again, by "encourage" I by no means mean "force".
.
That could be expanded....have different escalations from different missions that lead to explo sites. Or find an item in a relic site belonging to an agent who rewards you for the return and sends you on a sneaky delivery mission into losec. Chained exploration that can lead to combat sites. Relic and data items that combine and can be reverse engineered to locate other sites or agents in space. Lots of possibilities here. |
Distuth Brinalle
Wraith.Wing
11
|
Posted - 2014.07.30 09:16:00 -
[29] - Quote
Cyborg 497 wrote:Some of you guys crack me up!
You argued against the ship re balancing, yet CCP were right (expanded ore holds of barges, added removed various low/med slots from ships, etc), you vented on the safe zones for newbies yet again CCP were right, if CCP decided to change L4s then they would be right again!
I'm offering a simple fix - yes, to do it properly new more mentally and ship-skilled missions could be designed but that takes TIME.
It isn't more interesting in the sense that the missions are unchanged - what it interesting is every time you loot you are expectant and hopeful for a T2 drop.
A random 0.001% chance = 1 in every 100 missions. Is that really gonna change the market?? I think not. But giving that odd rare T2 or Faction equipment would be a wonderful and welcome surprise and IMO, REJUVENATE the interest in doing L4s to many who currently are bored with them.
So your argument is that because CCP was right about some stuff....YOU are right about something completely different?
I don't get what you're trying to say here.
Anyway, L4s don't need more loot. They need a complete reworking. Throwing a bandage on doesn't fix the underlying problem. There is no easy fix for htem, I'm afraid. |
Ray Kyonhe
Ray's Relentless Research
111
|
Posted - 2014.07.30 09:28:00 -
[30] - Quote
Cyborg 497 wrote:It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.
F**k no. 1) Indy people just recently have received crippling enough blow from CCP itself, and atm t2 manufacturing is worse than it was before Crius. 2) It has nothing - at all - to do with making missions intresting. Almost all PvE in Eve currently is a boring, challengless shite by itself, gameplay-wise. Making drops better won't fix it at all, stop make excuses. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |
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