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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
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Posted - 2014.07.30 10:34:00 -
[511] - Quote
Maeltstome wrote:TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward.
No one uses tempest for alpha. Maesltrom and Tornado have more alpha. No the tempest is NOT an alpha ship because it is outclassed on the department by 2 ships that fillt he role of more nimble and cheaper and the role of larger and with more EHP for roughly same price level. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Hsu Li
Agony Unleashed Agony Empire
1
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Posted - 2014.07.30 10:52:00 -
[512] - Quote
I think tempest needs its highs changed. Either move one high to low slot or add one more turret. |
Rab See
Fool Mental Junket
105
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Posted - 2014.07.30 11:00:00 -
[513] - Quote
The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
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Posted - 2014.07.30 11:04:00 -
[514] - Quote
Rab See wrote:The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
When thread was posted the tittle was different. It was HACs AND bttleships, but rise edited it later. Yes temepst discussion belongs here because its the 100th time that ccp is trying to dodge the need to fix it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Raw Matters
Brilliant Starfire
45
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Posted - 2014.07.30 11:46:00 -
[515] - Quote
I am surprised that this is all you feel like changing about HACs, especially the Muninn is a ship with virtually no use and all you dish out is a meaningless speed increase?
I just hope something got into your way to tell us about the real changes that will follow later, as otherwise the OP would make me loose a little faith in CCP balancing. |
Phoenix Jones
Isogen 5
527
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Posted - 2014.07.30 11:46:00 -
[516] - Quote
Kagura Nikon wrote:Rab See wrote:The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
When thread was posted the tittle was different. It was HACs AND bttleships, but rise edited it later. Yes temepst discussion belongs here because its the 100th time that ccp is trying to dodge the need to fix it. Ishtar sentries issues is even less deservignof this thread, because as everyoen knows the problem is not on the ishtar but on sentries when coupled to any tracking or range bonus.
.. its the Ishtar and the sentries that are the problem. You could nerf tracking, but people will just counter it with more tracking mod's.
Drop the bandwidth to 100, drop the heavy bandwidth to 20, move the ishtars sentry tracking bonus to 5%. The Ishtar loses 20% of its straight out sentry damage (as it loses 1 sentry), but keeps all of its damage potential when using Heavy Drones (as it can still deploy 5 heavies with the heavy drone change). It can be used as a ranged platform still, except its damage potential is reduced when using sentries vs its damage potential when using heavies (aka, your ranged snipers (sentries at 40km+) will do less damage than your brawling close up ships (10km)).
Its a cruiser. Yes it is a HAC but it is still a cruiser.
Yes it this is a nerf but the ship is still viable for pvp, and pve, its just no longer using a full complement of battleship grade weaponry. Yaay!!!! |
Adrie Atticus
The Shadow Plague The Bastion
205
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Posted - 2014.07.30 11:53:00 -
[517] - Quote
afkalt wrote:Rek Seven wrote:Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference. This. I suspect many of the posters here haven't been in a scrap with...let's call it 30+ Ishtars. "Pop the drones" - There are 150 all over the place, good luck with that. And they have spares. "Drones are static" - Great so we have 30 ishtars doing turns for 2km/s burning away from their drones with reduced MWD sig. Because, you know, that's easy to stop or hold them down. And they'll totally not pull you into drone optimals. The counter to a modestly sized ishtar fleet is to utterly, utterly blob them to death (and perhaps/probably depending on how heavy you blob still lose on isk) or bring more ishtars.
Equal sized Tengu fleet with 100% extra logi + about 30 damp cruisers to half the incoming DPS from the Ishtars seems to be the most effective outside of getting 10 SB Rokhs on the drone herd. |
Adrie Atticus
The Shadow Plague The Bastion
205
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Posted - 2014.07.30 11:57:00 -
[518] - Quote
Harreeb Alls wrote:The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
Oh jebus, yes, BS with 80% bonus to web range and 40% to TP optimal per level, would actually give an incentive to train BS V outside of getting into a Blops.
Or maybe even 100% bonus per level.
Make it so. |
Adrie Atticus
The Shadow Plague The Bastion
205
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Posted - 2014.07.30 12:00:00 -
[519] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed And the whoel concept of the drone goes down the drain. Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution. And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does.
How does the drone concept go down the drain? We're not talking about control range, it's a hard-limit of having to be close to your sentries to make them work. Carriers, domis, rattlers all will be next to their sentries because they're too slow to manuever around. Literally the only ship which would be affected by this is the vexor hull. They can always swap to heavy drones if they really want to fly it. Oh wait, Ishtars are not OP because they have a large drone bay... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:02:00 -
[520] - Quote
Adrie Atticus wrote:Harreeb Alls wrote:The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's. Oh jebus, yes, BS with 80% bonus to web range and 40% to TP optimal per level, would actually give an incentive to train BS V outside of getting into a Blops. Or maybe even 100% bonus per level. Make it so.
You nuts? 80% web range per level?
And no incentive to train BS to V? If you are flying with a battleship without it trained to V you do nto have much to talk on this thread sorry. I fyou cannto see whyt o train to Battleships 5 than you lost complete sight of how eve works. I woudl NEVEr EVER undock in a battleship with a character without the correct racial BS to V. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Rek Seven
Probe Patrol Ixtab.
1639
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Posted - 2014.07.30 12:05:00 -
[521] - Quote
Ashi Turner wrote:Rek Seven wrote:Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely? Yeah sure... make weapon only working on 5km... then you have to change all guns to shoot to max 5km as well
You either misunderstood or misread what i said, so i'll explain...
I'm proposing that sentry drones are changed so they move with the host ship (e.g. the ishtar). This would effectively turn them into medium long ranged turrets that float around your ship. This would solve two issues:
1. Sentry tracking would be affected by the host ships movement speed, just like turrets 2. Fast moving sentry ship would no longer be able to exploit their their drones, effectively, double optimal/falloff range by deploying drones and running away.
My corp mates think this defeats the purpose of sentry drones and i can't disagree with that but my response is, so what?! Sentry drones are the problem and it's better to fix the mechanic than to nerf the ship back to being useless again. +1 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:06:00 -
[522] - Quote
I would jsut accept hat sicen sentry drones are static and can take advantage on tracking issues because of that, they should have their tracking HALVED. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:07:00 -
[523] - Quote
Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please.
It is excellent as it already is. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:14:00 -
[524] - Quote
Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is.
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option. It is not a good alpha ship (malestrom and tornado have that role), not a good brawler ( mega, hyperion, maelstrom, typhoon are utterly better). Not a good nos boats (geddon adn domi can field twice neuts with MORE dps and more tank). Not a good nimble ship (typhoon is way superior while fieldign more dps , more tank more range).
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
173
|
Posted - 2014.07.30 12:15:00 -
[525] - Quote
About battleships, I agree their MWD use could be tweaked a bit; it feels like they consume cap way too much when compared to smaller ships. For example, my Anathema can permarun its MWD, but my Dominix is dry after a few cycles, even though my related skills are very high and my Dominix has a cap recharger fitted (and in both cases the MWD is the only active module).
I also agree some battleships could use some tweaks too. The Abaddon for example suffers from serious cap issues, even though it's an Amarr gunship (aren't they supposed to be able to use lasers comfortably?), and perhaps could use a small increase in max speed. The Hyperion, I'm not much versed into it but seems to lack some cap too. And the Tempest... I don't really like the new proposed slot layout; I think swapping a highslot for a lowslot could perhaps help it more (or even high -> med!).
Marauders seem to be in a very good place right now, all of them are equally viable and are very powerful for high-end PVE (and also some PVP).
Black Ops could be tweaked too. In fact, there's a general consensus about the Sin not benefitining from drone bonuses as much as it would benefit from hybrid ones. Yes, it's a CreoDron ship, but even that can be changed. The thing is, should Black Ops be really able to pack a sudden, cloaky punch, or just being Covert Portal generators? I'm personally with the first one...
Finally, I'm also in favor on another T2 line of battleships based on the Abaddon, Maelstrom, Hyperion and Rokh. Some ideas are smartbombing BS' with a role bonus that reduces smartbomb damage to fleet mates, or Nestor-style BS' with bonuses towards to spider tanking (as oppposed to Marauders' self-support), or sub-cap mini-carriers (although those could use these models. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:17:00 -
[526] - Quote
Kagura Nikon wrote:Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is imo for the unique niche it fills. Everybody I speak to loves the Tempest. If you want to buff it then buffing it's speed / agility / lockspeed / lockdistance would be very nice though. There is not a single role it can perform where it is a good option. You just don't have enough imagination. A Tornado for instance cannot fit a MJD, wheras a Tempest can fit a MWD and MJD. Tornado cannot fit two defensive heavy nuets either. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:26:00 -
[527] - Quote
Medalyn Isis wrote:Kagura Nikon wrote:Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is imo for the unique niche it fills. Everybody I speak to loves the Tempest. If you want to buff it then buffing it's speed / agility / lockspeed / lockdistance would be very nice though. There is not a single role it can perform where it is a good option. You just don't have enough imagination. A Tornado for instance cannot fit a MJD, wheras a Tempest can fit a MWD and MJD. Tornado cannot fit two defensive heavy nuets either.
realistic roles... show me a real combat scenario that is not a forced illusion.. and I will pointyou a nother battleship taht will outdo it. IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you...
A battleship to be useful it msut be good on a realistic scenario when beign fielded by a group that knows what they are doing against opponents that know what they are doing. Just because it is the best ship to fit when you make aretarded fit hat is horrible, that does not make it good or useful. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rab See
Fool Mental Junket
105
|
Posted - 2014.07.30 12:26:00 -
[528] - Quote
Make Sentry drone control range vary of controlling ship range. thus DCR of 100k - Ishtar moves 30k off, its down to 70k.
Create a delay from deploying/ abandoning Sentries - 10 seconds. Like changing ammo.
Fix their tracking, its way off from other BS weapons and is magnified by their static nature. Adding the lastest mods made it worse.
I am not sure this would make a great difference, but it would be a 1st step. It would impact cruisers fielding them most. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 12:27:00 -
[529] - Quote
the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:31:00 -
[530] - Quote
TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad.
Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
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Posted - 2014.07.30 12:34:00 -
[531] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done.
I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:39:00 -
[532] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters.
But that is what I said. A single bonus being 5% bonus to range AND falloff of projectiles. It snto a specialzied role ad the vaga bonus. But faloff helps a bit arties as well. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:42:00 -
[533] - Quote
Kagura Nikon wrote: IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you.... On that I would agree with you, it is difficult to fit the two heavy nuets with artillery in terms of PG. You can fit both but the tank suffers. An increase in PG wouldn't go amiss. And I also really liked the idea of increasing cap to keep the prop mods and nuets running for longer.
Also this is a throwaway alt with no skills if you hadn't already guessed. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 12:43:00 -
[534] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters. But that is what I said. A single bonus being 5% bonus to range AND falloff of projectiles. It snto a specialzied role ad the vaga bonus. But faloff helps a bit arties as well.
5% is worse than 10%. if you're half optimal half falloff, a 10% per level bonus to both is no better than an all-optimal turret having 10% bonus. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:45:00 -
[535] - Quote
Medalyn Isis wrote:Kagura Nikon wrote: IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you.... On that I would agree with you, it is difficult to fit the two heavy nuets with artillery in terms of PG. You can fit both but the tank suffers. An increase in PG wouldn't go amiss. And I also really liked the idea of increasing cap to keep the prop mods and nuets running for longer. Also this is a throwaway alt with no skills if you hadn't already guessed.
Just pointing that either you support your statements with logic, facts and math or you support your statements with the reliability that your character might provide. You cannot expect to be taken seriously in a balance discussion without using either of them. I simply cannot take your word that "with creativity it works"... with no fundation because there is no reason why I should trust in your pvp experience based ont he char you are posting with.
Nothing personal.
IF the tempest could fit all that easily at same time, then yes it would have a role. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rek Seven
Probe Patrol Ixtab.
1639
|
Posted - 2014.07.30 12:45:00 -
[536] - Quote
TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad.
Agreed, arties are way too fitting intensive. Even with a loki I have a tough time making a good arty setup without spending hundreds of mil on implants and faction mods. +1 |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.07.30 12:47:00 -
[537] - Quote
Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.07.30 12:48:00 -
[538] - Quote
Neckbeard Nolyfe wrote:Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect battleship for ganking capitals/supercapitals.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:50:00 -
[539] - Quote
Kagura Nikon wrote:IF the tempest could fit all that easily at same time, then yes it would have a role. I'd agree with focusing it more towards being a ship able to use MJD, Artillery and Heavy Neuts. Right now it needs a longer lock range and more generous PG definitely would not go amiss. Extra speed/agility and faster lock time would also be areas which should be looked at. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 12:50:00 -
[540] - Quote
Neckbeard Nolyfe wrote:Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship.
The typhoon does better. Yes even with 5 torpedo launchers. Dominix also does the same, jsut fit 2 neuts and blasters .... And you notice as that is not a real role is a very specific cannon fooder throw away single opportunity in game. Does not justify a ship, its is not a role. Its like saying trashers role is suicide ganking. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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