Lijama
eXceed Inc. No Holes Barred
0
|
Posted - 2014.07.29 14:44:00 -
[1] - Quote
This is in no way meant to be a GÇ£FIX NOWGÇ¥ post. Probably none of these ideas are new but I think itGÇÖs important to keep them in talk.
One of the favorite arguments to why 0.0s Population is not higher is: most of the systems are junk. That is a true observation. Most of the systems in 0.0 have low True-Sec and are therefore limited to what they can yield in terms of rats and Ores, the things your 0.0-Grunt is making his living with.
The plea to change 0.0 mechanics to make those systems more viable is usually the GÇ£moreGÇ¥ approach. The systems needs better rats and better Ores otherwise people canGÇÖt make enough money and will not live there. CCP tried this approach in 2010s Dominion expansion with the introduction of Infrastructure-Hubs and Sov-Upgrades. Upgrading your system increases its yield in terms of more anomalies and more Ore-Belts. It created a system that mainly produces junk. Having 40 anomalies in a system is pointless when you only want to pick 2 to fly. Again we plead for GÇ£moreGÇ¥. More Havens, more Sanctums. And the plea was heard again when hubs become a decent third option for the lower True-Sec systems.
Since then many development cycles have passed and at some point CCP will have to tackle 0.0 and Sov again. And I would like to advertise another way. We need GÇ£movementGÇ¥. A system where you try to make everything equally good has no movement in it. When your resources are endless, stagnation becomes unpreventable as everyone becomes content with their share of the resource Distribution.
Null-Sec needs to become fluid again and to do it resources need to become fluid. Not only Moon Minerals, a powerful Conflict Driver in the past, but also resources the 0.0-Grunt has available to him.
Unlocking True-Sec is an important step in this. A system that has seen little to no activity in it will increase in True-Sec until it hits -1.0. Increasing the amount of value you can harvest from it. A system that has seen major activity over a period of time will drop in True-Sec until it hits 0.0.
This goes against completely against the system that is currently in place, which increases yield the more you are active in the system. It resembles more the Situation in Wormhole-Space where Anomalies donGÇÖt respawn instantly and a system that has seen no activity will have a lot more anomalies available. And by now, some people probably think that I want to nerf everything until 0.0 becomes a desolate wasteland with a few gold nuggets in-between. But I havenGÇÖt put a single digit to any of the variables. All I said was about a change in mechanics, leaving it open what a 0.0-System should yield compared to a -1.0. My personal opinion is that one system should feed more than the 4 ratters in sanctums/havens but this would require a PvE overhaul that I donGÇÖt want to be discussed in this topic.
Forum-Defense aside, a fluent resource system gives you many options. For example: you could exploit the land for everything in a short amount of time and then move on to the next or you could stay and manage the systems True-Sec amongst your space, possibly giving you increased efficiency compared to the hit and run method.
It cuts out expected income from moons. If you get unlucky and donGÇÖt get enough from moons you either have to periodically conquer more moons (which comes with cost of war) or start cutting corners. In general: making the resource system fluid puts pressure on people to move with it .
The mechanic itself should be independent from Sov. A new Sov-System could increase efficiency or dampen effects, but it should not stop depletion of resources by spawning new ones. Of course this mechanic does not destroy the rental empires and huge 0.0 Blobs and a huge empire feels the effects of the system a lot less than a smaller regional power, but I donGÇÖt think resource mechanics are a way to break the blobs. If you take the resources away from them you wont have anything left for the descendants to work with, when the dust of crumbling empires settles.
Anyways, dealing with resources in 0.0 is half of the job. It closely connects with Sov and i hope CCP tackles both subjects. |