Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.29 20:23:00 -
[1] - Quote
I recently ran Dread Pirate Scarlet in Omni tanked, MWD fit Rattlesnake.
Results are as followed:
Time taken to complete mission 25 mins. This is from landing to killing all things in the mission. The Dread Scarlet dropped 9 mins into the mission for those looking to Blitz.
Bounty total was 29,050,876
Loot total was 33,540,000 Loot total was based on the ingame estimate.
Reward total was 3,700,000
Grand total was 66,290,876
I used MTU's in each pocket as I went. Salvaged/pickup with Noctis. Total time loot/salvage in Noctis was 10 mins.
Flight time has not been included as it changes for each time the mission is ran. Might be in same system or 2-3 jumps out.
LP is not included due to the different values of LP based on who you run the mission with and your social skills. Mission pays out over 4000 LP if you have social skills trained and you can convert that as you see fit. (( I've seen most go with 1000 LP per million isk but that does vary ))
I was a bit laggy on the playing and believe 1-2 mins could be shaved off the mission time in the same ship. Noctis ran at max and could not have had time reduced.
Here comes the rough estimate of isk per hour:
Adding the 4 mil rough LP value to the roughly 66 mil isk/loot we get 70 mil.
Putting in 5 mins of flight time and using that lag to go toward flight time too as needed you get roughly 40 mins.
70 mil x 1.5 to equal 1 hr is 105 million.
This is purely a rough estimate as you could add 5 mil more if the LP was for SOE during high value LP times or you could lose 5 mil in extra flight time if mission is a few systems out.
The shields stayed above 80%. Cap was never an issue. No drones were damaged.
I personally like to accept a few missions at once and just wreck them all so flight time stays minimal. I also like to run multiple corps and L4 agents in one area to not ruin standings with declines and not waste time moving. These two things will help keep the isk per hour up. Prices for meta and salvage have been historicly low at the time of this posting. So many of the old 100 mil an hour threads are well out of date.
No awsome drops happend during this run that would have spiked the loot numbers.
I hope this helps some in the community see what is possible with L4 RS doing what most consider the hardest non empire mission that can be drawn.
I've only read of one account that pulled this mission off in the same time and it was officer fit Mach. II have no idea how accurate it was. |
Estella Osoka
Deep Void Merc Syndicate
422
|
Posted - 2014.07.29 20:30:00 -
[2] - Quote
Why waste 25 minutes making ~70mil isk when you can blitz in less than 2 minutes and make 8mil? |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.29 20:37:00 -
[3] - Quote
Two major factors:
How often you end up declining missions and flight time.
I like my empire faction standings to all stay positive.
If you spend that same 5-10 mins in flight time and add that 2 mins that 8 mil doesn't look so good.
Jumping agent to agent cost even more flight time.
On a side note: Most don't pop the main target until third pocket. Not really believing your 2 mins with a single ship. Have you actually done this or is this theory talk? If you have post video because the ones on youtube show pocket 3 as well and they didn't actually time the mission and underestimate the time in their favor as well.
I had the clock in my face for my experience. Even timed each pocket. |
Hakaari Inkuran
State War Academy Caldari State
156
|
Posted - 2014.07.29 21:38:00 -
[4] - Quote
It looks like you popped her in pocket 3, did you try to do it in pocket 2 using your sentries? |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.29 21:54:00 -
[5] - Quote
I didn't try to do anything other than kill all 4 rooms and bonus spawns.
She happend to pop in room 3.
|
vr0p
Moonshine Industries
0
|
Posted - 2014.07.29 22:08:00 -
[6] - Quote
I dont understand isk/hour extrapolation, you live in a fantasy land where 100% of missions are Dread Pirate Scarlet? |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.29 22:17:00 -
[7] - Quote
Would be nice if they were.
This post was more to address that very issue.
I've seen many say they can get 100 mil an hour.
They never count flight time and only count the best 10 mins of a hour then multiply it.
Ignoring needing multiple agents and the movement between them when declining. Those who blitz do this all the time.
I don't blitz anything and I try to take on anything that is non-empire mission.
This is not the highest isk per hour mission I get. It is however the longest mission and the hardest for most mission runners.
I'm running with max DPS RS and 5% hardwires. When using Gecko in angels it will max out at 1733 DPS. That is the ingame number it shows me not just EFT warrior.
I'll post more reports in the future on other missions. Gone Beserk seems to be the best isk per hour for my current setup.
I've never seen anyone pull off the 100 mil an hour for more than 15 mins. On this one I showed it can be done over a 40 min time period. I'm trying to show the that myth is true but 98% of the reports of pulling it off are false. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1130
|
Posted - 2014.07.30 01:37:00 -
[8] - Quote
vr0p wrote:I dont understand isk/hour extrapolation, you live in a fantasy land where 100% of missions are Dread Pirate Scarlet?
I made a list where I extrapolated that for every mission I did, ordered by isk/hr kept in mind a couple like DPS and smash the supplier that are valuable in both blitz and long form to manage rejections, and it becomes possible then to know which missions to reject and which to do.
|
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1130
|
Posted - 2014.07.30 01:38:00 -
[9] - Quote
Ireland VonVicious wrote:
I'm running with max DPS RS and 5% hardwires. When using Gecko in angels it will max out at 1733 DPS. That is the ingame number it shows me not just EFT warrior.
That's the very definition of eft warrior, since geckos have flight time and will shoot 25% of their dps at the highest resist.
|
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.30 02:18:00 -
[10] - Quote
Tauranon wrote:Ireland VonVicious wrote:
I'm running with max DPS RS and 5% hardwires. When using Gecko in angels it will max out at 1733 DPS. That is the ingame number it shows me not just EFT warrior.
That's the very definition of eft warrior, since geckos have flight time and will shoot 25% of their dps at the highest resist.
They sure will.
I only use on angel missions. Flight time is very little with a drone that goes as fast as medium drone and only get launched at targets under 18k.
You can't have exacts on everything you shoot at resist.
You can know what you get out of your ship DPS wise and my ingame number is 1733. Just showing it's not some theory. It's exactly what I show in game.
Do you apply that resist logic to any laser boat or Hybrids? Do you factor in reload times? Do you subract that aspect for drone DPS? It gets too murky when you start in will all those factors. I think your definition of EFT warrior is wrong. |
|
Hasikan Miallok
Republic University Minmatar Republic
1043
|
Posted - 2014.07.30 03:15:00 -
[11] - Quote
Running Dread Pirate for SOE at Lanngisi with security connections at V is 9400 LP at roughly 2000 ISK/LP so more like 20 mill ISK from the LP. If you are only getting 4000 LP you must be running an agent in a 0.9 or 1.0 system.
Also if you can pop Scarlet in the third room you should get a 20 mill implant.
That would take your income up by another 20-30 mill again from what you quoted :D
EDIT: note that SOE are popular because its a reliable "easy" 2000 ISK/LP selling to market buys. I can get 3000 ISK/LP or better with other corps if I am prepared to play the market. |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.30 04:16:00 -
[12] - Quote
The implant is worth about 9 mil.
I based the LP amount on toon without social skills. I see an extra 50% as my security connetion is at 5.
I ran it in a 0.6. Not with SOE.
That is why I put the LP seperate as it varries and then put what I'd consider an average for the rough value in the isk per hour.
I saw about a extra 2.5 mil. Nothing to write home about. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
570
|
Posted - 2014.07.30 04:35:00 -
[13] - Quote
Hasikan Miallok wrote:Running Dread Pirate for SOE at Lanngisi with security connections at V is 9400 LP at roughly 2000 ISK/LP so more like 20 mill ISK from the LP. If you are only getting 4000 LP you must be running an agent in a 0.9 or 1.0 system.
Also if you can pop Scarlet in the third room you should get a 20 mill implant.
That would take your income up by another 20-30 mill again from what you quoted :D
EDIT: note that SOE are popular because its a reliable "easy" 2000 ISK/LP selling to market buys. I can get 3000 ISK/LP or better with other corps if I am prepared to play the market.
heh I usually drop the bookmark to the can with the implant and abandon it as I cba to go back for it.
10mil bounty, 3mil reward, and 8-9k lp in ~5mins from accept to turn in. Winning!
that said the rattlesnake can omnitank the mission fairly easily and kick ass at it too. if I wasn't blitzing and/or getting a good LP payout I might just kill everything. but hey shooting red crosses gets boring kinda quickly. Makes me want to mjd away and load FOFs. You can trust me, I have a monocole |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.30 04:44:00 -
[14] - Quote
I grind for hours at a time so I avoid the blitz.
You get locked out way too fast if you blitz for more than 3 hours straight.
Even missions like recon can do well without blitzing. 32.9 isk/loot last time I went for it in those. Took very little extra time to just wipe them out.
Making insane isk per hour doesn't mean much if you can only do it for 40 mins before you are forced to go do something else or fly long distance to start again.
Just wanted to report how fast the toughest non-empire, high sec mission could be done in the Rattlesnake without officer mods and the ease of which it can be done. Clearing every last thing of course. Even the missile towers and bonus spawns. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1130
|
Posted - 2014.07.30 06:22:00 -
[15] - Quote
Ireland VonVicious wrote:Tauranon wrote:Ireland VonVicious wrote:
I'm running with max DPS RS and 5% hardwires. When using Gecko in angels it will max out at 1733 DPS. That is the ingame number it shows me not just EFT warrior.
That's the very definition of eft warrior, since geckos have flight time and will shoot 25% of their dps at the highest resist. They sure will. I only use on angel missions. Flight time is very little with a drone that goes as fast as medium drone and only get launched at targets under 18k. You can't have exacts on everything you shoot at resist. You can know what you get out of your ship DPS wise and my ingame number is 1733. Just showing it's not some theory. It's exactly what I show in game. Do you apply that resist logic to any laser boat or Hybrids? Do you factor in reload times? Do you subract that aspect for drone DPS? It gets too murky when you start in will all those factors. I think your definition of EFT warrior is wrong.
Yes you need to apply the damage. Bouncers and berserkers get 41% resist for shield/armor on an typical angel bs, geckos typically get 56. Ie geckos immediately lose ~30% more of their raw dps figure to resists. The gecko dps is only zomgwtfbsheadshot on structures. Also I can make bouncers track perfectly, but I can't stop the server ticks messing with gecko orbits. Max gecko dps for pve is the best example of an eft warrior stat I could ever think of, because no matter the target npc race, it always happens, the raw numbers always gets chopped by 30% compared to racials. |
Ireland VonVicious
Vicious Trading Company
347
|
Posted - 2014.07.30 06:38:00 -
[16] - Quote
Well the bouncers I wouldn't use anyway.
As far as the beserkers I replaced with my Gecko.
According to your numbers it would be 402.38 landible dps due to resist. Gecko only seeing 358.6. (( I have not confirmed that your numbers are correct. ))
That would show the Beserkers as better if they were in a pure resist only bubble but they are not.
Either way they are only used for things that get under the Gardes.
Most things that get under the Gardes are small.
The Gecko has slightly better tracking. Has slower orbit speed which helps land the hits. Has further opt range. Which helps tracking and allows it to shoot sooner. It is also slightly faster cutting down on flight time. I enjoy busting it out v.s. other groups too if a frig gets under the Gardes. Which is where it Well out performs the Beserker in every way.
So yes it takes a hit on the resist factor v.s. angels compared to beserkers but more than makes up for it in other areas.
It also has a much better survivability factor. Plus it has that cute bunny on it. Hard to pass that up.
I use to run Beserkers but in practice while in game the Gecko has proven to me to be the better choice. Back to EFT for you! |
Hasikan Miallok
Republic University Minmatar Republic
1043
|
Posted - 2014.07.30 07:31:00 -
[17] - Quote
Ireland VonVicious wrote:I grind for hours at a time so I avoid the blitz.
You get locked out way too fast if you blitz for more than 3 hours straight.
Even missions like recon can do well without blitzing. 32.9 isk/loot last time I went for it in those. Took very little extra time to just wipe them out.
Making insane isk per hour doesn't mean much if you can only do it for 40 mins before you are forced to go do something else or fly long distance to start again.
Just wanted to report how fast the toughest non-empire, high sec mission could be done in the Rattlesnake without officer mods and the ease of which it can be done. Clearing every last thing of course. Even the missile towers and bonus spawns.
Which is fair enough.
But bear in mind the "100 mill per hour" claims are from people that: - do blitz - do it in systems with multiple agents available - often for corps that offer 3000 or 4000 ISK/LP - contract out any salvaging - often use alts
A typical example is splitting missions between SOE @ Lanngisi with a 0.5 agent offering 9400 LP or so and good Gallente standing gains @ 2000 ISK/LP and the adjoining Amarr Joint Harvest Agent in 0.6 Barkrik where you get more like 8800 LP, Amarr standings and easily get 3000 ISK/LP. In terms of ISK per hour Lanngisi wins as Barkrik is a huge system but the two combined get you good missions reasonably consistently.
Also you need to always request missions from all your agents just before logging off so you can decline them if they are "bad" (the 4 hour wait will expire while you are offline) or delay them ready to accept as your first mission when you return. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1130
|
Posted - 2014.07.30 08:06:00 -
[18] - Quote
Ireland VonVicious wrote:Well the bouncers I wouldn't use anyway.
Typical resist profile is 41 exp 61 therm. Ie any range you can get bouncers to track is game/set/match to bouncers over gardes.
Quote:
As far as the beserkers I replaced with my Gecko.
According to your numbers it would be 402.38 landible dps due to resist. Gecko only seeing 358.6. (( I have not confirmed that your numbers are correct. ))
That would show the Beserkers as better if they were in a pure resist only bubble but they are not.
Either way they are only used for things that get under the Gardes.
Most things that get under the Gardes are small.
The Gecko has slightly better tracking. Has slower orbit speed which helps land the hits. Has further opt range. Which helps tracking and allows it to shoot sooner. It is also slightly faster cutting down on flight time. I enjoy busting it out v.s. other groups too if a frig gets under the Gardes. Which is where it Well out performs the Beserker in every way.
So yes it takes a hit on the resist factor v.s. angels compared to beserkers but more than makes up for it in other areas.
It also has a much better survivability factor. Plus it has that cute bunny on it. Hard to pass that up.
I use to run Beserkers but in practice while in game the Gecko has proven to me to be the better choice. Back to EFT for you!
You are talking about effects in the order of a couple of percent which are mostly provided to compensate for the low rate of gecko hit sampling and the resulting adverse affect on applied dps given small buffers of frigates. (Ie all gecko misses from a rattlesnake cause target survival where as heavy drones misses often don't, and particularly don't from a domi).
And no eft will not give you insight into discrete effects. Another discrete effect is npc cruiser buffer size. |
erg cz
Sliperer
101
|
Posted - 2014.07.30 10:37:00 -
[19] - Quote
Same thing done in 15 minutes with loot cherry picking: https://www.youtube.com/watch?v=I3Yha0FeTws |
Hakaari Inkuran
State War Academy Caldari State
156
|
Posted - 2014.07.30 11:18:00 -
[20] - Quote
That's cute, the video is sped up. Edit: judging by the jam timer i could guess its sped 100% rather than 50% |
|
Val Karan
Knights of the Empire Northern Associates.
0
|
Posted - 2014.07.30 11:22:00 -
[21] - Quote
Estella Osoka wrote:Why waste 25 minutes making ~70mil isk when you can blitz in less than 2 minutes and make 8mil? lol 2 minutes. you forgot to include traveltime, this is a mission that is 90% 2-4 jumps away. |
erg cz
Sliperer
101
|
Posted - 2014.07.30 12:49:00 -
[22] - Quote
Hakaari Inkuran wrote:That's cute, the video is sped up. Edit: judging by the jam timer i could guess its sped 100% rather than 50%
Right. According to timer in the left bottom corner it took about 37 minutes. My bad. |
Mina Sebiestar
Mactabilis Simplex Cursus
702
|
Posted - 2014.07.30 13:36:00 -
[23] - Quote
Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Val Karan
Knights of the Empire Northern Associates.
0
|
Posted - 2014.07.30 14:13:00 -
[24] - Quote
Mina Sebiestar wrote:Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again? You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete. |
Hakaari Inkuran
State War Academy Caldari State
156
|
Posted - 2014.07.30 14:54:00 -
[25] - Quote
Val Karan wrote:Mina Sebiestar wrote:Didnt run it for l9ng time but I remem er blaping that scarlet pirate every time she show up what is difference in when she dies she will be in next pocket again and again? You get an implant drop if you kill her one pocket early. She will not appear in the next pocket, and the mission is considered complete. You can kill her in the second room if you're fast enough, for an implant and 5M bounty. She reappears in the third room for another 5M bounty and no implant in this case that she's killed in room 2. She does not reappear in the final room, correct. |
Daniel Plain
Science and Trade Institute Caldari State
2099
|
Posted - 2014.07.30 16:42:00 -
[26] - Quote
Hakaari Inkuran wrote:It looks like you popped her in pocket 3, did you try to do it in pocket 2 using your sentries? iirc you need at least 8k alpha to kill her in pocket 2, not sure if sentries can manage that.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Hakaari Inkuran
State War Academy Caldari State
156
|
Posted - 2014.07.30 16:49:00 -
[27] - Quote
Daniel Plain wrote:Hakaari Inkuran wrote:It looks like you popped her in pocket 3, did you try to do it in pocket 2 using your sentries? iirc you need at least 8k alpha to kill her in pocket 2, not sure if sentries can manage that. Its closer to 7.5k after checking chruker for her resists and total buffer, and yeah its not possible, sentries have the 4s cycle time which i forgot about, so they have pretty low alpha. |
Jeanne-Luise Argenau
Suddenly Frigates Reconstructed Criticism
135
|
Posted - 2014.07.30 18:07:00 -
[28] - Quote
i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct). |
Hakaari Inkuran
State War Academy Caldari State
156
|
Posted - 2014.07.30 18:10:00 -
[29] - Quote
Jeanne-Luise Argenau wrote:i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct). Don't forget that storyline mission, I forget the name, smash the supplier? |
Ireland VonVicious
Vicious Trading Company
349
|
Posted - 2014.07.30 19:02:00 -
[30] - Quote
Jeanne-Luise Argenau wrote:i find it cute how he describes the scarlet mission as the toughest. Ok it needs omni tank and omni damage, but the toughest standard mission is still serp and guri blockade l4 and from the epic arcs it is showtime (hope i remember it correct).
Ok. Standard mission. Excluding storylines and epic arcs.
I find serp and gurista blockade easier. Might just be due to being in a drone boat and having F.O.F.'s as needed. The Ewar doesn't bother me at all. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |