Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ava Valkyrie
The Eleusinian The Imicus Contract
0
|
Posted - 2014.07.30 06:02:00 -
[1] - Quote
So hunting players with Dscan
i understand the 360o and the AU distance.. like search at 10au.. still in scan.. search at 5.. not in scan.. he's between 5 - 10au away
But then getting down to 90o or 60o as the world is 3D... when i scan 90o in front of me.. how high above or below me does this scan?.. does it scan 90o out in front of me from the top of the system to the bottom?
so something like
........................... (venture)
(me) ----------------------
Can i miss him because he's to high up and then have to adjust my camera up or down to find them in the height of that area? |
Yarda Black
The Black Redemption
311
|
Posted - 2014.07.30 06:07:00 -
[2] - Quote
You scan in the direction your camera is facing. Its a 90 degree cone in all direction. So yes, he can be too high.
Edit: so its 45 degrees up and down (and left and right) from the center of your camera angle. |
Ava Valkyrie
The Eleusinian The Imicus Contract
0
|
Posted - 2014.07.30 06:10:00 -
[3] - Quote
Yarda Black wrote:You scan in the direction your camera is facing. Its a 90 degree cone in all direction. So yes, he can be too high.
Edit: so its 45 degrees up and down (and left and right) from the center of your camera angle.
right so when it's 360 its doing a massive circle which is why i can see someone at 180 but then at 90 moving left and right i don't see him.... this is making sense now |
Yarda Black
The Black Redemption
311
|
Posted - 2014.07.30 06:12:00 -
[4] - Quote
Ava Valkyrie wrote:Yarda Black wrote:You scan in the direction your camera is facing. Its a 90 degree cone in all direction. So yes, he can be too high.
Edit: so its 45 degrees up and down (and left and right) from the center of your camera angle. right so when it's 360 its doing a massive circle which is why i can see someone at 180 but then at 90 moving left and right i don't see him.... this is making sense now
Not circle. Sphere :) |
Ava Valkyrie
The Eleusinian The Imicus Contract
0
|
Posted - 2014.07.30 06:13:00 -
[5] - Quote
Yarda Black wrote:Ava Valkyrie wrote:Yarda Black wrote:You scan in the direction your camera is facing. Its a 90 degree cone in all direction. So yes, he can be too high.
Edit: so its 45 degrees up and down (and left and right) from the center of your camera angle. right so when it's 360 its doing a massive circle which is why i can see someone at 180 but then at 90 moving left and right i don't see him.... this is making sense now Not circle. Sphere :)
yeha i meant sphere but wanted to see if you'd pick up on it.. 5 stars |
Eigar Tolegu
Hek Xplo Ltd
9
|
Posted - 2014.07.30 06:14:00 -
[6] - Quote
Ava Valkyrie wrote:
right so when it's 360 its doing a massive circle which is why i can see someone at 180 but then at 90 moving left and right i don't see him.... this is making sense now
Not a circle, a sphere. At 180, it half a sphere. As you lower the angle, it becomes, as Yarda says, a cone shape.
E: Aaand too slow. |
Luwc
Biohazard. WINMATAR.
192
|
Posted - 2014.07.30 06:47:00 -
[7] - Quote
what http://hugelolcdn.com/i/267520.gif |
Azda Ja
BUMP POW
67
|
Posted - 2014.07.30 07:03:00 -
[8] - Quote
Added tip I only found out after a lot of d-scanning headaches, activate the tracking camera. When you click on an object on your overview, it will point your camera exactly onto the target, that way you can do precise 5 degree scans quickly. Next to the autopilot button, you'll see this:
[+]
Hit that button and a radial menu pops up, you want to chose the option on the left. You can turn it off easily by chosing the upper option.
Hope that helps. Newbie looking to grow and learn to PvP with other newbies? Join BUMP POW today! |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2385
|
Posted - 2014.07.30 07:20:00 -
[9] - Quote
Tracking camera on/off is by default 'c' key, little faster than clicking menus :) Eve Online Overview Wizard: Forum thread Homepage
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3327
|
Posted - 2014.07.30 11:38:00 -
[10] - Quote
It works exactly the way mentioned above but I'll add you can also do it from the system map aswell, and if you have the tactical view on while in that screen you get concentric rings around your position ranging from 1- 20ish au(which is rather helpful when trying to grasp how the dscan works) "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2397
|
Posted - 2014.07.30 11:56:00 -
[11] - Quote
If only they could draw scan cone when in system map view... Eve Online Overview Wizard: Forum thread Homepage
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3335
|
Posted - 2014.07.30 12:42:00 -
[12] - Quote
Schmata Bastanold wrote:If only they could draw scan cone when in system map view... I know, I have seen that particular idea repeatedly brought up, hopefully. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
Azda Ja
BUMP POW
71
|
Posted - 2014.07.30 12:43:00 -
[13] - Quote
Ralph King-Griffin wrote:Schmata Bastanold wrote:If only they could draw scan cone when in system map view... I know, I have seen that particular idea repeatedly brought up, hopefully.
Where do I sign? Newbie looking to grow and learn to PvP with other newbies? Join BUMP POW today! |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3336
|
Posted - 2014.07.30 12:58:00 -
[14] - Quote
Azda Ja wrote:Ralph King-Griffin wrote:Schmata Bastanold wrote:If only they could draw scan cone when in system map view... I know, I have seen that particular idea repeatedly brought up, hopefully. Where do I sign? There's a long standing thread in F&I that I can't seem to find atm but ither someone will necro it or the idea will be suggested and it will get jealous and present it's self (yes in this particular instance I am referring to a thread as a person, I'm very hungover). "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
Azda Ja
BUMP POW
72
|
Posted - 2014.07.30 13:05:00 -
[15] - Quote
Well here's one from 2008 . Who knows maybe in the next expansion?
Newbie looking to grow and learn to PvP with other newbies? Join BUMP POW today! |
Daniel Plain
Science and Trade Institute Caldari State
2099
|
Posted - 2014.07.30 13:13:00 -
[16] - Quote
Ralph King-Griffin wrote:Schmata Bastanold wrote:If only they could draw scan cone when in system map view... I know, I have seen that particular idea repeatedly brought up, hopefully. nono, it's more important to break industry and skill queues, no time for quality of life improvements...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2402
|
Posted - 2014.07.30 13:15:00 -
[17] - Quote
:legacy code: Eve Online Overview Wizard: Forum thread Homepage
|
Cara Forelli
Green Skull LLC
461
|
Posted - 2014.07.30 17:17:00 -
[18] - Quote
Tip for dscan
Instead of using the space view, switch to solar system map mode. SInce 9/10 times players are at some specific place on the map like planets, sites, belts etc. this allows you to quickly visualize all the possible locations and see which ones are outside your range.
To perform the scan, double click on your own location to center your view (say you are at the sun for example). Then zoom in as far as you can and rotate your view to line it up with a planet. You can them use the sun like the scope on a gun; line it up by placing it directly on top of the planet. This allows you to easily do 15 and 5 degree scans without getting dizzy from the tracking camera swiveling your view around in space. I also feel it gives you a better visualization of where things are in respect to each other.
I use this method the vast majority of the time when hunting other players. It's especially effective for FW sites because they show up as beacons on the map. It's also great for locating POS in hostile systems. Start at the sun, and scan each planet for a forcefield. Once you find the planet, warp to it and use it to line up with the moons for a second round of scans. www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |
Silver Dagger Kondur
Element Underground Lawful Rebellion
37
|
Posted - 2014.07.30 20:01:00 -
[19] - Quote
press f11 look in bottom right corner observe the green sphere / half sphere / cone
drag the space in front of your ship to change camera orientation
look again at the green cone
(that green cone is the direction of dscan) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3368
|
Posted - 2014.07.30 20:36:00 -
[20] - Quote
Silver Dagger Kondur wrote:press f11 look in bottom right corner observe the green sphere / half sphere / cone
drag the space in front of your ship to change camera orientation
look again at the green cone
(that green cone is the direction of dscan) while yes this is true, it only works in one axis and is sometimes buggy. "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
|
Azda Ja
BUMP POW
93
|
Posted - 2014.07.31 11:20:00 -
[21] - Quote
Cara Forelli wrote:Tip for dscan
Instead of using the space view, switch to solar system map mode. SInce 9/10 times players are at some specific place on the map like planets, sites, belts etc. this allows you to quickly visualize all the possible locations and see which ones are outside your range.
To perform the scan, double click on your own location to center your view (say you are at the sun for example). Then zoom in as far as you can and rotate your view to line it up with a planet. You can them use the sun like the scope on a gun; line it up by placing it directly on top of the planet. This allows you to easily do 15 and 5 degree scans without getting dizzy from the tracking camera swiveling your view around in space. I also feel it gives you a better visualization of where things are in respect to each other.
I use this method the vast majority of the time when hunting other players. It's especially effective for FW sites because they show up as beacons on the map. It's also great for locating POS in hostile systems. Start at the sun, and scan each planet for a forcefield. Once you find the planet, warp to it and use it to line up with the moons for a second round of scans.
With practice, how long does it typically take you to pinpoint a location, assuming the solar system isn't an absurd 120 au across? A lot of the time I end up losing the target before pinpointing them. I haven't D-Scanned using the above method much, but would like to try since it seems to be more precise than just clicking the overview and knowing the guy is lost in a blob of 10 different objects, as it is when using the space view and tracking camera. Also, do you have any typical overview settings you use when hunting players? Apart from ships and planets for instance. Newbie looking to grow and learn to PvP with other newbies? Join BUMP POW today! |
Velicitia
Arma Artificer
2448
|
Posted - 2014.07.31 11:43:00 -
[22] - Quote
I'm usually pretty quick about it ... a couple of minutes (including warping around).
Usually though, if I'm d-scan hunting, I don't bother with changing the angles, because I know where my quarry will be -- Planet P, Asteroid Belt #...
Now, if it's someone running away ... that's a lot more hit and miss, because we're both trying to find the other guy, and not be found out ourselves ... One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Zephraim Cockring
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.08.08 15:10:00 -
[23] - Quote
Cara Forelli wrote:Tip for dscan
Instead of using the space view, switch to solar system map mode. SInce 9/10 times players are at some specific place on the map like planets, sites, belts etc. this allows you to quickly visualize all the possible locations and see which ones are outside your range.
To perform the scan, double click on your own location to center your view (say you are at the sun for example). Then zoom in as far as you can and rotate your view to line it up with a planet. You can them use the sun like the scope on a gun; line it up by placing it directly on top of the planet. This allows you to easily do 15 and 5 degree scans without getting dizzy from the tracking camera swiveling your view around in space. I also feel it gives you a better visualization of where things are in respect to each other.
I use this method the vast majority of the time when hunting other players. It's especially effective for FW sites because they show up as beacons on the map. It's also great for locating POS in hostile systems. Start at the sun, and scan each planet for a forcefield. Once you find the planet, warp to it and use it to line up with the moons for a second round of scans.
+100. Also, it helps to have your tactical overlay on when in the map view using dscan. 90 degrees is represented by the intersection of the axes, it provides a fixed point of reference, and it makes the 'gun' method mentioned above even easier to visualize, as the overlay basically creates a bullseye showing what you're pointing at. Give it a try, you'll see what I mean. |
Cara Forelli
Green Skull LLC
492
|
Posted - 2014.08.08 15:49:00 -
[24] - Quote
Azda Ja wrote:With practice, how long does it typically take you to pinpoint a location, assuming the solar system isn't an absurd 120 au across? A lot of the time I end up losing the target before pinpointing them. I haven't D-Scanned using the above method much, but would like to try since it seems to be more precise than just clicking the overview and knowing the guy is lost in a blob of 10 different objects, as it is when using the space view and tracking camera. Also, do you have any typical overview settings you use when hunting players? Apart from ships and planets for instance. Generally pretty fast, but depends on what you are doing. If hunting FW space, it takes 15-20 seconds to scan all of the sites and determine who is there to play (assuming the sites are in range, otherwise some warping is required). If I'm looking for a POS it could be about 1-2 minutes, depending how many moons there are (but you at least know it's not moving!) As Velicitia mentioned, the fastest way to find someone is to already have a good idea where they may be.
As far as overview settings, things I want on my primary PvP dscan tab: -Ships -Stations/Gates -Warp Disruption Bubbles (need to know about these BEFORE you warp there) -Mobile Scan Inhibitors (something is hiding there) -Forcefield (active POS, beware)
It's also useful to have a second tab with things you may want to scan from afar but don't want cluttering your PVP overview: -Wrecks/Cargo Containers -Drones -Other Deployables
I also maintain two overview profiles used to quickly locate POS with dscan (something you do every day in WH space). The first is also used for pod saving.
First: -Planets / Forcefields / (ships optional)
Second -Moons / Forcefields / (ships optional)
With these I can scan the planets, warp to applicable planet, and scan the moons.
How do you set up overview tabs? I have a guide for that. www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1743
|
Posted - 2014.08.08 23:47:00 -
[25] - Quote
Alternative method.
Make an overview tab containing only ships.
Make a second overview tab containing planets, belts, sun, custom offices + faction warfare stuff (ihub, complexes), stations, gates + any other thing you can warp to
1. Determine range within 0.5 AU with 360* scan (ships tab). For example: target is between 10.5 and 11.0 AU
2. Switch to celestials tab, notice which celestials are in range (10.5 to 11.00). Say, 1 planet, 1 CO, 3 belts, 1 stargate
3. Turn on tracking camera and select the first possible celestial
4. Switch to ship tab, Dscan 11.0 AU, 0 degrees
5. Got him? Yes --> warp, No --> Switch to celestials tab, select next possible celestial, go to 4
6. Target on grid? Yes --> blap, No --> Go to 1 (he should be very close at this point: either in a safespot or in a celestial right next to the one you just warped to) EVE Online: Death-o-meter |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |