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Arctic Estidal
Negative-Impact Gentlemen's.Club
1
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Posted - 2014.07.30 13:23:00 -
[1] - Quote
One of the great elements of EVE is the open free play. The downside of this is the lack of structured or balanced PvP.
Currently PvP is generally a one-sided affair which results in players being risk adverse and only undertaking PvP when they have overwhelming numbers or guaranteed to win. This type of gameplay generally excludes new players and single players seeking PvP content.
Without PvP, EVE just lives up to its name as a boring spreadsheets in space game.
To resolve this issue, CCP created Low-Sec which solves some of these issues by limiting rooms in faction warefare to ship types. This assists but doesnGÇÖt solve the issue.
Structured PvP
Create combat rooms which use acceleration gates to enter the room. There would be a mix of rooms from 1v1 up to 10v10.
Player groups of 2+ would need to be in fleet on grid with the acceleration gate to enter the combat room. The group would then fleet warp into the room. This would prevent a group of players loading more players into the room than allowed, ensuring each room is balanced (e.g. two groups of five players).
Room Restrictions
Rooms would also be restricted by ship type from T1 and T2, Frigates through to Battleships. This then allows players to experiment with different fleet compositions.
More PvP Formats
Players now have another format for generating PvP content. Players can gain experience in a structured format without being blobbed by an enemy fleet or roaming for hours without finding a fight.
Faction Warefare, Low-Sec and Null-Sec PvP still exists and this format wonGÇÖt diminish their PvP styles but enables players another PvP experience.
Location of Structured PvP
This should ideally be located in High-Sec so PvP is conducted in the combat zones which are deadzones out of reach of Concord. This prevents PvP outside of the combat zones or on the acceleration gates.
Combat Rounds
Ideally once both players or fleets enter the combat zone they should be restricted from leaving the combat zone easily, to encourage battles instead of players seeing the opposing fleet and quickly exiting. The acceleration gates would be locked while two fleets are inside and would potentially have a cool down of 60 sec following the exit of the room by both fleets, thereby allowing the room to be cleared of wrecks ready for the next battle.
The rooms would also eject both fleets from the room (perhaps by Concord arriving) or being fleet warped out automatically, once the combat reaches 10 mins to ensure rooms are not locked indefinitely by two fleets siting in the room chatting.
New Player Experience
This is perfectly suited for new players. Specific combat rooms could be setup for new players under a certain Skill Point level so players arenGÇÖt fighting in T1 frigates against a 5 year old player who is overpowered.
The key is to expose new players to PvP in a structured way. That doesnGÇÖt mean they are not going to lose continually, but the more battles they participate in the more experience, fun and likelihood they will continue to play EVE in the long term.
Single Players
There are a lot of players who are not part of a corp or alliance, or are actively involved in corps but like to also play solo, who are currently excluded from PvP due to the blob, overkill structure that currently exists with PvP.
A structured format wouldnGÇÖt dictate the strategy or combat style, but would attempt to create a fairly balanced platform for players to play within. The point is GÇÿfairly balancedGÇÖ but not 100% balanced. Player ships fits, skills, experience will provide the necessary difference for each combat.
Security Status
All PvP within the combat zones would not impact on the security status of players. This is consistent with Null-Sec combat not affecting a players security status. This would enable the structured pvp to occur in High-Sec without players being attacked by Concord.
Instead of requiring players to buy tags or kill rats to increase their security status, this type of PvP could increase the security status of players to offset PvP undertaken by players in Low-Sec. |
Fer'isam K'ahn
None Of One
258
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Posted - 2014.07.30 13:34:00 -
[2] - Quote
Isn't this the old Arena suggestion behind another veil ?
I am saying 'no' to that as I have been previously to/in those. Game supported Arenas are not EVE, everything else is player driven and a community issue, not a game issue. Advertise in the Community forums. if you are able to set it up, get it going and can pass on experience, then you can come back. Otherwise it is an argument from wishful thinking. Go and do the work, then see if people like it.. my guess.. they don-¦t or it would have happened already.
RvB? Are you sure your issues aren't elsewhere ?! |
Arctic Estidal
Negative-Impact Gentlemen's.Club
1
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Posted - 2014.07.30 13:53:00 -
[3] - Quote
I would point out all NPC combat is setup in Game Supported Arena's. Exploration would fall into this category and a whole lot more.
EVE is already built around this concept which includes Faction Warfare. This is simply another variant to enable players to experience and enjoy PvP. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2408
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Posted - 2014.07.30 14:37:00 -
[4] - Quote
Hell no, core principle of Eve is non consensual pvp which ship combat is part of and it consist of blobs, links, falcons, honorable 1v1 at sun and all in between. Wanna have arenas go play game with arenas. Eve Online Overview Wizard: Forum thread Homepage
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Fer'isam K'ahn
None Of One
258
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Posted - 2014.07.30 15:51:00 -
[5] - Quote
Arctic Estidal wrote:I would point out all NPC combat is setup in Game Supported Arena's. Exploration would fall into this category and a whole lot more.
EVE is already built around this concept which includes Faction Warfare. This is simply another variant to enable players to experience and enjoy PvP. It is not. Those are grids, with normal, restricted or protected access. Says nothing about numbers, fleets, fittings or size (except for very few ones for pve balance reasons, not pvp). If you don't understand even your own concept ... please go. Are you sure your issues aren't elsewhere ?! |
Paikis
Vapour Holdings
1308
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Posted - 2014.07.30 16:25:00 -
[6] - Quote
No. |
Trosh Aumer
Hard Knocks Inc.
11
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Posted - 2014.07.30 16:32:00 -
[7] - Quote
-1 The whole point of EVE is to be as sandbox as possible, that means as little restrictions and required mechanics as possible. Ideally there would be almost nothing that isn't done by players, including law enforcement and whatnot, but this idea is taking it in the opposite direction.
Edit: If you wanted this, you could just try to do it on forums and such.. somewhat like the alliance tournaments. CCP may even set up some plexes for rewards if it is well thought up. |
Daichi Yamato
Xero Security and Technologies
1846
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Posted - 2014.07.30 17:39:00 -
[8] - Quote
take cynos, have a section of your fleet wait one jump out or do a logoffski. (or remove local.)
the truth is, you can only accurately measure the force you can see. And even when you feel you have the overwhelming advantage, you cant be 100% sure.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3357
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Posted - 2014.07.30 17:49:00 -
[9] - Quote
no "Confirming EVE is hot, batshit crazy, and puts out." -Omar Alharazaad "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT." --áUnsuccessful At Everything |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3288
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Posted - 2014.07.30 19:14:00 -
[10] - Quote
Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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