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Vira Uchonela
Caldari State
0
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Posted - 2014.08.01 05:14:00 -
[1] - Quote
Hi guys and gals. I'm looking for skill plans for different professions to get a feel for how long it takes to get basic to intermediate proficiency with various aspects of game-play. I found Tippi's very helpful guide to a newbie pvp skillplan, so I was wondering if there was something similar for missions, industry, exploring, trade, and other niches. Thanks! |
Sabriz Adoudel
Mission BLITZ
3316
|
Posted - 2014.08.01 05:38:00 -
[2] - Quote
Trade:
Basic - Contracting 1, Accounting 3, Broker Relations 3, Retail 3, Daytrading 3, Marketing 3, Trade 4
Intermediate - All earlier named skills to 4, plus Retail 5, Wholesale 4, Procurement 3.
Advanced - Accounting 5, Broker Relations 5, Procurement 4, Visibility 3, Wholesale 5, Tycoon 4
Expert - As Advanced, plus Social 5, and via whatever means you desire (probably shooting NPCs), a faction-to-player standing of 7.0 or better with Gallente Federation AND Minmatar Republic, OR Amarr and Caldari, plus an NPC Corp-to-player standing of 9.5 or better with the NPC corps that own the main trade hubs (so if you are Gallente/Minmatar, that's Federation Navy for Dodixie and Boundless Creations for Hek), and Contracting 5. Note that Trade 5 and Tycoon 5 are very, very low return on investment and can both stay at 4. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Nik Hanin
The Scope Gallente Federation
5
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Posted - 2014.08.01 05:40:00 -
[3] - Quote
For Pve(mission/anoms) its the same skills just add some social skills to the mix. Industry is totally revamped so I have no clue about that side. |
Sabriz Adoudel
Mission BLITZ
3316
|
Posted - 2014.08.01 05:45:00 -
[4] - Quote
Missions in relatively safe space:
Basic: One week of training into core skills, tanking, your racial cruiser skill and cruiser weapon systems. Sufficient for L3s although they will not all be easy
Intermediate: Six weeks of training into core skills, tech 2 tanking, racial battleship skill and battleship guns (tech 1 guns OK). Sufficient for L4s in relative safety but without speed.
Advanced: 6-8 months of training into Heavy Assault Cruisers, Strategic Cruisers or Marauders. Sufficient for L4s at blitz speed. Marauders offer more safety from NPCs, HACs offer more safety from players, and T3s can usually be configured for either.
Missions in dangerous space:
Basic: One month of training into assault frigates. Allows blitzing of L2s and completion of L3s and some L4s.
Intermediate: 6-8 months of training into Heavy Assault Cruisers. Sufficient for L4 blitzing in lowsec.
Advanced: 24-30 months of training into Carriers or specialist passive shield setups. Allows L5 solo farming in lowsec. L5 ships tend to be quite expensive (1b or more for subcaps) due to the demanding nature of that content and the need to be able to escape player predators.
https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Tau Cabalander
Retirement Retreat Working Stiffs
3998
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Posted - 2014.08.01 06:00:00 -
[5] - Quote
Vira Uchonela wrote:Hi guys and gals. I'm looking for skill plans for different professions to get a feel for how long it takes to get basic to intermediate proficiency with various aspects of game-play. I found Tippi's very helpful guide to a newbie pvp skillplan, so I was wondering if there was something similar for missions, industry, exploring, trade, and other niches. Thanks! FYI, the character name is Tippia. The blog account however is named Tippis.
I sort of had one for industry, but is a bit dated now. https://forums.eveonline.com/default.aspx?g=posts&m=4200475#post4200475 |
Vira Uchonela
Caldari State
0
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Posted - 2014.08.01 06:15:00 -
[6] - Quote
Thanks a lot, this is good stuff.
One question about the trading thing and I assume this has overlap into other professions: How long does it take to accumulate those standing numbers? I did the tutorial missions completely and I have something like 1.4-2.4 standing with the station group and 1.1 with the caldari faction. My understanding is that gaining higher standing gets harder as you go up. Is this a years-long process or are there certain NPCs that give more of a boost than others?
Not knowing any better I would assume that getting a high standing for something like trade means being a good mission agent player first? So are things like trade and industry sort of secondary professions that you pick up when you are established and ready to compete? |
Sabriz Adoudel
Mission BLITZ
3317
|
Posted - 2014.08.01 06:18:00 -
[7] - Quote
Vira Uchonela wrote:Thanks a lot, this is good stuff.
One question about the trading thing and I assume this has overlap into other professions: How long does it take to accumulate those standing numbers? I did the tutorial missions completely and I have something like 1.4-2.4 standing with the station group and 1.1 with the caldari faction. My understanding is that gaining higher standing gets harder as you go up. Is this a years-long process or are there certain NPCs that give more of a boost than others?
Getting standings from 0 to 1 takes the same effort as 1 to 1.9, or 2 to 2.8, or 9 to 9.1.
Each represents you getting 10% closer to 10.
Generally you get a bit under 10% faction-to-player standing increase from the hard level 4 storyline missions, around 3% for the easy ones, and for NPC corp-to-player, you get about 4% for a level 4 security mission and ~10% for a non-combat storyline mission and 30% for a difficult combat one.
There's also COSMOS missions, which are once-only but are a good kickstart. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Derrick Miles
EVENumbers
242
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Posted - 2014.08.01 06:29:00 -
[8] - Quote
It's possible to raise your standings without investing a lot of skill points specifically for running missions. One of the easiest ways is to do level 3 distribution missions. With just a badger and maybe some inertia stabilizers and warp speed rigs you can get a storyline mission (the mission that gives faction standing and is offered every 16 completed normal missions) once an hour. If you're looking to raise your Caldari standings for Jita I'd recommend running these missions for Totsikka Enakiri in the Itamo system. The average number of jumps for one of these missions is 1.5 and since you're based only two jumps from Jita you can research the market or even trade in Jita at the same time. As for the Caldari Navy standings: your storyline mission is granted by the storyline agent closest to the location of the agent you ran your 16th mission for; So to get CN standings, run 15 in Itamo and then the last one in a system with a CN storyline agent.
Another way to get a one-time boost to standings is the COSMOS missions. There are two facets to these: data centers and regular missions. The data centers are basically just agents that give you a faction boost in exchange for pirate tags that you can buy on the market. The missions are special one-time offers that typically run in a chain of a few missions and end with a faction boost. You can find guides to both online which can explain it better. |
Lanie Askulf
Pator Tech School Minmatar Republic
0
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Posted - 2014.08.02 18:17:00 -
[9] - Quote
Industry changed a lot with crius, but the good thing is that it opened up a lot of doors for young producers. I don't have an explicit template for you outside of what you might read on eveuni, because from there it depends on what you are building and researching, but I will say that you can turn a profit before you find yourself grinding up standings. Teamwork is really important here, or "outsource," may be the better term. Find a trader or industrial corp working the market and strike a deal with them so you don't have to incur the fees and they don't have to run those production and research slots. If you're lucky, they might even provide you with some guidance on what's hot to build and research or contract with you to do research for them. In a best case scenario they'll even let you build off corp blueprint, but that's kind of a trust issue so don't go begging to use those from the start. ;) |
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