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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
253
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Posted - 2014.08.01 14:26:00 -
[1] - Quote
This is a question that can only be answered by CCP Devs who know the game's code.
Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets cannot hit? I do not mean things like new weapons or modules, but more along the lines of using in game assets already like 720mm Howitzers.
If so, I have a few ideas that I will look into more.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1172
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Posted - 2014.08.01 14:34:00 -
[2] - Quote
TheMercenaryKing wrote:This is a question that can only be answered by CCP Devs who know the game's code.
Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets cannot hit? I do not mean things like new weapons or modules, but more along the lines of using in game assets already like 720mm Howitzers.
If so, I have a few ideas that I will look into more.
Line of sight calculation would probably add a hefty load on server and I am pretty sure currently ship's don't really have a "forward" resulting in some sideways warping for example so it would potentially require quite a bit of new code. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
253
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Posted - 2014.08.01 14:38:00 -
[3] - Quote
Frostys Virpio wrote:TheMercenaryKing wrote:This is a question that can only be answered by CCP Devs who know the game's code.
Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets cannot hit? I do not mean things like new weapons or modules, but more along the lines of using in game assets already like 720mm Howitzers.
If so, I have a few ideas that I will look into more.
Line of sight calculation would probably add a hefty load on server and I am pretty sure currently ship's don't really have a "forward" resulting in some sideways warping for example so it would potentially require quite a bit of new code.
Even so, I have a cool idea for a T2 destroyer and T2 tier 3 BC that will shut people up and prevent them from being blobbed without losses.
I mean, what is a blob if you are unable to run away to safety. These ships would be the bane of the french military stereotype, cannot shoot backwards. |
Funless Saisima
Strange Energy The Bastion
56
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Posted - 2014.08.01 14:42:00 -
[4] - Quote
TheMercenaryKing wrote:This is a question that can only be answered by CCP Devs who know the game's code.
Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets cannot hit? I do not mean things like new weapons or modules, but more along the lines of using in game assets already like 720mm Howitzers.
If so, I have a few ideas that I will look into more.
Look at the ships when they fire. Most of them have double the amount of turret/missile models. One for firing to the left the other for firing to the right. So there are no blindspots. |
Fer'isam K'ahn
None Of One
268
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Posted - 2014.08.01 15:01:00 -
[5] - Quote
And aren't all ships just spheres where grid orientation (and the actual game mechanics are/) is concerned ?! There are no blind spots on a sphere and no front or back. The graphic we get is just a visual interpretation of the sphere. Also see sideway fleet-warp. Are you sure your issues aren't elsewhere ?! |
Sara Tosa
School of Applied Knowledge Caldari State
61
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Posted - 2014.08.01 17:17:00 -
[6] - Quote
TheMercenaryKing wrote: Even so, I have a cool idea for a T2 destroyer and T2 tier 3 BC that will shut people up and prevent them from being blobbed without losses.
I mean, what is a blob if you are unable to run away to safety. These ships would be the bane of the french military stereotype, cannot shoot backwards.
anything that is good enough to win against a superior number of other ships would be even better when used in superior numbers. btw why "the blob" need to run away against a non-blob? |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
253
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Posted - 2014.08.01 17:51:00 -
[7] - Quote
Sara Tosa wrote:TheMercenaryKing wrote: Even so, I have a cool idea for a T2 destroyer and T2 tier 3 BC that will shut people up and prevent them from being blobbed without losses.
I mean, what is a blob if you are unable to run away to safety. These ships would be the bane of the french military stereotype, cannot shoot backwards.
anything that is good enough to win against a superior number of other ships would be even better when used in superior numbers. btw why "the blob" need to run away against a non-blob?
It's called kiting, or maintaining distance from the enemy. Most fleets anchor up on a person, this would make it harder to do so if your ships had limited firing arcs. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2851
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Posted - 2014.08.01 18:08:00 -
[8] - Quote
TheMercenaryKing wrote:Sara Tosa wrote:TheMercenaryKing wrote: Even so, I have a cool idea for a T2 destroyer and T2 tier 3 BC that will shut people up and prevent them from being blobbed without losses.
I mean, what is a blob if you are unable to run away to safety. These ships would be the bane of the french military stereotype, cannot shoot backwards.
anything that is good enough to win against a superior number of other ships would be even better when used in superior numbers. btw why "the blob" need to run away against a non-blob? It's called kiting, or maintaining distance from the enemy. Most fleets anchor up on a person, this would make it harder to do so if your ships had limited firing arcs.
So you want us all flying missile and drone boats then? |
RavenTesio
Liandri Corporation Liandri Covenant
138
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Posted - 2014.08.01 21:35:00 -
[9] - Quote
TheMercenaryKing wrote:This is a question that can only be answered by CCP Devs who know the game's code.
Would it be possible for new ships to be implemented into the game with limited firing arcs, meaning blind spots where their turrets cannot hit? I do not mean things like new weapons or modules, but more along the lines of using in game assets already like 720mm Howitzers.
If so, I have a few ideas that I will look into more.
Eve was going to have this at one point, but two things prevent it... firstly is the server load, as it's just too intensive with larger fights to have Line-of-Sight (even basic Raycasting with intersection) but more importantly the gameplay mechanics for how your ships move really don't allow for the whole Firing Arc aspect.
You should go try out Star Trek Online, as it does it fairly competently; I would say STO does suffer a bit from still being a bit too "Traditional MMO" in design unfortunately - especially with the Free-to-Play guff thrown in there, but you might quickly realise some core issues trying to bring that over to Eve.
This isn't to say the concept for something with the depth and versatility of Eve wouldn't benefit from the Combat Style of STO; in-fact that might be an amazingly awesome game that relies far more heavily upon skill rather than "Skills" (which has always irked me about MMOs in general) but just that it isn't for Eve I'm afraid. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
253
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Posted - 2014.08.01 22:42:00 -
[10] - Quote
Again, This is a mechanic for a unique ship idea i was thinking for eve. I know all of eve ships have no blind spots, I was just wondering if it was within possibility of devs being able to make a ship that does have blind spots. My Idea was for a T2 version of a destroyer and battle-cruiser having this "feature". |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2851
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Posted - 2014.08.01 22:43:00 -
[11] - Quote
TheMercenaryKing wrote:Again, This is a mechanic for a unique ship idea i was thinking for eve. I know all of eve ships have no blind spots, I was just wondering if it was within possibility of devs being able to make a ship that does have blind spots. My Idea was for a T2 version of a destroyer and battle-cruiser having this "feature".
Why would anyone fly something with massive disadvantages when compared to quite literally every other ship in the game? |
Alvatore DiMarco
Capricious Endeavours Ltd
2368
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Posted - 2014.08.02 01:32:00 -
[12] - Quote
My assumption would be that the unspoken part of his idea is advantages quite literally no other ship in the game has. |
LT Alter
Ouroboros Research and Development
110
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Posted - 2014.08.02 06:35:00 -
[13] - Quote
To answer your question, very hard. It's probably not really possible with eve's code, the closes thing you can get is something like bombs that launch in alignment with the movement of your ship. I would troll you on your idea, but I don't even know what your idea is though regardless I feel anything that has to do with firing arcs would go against the spirit of eve and what the game is about and how it is played.
Anyway based on three facts, 1. The devs would never waste such time recoding eve for such a simple change. 2. The players would go against anything to do with firing arcs (even when only applied to one ship type), 3. Firing arcs if ever implemented would most likely exponentially increase server load.
I would suggest you drop the idea and move on to something more feasible. Not to mention the fact that t2 destroyers and command ships are perfectly find the way that are. |
FireFrenzy
Satan's Unicorns
24
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Posted - 2014.08.02 14:58:00 -
[14] - Quote
probably cannot be done but i'd love something with a split hull and a massive spine mounted railgun/laser:) if only for awesome looking ships;) |
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